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Ideas for Turrets!


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Im desperated!!!

I can't kill ever big rank than me! 

Whay admin you are so bad? Whay you run always for money?

This game is bullhet always when the base is money.

Even low rank killed me easy.

 

Bullshet game, and all the staff of tanki.

If you blocked me forever i don't interesting. I hate this game because all use money. Money, and money and money. Always money.

 

I can't kill 7 rank up more than me! You are crazy admin? I anna choose team and players.

You are greedy for money. You are all hungry for money.

Leadership has no mind.

EA has something to say about this.

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I have an idea. So, we have quite a few turrets. All of them have one thing in common: They shoot forward, from the tank. 

We should get a turret that shoots like a satellite gun. But it should be at an angle so you cant hit everything, and you could make zones you can't shoot at.

 

Damage should vary depending on reload, and there should be twins level splash damage.

Maybe you could slow down the hull your using if you are using this turret?

 

:)

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We also need a burst weapon. Like a burst assault rifle. It should have standard shooting, forward barrel, and could have a clip reload animation. 

 

5 shots per burst, 15 per clip. 

Can't have tons of damage, but more that twins.

quieter shots? <(silencer alteration)

Shots could be like thunder, but smaller. (bigger than smokey)

special ability: wall splash

 

WALL SPLASH: if you shoot a thin wall, light splash could go through

 

:) CYA

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When a Striker shoots at a dead tank nearby, it receives self damage while a Thunder that does so doesn't. Both the turrets are already well apart and good in their own gameplay; they don't need a variation in the dealing of self damage. Also, Striker has more self damage than Thunder already. I hope this bias is fixed. cuz I like Striker #Striker4DaWin

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When a Striker shoots at a dead tank nearby, it receives self damage while a Thunder that does so doesn't. Both the turrets are already well apart and good in their own gameplay; they don't need a variation in the dealing of self damage. Also, Striker has more self damage than Thunder already. I hope this bias is fixed. cuz I like Striker #Striker4DaWin

I remember seeing Thunders die in those situations before. 

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No. Smoke is quite difficult, graphically speaking. And nearly all turrets would realistically have smoke, and they don’t. And if they did, the maps would get covered in smoke, and it would be hard on our graphics cards.

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I think there should be drop boxes containing blueprints so that you could customize three turrets, so if you like the range on thunder but also like the single ricochet on hammer and also the reload on twins then you could combine them and have a turret that suits you perfectly, but the turret would also remove the turrets that you have used to create the new turret.

And if this is implemented the drop zones should be in the center of the map on the sides, one on the left one on the right side, one being closer to the red team, and the other being closer to the blue team. I hope you'll take my suggestion into consideration.

 

With my best regards, Fenris.

Edited by FenrisLupus

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Hats off new turret executor made by me!

 

Though i know devs not taking this cause they have lot of their ideas i actually thought to release everything from my brain and here u go made a new turret hope i provided the details correctly! my discord THUNDER DRAGON#0492

 

 

New turret executor M0 tanki online

 

. 2 types of bullets - low velocity, high velocity

. bullets made up of pure energy.

. damage does not differ on the part of the hull shot

. bullets made of pure energy thus no impact force or recoil

. rotation speed 80

. has a scope mode but with no laser sight like shaft

. auto aim- upwards 9, downwards 12

. low velocity bullets are fired 1 per round

. high velocity bullets fired 2 per round

. no splash damage

 

Low velocity energy bullets

. damage max - 350 min - 200

. reload 2sec

. range of max damage - 80

. range of min damage - 50

when the bullet connect makes a animation shaft like.

 

High velocity energy bullets

. damage 2 x 425 ( no damage drop )

. reload in scope mode 3.2sec

. fires 2 shots continiously with 0.2sec gap

. max projectile speed 800m/sec

. acceleration from 100m/sec to reach max speed 1sec.

scope mode has a triangle shaped arrow with a hollow circle around it which fills up in 3.2sec.

open hit connection a light engulfs the hull.

when the bullet flies a spiral covers it.

 

hope the developers found my request great thought they are not taking any turret ideas.

Edited by Hate

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Tanki isn't really about realism, it's about gameplay

 

Smoke would lower FPS and make it harder to see around the map, making gameplay worse.

 

It would be possible, but if it were to be added, it should be a feature that is off by default and can by turned on in options.

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there's already smoke, and it looks like the smoke from actual napalm burning on nothing else... 

2mxpvo8.png


if you want smoke rising from the top then that'd only make it unrealistic as napalm doesn't burn like that

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nope those are considered as hacks. i saw a invisible shaft and when i reported it, it was banned.

For anyone looking, this is a quote from the first page.

 

No offence shivam400, but you SAW this invisible shaft?

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I think there should be drop boxes containing blueprints so that you could customize three turrets, so if you like the range on thunder but also like the single ricochet on hammer and also the reload on twins then you could combine them and have a turret that suits you perfectly, but the turret would also remove the turrets that you have used to create the new turret.

And if this is implemented the drop zones should be in the center of the map on the sides, one on the left one on the right side, one being closer to the red team, and the other being closer to the blue team. I hope you'll take my suggestion into consideration.

 

With my best regards, Fenris.

Great idea Fenris, I'll take my shots like a fully charged shaft with heavy capacitators, my reload the same as twins, and the bouncing effect of rico - I'd be happy to lose twins, rico, and shaft for that OP thing.

 

Or perhaps I'd make a turret with railgun shots, the reload time of twins again, and the burning effect of firebird - remember twins has no firing delay. Can you imagine playing with that? All this to say - with all due respect - that that is a terrible idea.

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uh frozenrailgun made this idea not you

dude i made this turret can u tell me where frozen railgun made it the link

 

There's a big flaw... how to shoot?

i tap on spacebar shoots low velocity bulets pressing spacebar takes u in scope for which u need to keep preesing for 3sec to fire 2 high velocity bullets

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Pure energy turret should insta-shot enemies like Thunder or Smoky.

 

I was just thinking to make ideas for adding 3 ultimate turrets - Singularity Gun, Neutrino Gun and Pure Energy Gun but you were faster xD

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