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Ideas for Turrets!


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"· The shots will instantly land upon firing."

 

You need to give more context. "Land"? I hear that, I think of something that works like Magnum

Hitscan bullets - hit the target instantly upon firing.
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New melee turret that can give and take away (sort of) boost supplies?:

 

So I couldn't think of any new melee ranged turret except for this.

So this is a support turret.

Here's how it'll work:

· Itll be able to activate Allied players supplies by holding down the desired supplys button and firing button at the same time for probably 3 seconds (Doble Armor, Double Damage, or Speed boost). Works even if that supply is on cool down for you because you used it. (Wont count as progression for collect supplies mission)

· It'll also be able to disable one of an enemy's supply by holding down the desired supply button and firing button for 1.5 to 2 seconds. Will also deal damage while this is going on.

· Can attack normally as well as that special ability. Will have the damage output of that of freeze, the energy consumption rate of that of isida, and the reload of that of firebird.

· Attack mode will feature a black beam by default while support mode will have a white beam.

So what do you guys think? :)


Also what name should it have?

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Turret Idea: Venom



  • Short/Mid Ranged turret
  • Dual Firing modes
  • Shoots a flat horizontal layer of supercharged plasma
  • Holding the spacebar makes it a short ranged melee weapon, with a cone angle of around 60°. It deals damage less than that of stock Firebird or Freeze.
  • Pressing the spacebar once shoots a flat beam with a spread of around 15° that has a range similar to that of Hammer.

What do you think? ;)

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Well, my idea was to add a different turret which would behave in a different way than Striker. If you think my idea is too similar to Striker, then you can make some adjustments to better suit this turret.

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So what do you think about the idea?

I quite like it. Reminds me of what I initially though Autocanon for Smoky would be - rapid-firing a few shots with a longer reload in between (well, that's basically Shaft's rapid fire alt). Although I don't like the lock-on mechanic. I find it annoying to use.

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I quite like it. Reminds me of what I initially though Autocanon for Smoky would be - rapid-firing a few shots with a longer reload in between (well, that's basically Shaft's rapid fire alt). Although I don't like the lock-on mechanic. I find it annoying to use.

True the lock on can be somewhat of a nuisance especially when you need to deal a lot of damage quickly. But I couldn't come up with any original mechanic, so I thought maybe throwing in short range, lock on, rapid fire, and instantaneous hit mechanics would do the trick.

 

So what do the devs think of this idea?

 

 

Also I made an idea for a melee ranged turret, with some rather ridiculous mechanics after I made this one.

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Assuming that this would keep consistent with the range of Hammer, Ricochet and Twins, I've proposed these statistics:

 

 

Rank unlocks: 

 

M0:   750

 

M1:   32,500

 

M2: 108,700

 

M3: 219,100

 

 

Damage in arcade mode:

 

M0: 300

 

M1: 480 

 

M2: 570

 

M3: 660

 

M4: 800

 

Full damage in lock-on mode:

 

M0: 1,500

 

M1: 2,400

 

M2: 2,850

 

M3: 3300

 

M4: 4,000

 

Reload:

 

M0: 2.2

 

M1: 2.05

 

M2: 1.95

 

M3: 1.83

 

M4: 1.7

 

Reload after a lock-on shot:

 

M0: 3.5

 

M1: 3.18

 

M2: 3.06

 

M3: 2.97

 

M4: 2.8

 

Impact Force:

 

M0: 200

 

M1: 260

 

M2: 305

 

M3: 355

 

M4: 400

 

Range:

 

M0: 50

 

M1: 57

 

M2: 60.38

 

M3: 64.12

 

M4: 70

 

 

Maximum damage range:

 

M0: 40

 

M1: 47

 

M2: 50.38

 

M3: 54.12

 

M4: 60

 

 

Weak damage %: 25% 

 

 

This is what I got so far. As for a name, I can't help you there. 

Edited by TheCongoSpider
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On paper I think it sounds good-but I have to see an illustration to really evaluate it. I want to know what the projectiles/plasma would look like. You said it will be like Hammer.

 

Wiki-"Hammer has the potential to dole out massive damage at close range-so long as the user has decent aim. Bear in mind that the pellet spread discourages the use of this turret for long range combat."

And-"Limited effective fire range." and "Tedious reload after expanding the entire clip."

If the turret can't be effective out of immediate range-why would anyone want this as an option for a melee-it isn't effective anyway out of around a  melee's range.

Besides for the range-I can see a melee with another such firing option.

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hmm, I'll have to think about it a bit more, can we have some stats?

I'll try to make some when I know exactly what range the turret will be. 

 

 

Short/Mid Ranged turret

Is it short or mid-ranged? Can't be both. 

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Remove supplies and do damage equal to freeze?

 

Combining Hunter and Dictator ODs to a turret?

 

Too powerful.

Yeah I know, but I couldn't think of any other original mechanics that would be new to the game.

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Having a turret's effectiveness depend on the use of supplies is likely a bad idea. What about PRO battles with no supplies? OK, I said it myself that PRO battles are played by a minority so they don't really matter, but then what about low ranks where not many people use supplies?

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Having a turret's effectiveness depend on the use of supplies is likely a bad idea. What about PRO battles with no supplies? OK, I said it myself that PRO battles are played by a minority so they don't really matter, but then what about low ranks where not many people use supplies?

True true, or we could make it give different kind of buff which would be small like 10 or 20%.

 

And maybe just weaken the enemy's damage and protection by 10 or 20%?

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How exactly is this turret supposed to fire? How long does this flat horizontal layer of supercharged plasma stay in the air? is that shot instant? Does it have an animation that you have to wait for? How does reloading work for this? 

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