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Just now, Viking4s said:

Maxed Mued Freeze module @ 50% would in theory remove 50% of the after-burn and that is possible only when you reach Marshal.

It reduces the rate at which you reach maximum temperature. You will still be dealt 10 ticks of afterburn damage, it just takes longer to reach that point. 

4 minutes ago, Viking4s said:

This 2 HA are now randomised among 8 HA (and many paints) and were available only for 3 days for one hull with one chance out of 100 to get it  from Ultra kit. So these 2 HA will be very rare in the game, incredibly rarer than the number of Firebird/freeze protection module (PM) already on the market. This update has a massive impact and will result on more Firebired and Freez turrets to be bought and upgraded (that is probably one of the objectives of this update, after creating a new resources of revenue), it will also mean more death, even if player are buying more protection module they will find out that this is really not the same deal, a 50% protection for thunder actually protect 50%. While 50% now do not count for 50%, I believe the equivalency would be around 40%. So it doesn't make sense to rush and buy Firebird/freeze PM. It is not a nuisance, if you had a firebird/freeze MP, I can tell you it is night and day, especially for light hulls.

The EMP alteration for Gauss also reduce the effectiveness of the Gauss PM, when DD removed it is a straight loose of 50% of you HP- it is like having an mini instant Hornet OD/Hunter OD. But nobody had that protection before so it is not a backward move.

Is TO so desperate to make revenue? Is it the swansong already?

If TO nerf the after-burn and/or the freezing effect it will reduce the appeal of the Ultra container, I don's see why they would do that in there current logic/strategy. It is not a question should it be nerfed or not, but rather what would they do next, would it not be better to be able to buy it with crystals? F2P will play to earn more crystals, and buyers will buy crystals to get it. 

It feels as if they wrote themselves into a corner. You have the simple Firebird and Freeze mechanics and then you create this which simultaneously buffs Firebird and Freeze but also allows lower ranks to obtain M4 protection against the heating and cooling rates and even total immunity. And now you're left with a part of the playerbase roasting alive and the other part with protection. 

 

This update hasn't impacted me as heavily as others because Gauss had replaced FIrebird from my go-to module trio. Even when the enemy team has 3 Firebirds I'm reluctant to replace Gauss protection with Firebird protection if there is a strong Gauss on their team. 

 

But I feel sorry for the lower-mid ranks where Compact Tanks just becomes available. Unless they luck out in containers if they even get them and use Hunter if they even have it, they'll be facing M4 Firebird afterburn rather than the the M2 afterburn they should be facing. 

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49 minutes ago, TheCongoSpider said:

But I feel sorry for the lower-mid ranks where Compact Tanks just becomes available.

I have an account at this rank, and I never find Firebird to be an overly powerful weapon (even with Compact Fuel Tanks equipped)...

In fact, I would argue that Railgun is most powerful at that rank, as it can one-shot you...

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5 minutes ago, Mr.Nibbles said:

I have an account at this rank, and I never find Firebird to be an overly powerful weapon (even with Compact Fuel Tanks equipped)...

In fact, I would argue that Railgun is most powerful at that rank, as it can one-shot you...

I used compact fuel tanks the rank it was available, and I didn't even need to use supplies to kill anyone bcs of the afterburn.... and I only had firebird m1 back then

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Sounds like a combination between Firebird and Gauss...

Considering both of these turrets are highlighted by the community for being "over-powered," I am going to assume that a turret like this won't be added.

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21 minutes ago, Mr.Nibbles said:

I have an account at this rank, and I never find Firebird to be an overly powerful weapon (even with Compact Fuel Tanks equipped)...

In fact, I would argue that Railgun is most powerful at that rank, as it can one-shot you...

Railgun's alts are the only thing that make it good for MM. Take that off and you officially have the worst turret in the game by a long shot. The damage is laughable.

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4 minutes ago, Tidebreaker said:

Railgun's alts are the only thing that make it good for MM. Take that off and you officially have the worst turret in the game by a long shot. The damage is laughable.

So why did the devs give the Juggernaut a railgun? To nerf it?

Railgun has its roles, and with Viking OD is OP in MM.

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How can it be "slow" reload if it is faster than Thunder?

Thunder mk7+ is 2.2 seconds.  I would not consider that slow.

Every hit is > smoky AND will do an additional 450-over-3?

Is it cumulative?  Since reload is faster than damage-over-time you might have 150/150/300/150/150 ?

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4 minutes ago, At_Shin said:

Point understood. I should have stated it correctly. But now i understand that either it's reload should be longer or it's 'movement damage effect' should last less longer/or deal less damage. Do you agree?

Especially if you want to give it a scope.

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It's a very interesting concept.

I suggest remove the ability that allows it to damage enemies when they move their turrets. Only allow damage when the enemy's hull itself moves.
That way, it'll be less overpowered.

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5 hours ago, ILiveOnTheChatBox123 said:

So why did the devs give the Juggernaut a railgun? To nerf it?

cough cough Terminator, not Railgun cough cough

If I had to guess, I'd say *part* of the reason Railgun is one of the firing modes for Terminator is because Railgun is so ubiquitous, and it does decently at any range.

5 hours ago, ILiveOnTheChatBox123 said:

 Viking OD is OP in MM.

This is true, and the "This Overdrive is OP!!" train isn't nearly as long as it is for Hornet. Viking turns any turret OP (except for maybe melee turrets, which are only slightly less OP when hopped up on Viking)

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7 hours ago, ILiveOnTheChatBox123 said:

So why did the devs give the Juggernaut a railgun? To nerf it?

Terminator turret and railgun turret are very very very different equipment. The Juggernaut railgun mechanics is a beast in power (can one shoot ligh and medium hulls), strength (100% percing), number (2 guns mounted on it) and not protection module against it. That the worse comparison you could make.

Edited by Viking4s
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2 hours ago, GrayWolf8733 said:

 

All overdrive are OP, that is by design. The purpose of them is do disrupt the course of the battle, even if you have poor equipment. A strong mechanics available only after working hard to charge it.

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3 hours ago, GrayWolf8733 said:

This is true, and the "This Overdrive is OP!!" train isn't nearly as long as it is for Hornet. Viking turns any turret OP (except for maybe melee turrets, which are only slightly less OP when hopped up on Viking)

Juggernaut is infested with Vikings so much so that I quit more than half of the Juggernaut games I'm in. It's not fun having yourself pummeled by a single LCR Railgun within seconds even if you have 42% protection against it.

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1 hour ago, Tidebreaker said:

Juggernaut is infested with Vikings so much so that I quit more than half of the Juggernaut games I'm in. It's not fun having yourself pummeled by a single LCR Railgun within seconds even if you have 42% protection against it.

Easiest way to kill juggernaut is with viking's OD. Smart way to dodge viking's OD is well timed juggernauts OD. 

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13 hours ago, Viking4s said:

Maxed Mued Freeze module @ 50% would in theory remove 50% of the after-burn and that is possible only when you reach Marshal. Now it seems that one Hull Alteration (HA) does 50% and another one does 100%. This 2 HA are now randomised among 8 HA (and many paints) and were available only for 3 days for one hull with one chance out of 100 to get it  from Ultra kit. So these 2 HA will be very rare in the game, incredibly rarer than the number of Firebird/freeze protection module (PM) already on the market.

 

If TO nerf the after-burn and/or the freezing effect it will reduce the appeal of the Ultra container, I don's see why they would do that in there current logic/strategy. It is not a question should it be nerfed or not, but rather what would they do next, would it not be better to be able to buy it with crystals? F2P will play to earn more crystals, and buyers will buy crystals to get it. Please let the player make a strategic and informed choice to buy it and not let it be only driven by pure luck and money. I meet TO halfway and would even buy one HA for 50 Tankcoins if required.

Let the ultra container be about the Ultra cosmetic and the hull alteration a premium (tankicoins) equipment. I won't use TK for paint or even the battle pass (500TK), I finnaly gave gave up on that one (15 days non stop playing for 100 Tk, hum, nah, I have about 192 TK, I can reach 500, with weekly container but to earn 1000 Stars is hard, especially for a random XT skin).

I thought Freeze module only lessened Freeze effects (damage and slowing).  Afterburn is fire effect.

Agreed.

Even if you only progress half-way is it not worth it?  You get a lot more crystals and a lot more containers.

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12 minutes ago, wolverine848 said:

I thought Freeze module only lessened Freeze effects (damage and slowing).  Afterburn is fire effect.

Agreed.

Even if you only progress half-way is it not worth it?  You get a lot more crystals and a lot more containers.

Corrected. TY.

True I would get more you do get more stuff than the silver tiers and probably recover the supplies used, but for me the end game was the XT skins. All the other stuff I can get them by other mean, I am not lacking these for the moment. If I use up all my TK for the battle pass I won't have enough left to buy what I suggested (Hull alteration for TK).

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3 minutes ago, Viking4s said:

Corrected. TY.

True I would get more you do get more stuff than the silver tiers and probably recover the supplies used, but for me the end game was the XT skins. All the other stuff I can get them by other mean, I am not lacking these for the moment. If I use up all my TK for the battle pass I won't have enough left to buy what I suggested (Hull alteration for TK).

This would be nice.  But I won't hold my breath.

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Striker and gauss have the same sound effect when locking on. So how about a different sound effect? At least get rid of the beep that happens at the same time as the super shot.

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I want the Tanki Online Administration to restore the old visual effect of the isidia weapon, as it was giving a visual effect from the elements of nature, which is electricity, because the new visual effect of the isidia weapon did not like many players, and I suggest that Tanki Online do elections to determine which of the two visual effects the players like More and thank Tanki Online for giving me the opportunity

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Venom is a melee ranged weapon like isida, firebird and freeze. Its effects are gaseous acid that corrodes tanks slowly and painfully like firebird does with its after burn effect....

Venom2_edited-1.jpg?width=942&height=628

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I'm surprised this isn't declined because the mods never accept any ideas - good or bad - that return TO to the original state. However, this could be an extremely nice shot effect. Give railgun back its old shot effect as well. 

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On 5/12/2020 at 5:54 PM, sensei_tanker said:

I'm surprised this isn't declined because the mods never accept any ideas - good or bad - that return TO to the original state. However, this could be an extremely nice shot effect. Give railgun back its old shot effect as well. 

Its just like adding old textures back into the game through legacy skins... Another thing to suck money through (though i am not complaining, more useless visual addons = good)

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On 4/16/2020 at 9:21 AM, DieselPlatinum said:

 

Topic merged

 

On 4/23/2020 at 4:57 AM, M4STER-BR said:

 

Topic merged

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