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Ideas for Turrets!


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it will be good that the turret magnum be like platino on Mobile phone beacuse on mobile phone you using magnum you preparé you shot and it shows the distance lines and it will be Cook show the distance lines on pc too to make more heasy to use the magnum its a good turret the magnum but it will be good if it shows the distance lines when u preparé your shot on pc 

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Exactly yeah, Devs won't add a turret that has similar and previous mechanics because there is no use, why would a player equip the newly introduced Turret in the long run if it does not provide any new gameplay and tactical advantage, hope you got my point ^^

By the way, can you describe how would this turret look like visually ?

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Here's my bad sketch...

D9vEh4O.png

 

It has two rotating blades, which spins around on the turret's axel, and a turret which fires a harpoon. The harpoon doesn't damage enemies itself, but it sticks to them and can pull them closer with the wire (or you closer to them if they're heavy :P) to cut them with the blades. The harpoon can also be used to pull you towards walls, to move faster, or maybe pull yourself over otherwise unpassable obstacles and vertical walls.

The fire controls are similar to Shaft's: by doing "arcade shots" you turn the blade on or off. It has a "stamina bar" and can't be turned on endlessly. Holding in to fire lets you enter a scope mode to aim the harpoon freely - the free aim let's you aim at places like the top of a wall/a building behind it so you want to climb it up vertically.

The harpoon have a very long reach, so you can harass enemys from a pretty long distance and pull them around (if they're lighter/same weight as yourself) to screw up their aim, pull them out of cover, off a bridge etc. It pulls enemies quite quickly towards you and can fire quite rapidly, so despite being a short-range turret it can become more of a mid-range turret, if you have a quick aim with the harpoon's scope. Imagine Spider-Man quickly shooting at objects with his web as he goes.

To make things fair and avoid trolls, maybe there's a time-limit to how long a tank can be hooked on the harpoon though.

You can pull yourself up towards the underside of a bridge and hang there, waiting to drop town on an enemy below to slide them, or poop out mines.

Edited by qwds
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17 hours ago, NikmanGT said:

Definitely even deadly in close combat than Tesla, and with the status effects, it will wreak havoc in the map. 

Imagine Viking and this in juggernaut :x

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3 hours ago, frederik123456 said:

Your suggestion has already been approved in a separate topic, players can discuss it there. After some time it will be merged into this category topic.

Got it!

By the way, do you know if the dev team have ever taken any ideas from the forum - be it for turrets, overdrives, maps, gamemodes, etc? Curious to know, not saying that they necessarily should.

Edited by qwds

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2 hours ago, qwds said:

Got it!

By the way, do you know if the dev team have ever taken any ideas from the forum - be it for turrets, overdrives, maps, gamemodes, etc? Curious to know, not saying that they necessarily should.

You can search for ideas by players that are planned or even completed.

With the ideas in category topics like Turrets, hulls etc. it´s not so easy to search for completed ideas, as they stay in the shared topic and thus don´t get the ´´planned´´ or ´´completed´´ tag, but I hope you get the picture :).

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26 minutes ago, frederik123456 said:

You can search for ideas by players that are planned or even completed.

With the ideas in category topics like Turrets, hulls etc. it´s not so easy to search for completed ideas, as they stay in the shared topic and thus don´t get the ´´planned´´ or ´´completed´´ tag, but I hope you get the picture :).

I somehow hadn't noticed these tags before. Thanks for notifying me about it! Love that Tanki devs are doing so much updating and taking notice of ideas!

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My suggestion is:

Give a special attack to every turret n this game like the barrage of missiles of strikers for example but for every turret but the player will be able to activate it same way as the overhaul  any time in the game but it will have cooldown time and some of them might even count a countermeassures on overhauls likefor example a melee tank could have an special turret attack that one of its  features will be to cancel Titan's magnetic field etc. and there will be a counterpart special turret attack for every overhaul and most special will basically be a more powerful version of the ability your turret already has, I hope u like my idea and take it into consideration.

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Idea:

A short-ranged turret with a swinging and smashing wrecking ball.

RzeBTqm.png

The ball swings on the wire with realistic physics. In order for it to damage enemies it must be swung into them with some speed. Swinging the ball can either be done by turning the turret, both back and forth and spinning ceaselessly in one direction, and by pushing space-bar which makes the crane move quickly backwards then forwards, smashing the ball into the ground. This is the most powerful attack but for balance-reasons has a recharge time. Hitting yourself with the ball causes self-damage, so the player needs to be careful with how they swing the ball and changes its swinging direction etc.

Augments and skins could include all kinds of cool stuff, like sharp spikes, a giant skull, a medieval mace-like ball, a glowing electric ball, or a burning fire-ball. ?

Edited by qwds
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On 2/25/2015 at 1:04 AM, PwndaThePanda said:

my idea sucks but here it is ?

                                 New Turret:Drone!

okay for those of you are wondering wtf is this turret going to do? what it does is it can detach and fly  around the map. pretty much its like flying twins but it can only fly for 2-6 minutes depending on whether its m0-m1-m2 and so and so. but their is a perk, it has a raingun also, so you can "tag" enemies by shooting them(the drone on the railgun has 2 perks, but  you can only choose 1, perk 1:shooting and killing enemies, perk 2: you can tag enemies.) so when you tag enemies you can shoot them through the wall. the railgun will have a regular railgun charge and pretty much be a regular railgun.

so tell me what you think about this and peace out! ? 

p.s. the devs can figure out what rank you can get from this gun because is op if you now how to use it. ?

 

btw you can be like a  :ph34r:  with this gun.

yes because u do not already have enough flying stuff in this game...

 

Maybe make the Juggenaut turret buyable since everyone that pays can do any kind of hack or basically what he wants in the game hen why not?

 

On 2/14/2015 at 10:48 PM, EpicN27 said:

 How about a mortar turret, you could hide behind buildings and shoot over them; when you hit space, it would go into a mode similar to shaft but it wouldn't zoom and all buildings would go translucent (but would still be visible) and the aiming device would look like a target on the ground. You could have a laser point where it would hit like with shaft. Also you would have to be a certain distance from objects for smaller angles. (If you were hiding directly behind a building and tried to shoot at like a 45 degree angle over the top, you would obviously just hit the building, so the building could turn opaque again. It would have damage, reload, and turn speed just like shaft but it would not have a mode for straight, regular fire without going into snipe-mode. This turret would be perfect for long, concealed battlefields like Berlin or Dusseldorf but essentially useless on the shorter fields like Short Bridge or Ping Pong.

why all of this ther is already the shooting through walls hack ?

 

On 3/6/2022 at 4:30 PM, Maf said:

If you're talking about Paladin, its OP feature is the overdrive, not the handling.

How many Ares and Hoppers do you see nowadays?

 

Just try playing with them for a while smh

The argument it self is wrong doesnt matter what hull u use,all that matters is the turret,use melee twins,bounchy stuff,or shaft and u dont even need to try in this game,that simple!

 

Make a turret were the player will hit space and a neuclear blast will wipe out the whole mapp,with so many OP turrets in the game lately i believ it will be the best choice

 

On 2/12/2015 at 7:25 PM, shivam400 said:

http://s16.postimg.org/lfzv4kddx/Acidex_Design.png

 

 

 

 

Garage Description:

 

 

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

 

 

 

 

Please Upvote (http://i1153.photobucket.com/albums/p511/sdalold/rep_up_zps2bc7af7c.png) If You Support This Idea.

 

so another turret for players to just go around spam space and kill u easy without even trying,i think we have a lot of them already,i wouldnt mind the ide if the gae wast already full of those turrets,still i can suggest some things that will make this weapon more enjoyable more fair for other players if u are interested.

 

On 3/6/2022 at 3:06 AM, artc said:

its reall easy to tell how op a hull is, when the top 3 players in a battle are using it.

the most op hull in the game is viking,u cant kill it,u cant outrun it,u cantram it,and when overhull charges destroys evryone easily combine it with twins o bounchy thingy and u basicaly destroy evryone without trying just go around and spam space XD

Edited by HevenPiercer
typo

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Idea: A different kind of flamethrower, which is strong at medium range, but weak at short range.

Instead of shooting a burning "cloud" like the current flamethrower, it shoots a thin stream of burning liquid, which has a long range.

Like this real-life example: https://www.youtube.com/watch?v=8pRihxvk4YY

The stream really acts like a liquid stream in the game, so aiming with it is like spraying water out of a hose - slightly challenging at longer ranges, as you can imagine.

Like Magnum, the gun is pointed slightly up and your range is controlled by pressing the fire-button, which increases the power/reach of the stream until it reach the limit/maximum range. Therefore, to hit targets at a shorter distance you need to press the fire-button for only a short moment, and "walk" the stream over the target, over and over. Whether it can shoot walls etc as easily as Magnum depends on if it would make it OP. The turret is the most powerful when you don't need to walk the stream over a target, at maximum range, where the stream can land on a target until your ammo-charge is out. It is vulnerable at short range, because the stream will shoot over enemy tanks that are too close. Because of this, it does absolutely not replace any of the short-ranged turrets, including the other flamethrower.

The ground burns where the stream falls, damaging tanks that drives into it. This means that you can "paint" lines of fire on the ground, to create temporary obstacles for enemies, like to protect you from a short-ranged turreted tank moving towards you.

In summary, it's a powerful turret, that looks awesome in battles, is very different to use from any other turrets, but also somewhat difficult to hit enemies with, which offsets its power.

Edited by qwds
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On 4/30/2022 at 2:44 PM, HevenPiercer said:

the most op hull in the game is viking,u cant kill it,u cant outrun it,u cantram it,and when overhull charges destroys evryone easily combine it with twins o bounchy thingy and u basicaly destroy evryone without trying just go around and spam space XD

The problem with viking is it takes really long for the OD to load, so you need to plan carefully to reap its benefits.

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In Tanki Online Wiki - Overdrives Section, it is mentioned that Viking Overdrive significantly increases the damage and firing rate of the equipped turret, but, if Tesla is used with Viking Overdrive, only the damage is increased, there is no change in the firing rate. To fix this, I have two ideas:-

1. When Viking's Overdrive is activated, Tesla should shoot lightning balls instead of tasers, so that the firing rate would increase.

2. If the firing way is not possible to change, then increase the firing rate of Tesla's tasers.

I prefer the 1st one of the two ideas, but if it is very difficult to implement, the 2nd one would be fine.

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On 5/9/2022 at 2:01 PM, frederik123456 said:

The problem with viking is it takes really long for the OD to load, so you need to plan carefully to reap its benefits.

thats true,thats why the best combination is with rico or twins,because they dont have cooldown time.so u are kinda covered.

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