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Ramming turret:

When you press the space bar for a short amount of time the tank will accelerate forwards very quickly, deals a small amount of damage but energy consumption is low. The longer you hold the space bar, the bigger the dash and the more damage it does, however it uses more energy (exactly like shaft's energy consumption mechanic). Like default magnum, you can't turn this turret, it is always forward facing. When all the energy is completely used up, the turret will enter a fairly long reload phase. When you are doing the dash you cannot move left or right, you can only go forwards.

 

Name: Rhino?

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Thinking about this makes me feel weird.

Like no damage....

Btw the reason why I mentioned to Burn the enemies and Heal the teammates is because If it could only teleport and remove buffs,

then You get no experience at all :/

We need to include damage If this turret happens.

 

(FFM = First Firing mode)

(SFM = Second Firing mode)

(For more to see what I mean by this, read the upper post that I wrote)

 

M0 FFM: 300-600 Damage 

M1 FFM: 500-1000 Damage

M2 FFM: 1000-1200 Damage

M3 FFM: 1200-1400 Damage

M4 FFM: 1500-1700 Damage

( + The burning/freezing effect )

 

 

So If you read my post before this, You know that SFM is a Teleportating YOU for someone else's place,

It can be your Teammate or Enemy ones.

But I feel like, It could also do 'Some sort of damage'

 

Well... You know what? While I wanted to type what damage should It make...

A better idea popped at my head  :P

 

Alterations  :)  ;)  :D

 

Cryo Fantasy

 

FFM will become this:

Plus.png FFM Freezes the enemies, with 100%

Plus.png The Freezing effect will last for 3 seconds as usualy, but the enemies can Barely move,

almost like Hunter's overdrive.

Minus.png Burning effect is removed

An interesting and not expected change:

Minus.png You will not be able to heal your teammates or remove burning and freezing,

Plus.png BUT! By holding down the Space button will appear a 'lock-on' circle at your tank like Striker and Gauss has.

The lock on in any form, be it M0-M4 doesn't make any difference, Will take 2 seconds to heal yourself,

and remove Burning&Freezing effect from yourself.

Healing Point given to yourself is the same as before, 

(Depends on which form you have M0-M4)

 

The needed rank to buy this alteration is Third Lieutenant.

 

Wildfire

 

This alteration is a bit more powerful than Freeze one.

I think we need a bit of a change in this game, and I'm trying to work it. :)

I hope Tanki will take some of my advises  ;)

 

Plus.png When aiming at an Enemy It will make a pretty decent amount of 'Wildfire'

Which is literally an area where things fired up.

Plus.pngWhen enemies get touched by this fire, They will get the burned ardently.

10x300 Damage (3000 Damage)

Plus.png This burning will be a whole new burning, different from the original burning that Firebird does.

Plus.png Therefor this burning can NOT be removed by healing yourself

and The burning can not be lowered If enemy has Firebird Module, or even Module against this Turret

Minus.png If You or any Team mates walk on this Fire, will also get fired up by this burning!

Minus.png Freezing effect is removed.

Minus.png Damage is completely removed, The only chance to deal damage is by the burning.

Plus.png The 'Wildfire' will stay up for 15 seconds.

Minus.png The FFM will only have the Healing, Removing burn & freezing effect for allies.

Minus.png With this alteration you will not be able to Teleport because the Alteration,

completely changed the turret and now You can do 'Wildfire' with the SFM.

 

The needed rank to buy this Alteration is Colonel or Brigadier.

 

Switched Up

 

FFM will be the same as before

SFM will switch up the HP.

Which means, If the enemy has 100% HP and you have 30% HP, 

then The enemy will get the 30% HP and you will get the 100% HP

or the opposite way:

You have 100% and Enemy has 30% then you will have 30% enemy will have 100%

So you have to be conscious when you use this :)

It's better to use it when you see the HP of the enemy.

Switching places with Allies will NOT Switch up the HP's.

(It's Yellow because It can be either good, or either bad)

 

The needed rank to buy this Alteration is Warrant Officer 1.

 

Acnologia

I'm very happy because someone likes my idea <3 <3 ^_^  But  I don't know what thinking moderators or editors about this idea :(

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I'm very happy because someone likes my idea <3 <3 ^_^  But  I don't know what thinking moderators or editors about this idea :(

Well :D haha :P

I like your idea for sure!

Just made some changes and described it a bit more :)

Maybe the damage was a bit high *yikes* :x

haha :D But we could lower the damage because the burning is already there which would do the main stuff.

But I wanted to add Damage because you know... If no damage, no chance to kill :)

If no chance to kill, no experience, and that's a R.I.P for sure :P

as I mentioned earlier ( I'll be talking about the M4 version ) It has 1500-1700 damage.

Well the burning should be 1x300 in  M0 So we should make the damage about 500-800

That means there is a chance to kill M0 Wasp/Hornet that has an HP of 1000 :)

500(damage)+300(burning)=800 damage ( not enough to kill light hulls ) 600+300 ( still not enough to kill light hulls )

700/800+300=1000/1100 ( enough to kill light hulls )

 

According to this.

 

M1: The damage should be 600-900.

       This is interesting, because usually tanki makes it turrets like this:

M0 → M1 = Increased a lot

M1 → M2 Increased a bit

M2 → M3 = Increased medium or a lot

M3 → M4 Increased a medium or a lot

As I said, usually. Because there is Firebird which improves alot in M2 and not that much in M3 but again a lot in M4

So let's get back to the this 'New Turret' :)

 

I wanted to make it improve a lot in M1, improve a small amount in M2, improve medium in M3 and improve a lot in M4.

Let's continue:

 

So the M1 will make  600-900 damage and 2x300 burning.

The burning it self does 600 damage.

Min.: 600(damage)+600(burning)=1200. Now... This almost kills the M1 Wasp

Max.: 900+600= 1500. Yeap. I know. This is a lot :) but as I said earlier we will increase the M2 version a bit only!

and also The chance to make 900 damage is not too high. Mainly it will be around 700-800 sometimes below 700,

sometimes goes up to 850 and rarely goes around 900.

 

M2: The damage: 650-950

       The burning will stay at 2x300 because the M1 version has improved A LOT!

Min.: 650(damage)+600(burning)=1250damage

Max.: 950+600=1550

 

M3: 800-1000 damage

       Burning is 3x300=900

       You may think, Wait.. This is barely any improvements, 150 in min and 50 in max? Pff... That's nothing

       Well :) The burning is 3x300=900

       This will show you:

Min.: 800(damage)+900(burning)=1700damage

Max.: 1000+900=1900damage

 

M4: 1000-1400 damage

       4x300=1200 burning

As I said before I want to improve the M4 a lot, just as I did with M1.

So this one is able to kill Wasp and Hornet M4 until they don't have module against the turret or heal themselves,

before the burning blows them up.

Min.: 1000(damage)+1200(burning)=2200damage

Max.: 1400+1200=2600 damage

 

In M4 It improved A LOT as you can see. It's because, There are less players on the rank to buy an M3 and upgrade it to M4.

There are more players in the lower ranks. So this is one of the reasons.

To make a Turret M3 → M4 costs you 1.500.000 crystals usually. This is the second reason

Also Big sales on Micro-upgrades and Speed-ups are not too often.

So yeah. :)

 

But remember. Everything can be disrupted, by a Module or using Repair kit, Healed by Isida... etc

and also Alterations can change the parameters.

 

This turret is mainly a 'Troll' turret if we can call it that way :P

and also It can Heal which is also good in Helping team mates.

 

I gave ideas for the Alterations to this Turret.

There is the Alteration 'Cryo Fantasy'

I want to explain it a little bit. I added Self-Heal to it.

It's because you can't make any Burning effect now so You only got your Freezing effect.

and Let's be honest, M4 making 1000-1400 damage, and only Freezing the enemy... That's a flop, lol

Also I think a lot of people wants self healing turret or wants back the Isida self healing ability.

If you got damaged by someone. Just focus on someone.

Being said...

I found a way how to make it cooler.

When you 'lock-on' on yourslef ( Holding down the Space button ) The 'lock-on circle' will appear at your tank.

That means you will heal yourself and remove burning&freezing if you complete the circle ( Takes 2 seconds in any form ( M0-M4 )

If you lock-on on a Enemy, Then the circle will appear at their tank. Meaning you will attack them.

To avoid problems, There will be a 'delay' when you want to heal yoursef.

You holding down the space bar, and for the circle to appear at you, You need to hold down the space for 2 more seconds.

This will lead to a full of 4 seconds to heal yourself. 2 seconds for the circle to appear, 2 seconds to complete the circle.

Now. You may ask: Acnologia... Why in the hell did you do this?

It can be beneficial and a disadvantage.

How can it be beneficial?

When you are on 'lock-on' mode There might be tanks who appear after you pressed the space button and Once you heal yourself,

You gotta wait a few seconds to recharge your turret. :) I hope it makes sense.

When you are about to complete the lock-on circle you can still  lift your finger from the space button, quits you from healing yourself,

and you start to lock-on on the enemy who appeared.

But also can be a disadvantage as I said earlier because It takes 4 seconds to heal yourself now.

Healing yourself should give more HP to you, because in the normal format, without Alteration It gives HP and removed negative effects,

from multiple players, that's within in the area of the splash damage.

Now you only heal yourself. So I'm only telling the M4. It should be around 1000-1500HP

Also removes negative effects such as burning and freezing... etc

Don't forget. This alteration Freezes the enemy with 100% for 3 seconds!

This Freezing effect is the Greatest freezing.

Because the enemy can barely move for 3 seconds.

and also it still has the splash damage, but doesn't make damage to nearby enemies, only transmit the Freezing effect.

 

I think that's all :P

 

 

AcnoIogia  ;)

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Well :D haha :P

I like your idea for sure!

Just made some changes and described it a bit more :)

Maybe the damage was a bit high *yikes* :x

haha :D But we could lower the damage because the burning is already there which would do the main stuff.

But I wanted to add Damage because you know... If no damage, no chance to kill :)

If no chance to kill, no experience, and that's a R.I.P for sure :P

as I mentioned earlier ( I'll be talking about the M4 version ) It has 1500-1700 damage.

Well the burning should be 1x300 in  M0 So we should make the damage about 500-800

That means there is a chance to kill M0 Wasp/Hornet that has an HP of 1000 :)

500(damage)+300(burning)=800 damage ( not enough to kill light hulls ) 600+300 ( still not enough to kill light hulls )

700/800+300=1000/1100 ( enough to kill light hulls )

 

According to this.

 

M1: The damage should be 600-900.

       This is interesting, because usually tanki makes it turrets like this:

M0 → M1 = Increased a lot

M1 → M2 Increased a bit

M2 → M3 = Increased medium or a lot

M3 → M4 Increased a medium or a lot

As I said, usually. Because there is Firebird which improves alot in M2 and not that much in M3 but again a lot in M4

So let's get back to the this 'New Turret' :)

 

I wanted to make it improve a lot in M1, improve a small amount in M2, improve medium in M3 and improve a lot in M4.

Let's continue:

 

So the M1 will make  600-900 damage and 2x300 burning.

The burning it self does 600 damage.

Min.: 600(damage)+600(burning)=1200. Now... This almost kills the M1 Wasp

Max.: 900+600= 1500. Yeap. I know. This is a lot :) but as I said earlier we will increase the M2 version a bit only!

and also The chance to make 900 damage is not too high. Mainly it will be around 700-800 sometimes below 700,

sometimes goes up to 850 and rarely goes around 900.

 

M2: The damage: 650-950

       The burning will stay at 2x300 because the M1 version has improved A LOT!

Min.: 650(damage)+600(burning)=1250damage

Max.: 950+600=1550

 

M3: 800-1000 damage

       Burning is 3x300=900

       You may think, Wait.. This is barely any improvements, 150 in min and 50 in max? Pff... That's nothing

       Well :) The burning is 3x300=900

       This will show you:

Min.: 800(damage)+900(burning)=1700damage

Max.: 1000+900=1900damage

 

M4: 1000-1400 damage

       4x300=1200 burning

As I said before I want to improve the M4 a lot, just as I did with M1.

So this one is able to kill Wasp and Hornet M4 until they don't have module against the turret or heal themselves,

before the burning blows them up.

Min.: 1000(damage)+1200(burning)=2200damage

Max.: 1400+1200=2600 damage

 

In M4 It improved A LOT as you can see. It's because, There are less players on the rank to buy an M3 and upgrade it to M4.

There are more players in the lower ranks. So this is one of the reasons.

To make a Turret M3 → M4 costs you 1.500.000 crystals usually. This is the second reason

Also Big sales on Micro-upgrades and Speed-ups are not too often.

So yeah. :)

 

But remember. Everything can be disrupted, by a Module or using Repair kit, Healed by Isida... etc

and also Alterations can change the parameters.

 

This turret is mainly a 'Troll' turret if we can call it that way :P

and also It can Heal which is also good in Helping team mates.

 

I gave ideas for the Alterations to this Turret.

There is the Alteration 'Cryo Fantasy'

I want to explain it a little bit. I added Self-Heal to it.

It's because you can't make any Burning effect now so You only got your Freezing effect.

and Let's be honest, M4 making 1000-1400 damage, and only Freezing the enemy... That's a flop, lol

Also I think a lot of people wants self healing turret or wants back the Isida self healing ability.

If you got damaged by someone. Just focus on someone.

Being said...

I found a way how to make it cooler.

When you 'lock-on' on yourslef ( Holding down the Space button ) The 'lock-on circle' will appear at your tank.

That means you will heal yourself and remove burning&freezing if you complete the circle ( Takes 2 seconds in any form ( M0-M4 )

If you lock-on on a Enemy, Then the circle will appear at their tank. Meaning you will attack them.

To avoid problems, There will be a 'delay' when you want to heal yoursef.

You holding down the space bar, and for the circle to appear at you, You need to hold down the space for 2 more seconds.

This will lead to a full of 4 seconds to heal yourself. 2 seconds for the circle to appear, 2 seconds to complete the circle.

Now. You may ask: Acnologia... Why in the hell did you do this?

It can be beneficial and a disadvantage.

How can it be beneficial?

When you are on 'lock-on' mode There might be tanks who appear after you pressed the space button and Once you heal yourself,

You gotta wait a few seconds to recharge your turret. :) I hope it makes sense.

When you are about to complete the lock-on circle you can still  lift your finger from the space button, quits you from healing yourself,

and you start to lock-on on the enemy who appeared.

But also can be a disadvantage as I said earlier because It takes 4 seconds to heal yourself now.

Healing yourself should give more HP to you, because in the normal format, without Alteration It gives HP and removed negative effects,

from multiple players, that's within in the area of the splash damage.

Now you only heal yourself. So I'm only telling the M4. It should be around 1000-1500HP

Also removes negative effects such as burning and freezing... etc

Don't forget. This alteration Freezes the enemy with 100% for 3 seconds!

This Freezing effect is the Greatest freezing.

Because the enemy can barely move for 3 seconds.

and also it still has the splash damage, but doesn't make damage to nearby enemies, only transmit the Freezing effect.

 

I think that's all :P

 

 

AcnoIogia  ;)

 

I did not mention that It may Freezes the enemy or may burn them 50%-50% as I said before.

I was focusing on the burning haha  :lol: So I kinda lost myself during this  :P

But ofc. You have the chance to burn or freeze the enemy.

The freezing is not so effective as in the 'Cryo Fantasy' alteration.

However, The freezing remains 3 seconds, but the enemy is not that frozen.

 

Ps.: Sorry If I messed up some calculations in the ideas because I was writing this for over 2 hours,

a few ideas popped up in my head, so I corrected a lot too.

But I hope you like the idea and is still understandable  ^_^

AcnoIogia  :)

Edited by AcnoIogia

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I did not mention that It may Freezes the enemy or may burn them 50%-50% as I said before.

I was focusing on the burning haha  :lol: So I kinda lost myself during this  :P

But ofc. You have the chance to burn or freeze the enemy.

The freezing is not so effective as in the 'Cryo Fantasy' alteration.

However, The freezing remains 3 seconds, but the enemy is not that frozen.

 

Ps.: Sorry If I messed up some calculations in the ideas because I was writing this for over 2 hours,

a few ideas popped up in my head, so I corrected a lot too.

But I hope you like the idea and is still understandable  ^_^

AcnoIogia  :)[/;spoiler] 

Damn dude, slow down with these.  :lol:

 

I do like your detail in the posts. 

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 How about a mortar turret, you could hide behind buildings and shoot over them; when you hit space, it would go into a mode similar to shaft but it wouldn't zoom and all buildings would go translucent (but would still be visible) and the aiming device would look like a target on the ground. You could have a laser point where it would hit like with shaft. Also you would have to be a certain distance from objects for smaller angles. (If you were hiding directly behind a building and tried to shoot at like a 45 degree angle over the top, you would obviously just hit the building, so the building could turn opaque again. It would have damage, reload, and turn speed just like shaft but it would not have a mode for straight, regular fire without going into snipe-mode. This turret would be perfect for long, concealed battlefields like Berlin or Dusseldorf but essentially useless on the shorter fields like Short Bridge or Ping Pong.

The birth of Magnum.

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Damn dude, slow down with these.  :lol:

 

I do like your detail in the posts. 

Haha :D Sorry If I was too "pushy" but If I 'put out something from my hand' any content or idea, I want  it to be perfect.

I mean the Perfection in my opinion. Because I'm sure no matter what I do there will always be who doesn't like them.

and I'm sure tanki follows this thing too. Put out something that they like, and also the players like equally.

At least They're trying to make us happy :P

 

I just want to share my ideas, or enriches others idea with mine.  ^_^

Maybe one day They will recognize my ideas. :D I hope so.

I would be so cool, Me being the Mysterious Tanker who gives the Game Changing ideas for TO. hahaha  :lol:  :lol:

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Hi Guys.


 


What about making Gauss XT hard to earn?


Only 10 or maybe 20 Players could have Gauss XT in a Year.


Every year there will be a contest for Gauss XT.


 


I'm thinking about Desert DM map.


The player who collects 100 Kills the fastest gets Gauss XT.


 


Who reached 100 Kills, have to leave the battle. He will recieve Gauss XT the next day.


Other 4 Player reach 100 kills, leaves the map and recieve Gauss XT the next day.


( or as soon as possible )


 

If it could work then we should give away 20 (or 10) Gauss XT, because It would be the Launch.

and then 5 Gauss XT every other Year same with this Contest.

 

 

There will be 4 Round

1st round: Warrant Officer 1 - Warrant Officer 5

2nd round: Third Lieutenant - Major

3rd round: Lieutenant Colonel - Lieutenant General

4th round: General - Legend

 

If the Launch will have 20 Gauss XT, There should be 5 Players in each Round who wins it.

and then Every year 5 Players could win 1 Gauss XT as said before.

 

I don't know If there is any idea for Gauss XT, yet. But It could be designed by a Wolf? :)

Maybe Devil Wolf?

Something like, Gold, Red and White colors.

Since It would be a demon I'm thinking: 70% Gold 20% Red 10% White

The Red color would really make it look like a "Big-eared Devil"  ^_^


The eye colour either Bright Yellow or Red or even better. Purple eyes  :wub:

Purple eyes could really put this Gauss XT together and make it special.

So people will understand why It's so rare.

Because even a single detail can chance the entire look


I hope the Ears will look so good. Because Gauss is truly one of the best Turrets

if the player is enough experienced.

Tanki made "THE TURRET" with this Gauss! Very good job Tanki.

But Please don't ruin it  :lol:

All I want is to make Gauss XT, Fearless and When you aim at someone, The "eyes" and the "ears" of Gauss

would Pierce through their soul. They will immediately know who they face with and Gauss is not here to go easy on you.

 

 

AcnoIogia  :ph34r:

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I would really like to see an Acidic/Toxic/Poisonous.

This Idea came across my mind about a Year ago, but I did not know where to post it.

Now It's my chance.  :D

 

I will just tell my own Idea and you Developers can correct me If you think It's too weak/strong.  :)

It would be a Close Range turret such as Freeze Firebird Isida  :)

So Let's begin:

 

Damage: 150-160 / hit

Acid:150-200 overdamage

Poison*: -25% damage reduction

 

I will tell you what the other M4 'Close Range' turrets do so you can compare  ;)

 

M4 Firebird: Damage: 175 / hit + Burning: 300 overdamage

M4 Freeze: Damage: 225 / hit + Freezing effect

M4 Isida: Damage: 250 / hit + Can heal allies

 

Also We can make Alterations for this Turret :)

Like these:

Minus.png Removes Acid (overdamage)

Plus.png  Adds 25% damage reduction

So this would make it able to reduce the enemies damage by -50%  :)

 

As I mentioned earlier I said that the Developers could correct me.

But I want the Acid (overdamage) and the Poison (damage reduction) to stay

You can correct the 'numbers' But I would really like to see this type of Turret in the game  :D

 

That would mean a lot to me If we could make this Turret 'come alive' in this,

2019 Year or maybe at 2020 New Year ( January )

Also we could make XT for it. Maybe designed by a Venomous animal creature with

Fangs, Red eyes, Golden and White details  :P

 

If this could come true, I would be so damn happy  :lol:

Best regards, AcnoIogia  ;)

 

Yeah, sorry, but it's really hard trying to come up with reasonable statistics for this turret because any enemy fighting against it will deal 15% less damage, so you'd have to tailor for that, and that's not easy. 

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I dident see a topic for drones but a good idea I think would be awesome is the idea of having a drone with the capabilities of "ghosting''your tank to enimies for short period of time depending on MU status of the drone,could be usefull to many campers or even in CTF and ASL and also the drone from tanki x the one that is like a mini vulcan that would be petty sweet aswell.

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EPIC PLACEHOLDER NAME

 

 

M0 [Damage] +40/sec [Reload speed] 0.5 [Turret rotation speed] 40 [impact force] 150 [Recoil] 100 [Vertical auto aim] +3/-3

M1 [Damage] +50/sec [Reload speed] 0.5 [Turret rotation speed] 40 [impact force] 200 [Recoil] 130 [Vertical auto aim] +3/-3

M2 [Damage] +60/sec [Reload speed] 0.5 [Turret rotation speed] 40 [impact force] 250 [Recoil] 160 [Vertical auto aim] +3/-3

M3 [Damage] +70/sec [Reload speed] 0.5 [Turret rotation speed] 40 [impact force] 300 [Recoil] 190 [Vertical auto aim] +3/-3

 

 

 

A humorously impractical turret developed by an independant group of engineers known for their strange ideas. This long-barreled turret fires specially designed shells using a large spring. With each passing second, the tension in the spring increases, which in turn increases the potential of the loaded shell. In other words; the longer a tanker waits, the more destructive their shell will be.

 

Thanks to this odd mechanic, this turret's damage per shot has no upper limit, but the tension in the spring must be built up once more. A perfect weapon for tankers who like wait patiently, deliver a lethal blow, and retreat.

 

 

Tldr; for those who love to risk everything on a single shot.

Edited by micah3
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I have a good one: the Demolisher turret.

 

About Demolisher: It would have a very long range, have three barrels (one center, dealing two thousand damage, and two side, dealing a less deadly but still damaging one thousand damage), and can be equipped with any hull.

 

Strengths: Very high damage, works well with any hull, interchangeable barrels, side barrels rotate so the user can attack from the side if they want, and usually kills enemies in one shot.

 

Weaknesses: Center barrel cannot rotate and very slow reload time.

 

Comparison between Demolisher and Magnum: Demolisher has a longer range, more barrels, higher damage per shot, and the user is allowed to turn the side barrels. Magnum has a variable reload time.

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I have a good one: the Demolisher turret.

 

About Demolisher: It would have a very long range, have three barrels (one center, dealing two thousand damage, and two side, dealing a less deadly but still damaging one thousand damage), and can be equipped with any hull.

 

Strengths: Very high damage, works well with any hull, interchangeable barrels, side barrels rotate so the user can attack from the side if they want, and usually kills enemies in one shot.

 

Weaknesses: Center barrel cannot rotate and very slow reload time.

 

Comparison between Demolisher and Magnum: Demolisher has a longer range, more barrels, higher damage per shot, and the user is allowed to turn the side barrels. Magnum has a variable reload time.

 

This wouldn't be an all-round playable turret like the other 14. This sounds more like a defensive turret for a specific game mode. Maybe a turret like this would be implemented in the upcoming Siege mode. 

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This wouldn't be an all-round playable turret like the other 14. This sounds more like a defensive turret for a specific game mode. Maybe a turret like this would be implemented in the upcoming Siege mode. 

Will Siege mode work? Maybe. Will Demolisher work? Again, maybe.

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New turret idea: Demolisher

 

Parameters of the Demolisher: 4,000 damage (2,000 center, 1,000 side), 3 barrels (one center barrel that aims vertically, and two side barrels that aim horizontally), ten-second reload time (5 seconds for the center, 2.5 seconds for each side), and each turret can be shown using Z, X, and C, with a quarter-kilometer range, with the maximum being a kilometer.

 

Strengths: More damage (four thousand), longer range (250 meters to a kilometer), rotatable side turrets, and an interchangeable viewpoint for every barrel, with a higher impact force (1,000).

 

Weaknesses: Non-rotatable center turret and a very long reload time (ten seconds).

 

Shot effects: Gold, Violet, Noon, and Crimson.

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Oh damn! That's buffed version of Magnum! :lol:  :lol:  :lol:

yup!

you are right though no need to laugh but actually laughter!

 

:lol:  :lol:  :lol:  +  ;) = GOOD IDEA!

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The Shredder


 


This new turret ''Shredder'' is a circle shaped disk with 8 small gun barrels around it. 


 


 


The Shredder shoots all 8 bullets at the same time.


The bullets have a slow projectile speed (A little bit slower than Ricochet).


The bullets deal small damage.


You can shoot with the shredder every 1 second untill its out of ammo. (Reload speed same as Ricochet)


The bullets have small range.


The bullets go straight forward and don't find their way to enemies like the Ricochet does.


 


The turret has fast rotation speed (Not that it really matters since you shoot around yourself)


The Turret is flat but looks large from above. 


 


 


 


Optional Buffs: -The Shredder can deal damage when rotating it next to an enemy (Like a circlesaw)


-The bullets bounce at impact. 


 


Optional Nerves: -The Shredder has only 6 barrels


-The Bullets deal practically no damage but apply slow effects.

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A drone turret but that player cant have a drone of its own. It would deploy air drones and ground drones. Like 5 of each. The ground drones could not fall of edges or flip upside down and the drone could not hit the wall, so it would have to sensor the wall or it would have to target the closet enemy.

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Why Gauss does not have a laser for his sniper mode?

 

Shaft and Striker have a laser, but Gauss does not. I'm tired of being one shoot by this OP gun. Not only this gun is OP in Sniper Mode, but it does not have a laser.

 

Either give it a laser or remove Shaft/Striker laser.

 

Like, why Gauss has this advantage compared to the other 2 turrets that work the same way?

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