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Ideas for Turrets!


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1 hour ago, Tanker-Arthur said:

Why? This is yet another turret with a unique mechanic that we could've gotten instead of augments.

Why waste yet another turret idea?

All I see that needs changed is the name.

I can't think of a name that's one word. ''Gluer'' or ''Epoxier'' or ''Sticker'' just doesn't work ?

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1 hour ago, At_Shin said:

The Glue Gun is goofy enough to be added as a special event mode turret similar to B0-NK. Imagine gluing hoppers to buildings while golds fall ?. I would love to see that. 

A DM mode where a few people are lucky enough to be the Glue Gun + Juggernaut tank. That would be crazy.

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UPDATE!
-Added a lot more augments including Rare rarity ones that are easy to obtain!
-Added a Transparent PNG of the Glue Gun
-Added ''How to deal with Glue Gun
-Added Shot Effects for Glue Gun

Enjoy :)

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14 minutes ago, B.A.B.I said:

UPDATE!
-Added a lot more augments including Rare rarity ones that are easy to obtain!
-Added a Transparent PNG of the Glue Gun
-Added ''How to deal with Glue Gun
-Added Shot Effects for Glue Gun

Enjoy :)

Quite interesting ^^

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1 hour ago, B.A.B.I said:

I can't think of a name that's one word. ''Gluer'' or ''Epoxier'' or ''Sticker'' just doesn't work ?

How about Elmer?

Just kidding lol.

But a cool name may be "Resin"...or even "Amber" :D

Edited by Tanker-Arthur

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8 hours ago, B.A.B.I said:

I can't think of a name that's one word. ''Gluer'' or ''Epoxier'' or ''Sticker'' just doesn't work ?

How about Glubedest?

Edited by Desghidorah
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6 hours ago, At_Shin said:

We already have Stun and freezing effects for restraining enemy movements. 

Thunder already had splash damage but we got like 3 or 4 more turrets with the same feature.

6 hours ago, At_Shin said:

B0-NK would be too inferior to other turrets

If it truly were inferior, than everyone should've gotten the chance to try it out in an Arms Race match, as logically, an "inferior" turret like B0-NK should've had a hard time killing other enemies and thus the match would last longer, giving people more time to reach B0-NK.

But no, its not inferior, as most Arms Race matches only have at most like 3 or 5 B0-NKs in them before the match ends. 

6 hours ago, At_Shin said:

juggernaut tank would be too powerful in modes other than those designed specifically for them

Balance changes are a thing....

 

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12 hours ago, At_Shin said:

Stun and freezing effects for restraining enemy movements. 

Glue works differently. Glue only decreases movement speed. Turret rotation and fire speed is untouched.

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What you think about to back in game old shot effects.

I mean:

1) Firebird old m3 shot effect, which was Blue. 

2) Isida's old shot effect, which was electric. 

??

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Would love to have the blue firebird back. Regarding isida, it isn´t really possible anymore imo, as isida is now supposed to be a nanobot gun, while tesla is electricity based... 

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Tomohawk missile - https://cnc.fandom.com/wiki/Tomahawk_launcher 

uses a missle to launch at enemys in a arc - medium range - medium reload 

Similar to this Vehicle Below , But for Tanki its Changed To not have a Path but a Range  Of travel 

-Pro-  -Advantages-  Plus.png   Can Fire Over a Short Wall 

-Con-  -Disadvantages-  Minus.png  Missiles have a Set Short to Medium range , Can miss its target if it moves to far  , Short Splash Range that cannot hit multiple targets , Slower Reload of the Rocket and firing Rate slow 

 

1:11 On Vid to show its effect Or  https://cnc.fandom.com/wiki/V3_rocket_launcher   OR 

 https://cnc.fandom.com/wiki/V4_rocket_launcher << Or you could base weapon on this instead 

 

Go to  Augments Page 157 for This turrets Augments  was 155

Edited by GENERALSpidy

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So I've been playing with smoky for quite a while now. It's quite fun. In mobile, aim assist is present for all turrets. Well, that's just to make it easy for mobile players, but pc problems are the fundamental ones am I right?
There is literally no aim assist for smoky in pc. I find myself missing 70% of the shots I shoot. Not because I haven't pointed my turret towards the tank, but my elevation is slightly different. Even in instances where my turret is just 15° or 10° from the enemy, I miss the shot. Tank is highlighted but I still miss the shots. What's the reason? Because there is literally no aim assist for smoky, which is present in almost every other turret. 

So my suggestion is:
Add aim assist for smoky. Vertical aim assist is mandatory.

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Smoky have a vertical aim assist of 9 degrees which is the same of thunder.  I think you exaggerated with 70%.  And yes mobile have generally a lot of assistants compared to PC.

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1 hour ago, asem.harbi said:

Smoky have a vertical aim assist of 9 degrees which is the same of thunder.  I think you exaggerated with 70%.  And yes mobile have generally a lot of assistants compared to PC.

Thunder due to its splash damage in close range reduces the ineffectivity of aim assist, unlike smoky which targets a pinpoint projectile at the enemy.

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13 minutes ago, nikunj04 said:

Thunder due to its splash damage in close range reduces the ineffectivity of aim assist, unlike smoky which targets a pinpoint projectile at the enemy.

Splash damage isn't activated before the projectile hit the enemy.  I think it's a projectile radius related.

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You can charge the turret and the more you charge the faster the bomb will roll and be less sensitive to being changed in its direction when shot at by enemy turrets.

Charging less means being able to shoot more quickly but the bomb rolls slower and is more sensitive to being changed in direction. It might also be unable to roll up on slopes.

Both enemies and teammates can shoot at the bomb to change its direction. Teammates can cooperate with the bomb-turret to make the bombs hit their targets. They can also knock the bombs around with their tanks and push them with them. They are also bullet proof so driving behind them gives you a form of shield.

The bombs explode either when they are near or touch an enemy.

The bomb can destroy its own user, say if a enemy shoots at an incoming bomb with a very powerful weapon, like a fully charged Shaft shot or Magnum, which knocks not only knocks the bomb off its course but changes its direction backwards towards him. Duels with Shaft could be quite fun, since the bomb is bullet proof and becomes a shield covering the tank, so a good tactic for the Shaft is to simply fire at the bomb to knock it back at him, which requires quick reflexes.

Another fun attack would be shooting several slowly rolling bombs towards an enemy, and to make it hard for him to avoid them, shooting them into some pattern which the enemy has to zig-zag in between.

KeO7bTj.png

 

 

Edited by qwds
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So basically a grenade launcher. As far as I know, something like this has been planned for a long time. The only difference is that it will only bounce off walls and possibly friendly tanks, but will explode upon direct contact with enemy.

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1 hour ago, Maf said:

So basically a grenade launcher. As far as I know, something like this has been planned for a long time. The only difference is that it will only bounce off walls and possibly friendly tanks, but will explode upon direct contact with enemy.

If it's like that it's not really close to my idea I think, because so many of the ideas I imagined would be possible with my "bowling ball" launcher isn't possible with this kind of grenade launcher.

Like teammates helping you by knocking or shooting the bombs into different directions, enemys shooting at them to knock them off course, or shooting many slowly rolling bombs at an enemy which he can zig-zag in between.

Edited by qwds

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2 hours ago, qwds said:

Like teammates helping you by knocking or shooting the bombs into different directions, enemys shooting at them to knock them off course, or shooting many slowly rolling bombs at an enemy which he can zig-zag in between.

Pretty sure the same can be done with a grenade launcher, but I really doubt there would be any turret with such complex shot mechanics, like enemies and teammates being able to shoot at the projectiles to knock them around. Also, you're setting some very unrealistic expectations for your teammates ?

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45 minutes ago, Maf said:

Pretty sure the same can be done with a grenade launcher, but I really doubt there would be any turret with such complex shot mechanics, like enemies and teammates being able to shoot at the projectiles to knock them around. Also, you're setting some very unrealistic expectations for your teammates ?

I don't know what limitations a browser game have, so yeah.

Haha, agree about the teammates ?

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