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Bonuses for kill streaks


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So Im sure all of yall have played a game with it before. But heres my idea on how it could be implemented in tanki.

    There would be different abilitys that you could do, depending on rank, and how far you got with your killstreak. Depengin on the killstreak you use, it would only last a small amount of time.

     I would think that the most basic killstrak abilitys should unlock by the rank of warrent officer 1. The basic ones would consist of enlarging the radar in the bottom of the screen, so he could see more of the enemies and where they are. Another idea is adding 5% to all stats, such as health, speed, damage etc. As you got further in rank, more powerful killstreaks would unlock.

I would say that there should be 10 or 15 total killstreaks as options, but you can only choose 3 max. And out of the 3, the amount of kills required would increase depending on how advanced the killstreak was. Also since campers and snipers could easily take advantage, I think that anyone using a long-range turret would be locked out of using the most powerful killstreaks, even if they were at the rank appropriate to use them. So they would be limited to the lower-leveled ones.

Heres my idea on some of the possible options

   basic level-

Enhaced Radar-which is what I explaned

Epinephrine injection-is the 5% stat boost for a small amount of time.

Coolant-would speed up reload time by a small %.

   Intermediate level-

cloaking- would make you invisible to the mini-radar for a small amount of time.

Ninjamode- would have your tank make less noise, so you would have the chance to sneak up on some unaware tank.

smokescreen-where the exost comes out, it would deploy a smoke screen for a certain length.

   Advanced level-

Adrenaline rush- would give a 10% stat boost for a smallamount of time.

 

Legendary level-

Ninjamode_ON-once activated, would remove you from the mini-radar for 30 seconds

Silencer-would eliminate any firing noises from the barell for an amount of time

Nuke-since this is the most powerful, it would require atleast a 15 killstrak in my opinion, but if u used nuke, it would kill everyone on the map, including you, and your teamates.

 

These are just some ideas of what they could be. * I also think this should not be a ptw feature, so they would unlock purelly by xp*

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On 7/5/2022 at 6:16 PM, artc said:

 

Topic merged

It's a cool idea, but the problem is that we already have Overdrives, which are a very similar feature — get score and kills, and after a while you're able to activate a powerful ability. I realise that the kill streaks you propose have some significant differences that make the feature distinct from Overdrives, but I feel that adding them, when Overdrives already exist, would be too much.

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On 7/5/2022 at 10:16 AM, artc said:

So Im sure all of yall have played a game with it before. But heres my idea on how it could be implemented in tanki.

    There would be different abilitys that you could do, depending on rank, and how far you got with your killstreak. Depengin on the killstreak you use, it would only last a small amount of time.

     I would think that the most basic killstrak abilitys should unlock by the rank of warrent officer 1. The basic ones would consist of enlarging the radar in the bottom of the screen, so he could see more of the enemies and where they are. Another idea is adding 5% to all stats, such as health, speed, damage etc. As you got further in rank, more powerful killstreaks would unlock.

I would say that there should be 10 or 15 total killstreaks as options, but you can only choose 3 max. And out of the 3, the amount of kills required would increase depending on how advanced the killstreak was. Also since campers and snipers could easily take advantage, I think that anyone using a long-range turret would be locked out of using the most powerful killstreaks, even if they were at the rank appropriate to use them. So they would be limited to the lower-leveled ones.

Heres my idea on some of the possible options

   basic level-

Enhaced Radar-which is what I explaned

Epinephrine injection-is the 5% stat boost for a small amount of time.

Coolant-would speed up reload time by a small %.

   Intermediate level-

cloaking- would make you invisible to the mini-radar for a small amount of time.

Ninjamode- would have your tank make less noise, so you would have the chance to sneak up on some unaware tank.

smokescreen-where the exost comes out, it would deploy a smoke screen for a certain length.

   Advanced level-

Adrenaline rush- would give a 10% stat boost for a smallamount of time.

 

Legendary level-

Ninjamode_ON-once activated, would remove you from the mini-radar for 30 seconds

Silencer-would eliminate any firing noises from the barell for an amount of time

Nuke-since this is the most powerful, it would require atleast a 15 killstrak in my opinion, but if u used nuke, it would kill everyone on the map, including you, and your teamates.

 

These are just some ideas of what they could be. * I also think this should not be a ptw feature, so they would unlock purelly by xp*

There are too many gaps in the game balance to justify something like this. Certain things will be getting them far easier/more often than others, and only adds to their carnage. That does not necessarily have to be long range turrets only. 

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The point of all modes other than TDM is not killing without dying.  I don't think the game needs anything more to encourage people to play every mode like TDM.  Maybe if profiles/achievements ever get reworked there could be achievements to have kill streaks of different lengths, but otherwise not a fan of these ideas.

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On 7/13/2022 at 8:08 AM, Maf said:

Topic merged

It's a cool idea, but the problem is that we already have Overdrives, which are a very similar feature — get score and kills, and after a while you're able to activate a powerful ability. I realise that the kill streaks you propose have some significant differences that make the feature distinct from Overdrives, but I feel that adding them, when Overdrives already exist, would be too much.

I would have to disagree with this, od u get by doing nothing. Sure u can do stuff to advance how far it is, bu overall, you can do it by doing nothing. Killstreaks however would be only by kills.

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10 hours ago, artc said:

I would have to disagree with this, od u get by doing nothing. Sure u can do stuff to advance how far it is, bu overall, you can do it by doing nothing. Killstreaks however would be only by kills.

But the end result is the same — you get a powerful ability after gaining some amount of points. And keep in mind that an ability that gets unlocked by gaining kills is a direct benefit for strong players, which will only increase the power gap between F2P and P2W. It's the reason why overdrive charging was changed from being based mostly on score, to being dependent on time with a smaller bonus from score.

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