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Op-Ed: Turret Limits on Certain Maps


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I think we should limit what turrets are allowed on certain maps. 
For example:

 

1. The map RIO should not have Shaft. There are too many protected spots to Shaft and it kills the drama of a good fight. However, Shaft is great for Aleksandrovsk.

2.  Freeze is a bad for map Hill (screws up pace of play), but very good for map Wave (varying terrain brings new dimension).

 

Thinking about these combinations will improve game playability, in my opinion. 

Other ideas welcome. 
 

Thanks.

FTO!

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First of all, wrong section. If you have any ideas, post them in Ideas and Suggestions

Second, Tanki is a free-to-play game, and restricting Turrets on certain maps is not the direction the Developers are trying to go. Besides, Shaft on Rio is not as OP as you think......there are so many ways to sneak up behind them.

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Not Necessary Though .....
Allowing Limitness For Certain Turrets Makes The Chance Of Playing With That Turret Way Less .
Ok Lets Go Through Your Point .
You Say Shaft Is OPed On Rio (But Its Actually Not ) But Shaft Can't Be Used Effectively In Small Maps .
And Freeze Is OPed On Hill But Freeze Users Find Hard TO Play On Larger Maps .
At The Moment , Its Fine Now ..  ^_^

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