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Suggestion for Reward Distribution


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I am sorry for this being a little too long, but this is a serious issue that needs serious consideration.

 

The way rewards (crystals) are distributed is causing a lot of issues, including lopsided battles, mults, raids, players losing their rewards because of network or system errors, etc.

 

Some of these issues have been attempted to resolve by introducing the early battle end system, which turned out to be a lot more complicated than expected. Even if they (the devs) finally perfect it from there point of view, there is reasonable doubt that it would not be to our (the players) liking.

 

Another thing that was attempted was restricting (free) battle durations to 1 hour or less.

 

Many people tried to figure out a way to detect or kick out mults, including myself. While this change may not be the most effective way to fight mults, it would reduce it.

 

This change though would be very effective in ending raids.

 

There would be no longer any desire to introduce the system to make sure that you can take a longer pause/break and come to the battle later without losing your previous reward. That system has a problem because somebody has to lose their rewards anyway if the battle is popular and someone leaves and someone else joins.

 

The suggestion I am making will not change anything if the same battle is played by the same number of people consistently throughout.

 

In fairness, when 10 players are playing a battle and have generated 10,000 or 20,000 crystals, these crystals should go to these players, not new players who join later, raiding or overtaking the battle and practically stealing these ten players' rewards.

 

This ties the rewards more closely with your score. If you are alone in a battle and capture 100 flags or a point for 10 minutes, that should not affect the results of the battle, at least as far as the reward distribution goes.

 

The suggestion I am making revolves around this last idea. How do you make sure that the people who generate the crystals are who take them in the end? It is very simple: distribute the rewards every minute. At the end of every minute, distribute the rewards as if this has been a one-minute battle, and keep going. That way, your crystal counter (balance) at the top of your screen grows every minute you are in battle.

 

You can keep the status table show who has scored how much and who has earned how much for the most recent 20 or 40 or whatever players.

 

If we do this, nobody can raid a battle, because the others would quit without a penalty and leave them alone.

 

You can have a one-week long battle, people coming and going all the time, and everybody takes their rewards whenever they leave, and nobody has to play for 10 hours or even 10 minutes against their will or lose their rewards.

 

If your connection gets lost, you only risk losing a minute's reward. They can even make the server give you your rewards of the fraction of a minute if you get disconnected. You would never get scared to death if you get the server connection closed or error occurred, re-enter the game.

 

If we do this, we never need the early battle end system, because everybody can leave at any time. Nothing is forcing you to stay except having fun, which is the ideal way for any game.

 

I realize that this is a game changer. For one thing, you can no longer rape others. You would only play games where everyone is having fun. Nobody would be too afraid to join a losing side because if you do well for the duration of the time you are in battle (with your team), you do not have to atone for the mistakes of others who were in battle before you joined.

 

I believe that this is a positive change. Nobody should be too scared to do the right thing. We should all do our best to work toward the best.

 

What does everyone think?

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Wow this is actually quite an interesting idea. I have to say this idea could really end multing as we know it. To distribute crystals every minute, or every 5 minutes even, could prompt players to fight and play the game fairly. I haven't seen this idea before.

 

My only concern however is lower ranks might join battles meant for higher ranked players to get the higher intake of crystals per minute. Of course, this problem was minimized due to previous updates however the problem still does exist to some extent.

 

Interested to see what Hazel-Rah would say about this idea.... 

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I LIKE IT! Sorry for caps! :P

Besides, it's almost like crystal boxes where it's constant crystals. :)

 

People won't be able to camp for crystal boxes, but yet still have constant crystal income because the reward is distributed

so often to the rightful people! It's the best of both worlds!

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If we do this, nobody can raid a battle, because the others would quit without a penalty and leave them alone.

This is why this idea is a no go.

 

At the moment, there is no special activity in the game for teams of tankers. Except for... wait for it... raiding. Your suggestion might solve raiding for crystals, but it won't solve raiding for activity. There is a huge demand for it and many teams just run around servers and fight in whatever interesting battle they can find. While you concerned losing your fund, they are not. People just wish to have some fun. Perhaps looking on the issue from different point of view will bring another solution.

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no i hate this see if one come after some 10 minutes and earn enough score they should also get if that is not the case then no one will join the battle

If they make a high score, they take a high ratio of the crystals that have been generated while they played. They just would not take crystals that have been generated before by other people. Do you think they have a right to that? Would you think it is fair to you if you worked hard for ten minutes and then someone joined and played well, do you think they should take the crystals you earned before they joined? Don't they have the same right to the crystals you have earned in other battles previously? This is not clash of clans. :P

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If they make a high score, they take a high ratio of the crystals that have been generated while they played. They just would not take crystals that have been generated before by other people. Do you think they have a right to that? Would you think it is fair to you if you worked hard for ten minutes and then someone joined and played well, do you think they should take the crystals you earned before they joined? Don't they have the same right to the crystals you have earned in other battles previously? This is not clash of clans. :P

ya i know but they get more score so they earn either by drugs or whatever

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This is why this idea is a no go.

 

At the moment, there is no special activity in the game for teams of tankers. Except for... wait for it... raiding. Your suggestion might solve raiding for crystals, but it won't solve raiding for activity. There is a huge demand for it and many teams just run around servers and fight in whatever interesting battle they can find. While you concerned losing your fund, they are not. People just wish to have some fun. Perhaps looking on the issue from different point of view will bring another solution.

I think the major difference in our points of view is that I think that all the players in a battle must have fun. You believe only the winners should have fun. :P

 

Why do you think raiding for activity would stop? The only difference is about crystals. The activity should be better because everyone is in it for the fun, not because they do not want to lose the crystals they have earned. You won't find people keeping pressing pause because they do not want to get slaughtered, but they do not want to leave without any crystals.

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I think the major difference in our points of view is that I think that all the players in a battle must have fun. You believe only the winners should have fun. :P

 

Why do you think raiding for activity would stop? The only difference is about crystals. The activity should be better because everyone is in it for the fun, not because they do not want to lose the crystals they have earned. You won't find people keeping pressing pause because they do not want to get slaughtered, but they do not want to leave without any crystals.

I said raiding for activity would NOT stop.

 

And I don't belive that only winners should have fun.

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I'll agree with what Hazel said above. Removing the need to stay in battle until the end to get your reward will destroy the competitive aspect of the game and as a result not only teams and raiders will lose interest to the game, but so will many other players. It's one thing to go around shooting tanks for a few minutes and getting your reward, much like those small smartphone apps to keep you occupied while you wait for the bus. It's a completely different thing to have a game where you need persistent effort to get your reward. This is one of the main things that make the game so successful

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I'll agree with what Hazel said above. Removing the need to stay in battle until the end to get your reward will destroy the competitive aspect of the game and as a result not only teams and raiders will lose interest to the game, but so will many other players. It's one thing to go around shooting tanks for a few minutes and getting your reward, much like those small smartphone apps to keep you occupied while you wait for the bus. It's a completely different thing to have a game where you need persistent effort to get your reward. This is one of the main things that make the game so successful

The drive to get crystals is still there. You still need them to buy stuff, so the more you play the more you get them. This suggestion removed the need to stay in battle when you don't enjoy it. I have been in many a battle where I thought when is this going to end? It is just painful. I am sure you have been in such battles. We still find ourselves in situations so bad we leave battle, sacrificing funds. This is going to be more and more if we do not solve it.

 

If this is such a catastrophic change as you think, one thing could be distributing the fund every minute, but not giving out the rewards until the end of the battle, so no one can steal your rewards, but you have to stay till the end, or may be make the give out every ten minutes, so you have to stay for at least ten minutes or something.

 

The idea is that nobody may be able to come up with a perfect solution, so we need to brainstorm and refine ideas, not just say this won't work and move on.

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The drive to get crystals is still there. You still need them to buy stuff, so the more you play the more you get them. This suggestion removed the need to stay in battle when you don't enjoy it. I have been in many a battle where I thought when is this going to end? It is just painful. I am sure you have been in such battles. We still find ourselves in situations so bad we leave battle, sacrificing funds. This is going to be more and more if we do not solve it.

 

If this is such a catastrophic change as you think, one thing could be distributing the fund every minute, but not giving out the rewards until the end of the battle, so no one can steal your rewards, but you have to stay till the end, or may be make the give out every ten minutes, so you have to stay for at least ten minutes or something.

 

The idea is that nobody may be able to come up with a perfect solution, so we need to brainstorm and refine ideas, not just say this won't work and move on.

Though your idea is good, why don't developers just make the battle timers shorter and allow us to make our own 5-6-7-8 minute battles? This game is becoming too much of a PRO pass thing.

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Though your idea is good, why don't developers just make the battle timers shorter and allow us to make our own 5-6-7-8 minute battles? This game is becoming too much of a PRO pass thing.

What if someone wants to play a 1-hour battle but does not want to be scared to death in the last half hour?

In a 1-hour battle, when you are 40 minutes into the battle, you have an expectation to earn 1000-1500 crystals. When someone joins then, they do not have anything to risk. They can play for 1-5 minutes and see how things go, but you are risking it all.

 

It is like you are playing to win 2000 crystals but risking 1500 crystals, but they are playing to win 1000 crystals and risking 100 crystals. It is not fair that way. I for one would like to be able to enjoy a 1-hour battle. I usually shy away from that because the longer I am into the battle, the more I am risking and who ever raids the battle is not risking anything.

 

Though, I agree with your point. They said since they are not common, we are taking them away. So what, if only 100 players play a 13-minute battle? How are they hurting anybody?

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Good idea but has a few problems. One is what Hazel-Rah said, and I have others.

 

Good idea in general.

Yisroel, you have been here long enough. This is not good enough. You should put forth the problems you have and even suggest solutions. :P

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Yisroel, you have been here long enough. This is not good enough. You should put forth the problems you have and even suggest solutions. :P

Will soon :P Thought I'd just get to the point though.

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What if someone wants to play a 1-hour battle but does not want to be scared to death in the last half hour?

In a 1-hour battle, when you are 40 minutes into the battle, you have an expectation to earn 1000-1500 crystals. When someone joins then, they do not have anything to risk. They can play for 1-5 minutes and see how things go, but you are risking it all.

 

It is like you are playing to win 2000 crystals but risking 1500 crystals, but they are playing to win 1000 crystals and risking 100 crystals. It is not fair that way. I for one would like to be able to enjoy a 1-hour battle. I usually shy away from that because the longer I am into the battle, the more I am risking and who ever raids the battle is not risking anything.

Though, I agree with your point. They said since they are not common, we are taking them away. So what, if only 100 players play a 13-minute battle? How are they hurting anybody?

Bro I did say that this is a good idea and I understand what you mean, because I played a 1 hour match today and was scared to death in the last 10 minutes, but my team won B)

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Bro I did say that this is a good idea and I understand what you mean, because I played a 1 hour match today and was scared to death in the last 10 minutes, but my team won B)

:)

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Crystal Boxes presented the same problem this will present. For example: Any person could join a random battle with a goal: Get 5 crystal boxes, then leave. Or 10, or 20. Or maybe just gather crystal boxes for the whole battle and not do ANYTHING whatsoever to help the team. Sorry, but I'd rather not deal with that like I dealt with it during the 5-100 experiment......so many mults and campers. Some players even went to the extent of fighting for drop zones in bigger battles, and flipping their own teammates, trolling everyone just for the crystal boxes.

 

I lost more battles in that period of time that any other.......

 

Now, with this idea, players would just join, play for a bit, get the score, and leave. There is no fighting to win the entire battle, teamwork will lose popularity, and the game will become less interesting as a result. (I'm basically agreeing with Hazel and MAFIOZA)

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Crystal Boxes presented the same problem this will present. For example: Any person could join a random battle with a goal: Get 5 crystal boxes, then leave. Or 10, or 20. Or maybe just gather crystal boxes for the whole battle and not do ANYTHING whatsoever to help the team. Sorry, but I'd rather not deal with that like I dealt with it during the 5-100 experiment......so many mults and campers. Some players even went to the extent of fighting for drop zones in bigger battles, and flipping their own teammates, trolling everyone just for the crystal boxes.

 

I lost more battles in that period of time that any other.......

 

Now, with this idea, players would just join, play for a bit, get the score, and leave. There is no fighting to win the entire battle, teamwork will lose popularity, and the game will become less interesting as a result. (I'm basically agreeing with Hazel and MAFIOZA)

So you think most players just want 100 crystals a day? What would they do with them? You still need a few thousand crystals a day, and you still need to play a couple of hours for them. The difference is that you only play the battles that you like. Are you telling me if someone joins a battle they liked they would quit in a couple of minutes just because they can?

 

Regarding Mafioza's comment about playing the game while waiting for the bus, there are two points. I can still play it while waiting for the bust and leave without any crystals. Who cares about a few minutes worth of crystals? The second point, is that I can join a battle with a few minutes remaining time and play while waiting for the bus.

 

The whole point behind this is that you should not play because you have to, but because you want to. You are practically saying nobody wants to.

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