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Instead of Balance, Changing the Character of the Turret.


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NOTE: Please don't say:"Discuss in official topic." This is a general topic.

 

Some guns are complained due to their statics which are higher than should be. However, some guns are complained due to their characters.

Making guns popular or unpopular with just statics is something not effective as we think. They stay unpopular, but becomes OP for some situations. They just become more annoying. So, we should change someting on their "character". I mean, we should improve their character and make them more suitable to the community.

 

We should add new skills to unpopular guns, or improve some statics which can add a "skill".  :)

Which guns are called unpopular?

 

Freeze, Vulcan, Shaft

Also, all other guns are unpopular due to ranks.

Even if we reduce their power, we should add some skills which can make them popular again.

 

Starting from Shaft

It was unpopular, then they changed statics. 280 damage is great, but was unnecessary. No one wants to use a long range gun on popular short-medium range maps because this can be too hard. Even if you solve some problems, you always face some others which is nearly impossible to solve. If you do, then it becomes OP as we consider that we made it too strong. Then they think that this is boring and easy gun.

 

We should solve a weakness on shaft, then we should reduce its statics back. Even maybe 250 240..  ^_^

 

Suggestions:

1.Ground mode:

When you are in sniper mode, you won't be effected by impact for or hull push.

2.Ricochet or penetrating walls(after you putting your laser for 5 second)

Against someone waits until you give up.

3.Damaging laser

The laser gives some damage like vulcan.

4.A new damage reducting system.

Turrets except railgun and shaft, they lose damage with range. What about the opposite one? Losing damage on short range and increasing with range.

This wouldn't cause any solution, but would add a new feature.

5."Testament"

I think this is the best idea around them. If you die in sniper mode, you tank will be infinite until you shoot. So, you will be able to shoot for every death.

 

Then Vulcan

It's character was great, but its statics doesn't support its mission enough (players opinion)

A different character may would both make it balanced, and have enough power to do its job back.

1. A new damage reducting system.

For example:

40 damage in first 5 meter, then increases to 80 while on 100 meters. Then, stays until 120 meters, and lowes to 40 until 200 meters. (numbers are random)

Basically, gives low damage on short range, but more on long range.   ^_^

2. Bring back 80 damage and 700 impact force, but also give 10 damage increase per sond with unlimited heating limit with isida healing immunity and repair drug immunity(against heating, not damage). After, 6 second firing time with 2.5 second reload...

3. Just like shaft, maybe vulcan should have an arcede shot mode.

When you stop firing, it may give also 80 damage.(numbers are random)

 

Freeze

The problem is that freeze is pretty similar to twins now.  :unsure:

I have just one suggestion.

1. Freeze should lock the hull totaly, but just should remove half of the turning speed of the turret.

We can consider how long should it be. :)

And please, shaft and vulcan should be immune, just like how was it.

 

 

Thanks..

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A lot of these problems would go away if we had more map diversity.  Hopefully missions can be used to solve this problem.  Though larger maps do shoot the ram use of my flash plugin up around 3 gb...

 

I definitely agree that each turret has and should always have its own unique character.  The problem comes with fine tuning.  These sorts of changes require a lot more work on the part of the devs than changing a few numbers for damage and speed.  Once implemented they can have unpredictable effects and still require a lot of tinkering to achieve any form of balance.  That said there has been a tendency to iron out the character of each turret, making smoky less crit dependent, increasing thunder's reload time to be more similar to rail, increasing short range guns damage and reach.

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Some of the ways in which you want to change the turrets are :unsure: but others are great. Overall, I like the general idea of the topic, having turrets have more "character" ^_^

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I like your feeling of turret character but most of the examples you cited for Ahaft or Vulcan were weird. Love the Freeze one though..

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