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Actually the daily mission system directly discourages players to play more; you finish your missions, and are done for the day. Honestly if players just got more missions as they completed them, you would have way more players playing a lot more. As you don't have to wait till the next day to get more rewards for the same effort. But either way, that doesn't really matter, because what matters is if people buy stuff, and if people bought stuff but barely played the game, well, less servers needed for renting heh.

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Agree. I usually finished the first weekly mission in 4-5 days.

 

I would play more everyday if they give me a new weekly mission the next day like daily missions.

If you're playing a lot to be able to complete 10 missions in 4 or 5 days, you'll likely continue paying a lot. And that's why I think Tanki won't reset Weekly Missions before 7 days have passed.

 

But it's a problem for Tanki when a player completes a chain in the 8th day because then e would have to wait 6 more days for a reset, why? Also, think this type of players are most likely to wait for the reset than those that already play a lot. So Tanki is the one losing a player.

 

After a week has passed it should reset the day after completion. That way more players can continue playing.

Edited by lssimo

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I missed one day this week and now I will lose a 20 mission weekly, because I'll finish it on the day they reset. :(

 

It would be nice if I could get another one instead.

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I missed one day this week and now I will lose a 20 mission weekly, because I'll finish it on the day they reset. :(

It would be nice if I could get another one instead.

The Missions System:

 

No.png

Edited by TheCongoSpider

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As far as I know, the functionality for main missions is already planned (and therefore decided), but just hasn't been implemented yet.

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As far as I know, the functionality for main missions is already planned (and therefore decided), but just hasn't been implemented yet.

 

So any idea as to what the main missions could be like?

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Main mission

 

 

 

There is main button in the missions category. We cannot press it but we can see. Maybe it is for missions with no timer and cannot be changed because they are main missions. but my idea is to give it story.

Story like how the great never ending war is started or something like that. (It gives mission like characters are giving you work to do. Like buy this or do that).

 

 

 

Or missions like Kill X numbers of enemies with X turret (because it is main you cannot change or it have no timer so you can complete it anytime and you don't have to give 100% focus on main mission)

 

 

 

Main mission should give x2 or x3 number of something like weekly supplies.

Weekly supplies got everything like drugs, batteries and crystals so for main mission X number of containers and there will be something like Story container or Main Container that gives supplies like Container but x3 more better that will be cool. Cool and if main mission container give everything like weekly containers does then it will be good) Combine Container and weekly container so you are getting supplies, crystals, batteries and some random cheap paint)

 

Personal, I think main mission should give more reward then daily/weekly missions because it is MAIN mission so rewards will be better because we are doing something from MAIN part of the game.

-----

Just remembered that new tank will come that will Hover (not touch the ground) so how about Game developers released both of them together. From the main mission you have to collect pieces of Tank which will Hover (cannot be flip or upside down).

An X Character (Guy with latest Tech) will give you missions like do this, do that and in reward you will get nothing but pieces of Flying tank. Players can only get Tank by completing Main missions.

Also To keep main missions alive do this thing like random characters give you missions and reward is like piece of XT skins and etc stuff. Side missions (daily,weekly and challenges) give rewards which they do now. But main mission should have different concept and reward equal for every rank because it is MAIN mission (can be story line or whole new concept no one thought about).

 

Thanks for reading that much.

 

 

What happens if you don't have the specified turret?  Can never complete the mission...

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So any idea as to what the main missions could be like?

I heard that they will contain rewards from contests, so that these rewards will be collected like missions, rather than added straight onto user accounts. Basically this idea.

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What happens if you don't have the specified turret? Can never complete the mission...

I don't think they would be limited to just 3 per week/duration. Since they are Main, they actually can all be available at once. You won't need to specifically focus on each Mission to do, they would progress as you play.

At least that was what I thought the purpose of achievements was...

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What happens if you don't have the specified turret?  Can never complete the mission...

That was just an example. If Main mission category is really something like main part of the game then it should give missions in which we have to use every hull and turret from the game. Main main should show main things. etc.

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Change the "Top 3 on the Winning Team" to just "Top 3"

 

For example, here the top 3 are MMSUX, bones15 and TAHK03.

NOT TAHK03, rockandre and guru_india.

 

There is no reason to punish a player because MatchMaker stuck him on the same team as a bunch of losers or reward a player who is beaten out by TWO players on the other team.

 

 

top3.jpg

Edited by MMSUX
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Change the "Top 3 on the Winning Team" to just "Top 3"

 

For example, here the top 3 are MMSUX, bones15 and TAHK03.

NOT TAHK03, rockandre and guru_india.

 

There is no reason to punish a player because MatchMaker stuck him on the same team as a bunch of losers or reward a player who is beaten out by TWO players on the other team.

Then do DM and Juggernaut. That's how I got Top 3 mission done.

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Then do DM and Juggernaut. That's how I got Top 3 mission done.

 

Something tells me that when your car gets a flat tire, your "solution" is to ignore it and drive on the other three wheels.

Edited by MMSUX

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In case you may have missed the comments in other parts of the forum, there are players who don't specifically do missions. If they complete a mission, it's by accident. If such a player has a mission for 25 kills and makes 25 kills, the mission is complete, but not because that player was trying to complete it. That doesn't make the player a troll. If the player isn't interested in doing personal missions, what makes you think they'll "do it for the team?"

 

Besides that, you're assuming that everyone is a team player. I'm seeing most players are individuals who happen to be on a team. How many battles have you seen where nearly the entire team never leaves the base and is parked the opposite end of the base from the flag or goal. Or are in opposing team territory playing TDM. In either case, their flag is being stolen, Touchdowns being made, base being successfully attacked or all the control points are in the opposing teams color and the team that you are counting on to do a team mission doesn't give a rat's behind. 

The whole idea of "team work" was killed by Match Maker.

Since battles are only ~6 minutes long, the sides get shuffled every game, there are no rematches (which was one of the BEST parts of Tanki - the ability for two close teams to play 4, 5, 6 games in a row with very few changes to the teams), you usually don't even notice who is on your team, let alone get any idea of how they play.  You don't get to help the guy out NEXT game who helped you in THIS game because you all get shuffled, may not even be in the same game, let alone on the same side.

So now the whole idea is, shoot, grab, score - FOR YOURSELF - and ***** everyone else.

 

And that's just one reason why MatchMaker sucks.

Edited by MMSUX

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Something tells me that when your car gets a flat tire, your "solution" is to ignore it and drive on the other three wheels.

Nope. That analogy you made does not connects to my comment.

 

Basically you are saying I am ignoring the problem by choosing not to do Top 3 mission. I actively solve the problem by actually doing it. And plus, DM and Juggernaut is a solution (for me at least).

 

Sometime my payout completing that hard mission may be bad (typical unwanted rewards). Sometime..... good payout (gold boxes, crystals, premium accounts, wanted supplies).

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The mission status flags are broken.

They used to tell you if something had changed to a daily/weekly mission since the last time you looked at the missions.

Now they tell you - well, I don't really know.  They don't clear after you look at the mission status display.  They just stay red.

So you do a mission, the indicator is red, you've looked at the missions - that used to mean you completed a mission.  

NOW what it means is... the status flag is broken.

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That was just an example. If Main mission category is really something like main part of the game then it should give missions in which we have to use every hull and turret from the game. Main main should show main things. etc.

Are you suggesting we break the rules of sabotage? See highlighted area below:

 

2.1.5. Sabotage — Any acts or omissions aimed at creating obstructions for the team where the User is a member, including in CTF, TDM and CP modes, fighting against the team of which you are a member (intentional selection of weak equipment, frequent pauses, inactivity or intentional failure to comply with map’s or game mode’s requirements, imitation of issues with internet connection), damaging/destroying an ally’s tank, fighting in the interest of the opponent’s team (conspiracy);

 

I have all the hulls and turrets except for the latest ones. Most of them are M0s. To complete the missions as stated, I would either have to use my M0 equipment (sabotage) or upgrade all of them to at least M2 (unnecessary expense). Trying to upgrade several turrets and/or hulls at once is personal financial sabotage. Many players usually upgrade their primary and secondary combos until they are fully MUed and then start upgrading other turrets and hulls with the excess crystals. M3s are unlocked at Marshal. After upgrading primary and secondary combos to M4, you're close to being Legend. 

 

Nope, this one won't fly with me. No upvote here.

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That was just an example. If Main mission category is really something like main part of the game then it should give missions in which we have to use every hull and turret from the game. Main main should show main things. etc.

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That was just an example. If Main mission category is really something like main part of the game then it should give missions in which we have to use every hull and turret from the game. Main main should show main things. etc.

I don't understand what you mean by this.  You will need to explain differently.

 

I might have only 2 or 3 hulls all the way to Legend.  In your suggestion, is it possible I get a mission to use a hull I don't have?

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Nope. That analogy you made does not connects to my comment.

 

Basically you are saying I am ignoring the problem by choosing not to do Top 3 mission. I actively solve the problem by actually doing it. And plus, DM and Juggernaut is a solution (for me at least).

 

Sometime my payout completing that hard mission may be bad (typical unwanted rewards). Sometime..... good payout (gold boxes, crystals, premium accounts, wanted supplies).

I think my analogy is precisely correct.

 

Bottom line: It's broken and your "solution" is to avoid fixing it.

 

You could of course do the same thing by just clicking to change the mission  as many times as necessary to get the result you want.  It might cost you a thousand crystals - but it's as good as your proposed solution.  (I hate juggernaut and DM).

 

Or, another "solution" that matches your thinking: Any time your team is behind enough that it probably won't win - quit and join another game.  Repeat until you wind up on a winning team.  This actually happens a lot and is an example of how a dumb mission (top 3 on the WINNING team) gets people to abandon games - and make Tanki worse for everyone.  LOTS of people quit games after MatchMaker dumps them into a LOSING game with not enough time to come back (another reason MatchMaker should be removed).

 

Another solution in your style: Just play so well that you score so many points that your team wins no matter what.  I'm sure that's what you really do, right?

 

For me, the better solution is the FIX THE PROBLEM.

Edited by MMSUX

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I don't understand what you mean by this.  You will need to explain differently.

 

I might have only 2 or 3 hulls all the way to Legend.  In your suggestion, is it possible I get a mission to use a hull I don't have?

 

As far as I know, the functionality for main missions is already planned (and therefore decided), but just hasn't been implemented yet.

Whatever my idea was it doesn't matter anymore.

As Maf said, ''the functionality for main missions is already planned (and therefore decided)'' This idea was just a suggestion + I'm not good with giving explanations on I&S and I'm not the only person who get I&S when try to see things from different way. I thought that the Main button is in the mission category so It must be to give main missions which crosspath main story or main items. but if that was not planned then idc because I'm done with giving idea. It is on TO team to decided whether they want to add it in they things to do list or not. I know that many people gets same ideas so if I post idea and someone got it in different way then they will comment the idea of what they think TO team should do with Main button. etc.

Someone give idea

We guys give suggestions and our ideas on what we think it should be like

Together we improve the ideas

TO team decided to work on it or not

They reject it. :lol:  :lol:  :lol:


Maybe when you see Main button and you ask your brain what it gonna be. It give you some hints or Ideas. It is on you to decide what it can be and to share your ideas with others to let community know what you think and take a look at what they think. When you will see what other think about it your brain will get better/sharp or increase the knowledge of certain thing so next time when you see main button it will give you more ideas on what it can be. If you share ideas with TO Team, they might look it which will give them more ideas on what they can do with that little thing.  :P


Green text might have point in 1 POV but don't take it that seriously. :ph34r: 

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I think my analogy is precisely correct.

 

Bottom line: It's broken and your "solution" is to avoid fixing it.

 

You could of course do the same thing by just clicking to change the mission  as many times as necessary to get the result you want.  It might cost you a thousand crystals - but it's as good as your proposed solution.  (I hate juggernaut and DM).

 

Or, another "solution" that matches your thinking: Any time your team is behind enough that it probably won't win - quit and join another game.  Repeat until you wind up on a winning team.  This actually happens a lot and is an example of how a dumb mission (top 3 on the WINNING team) gets people to abandon games - and make Tanki worse for everyone.  LOTS of people quit games after MatchMaker dumps them into a LOSING game with not enough time to come back (another reason MatchMaker should be removed).

 

For me, the better solution is the FIX THE PROBLEM.

Nope. I do the mission, not ignoring the mission. 

 

May I ask why you dislike Deathmatch and Juggernaut?

 

No. MM should not be removed. Yes I do get dumped into a losing battle and get annoyed. The situation that my team cannot fend the enemy team off is the most annoying part.  Spawn-killing does not always happen when I was in the losing team.

 

Remember, if MM only dump you to winning battle, those who are always in the losing team will be even more disadvantaged as you.

 

Always in the winning team plus.... you repetitively dominating.... that also led those disadvantaged quitting the game as well.

Edited by FrozenRailgun
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Nope. I do the mission, not ignoring the mission. 

 

May I ask why you dislike Deathmatch and Juggernaut?

 

No. MM should not be removed. Yes I do get dumped into a losing battle and get annoyed. The situation that my team cannot fend the enemy team off is the most annoying part.  Spawn-killing does not always happen when I was in the losing team.

 

Remember, if MM only dump you to winning battle, those who are always in the losing team will be even more disadvantaged as you.

 

Always in the winning team plus.... you repetitively dominating.... that also led those disadvantaged quitting the game as well.

You seem to think the only options are to get dumped into a winning battle or a losing battle.

Take the blinders off.

How about being put into a battle AT THE BEGINNING?

How about not making people wait until there are 16 players to start the game?

How about not TIMING OUT just waiting for the game to start?

Before MatchMaker, you had a CHOICE.

Now you're just screwed by MatchMaker - and because it dumps people into losing battles, people just leave.  That means it's just a waste of time for the person trying to join a battle AND it ensures that the losing team won't get any replacements because people just cycle through.  Watch it next time.  When you get to the half way point in a battle that's not close, watch how many people on the losing side have ZERO points.  That's because they were just dumped into the losing team.  Now watch how fast those bottom positions turn over.  I've seen the bottom three change more than a dozen times in some games in the last two minutes.

 

MatchMaker also took away choice of map.  So a lot of people will just take a look at the map and quit.

And MatchMaker takes MUCH, MIUCH, MUCH longer to get into a battle.  It used to be you could get into a battle in 10 seconds or less.  Now it takes about 1-2 minutes or more.  At the same time, battles are shorter, so you're waiting longer to play less time.  With 15 minutes battles and 10 second wait times, you only wasted 1.1% of your time (at most!) to get into a battle.  With MatchMaker, the average wait is about 90 seconds for a 6 minute game, so you're wasting 25% of your time just WAITING!  And that's if you even get into a battle.  With MatchMaker, you quite often NEVER get into a battle... especially if it's a Rugby or Assault game.  You wait.  You get into the game (but can't see anything, can't play) and then the game times out and your'e removed for "non-activity".  You wait 3,4,5 minutes for NOTHING.  Then to get into one of those games, you have to log out and log back in, because if you just try to reenter a game, it will time out again.

 

MatchMaker does NOTHING good.  It may have had good intentions, but it's like communism or socialism.  In the end, it's just a mess. It doesn't even cut down on mults.  All the efforts Tanki has made to try to force people to stay in games (Complete X missions.  Use X overdrives.) just have people sitting in battles doing nothing so they can wait until the end of the game or until the overdrive icon comes on.

 

As for deathmatch and juggernaut - I just don't like them.  There's no strategy.  (There's less strategy in ALL the games with MatchMaker, but these two have always been bad.)  The key to deathmatch and juggernaut is just to shoot a lot.  That's it.  That's the whole plan.  Push the space bar as fast as you can.  And run away.  There's no cooperation.  There's no teamwork.  There's no planning.  Just shoot.  For people who like DM, they should have a new game called "NOISE".  You push the space bar and it sounds like 10 tanks blew up and there are explosions all over the screen.  Every time.  Even monkeys won't sit there and push the space bar all day long - but DM players probably would.

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You seem to think the only options are to get dumped into a winning battle or a losing battle.

Take the blinders off.

How about being put into a battle AT THE BEGINNING?

How about not making people wait until there are 16 players to start the game?

How about not TIMING OUT just waiting for the game to start?

Before MatchMaker, you had a CHOICE.

Now you're just screwed by MatchMaker - and because it dumps people into losing battles, people just leave.  That means it's just a waste of time for the person trying to join a battle AND it ensures that the losing team won't get any replacements because people just cycle through.  Watch it next time.  When you get to the half way point in a battle that's not close, watch how many people on the losing side have ZERO points.  That's because they were just dumped into the losing team.  Now watch how fast those bottom positions turn over.  I've seen the bottom three change more than a dozen times in some games in the last two minutes.

 

MatchMaker also took away choice of map.  So a lot of people will just take a look at the map and quit.

And MatchMaker takes MUCH, MIUCH, MUCH longer to get into a battle.  It used to be you could get into a battle in 10 seconds or less.  Now it takes about 1-2 minutes or more.  At the same time, battles are shorter, so you're waiting longer to play less time.  With 15 minutes battles and 10 second wait times, you only wasted 1.1% of your time (at most!) to get into a battle.  With MatchMaker, the average wait is about 90 seconds for a 6 minute game, so you're wasting 25% of your time just WAITING!  And that's if you even get into a battle.  With MatchMaker, you quite often NEVER get into a battle... especially if it's a Rugby or Assault game.  You wait.  You get into the game (but can't see anything, can't play) and then the game times out and your'e removed for "non-activity".  You wait 3,4,5 minutes for NOTHING.  Then to get into one of those games, you have to log out and log back in, because if you just try to reenter a game, it will time out again.

 

MatchMaker does NOTHING good.  It may have had good intentions, but it's like communism or socialism.  In the end, it's just a mess. It doesn't even cut down on mults.  All the efforts Tanki has made to try to force people to stay in games (Complete X missions.  Use X overdrives.) just have people sitting in battles doing nothing so they can wait until the end of the game or until the overdrive icon comes on.

 

As for deathmatch and juggernaut - I just don't like them.  There's no strategy.  (There's less strategy in ALL the games with MatchMaker, but these two have always been bad.)  The key to deathmatch and juggernaut is just to shoot a lot.  That's it.  That's the whole plan.  Push the space bar as fast as you can.  And run away.  There's no cooperation.  There's no teamwork.  There's no planning.  Just shoot.  For people who like DM, they should have a new game called "NOISE".  You push the space bar and it sounds like 10 tanks blew up and there are explosions all over the screen.  Every time.  Even monkeys won't sit there and push the space bar all day long - but DM players probably would.

I agree.

 

Matchmaker has been poorly implemented.  Problem is - they don't really have a large enough player-base to adopt it.

Thus they force players into half-finished battles or have a rank-spread of 10.

 

Part of the problem is - they listen way too much to impatient players who would rather have 7 crappy battles than 4 good battles.

 

And yes - DM is boring.  Usually just mosh-pits where you die 15-20 seconds after spawning.  And that includes JUG - which I have not played since the first week it came out.

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You seem to think the only options are to get dumped into a winning battle or a losing battle.

 

Take the blinders off.

 

How about being put into a battle AT THE BEGINNING?

 

How about not making people wait until there are 16 players to start the game?

 

How about not TIMING OUT just waiting for the game to start?

 

Before MatchMaker, you had a CHOICE.

 

Now you're just screwed by MatchMaker - and because it dumps people into losing battles, people just leave.  That means it's just a waste of time for the person trying to join a battle AND it ensures that the losing team won't get any replacements because people just cycle through.  Watch it next time.  When you get to the half way point in a battle that's not close, watch how many people on the losing side have ZERO points.  That's because they were just dumped into the losing team.  Now watch how fast those bottom positions turn over.  I've seen the bottom three change more than a dozen times in some games in the last two minutes.

 

MatchMaker also took away choice of map.  So a lot of people will just take a look at the map and quit.

And MatchMaker takes MUCH, MIUCH, MUCH longer to get into a battle.  It used to be you could get into a battle in 10 seconds or less.  Now it takes about 1-2 minutes or more.  At the same time, battles are shorter, so you're waiting longer to play less time.  With 15 minutes battles and 10 second wait times, you only wasted 1.1% of your time (at most!) to get into a battle.  With MatchMaker, the average wait is about 90 seconds for a 6 minute game, so you're wasting 25% of your time just WAITING!  And that's if you even get into a battle.  With MatchMaker, you quite often NEVER get into a battle... especially if it's a Rugby or Assault game.  You wait.  You get into the game (but can't see anything, can't play) and then the game times out and your'e removed for "non-activity".  You wait 3,4,5 minutes for NOTHING.  Then to get into one of those games, you have to log out and log back in, because if you just try to reenter a game, it will time out again.

 

MatchMaker does NOTHING good.  It may have had good intentions, but it's like communism or socialism.  In the end, it's just a mess. It doesn't even cut down on mults.  All the efforts Tanki has made to try to force people to stay in games (Complete X missions.  Use X overdrives.) just have people sitting in battles doing nothing so they can wait until the end of the game or until the overdrive icon comes on.

 

As for Deathmatch and Juggernaut - I just don't like them.  There's no strategy.  (There's less strategy in ALL the games with MatchMaker, but these two have always been bad.) 

Listen, that's the only options, nothing else dude.

 

Blinders? I am not blind from those blinders!

 

Put the battle at the beginning? Um no. This means more waiting. MM put tankers to battles where there are vacant spots. Ok?

 

Until 16 players to start the game.... Maybe but practically longer waiting.

 

"Before matchmaker, you had a choice." And that choice was abused by who only wanted to be in the winning team. I literally said this will caused those disadvantaged tankers even more frustrated! Only 100% winning team also caused biases, less fairness. Whether in Pro Battle Polygon CP, I always jump into losing team to help 'em out (even though that did ended up defeat).

 

"MatchMakers also took away choice of map." Again, choosing to play on your favorite map all the time also creates biases. Maps make a difference between victory and defeat. 

 

DM/Juggernaut no strategy? Dude, you are on your own, not teammates. And enemy tanks are everywhere, it need skills to to master DM/Juggernaut.

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