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Ideas for Missions!


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Allow players to reject up to three missions without penalty.

 

With tanki adding more (pointless) missions, you can get screwed on the mission selection pretty bad if you don't have more vetos.

For example, suppose you hate Deathmatch games. (I do.)

With the latest changes you can get

"Finish 3 Games in DeathMatch" (Rejected - I hate DeathMatch)

"Score 1000 points in DeathMatch" (Rejected - would you quit with the DeathMatch already?)

"Score 800 crystals in DeathMatch" (Rejected - God DAMN!  What's with the effing DeathMatch?)

"Do 100,000 worth of damage in DeathMatch" (Screw this.  Wonder what's on television?)

 

If Tanki is trying to make players miserable, dealing a steady stream of crap and making them pay to avoid it is a good way.

Wow. Someone who is still screaming because can't get Top 3x done. I just don't get it why you are still screaming.

 

Alternativa want us to try something new and balance out our gamemode choice. I was the same dude who dislike other modes (back in the old days, I only want to play Solo Juggernaut), just as you despise Solo mode ever since and now you still do.

 

I moved on, as I do personally do not mind what battle mode I am. You however, remain so stubborn that you want to quit the game because of Alternativa took away your "freedom" of gamemode you want to play and team you want to be in. 

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Looks like someone doesn't read the Patch Notes. Or maybe the Patch Notes are wrong and there are still DM missions in the game. or maybe you're making this up? Who knows at this point. 

DM was just an example.  I find Juggernaut nearly as bad - and I have gotten similar cycles with that mission.

Point is, for those incapable of understanding generalization of a concept, if you turn down a crystal mission for a battle type, and get a points mission for the same battle type and reject that and get a battle-completion mission for the same battle type - that just sucks.  And I've had it happen.  Increasing the number of rejects at least doesn't make mission selection suck so damned bead.

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Wow. Someone who is still screaming because can't get Top 3x done. I just don't get it why you are still screaming.

 

Alternativa want us to try something new and balance out our gamemode choice. I was the same dude who dislike other modes (back in the old days, I only want to play Solo Juggernaut), just as you despise Solo mode ever since and now you still do.

 

I moved on, as I do personally do not mind what battle mode I am. You however, remain so stubborn that you want to quit the game because of Alternativa took away your "freedom" of gamemode you want to play and team you want to be in. 

You might try contributing a USEFUL thought - though I suspect it's beyond your capabilities.

Edited by MMSUX

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I guess you can contact support if you're still getting DM missions (new ones after changing).

 

Others are considering your complaint as you "crying" about a particular mode; what you probably want to complain about is getting nearly the same mission (to play in a battle mode), but in different forms (earn exp, earn crystals, finish battles,...).

 

I personally don't like DM missions much and hated when I got another DM mission after changing. After all, "changing" missions was kind of customising them according to your liking. But with their removal, the problem no longer persists.

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I guess you can contact support if you're still getting DM missions (new ones after changing).

 

Others are considering your complaint as you "crying" about a particular mode; what you probably want to complain about is getting nearly the same mission (to play in a battle mode), but in different forms (earn exp, earn crystals, finish battles,...).

 

I personally don't like DM missions much and hated when I got another DM mission after changing. After all, "changing" missions was kind of customising them according to your liking. But with their removal, the problem no longer persists.

That would be true if DM was the only mode you wanted to avoid.  I have no use for juggernaut either - so getting 4 different "flavours" of juggernaut is pretty irritating..  I just think that if Tanki is going to throw more crap mission at us, we should have greater freedom to change some of themes.  Face it, MOST of the missions now are not geared towards skill at all!  They are all aimed at increasing playing time.  Picking up supplies, completing a certain number of battles, using a certain number of overdrives - those are all missions that could be done by a trained monkey.  No kidding.  Teach the monkey to start a battle and push the right "supply" button enough times - the monkey wins!  Or have them push the "overdrive" button every 10 seconds - the monkey wins!  Or just push the mission start button and any combinations of buttons until the game is over and... the monkey wins again!

 

There's really no way to complete the "complete X battles" mission any faster with better skill.  Nor can you do much with the overdrive mission.  And supplies are just driving around picking up boxes and pushing your own supply button.  What these missions REALLY are is clock-counters.  It's just Tanki, desperate to have tanks in battles (after they've lost SO MANY players due to changes like "matchmaking") that they want to have hulls for paying customers to shoot at.  These missions have NOTHING to do with skill of any kind.  Even the crystal missions are designed to force you to spend time in the game as much as exhibit any skill.  I wouldn't be surprised if the next "mission" to come out is something like, "spend 15 minutes in battle" or "fire your weapon X times".  Again, nothing but a monkey mission designed to take up time and exhibit no skill of any kind whatsoever.

I don't get DM missions anymore. Those missions have been removed and replaced with juggernaut missions instead.

Yeah.  Kind of like complaining that someone stabbed you in your left eye.  So they pull out the knife and stabb you in the right eye instead.

 

Big improvement. (Tanki style)

Edited by MMSUX
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Turrets and Hulls' day

 

This may be very good for some turrets and hulls that arent used so often. For example:
1st November it will be Striker's day - which means every kill done with striker will give you twice the score and x1.25 more battle fund
3th November it will be Viking's day - every flag or point or ball captured will give you x1.5 more battle fund.
And at the end of the day the players with the most efficiency may get additional rewards.

Or if you don't like the idea itself you can make this as new missions

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What's the point? For players with full garages it will just be extra EXP and crystals, while players who don't own these items will be upset because they're missing the chance to earn extra rewards. Also, it's not good to create incentive for using particular equipment just because it gives better rewards, when the players don't enjoy using it.

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What's the point? For players with full garages it will just be extra EXP and crystals, while players who don't own these items will be upset because they're missing the chance to earn extra rewards. Also, it's not good to create incentive for using particular equipment just because it gives better rewards, when the players don't enjoy using it.

The point is some unpopular hulls and turrets may be used and during the usage players may like them and actually start to play with them

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The point is some unpopular hulls and turrets may be used and during the usage players may like them and actually start to play with them

If they're unpopular, there must be a good reason for them. Why force people to use the unfavourable equipment for the sake of extra rewards when instead a much better option would be to adjust game balance in a way that makes the unpopular equipment more usable again?

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The point is some unpopular hulls and turrets may be used and during the usage players may like them and actually start to play with them

How do we use these "unpopular" turrets if they are not in our garage?

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I've played a few of the "Deal Damage to Enemy Tanks" missions.  Not impressed.  Way too much effort.  As far as I'm concerned, for the heavier missions, they're as bad as Deathmatch.  Maybe worse.  Just goes to show that whenever Tanki does something slightly right (get rid of Deathmatch Missions) they do something dumb (damage missions).  It's all about forcing people to spend time in games anyway - has very little to do with skill.

 

Team juggernaut isn't as bad as I'd feared.  Still don't much care for the missions - but for short ones, I don't feel like Tanki is raping me too hard.

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Probability of having good stuff from Weekly Mission's Containers

 

 

My idea is pretty simple and concerns only the Weekly Missions and the Containers, not Weekly Containers.

 

First of all, let's look at this picture :

 

mission.png

 

There are 3 types of Missions. Top 3 x15 in winning team, Complete 10 Daily Missions and 20 Daily Missions.

 

These Missions are difficult, and they "only" offer one Container, and these Containers have the same probability to get good or bad stuff as the Containers you buy in the shop, catch in battles or win as prizes in events/contests.

 

The 15 top 3 in winning team are hard to achieve. And it's a shame to complete it, open the Container and get 125 speeds up.

 

So, depending on the level of difficulty of the weekly mission, the probability of having a good thing from the Container should be higher.

 

For example :

 

The first mission is always random (top 3, kill tanks, deal damages...). I'm my opinion, it should be classed as medium difficulty for killing tanks or dealing damage, and hard difficulty for 15 top 3 in winning team.

 

10/10 missions should be medium difficulty.

 

20/20 missions should be hard difficulty.

 

Now, for medium difficulty missions, the Container should give a 50% probability to get an Uncommon item.

 

And for the hard difficulty missions, the common rewards should disappear, and it would assure the tanker to get, at least, an uncommon reward.

 

You see what I mean?

 

Players must be rewarded for there hard work.

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11 hours ago, TheCongoSpider said:

How do we gauge what is difficult and what is not for everyone?

Exactly. The deal damage Missions may be extremely hard for some people, such as those playing a defensive role using Isida. On the other hand, those using high damage turrets may find it relatively easy. Also, Weekly Mission rewards can also be thought of as a bonus for playing well, since the objectives aren't that specific.

But I do agree, the chances of getting Common items from Mission Containers should be much lesser than in Containers obtained from other means. 

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This Damn mission has been a pain for however long it has existed and I'm sure many others feel that way as well.

 

Look at its requirements:

 

First your team has to win, then you have to place in the top 3 in that team..  

 

Should be changed to place in top 5 of any team (win, lose, or draw).

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Missions provide proper rewards based on their respective difficulty levels.

Nevertheless one may change the mission once for free if they aren't comfortable with it.

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Top 3 missions give the same reward as other missions. Rewards only increase when the requirements of a certain mission type are higher.

 

I'm also pretty certain Diesel is talking about weekly missions, which cannot be changed. Daily top 3 missions are not a problem.

 

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