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19 minutes ago, Michael828 said:

Top 3 missions give the same reward as other missions. Rewards only increase when the requirements of a certain mission type are higher.

 

I'm also pretty certain Diesel is talking about weekly missions, which cannot be changed. Daily top 3 missions are not a problem.

 

Fair enough, for weekly missions it's a bit of an issue. But at the same time it's meant to be quite hard in order to provide enough of a challenge, though it is indeed probably just best to remove it from weekly missions.

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1 hour ago, Maf said:

Fair enough, for weekly missions it's a bit of an issue. But at the same time it's meant to be quite hard in order to provide enough of a challenge, though it is indeed probably just best to remove it from weekly missions.

Why not provide enough of a reward for a harder challenge? It's not at par at all with other similar Weekly Missions. 2x rewards is the only incentive to grind the two weeks among buyers to complete this mission. 

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1 hour ago, Maf said:

Fair enough, for weekly missions it's a bit of an issue. But at the same time it's meant to be quite hard in order to provide enough of a challenge, though it is indeed probably just best to remove it from weekly missions.

For many it's not a weekly mission - it's a monthly mission.

 

These missions suck because we have very little control over accomplishing them.  A player can even finish with top score in entire battle and still not qualify.

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4 hours ago, wolverine848 said:

For many it's not a weekly mission - it's a monthly mission.

 

These missions suck because we have very little control over accomplishing them.  A player can even finish with top score in entire battle and still not qualify.

And for some, it's a yearly mission.

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8 hours ago, Thiedes said:

Missions provide proper rewards based on their respective difficulty levels.

Nevertheless one may change the mission once for free if they aren't comfortable with it.

The first mission of weekly chain always provides the same reward, 1 container and 1 weekly (weakly) container. Sometimes, it's "make 10K points", which I completed in less than one day. Sometimes it's "deal damage to enemy tanks" and it's fast too. And sometimes, it's that 15 top 3 in winning team and it can take very long. But last week, I completed that very fast in the Holiday map, since I was always top 3, even if it was a DM, it counted as top 3 in winning team.

 

Anyways, like I proposed somewhere else, the probability of getting a good stuff from regular containers should increase based on the mission. Deal 10k points, don't change the chances. But for 15 top 3 in winning team, the container should have a higher chance to give at least a rare item.

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No, it's not that hard to get Top 3 in the winning team... it just takes longer than other missions because you are required to play at least the certain number of battles, without guarantee that you can get Top 3 or be on the winning team. The rewards should be increased, but it really isn't that hard to finish the mission.

 

Top 5 of any team only requires you to not be afk. 

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It's easier for Legends with a lot of drugs. But like you said, our team needs to win. Think about that player who can play only 5 or 6 battles per day, he manages to get two top 3, each time on the losing side...

 

The reward for such a mission should be better imo.

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1 hour ago, sensei_tanker said:

No, it's not that hard to get Top 3 in the winning team...

It's not hard for you. Because you play better than average player.

There are 16 players in 1 battle and only 3 of them can take top-3 in winning team. Let's assume your team can only win or lose (no draws), and you can take any place with same probability. It would take 1/(0.5*(3/8))*15=80 battles to complete this mission for statistically average player. This is... pretty much. And it's way worse in real world, because there are no same probability. This mission is veeeeery hard for an average players and nearly impossible for a bad players.

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I think top 5 would be too easy for a weekly mission,  but top 3 in the winning team,  top 2 in both teams in draw, and top 1 in defeat. 

Edited by mjmj5558
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6 hours ago, mjmj5558 said:

I think top 5 would be too easy for a weekly mission,  but top 3 in the winning team,  top 2 in both teams in draw, and top 1 in defeat. 

Who cares if it's too easy. The big concern that currently the mission encourages exploits and then sabotage. Also as wolverine stated, it's easier for a no lifer to complete them because they play 24/7. It's hard as a casual to complete it because they don't have the time to do so.

 

You might argue that it's just one container, but that one container adds up.

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Please make it just finishing top 3. This way I don't have to carry my team all the time just to get that stupid mission done. Also, less players would leave the losing side I think.

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This mission should be removed from weekly missions its way too hard and also reward is also crappy compared to other two(actually they all are crappy but still).. It took me many months to complete this mission.

Stupidest thing is this that tanki is forcing you to drug to complete this mission.

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4 hours ago, AwsomeTank_EN said:

This mission should be removed from weekly missions its way too hard and also reward is also crappy compared to other two(actually they all are crappy but still).. It took me many months to complete this mission.

Stupidest thing is this that tanki is forcing you to drug to complete this mission.

Not only forcing you to use supplies (which I don't mind) but they're al forcing you to play it 24/7, exploit the game's flaws, and even sabotage your own team all just to complete this rigged mission.

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These literally make up at least 75% of all the missions in the game.

 

Also this extends to cap flags, cap points, cap balls, destroy jug missions.

 

For someone who just uses the quick battle button it's a disaster because it'll take longer to load, etc.

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58 minutes ago, DieselPlatinum said:

Not only forcing you to use supplies (which I don't mind) but they're al forcing you to play it 24/7, exploit the game's flaws, and even sabotage your own team all just to complete this rigged mission.

Couple of days ago was playing a CP battle.  We were winning and I was in frist place. With 10 seconds to go  was capping another point with a mammoth team-mate. Before the point was captured this dufus starts pushing me - trying to prevent me from scoring.  My Hunter managed to hang on just long enough to get the point and solidify 1st place.

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1 hour ago, wolverine848 said:

Couple of days ago was playing a CP battle.  We were winning and I was in frist place. With 10 seconds to go  was capping another point with a mammoth team-mate. Before the point was captured this dufus starts pushing me - trying to prevent me from scoring.  My Hunter managed to hang on just long enough to get the point and solidify 1st place.

This is the worst when it happens in CP. 

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2 hours ago, DieselPlatinum said:

These literally make up at least 75% of all the missions in the game.

 

Also this extends to cap flags, cap points, cap balls, destroy jug missions.

 

For someone who just uses the quick battle button it's a disaster because it'll take longer to load, etc.

Last night my 3 missions were for 3 different battle-modes

capture 3 flags

earn expereince in Siege mode

earn crystals in TDM

 

Switched out the 3 flags mission and ended up with ... earn exp in Assault.    ?

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1 hour ago, wolverine848 said:

Last night my 3 missions were for 3 different battle-modes

capture 3 flags

earn expereince in Siege mode

earn crystals in TDM

 

Switched out the 3 flags mission and ended up with ... earn exp in Assault.    ?

Spent 12k last night. Mobile mission change wasn't working after the first free one. Ended up with 200 crystals in jug, 5 ODs, and 15 double damage for missions.

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2 hours ago, TheCongoSpider said:

This is the worst when it happens in CP. 

It's sad when people will go to such lows to complete a mission or anything really. It's even more sad when that something encourages that behavior.

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1 hour ago, DieselPlatinum said:

Spent 12k last night. Mobile mission change wasn't working after the first free one. Ended up with 200 crystals in jug, 5 ODs, and 15 double damage for missions.

Wow!

 

I refuse to spend crystals on that.  Will just do < 3 missions.  I think I only did 1 last night because of the multiple modes.

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2 hours ago, wolverine848 said:

Wow!

 

I refuse to spend crystals on that.  Will just do < 3 missions.  I think I only did 1 last night because of the multiple modes.

Well I wouldn't do that on any other account, but since high rank battles are crap these days, then I had no choice, unless I wanted to play 3 accounts for a couple days.

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6 hours ago, wolverine848 said:

Switched out the 3 flags mission and ended up with ... earn exp in Assault.    ?

Uses free change on 800 crystals in Assault

 

Gets Score 1,500 points in Assault 

 

Uses change again and gets Top 3 in the winning team x 3

 

Lovely. 

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