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Ideas for Missions!


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1 hour ago, Cor7y said:

@MysticBlood If this idea gets implemented to PC, then how will 99% of shaft players be able to complete the battle pass? ? 

Dont care honestly. People cant be always camping forever. Its called objective modes for a reason. They can camp all they want in dm, tdm, defending assault, and juggernaut. But I think objective modes shouldnt be treated like tdm its just annoying.

Edited by MysticBlood
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3 hours ago, Cor7y said:

@MysticBlood If this idea gets implemented to PC, then how will 99% of shaft players be able to complete the battle pass? ? 

I don't think it would matter. As long as they complete their daily, weekly, and probably some special missions, they should be able to still complete the battle pass.

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On 2/19/2022 at 1:17 PM, MysticBlood said:

On the mobile version of the game, you have what is called micro missions and in order to complete these micro missions, you have to do some obligations in order to get stars. On the PC version there is no such thing.

Im tired of having teammates throwing away matches just to get  stars and leech off of others that are doing the objectives. I find it unfair for those that are trying to do objective modes like Rugby, Siege, and CP and for these modes to be treated like TDM. I also find it unfair for teammates that are doing the objectives to be overshadowed by someone not doing the objective at all  and get full value of stars. 

I propose that the PC version of the game gets micro missions as well to promote players to do the in game objectives for more rewards. In this case, more stars. 

I believe something like this is needed and required in the MM. A major reward would be that it will promote teamwork, which I so much want in basic everyday MM.

But apparently, micro-missions are going to be removed ?

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44 minutes ago, NikmanGT said:

I believe something like this is needed and required in the MM. A major reward would be that it will promote teamwork, which I so much want in basic everyday MM.

But apparently, micro-missions are going to be removed ?

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Now why are they planning on removing them?

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6 hours ago, NikmanGT said:

I believe something like this is needed and required in the MM. A major reward would be that it will promote teamwork, which I so much want in basic everyday MM.

But apparently, micro-missions are going to be removed ?

unknown.png

Yes they will be, and because of that, the idea can be mark declined.

On 2/19/2022 at 8:47 AM, MysticBlood said:

Im tired of having teammates throwing away matches just to get  stars and leech off of others that are doing the objectives. I find it unfair for those that are trying to do objective modes like Rugby, Siege, and CP and for these modes to be treated like TDM. I also find it unfair for teammates that are doing the objectives to be overshadowed by someone not doing the objective at all  and get full value of stars. 

It's indeed a problem that players ignore the objective, but micro missions just make things worse. First of all, score is what showing, or at least, should show you universal contribution to the battle. Thus, giving stars depending on that is fair. Secondly, supportative players don't have the chance to get all stars, as, healing or such activities aren't counted for the micro missions. You should also take into account that in modes like CTF, RGB and such, there can be up to 14 players, and only 7 can complete the mode mission, which also means that players will be racing for the ball or flag, decreasing the teamwork.

 

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55 minutes ago, mjmj5558 said:

It's indeed a problem that players ignore the objective, but micro missions just make things worse. First of all, score is what showing, or at least, should show you universal contribution to the battle. Thus, giving stars depending on that is fair. Secondly, supportative players don't have the chance to get all stars, as, healing or such activities aren't counted for the micro missions. You should also take into account that in modes like CTF, RGB and such, there can be up to 14 players, and only 7 can complete the mode mission, which also means that players will be racing for the ball or flag, decreasing the teamwork.

 

I honestly like the micro missions to keep me motivated to do in game objectives. I had another suggestion I was going to put and decided not to put it here because it would make more problems.

The second suggestion I was going to make is to decrease assists experience and increase objective experience depending on game mode so people would be doing in game objectives instead of throwing matches away. 

Overall, I believe micro missions should be on pc as well and not removed on mobile. 

Edited by MysticBlood
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59 minutes ago, mjmj5558 said:

Yes they will be, and because of that, the idea can be mark declined.

It's indeed a problem that players ignore the objective, but micro missions just make things worse. First of all, score is what showing, or at least, should show you universal contribution to the battle. Thus, giving stars depending on that is fair. Secondly, supportative players don't have the chance to get all stars, as, healing or such activities aren't counted for the micro missions. You should also take into account that in modes like CTF, RGB and such, there can be up to 14 players, and only 7 can complete the mode mission, which also means that players will be racing for the ball or flag, decreasing the teamwork.

 

I agree micromissions as present in the current mobile version could cause just what you described.

Maybe if there was like 6micromissions available for each battle, with a maximum reward being awarded for any 3 of those completed, this issue could be avoided. Everyone could find their way of helping the team while still earning full stars.

(The added missions could be for example - heal a flag bearer .... HP, return ... Flags, et cetera).

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1 hour ago, MysticBlood said:

increase objective experience depending on game mode

Yeah, i have some ideas for that. I think this'll be a much better solution. I don't have time for writing it currently, though.

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Nobody plays MM for stars, now that the bulk of them are earned from Missions. I don’t even keep track of how many I earn after a battle or how many Stars I earn in a Challenge were from battles. 
 

Labeling something as teamwork or not teamwork is so arbitrary because most things you can do in this game are productive in some way. You could hit an enemy one time and then die, but that would mean they are either forced to use a Repair Kit (meaning they can’t use another one for a while) or continue with their power reduced (I don’t mean damage, but rather they will die more quickly than if the first encounter never happened.) on the flip side of “productivity” a Wasp could play thhe objective, making mad dashes to the flag, sometimes taking it a few feet but dying every time. That leaves you with by far more deaths than kills and the enemy team treats it like water off a duck’s back. Is it teamwork? Maybe, maybe not. Is it productive? Probably not. Is it playing the objective? Yes. 

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6 minutes ago, Okami said:

Nobody plays MM for stars, now that the bulk of them are earned from Missions. I don’t even keep track of how many I earn after a battle or how many Stars I earn in a Challenge were from battles. 
 

Labeling something as teamwork or not teamwork is so arbitrary because most things you can do in this game are productive in some way. You could hit an enemy one time and then die, but that would mean they are either forced to use a Repair Kit (meaning they can’t use another one for a while) or continue with their power reduced (I don’t mean damage, but rather they will die more quickly than if the first encounter never happened.) on the flip side of “productivity” a Wasp could play thhe objective, making mad dashes to the flag, sometimes taking it a few feet but dying every time. That leaves you with by far more deaths than kills and the enemy team treats it like water off a duck’s back. Is it teamwork? Maybe, maybe not. Is it productive? Probably not. Is it playing the objective? Yes. 

I know things can be counter productive however there's a difference between actually trying to do the objectives and assisting teammates well and intentionally throwing away matches. The idea is proposed to prevent such hindrances in objective modes. Hence why I thought of this. So there wouldn't be any excuse to throw matches away or intentionally trying to drag the team down in objective modes. 

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1 hour ago, Okami said:

Nobody plays MM for stars, now that the bulk of them are earned from Missions. I don’t even keep track of how many I earn after a battle or how many Stars I earn in a Challenge were from battles. 

Well, except for those that continue to play for long hours after completing their missions.

1 hour ago, Okami said:

Labeling something as teamwork or not teamwork is so arbitrary because most things you can do in this game are productive in some way. You could hit an enemy one time and then die, but that would mean they are either forced to use a Repair Kit (meaning they can’t use another one for a while) or continue with their power reduced (I don’t mean damage, but rather they will die more quickly than if the first encounter never happened.) on the flip side of “productivity” a Wasp could play thhe objective, making mad dashes to the flag, sometimes taking it a few feet but dying every time. That leaves you with by far more deaths than kills and the enemy team treats it like water off a duck’s back. Is it teamwork? Maybe, maybe not. Is it productive? Probably not. Is it playing the objective? Yes. 

I think what the TS is trying to say is "would you rather have player A be in your team or player B?"

Player A just camped in his base to protect his K/D and at the end of the battle got 4 kills, 0 deaths, and 50 points.

Player B put in alot of effort in trying to help his team win and at the end of the battle got 24 kills and 630 points.

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I remember once, months ago, devs said in vlog that they were going to delete micro missions from mobile  version so i doubt they would put it in pc version if their goal is delete it, otherwise i like the idea.

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The challenges that ask you to make top 3 on the winning team should be replaced with top 3 on  on EITHER  team in match making battles. 

Since the match making battles often put you on a total loser team that's outnumbered and weak.  or start late into the battle.  Having a challenge like this only encourages people to quit the loser team even more. Making the match even further lopsided rather than allow it to stabilize to fair game play.

It's the only reason I'll quit a match.   I've bailed on about 10 matches recently trying to finish the  10 x in top 3 weakly missions.  As soon as I join a loser team....instaquit. 

I'm sure I'm not the only one doing it and I'm certain it takes away from the gameplay and screws with match making. 

That or scrap this kind of challenge altogether....it just makes the gameplay crappier.....people who join mid cycle are still likely to quit. . 

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Right now, the special missions are stuck in an order. I suggest to let the mission that is closest to being completed being at the top of the special missions tab, and the ones farthest from being completed at the bottom. That way it seems more convenient to me, and looks better. The supermission will always be on top, though.

What are your thoughts? Comments are welcome as always ?

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Do you mean closest to completion by percentage? Because then a super mission (which is for example completed 5/7) would go above a simple gift mission (0/1).

Not that it would be too much of a problem, just pointing it out.

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29 minutes ago, frederik123456 said:

Do you mean closest to completion by percentage? Because then a super mission (which is for example completed 5/7) would go above a simple gift mission (0/1).

Not that it would be too much of a problem, just pointing it out.

Yup,, by percentage. Supermission always on top tho

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I never had a problem with this tbh. Maybe there should just be a divider among the Special Missions like

Main

Rank Up

-------------

Bonus

BP Owner

Prem Owner

-------------

Event 

Super Mission

Mission 1

Mission 2

Mission 3

etc

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