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That would just make the missions system worse for players who may not have much time to play since you would have to do the mission in order to receive regular and Weekly Containers. 

 

Let's say you're a and you decided to use the free skip on that "Finish 5 battles in ASL" mission because you really weren't in the mood to do ASL. You then get a "Earn 800 crystals in ASL battles" mission. That requires even more work but you can't change it because it's locked until the server restart. 

 

Luck seems too dependent on your success with weekly missions if this mechanic is implemented. 

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Was this suggested like years ago-and then finally it was brought up now?

Currently you have one free change mission per day-and you can still use crystals to change the mission afterwards. It is usually less than 1k crystals at my rank to change a mission twice in one day. I don't see the problem with that.

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Yeah, me too is frustrated with the loss of time when battles takes too long to load. Quite often, from time to time, I get put into battles that have only 3 or even less minutes of time. That makes it impossible for me to earn stars.

 

It would be better if matchmaking battles were returned back to 10 minutes long like they were originally. Matchmaking battles were originally planned to last 10 minutes, not 7. Please fix this bug.

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Alright, I've come with an idea or suggestion of making only 1 mission (out of 3) replaceable and with no cost, if the mission is replaced, they will have to wait 24 hours to replace the new mission if they don't feel like they can or... you know what I mean.. Rather than making it 1k cyrstals for each change

 

What do you think?

Many times when I change a DM mission I get another DM mission, sometimes I don't play that day when that happens, but sometimes I have to do the mission, for example when I need to complete a chain that day, so I pay to change it again, and that's why I disagree with your idea.

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Many times when I change a DM mission I get another DM mission, sometimes I don't play that day when that happens, but sometimes I have to do the mission, for example when I need to complete a chain that day, so I pay to change it again, and that's why I disagree with your idea.

I don't like DM, either and will sometimes change it. But if it's an easy mission like finish x number of battles or score 400 points, then I'll usually do them. In either mission, it'll take 2 to 4 battles and I'm done with it. Sometimes you just have to stand up straight, pull your shoulders back, pull your belly in, push out your chest and pull your chin in like a good soldier and complete the mission. 

 

March on Soldier, march on. 

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Another example of why the "Top 3 on the winning team" mission SUCKS!

I had one of those missions  (score "top 3 on the winning team" THREE TIMES!)

 

But how the **** am I supposed to do that when MATCHMAKER keeps putting me on crappy teams?

 

Here's an example of what I'm talking about:

 

 

top3bullshit.jpeg

 

It's not as if I didn't do everything I could to help my team win.

 

I scored 60 more points than EVERYONE on my team COMBINED! and more than anyone else in the game!

 

Not only is there no one on my team who can play worth a crap, but we were outnumbered 8 to 6!

 

********** ********** ********** ********** ********** ********** 

PLEASE CHANGE THE MISSION TO "TOP 3"

INSTEAD OF "TOP 3 ON THE WINNING TEAM"!

********** ********** ********** ********** ********** ********** 

Edited by MMSUX
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The top 3 places in daily missions should be winnable if you finish in the top 3 places either on the winning team or the losing team. It does not matter if your team loses as long as you finish in the top 3 places. This missions is only about finishing a battle in the top 3 places. Whether your team wins or loses that does not count.

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Yet ANOTHER example of the "Top 3 on the Winning Team" idiocy:

 

 

 

top3a.jpeg

 

 

Blue team wins.  The top TWO scorers in the game are on the RED team.  As the second-highest scorer overall, I did NOT get to complete my "Top 3" Mission.

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Isn't that exactly how it already works?  :wacko:

It is but then you're not able to replace again by spending crystals.

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It is but then you're not able to replace again by spending crystals.

I still don't understand. Are you talking about weekly missions?

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daily

So what are you suggesting then? Right now you can already change one mission for free every day. If you want to change more, you have to pay crystals.

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That would just make the missions system worse for players who may not have much time to play since you would have to do the mission in order to receive regular and Weekly Containers. 

 

Let's say you're a and you decided to use the free skip on that "Finish 5 battles in ASL" mission because you really weren't in the mood to do ASL. You then get a "Earn 800 crystals in ASL battles" mission. That requires even more work but you can't change it because it's locked until the server restart. 

 

Luck seems too dependent on your success with weekly missions if this mechanic is implemented. 

Lemme tell you how changing missions works. You get a mission for earning experience in Deathmatch. You hate Deathmatch, so you change it. The new mission is for Rugby, which you also dislike. You change it again with your hard-earned crystals, only to get the same Deathmatch mission again. After a third and final change, you get something much more tolerable.

 

Now on mobile this isn't a big deal since changing missions can be done for watching ads, but I pity everyone on the desktop version who has to spend crystals twice for the devs' duct-taped together system to function properly.

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I think you should be able to get a mission that gives you stars. The monthly challenges are too hard.

For Example:

Daily Mission: Score 1000 points in Battles

Reward: x 20 Stars

Weekly Mission (slot 1): Earn 5000 crystals in battles

Reward: x 75 Stars

 

This is for my rank. The mission should get harder, but the reward should stay the same because the reward for the challenges are the same for every rank.

Edited by CAPiano
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We need a "top gun" mission bonus. Be the top scorer - and your rewards are all increased by 20%.

 

How about a "blowout" mission bonus?  Like double EVERYTHING - points, crystals, stars... if you're the highest scorer in the battle by 50% or more?  And DOUBLE on both bonuses if you're on the LOSING team.

 

I'm getting really tired of earning a high score - but being penalized because MatchMaker put me on a noob team.  If somene outscores everyone on both teams, that should be rewarded.

 

We should have a bonus of 500,000 crystals, choice of any tank (turret, hull, paint, 3 protections) 30 days of premium, a 30-day battle pass, 5000 of each supply... if you outscore everyone on your team combined.  We can call it the "MatchMaker put me on a noob team - but I kicked butt anyway" bonus.

Edited by MMSUX
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Yet another example of MM stupidity. On a different note, who would have thought that xp combo M1 would have gotten first on DEFENDING TEAM in AS?

giPXVjK.png

Edited by CAPiano
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Yet another example of MM stupidity. On a different note, who would have thought that xp combo M1 would have gotten first on DEFENDING TEAM in AS?

 

Are you really surprised that railgun of all things scores well in "kill everything"? Round destabilization and some DD is all you need to oneshot people very often. And it reloads wicked fast. Plus you have hornet OD; so the poor people who own a protection module or a DA are still getting oneshot.

 

I know it, I use railgun myself.

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Yet another example of MM stupidity. On a different note, who would have thought that xp combo M1 would have gotten first on DEFENDING TEAM in AS?

Also to not is that your GS is close to 4,000. That corresponds to your turret and hull being upgraded, maybe not fully, but it's close. So you're playing with M2 equipment (I'm assuming, because I don't have the exact information about your turrets and hulls and can only make an estimation looking at your paint, number of supplies, and protection modules on your account). 

 

I tested different combos on my account and if I followed your account and equipped two M1 modules and an M0 module and then equipped an M2 (M1 10/10) turret or hull onto a turret that is almost stock or has 2/10 upgrades, my GS turns into around 3,581 after deducting 40 score because I had more than 300 repair kits. So I can conclude that you either have M2 equipment (turret and hull) or close to that. That is a factor.

 

See, GS is good for something, especially after the update. The problem with that "good for something" is that it only clearly shows extreme cases (showing that the player either has stock equipment or fully upgraded equipment). 

 

And then you have Hornet's Overdrive which is really great for Railgun, especially if it has "Death Herald" Compulsator, Round Destabilisation, or large Calibre Rounds. You only have access to one of those, which is Round Destabilisation. We do not know if you have it or have it equipped or not because you didn't have the feature that showed others' statistics enabled during the screenshot. If you did have that on, then that itself is a nother factor to your success. 

 

 

Now all of this is against you, so I will write something for you. The change in statistics between M1 and M2 Hornet and Railgun isn't really that large. And you got around the same number of kills as a lot of your allies and enemies. And Railgun isn't a crippled turret. It's its alterations that make the Stock Version seem or looked cripple. It got a buff in its reload time. It's even better than before. Mainly for the higher modifications, but slightly for the lower modifications. I'm not surprised that you got first on the blue team in ASL. 

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Yet ANOTHER example of the "Top 3 on the Winning Team" idiocy:

 

Blue team wins.  The top TWO scorers in the game are on the RED team.  As the second-highest scorer overall, I did NOT get to complete my "Top 3" Mission.

Play solo mode or you will keep complaining. Period. 

 

So what's more important? Getting that mission done or crying "SOLO MODE IS NO SKILL!"

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Play solo mode or you will keep complaining. Period. 

 

So what's more important? Getting that mission done or crying "SOLO MODE IS NO SKILL!"

Suppose your arm is broken.

Is your solution to:

 

1) Do something to fix the broken arm, or,

2) Just ignore the broken arm and use the other arm?

 

You don't really have to answer.  I already know you'd choose the second approach. 

 

There's a fundamental difference between people who prefer to see problems solved, and those who lack the ability to solve anything.

If the world had only people like yourself, humans would still be hunting with spears and living in caves because every problem would be something to avoid rather than solve.

 

With that in mind, I think I can safely suggest you not bother to respond to any of my future posts.  They are not intended for you.  They are intended for people who can read, think, evaluate and offer a cogent response.

Edited by MMSUX

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Suppose your arm is broken.

Is your solution to:

 

1) Do something to fix the broken arm, or,

2) Just ignore the broken arm and use the other arm?

 

You don't really have to answer.  I already know you'd choose the second approach. 

 

There's a fundamental difference between people who prefer to see problems solved, and those who lack the ability to solve anything.

If the world had only people like yourself, humans would still be hunting with spears and living in caves because every problem would be something to avoid rather than solve.

 

With that in mind, I think I can safely suggest you not bother to respond to any of my future posts.  They are not intended for you.  They are intended for people who can read, think, evaluate and offer a cogent response.

 

Playing DM and JGR is another way to complete the "Place in the top 3 of the winning team x 15" mission. Just like ASL is another way to complete it. Just like TDM is another way to complete it. 

 

You are purposefully limiting yourself to 5 solutions (TDM, CTF, CP, ASL, RGB) when there are 7 solutions ( '' '' '', DM, JGR). The only one that is hurt by that is you, as you choose to ignore that DM and JGR are solutions to the problem that is that mission. 

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Playing DM and JGR is another way to complete the "Place in the top 3 of the winning team x 15" mission. Just like ASL is another way to complete it. Just like TDM is another way to complete it. 

 

You are purposefully limiting yourself to 5 solutions (TDM, CTF, CP, ASL, RGB) when there are 7 solutions ( '' '' '', DM, JGR). The only one that is hurt by that is you, as you choose to ignore that DM and JGR are solutions to the problem that is that mission. 

Da.  I did mines @ Juggernaut. Took me some time but got it done.\

 

Him doing it on team battle will take very long time.... unless you are good at CTF or/and CP.

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Catch up on skipped daily missions and skipped daily missions counter

 

Hello everyone. I did not post ideas for quite some time now. Well, I was always playing Tanki Online and completing my daily missions every day, as well as always completing weekly missions as well.

 

I have a good suggestion about adding missing information that Tanki Online lacks, especially in daily missions that players did not complete. For example, when players do not complete or fail to complete their daily missions as usual, there would be a daily counter where players would be able to catch up on their missed daily missions along with the current missions of the day.

 

A good example of this that I have in mind is if you skip completing daily missions for a number of days, weeks, months or even years, the players can catch up by completing them at the same time as they complete their daily missions of the current day they complete them.

 

That works by adding up all the total daily mission rewards together and also making missions a bit harder due to larger rewards. The larger rewards only consist of the daily mission rewards that players skipped to complete. Catching up on daily missions makes sense and also its a good idea to have a daily mission counter that shows up in your daily missions menu to indicate how many days you have skipped completing daily missions. The daily missions counter would only start counting when you skipped one or more of your daily missions.

 

Please do not merge this topic with any other because its my original idea.

 

Thank you.

Topic Merged

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