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I'd also like they increased the scores Isida gets for healing Juggernauts, i get barely 7-8 points for healing the Juggernaut fully, while most of the times i do my best to keep them alive, i'm always at the bottom of the scoreboard, lol

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10 hours ago, Mirza7 said:

For missions only kills/cap and kill/cap assists both count as a valid point. with this I can finally complete 500 kills or 100 kills.

There is one more mission that I can not complete being the isida+support nanobot player: 150000 dmg or 30000 dmg mission; isida healing should count in those missions otherwise they are too difficult.

I'm afraid that it won't be likely that healing will count for damage dealing missions, but I'm sure Tanki could replace "Deal Damage" with "Deal Damage or Heal." I totally respect your idea. I also suggest that if you're going full medic, you should at least have another turret to use for damage or assault. Or rather take off the Nanobot Augment. But yeah, great idea.

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7 hours ago, simofigooo said:

I'd also like they increased the scores Isida gets for healing Juggernauts, i get barely 7-8 points for healing the Juggernaut fully, while most of the times i do my best to keep them alive, i'm always at the bottom of the scoreboard, lol

I do admit, Isida has gotten seriously nerfed over the years. But, I do like that it does 250 healing/sec, and 500 damage/sec at M0, then having those digits doubled at M4, it kinda makes sense, seeing as all the other melee's and Vulcan deal 300dps or more. IT brings balance to the game.

As far as xp goes, think if you fully heal a teammate, you deserve 10 points for it. Basically how Dictator's OD works. You get 10 points per teammate you boosted. As for the Juggernaut points, I think it's a valid point that you should receive more xp for healing it.

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On 1/11/2021 at 9:10 PM, Emeraldcat345 said:

I do admit, Isida has gotten seriously nerfed over the years. But, I do like that it does 250 healing/sec, and 500 damage/sec at M0, then having those digits doubled at M4, it kinda makes sense, seeing as all the other melee's and Vulcan deal 300dps or more. IT brings balance to the game.

As far as xp goes, think if you fully heal a teammate, you deserve 10 points for it. Basically how Dictator's OD works. You get 10 points per teammate you boosted. As for the Juggernaut points, I think it's a valid point that you should receive more xp for healing it.

I think you are talking about ticks

Talking about the weapon as mk 7-20

The current isida heals for 400/sec (if it was 250/sec it would be even worse, like 63/tick, that's barely nothing) 

400/s is 100 every 0.25 seconds

100 is extremely low compared to the damage some weapons can deal, making the healing mode of standard Isida completely useless.

"Support nanobots" augment doubles the healing rate, and it goes up to 800/s (200/tick), still not enough to keep up with substained fire from the other weapons, unless using Double Damage, but even then, saving a teammate is never something that can be guaranteed, most of the times i just run out of ammo, while the "pro" vulcan with his two nonsense augments incendiary brand/heat immunity combo just sits there and keeps firing to my fellow teammate.

It's kinda powercrept, the drawback of said augment is one, if not the one that punishes a turret the most, you get your damage cut off by 50%, making your attack mode completely useless, unless the Isida is being used by an experienced medic, healing the team effectively becomes hard, if not frustrating to do for the player. I rarely see Isidas with support nanobots, and if i do, they are always teamed up in a squad with someone that is using vulcan/titan and such, or just the usual guy with dictator/mechanic that wants to get top of the scoreboard by costantly getting scores with the drone and the overdrive.

But yeah i just wanted to get increased scores when healing a Juggernaut, i'm pretty sure they decreased the score gain on purpose to discourage players from actually using Isida in Juggernaut mode, but i don't really care, i just like to heal.

The points gained from teammates are currently fine, i often find myself to be first with 0 kills because i just focus on healing.

Edited by simofigooo
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2 minutes ago, simofigooo said:

I think you are talking about ticks

Talking about the weapon as mk 7-20

The current isida heals for 400/sec (if it was 250/sec it would be even worse, like 63/tick, that's barely nothing) 

400/s is 100 every 0.25 seconds

100 is extremely low compared to the damage some weapons can deal, making the healing mode of standard Isida completely useless.

"Support nanobots" augment doubles the healing rate, and it goes up to 800/s (200/tick), still not enough to keep up with substained fire from the other weapons, unless using Double Damage, but even then, saving a teammate is never something that can be guaranteed, most of the times i just run out of ammo, while the "pro" vulcan with his two nonsense augment fire/not fire combo just sits there and keeps firing to my fellow temmate.

It's kinda powercrept, the drawback of said augment is one, if not the one that punishes a weapon the most, you get your damage cut off by 50%, making your attack mode completely useless, unless the Isida is being used by an experienced medic, healing the team effectively becomes hard, if not frustrating to do for the player. I rarely see Isida's with support nanobots, and if i do, they are always teamed up in a squad with someone that is using vulcan/titan and such. 

But yeah i just wanted to get increased scores when healing a juggernaut, i'm pretty sure they are decreased on purpose to discourage players from actually using Isida in Juggernaut mode, but i don't really care, i just like to heal.

The points gained from teammates are currently fine, i often find myself to be first with 0 kills because i just focus on healing.

Ah whoops, I was quite positive Isida was healing for 250/sec(M0). Like really positive. I think they mighta changed Isida again. I feel that to be the case because since Freeze's AP Augment now decreases Freezing Rate by 50% which never was the case before, and Railgun's Large Caliber Rounds increases reload by 50% instead of 30%.

Lemme rephrase what I think now.

I think Isida should heal 250Hp/Sec at M0, and 500Hp/Sec at M4.

It will deal 500Dm/Sec at M0, and 1000Dm/Sec at M4.

If you manage to fully heal a teammate, it will give you 10 whole points.

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Just now, Emeraldcat345 said:

Ah whoops, I was quite positive Isida was healing for 250/sec(M0). Like really positive. I think they mighta changed Isida again. I feel that to be the case because since Freeze's AP Augment now decreases Freezing Rate by 50% which never was the case before, and Railgun's Large Caliber Rounds increases reload by 50% instead of 30%.

Lemme rephrase what I think now.

I think Isida should heal 250Hp/Sec at M0, and 500Hp/Sec at M4.

It will deal 500Dm/Sec at M0, and 1000Dm/Sec at M4.

If you manage to fully heal a teammate, it will give you 10 whole points.

oh yeah, if talking about the M0 Isida, you could be right, i didn't really check the stats of that, my bad there

I remember before the nerf Isida M4 would heal for roughly 1200/s (296/tick) 

And that was good, it was perfect, but then they decided to make it useless.

500/s would still be better than the current one ^^

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30 minutes ago, simofigooo said:

oh yeah, if talking about the M0 Isida, you could be right, i didn't really check the stats of that, my bad there

I remember before the nerf Isida M4 would heal for roughly 1200/s (296/tick) 

And that was good, it was perfect, but then they decided to make it useless.

500/s would still be better than the current one ^^

I think the reason why is was nerfed was because Isida's would basically make you immortal. Repair kits would heal 1000 units per second, healing for 3 seconds, but Isidas could do that easily and with a long period of time.

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13 hours ago, Maf said:

The system used to be more fair before, but got changed a couple years back for some reason.

Really?

Probably to promote more buying - isn't that the driving force of ALL the changes from Devs?

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9 hours ago, wolverine848 said:

Really?

Probably to promote more buying - isn't that the driving force of ALL the changes from Devs?

No, I remember Opex calling it some funny name like "defeaturing" or something. The idea is to make systems as simple as possible, and 50 for cap and 10 for "participating" is definitely simpler than calculating number of enemies, number of flag carriers, time each one spent holding the flag, and distributing score based on percentages. 

I don't know why dumbing down an advanced system is advantageous, but that's what they did.
Similar things were done to a few other features too, most notably the single GS number replacing full enemy details from R/V menu.

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10 hours ago, Maf said:

I don't know why dumbing down an advanced system is advantageous, but that's what they did.

Well - this is another key question - which leads back to my post.

They can somehow simplify things and still make it fair.

I used to use Isida a lot.  Now, hardly ever.  It is not fun to play, and scoring generally is poor unless you play in a group and attach yourself to a friend - kinda like a lamprey.   Bleccchhh.

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I honestly think the rewards in the silver tier have been slowly losing their luster as time has progressed. The only incentives are supplies, crystals, and containers now.

So i propose that there be more incentive to the silver tier. Bring back items that used to be in that tier, such as augments, shot effects, and animated paints. It doesn't have to be like the gold tier even when doing this, as the gold tier is meant to give more incentive than the silver tier, the change shouldn't cause the silver tier to be indifferent from the gold tier.

Just bring back the incentives that used to be in the silver tier. this will ultimately have more of a reason for non buyers to play the game, without losing your fresh supply of money that you do earn from those who just spend like there is no tomorrow.

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27 minutes ago, r_tix640 said:

I honestly think the rewards in the silver tier have been slowly losing their luster as time has progressed. The only incentives are supplies, crystals, and containers now.

So i propose that there be more incentive to the silver tier. Bring back items that used to be in that tier, such as augments, shot effects, and animated paints. It doesn't have to be like the gold tier even when doing this, as the gold tier is meant to give more incentive than the silver tier, the change shouldn't cause the silver tier to be indifferent from the gold tier.

Just bring back the incentives that used to be in the silver tier. this will ultimately have more of a reason for non buyers to play the game, without losing your fresh supply of money that you do earn from those who just spend like there is no tomorrow.

They made it easier to finish the 50 slots by adding stars to daily and weekly missions.

So I guess they expect you to spend the 500 TK if you want the augments.  Do 4 Challenges and you likely have enough TKs for Gold.

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Capture the flag as a special mission transormes the behaviour of many players to a selfish ugly one. Because of this special mission I have been blocked and fipped away from my own team mates in the capture the flag mission. To avoid such a disgusting anti-teamwork-behaviour I would make this suggestion:

Change the special mission in the futue from "capture 10 flags" to "capture 10 flags or get 20 flags backs". This would maintain the work and create and enhance it by distributing the tasks.

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Hello dear Tanki!

I suggest you to release a new kind of daily mission: Placing/Deploy mines. At the easiest mission you should have to deploy 5, at the 2nd daily mission 10, and at the 3rd daily mission 15. 

I would bring it into the game because there are lots of players who don't use that much and if you release it in the game, some players may begin to use them more frequently in MM battles, too. 

I hope you will check this idea and release it in the game. 

Thank you for your answer in advance!

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Hello dear Tanki!

I suggest you to release a new kind of daily mission: Placing/Deploy mines. At the easiest mission you should have to deploy 5, at the 2nd daily mission 10, and at the 3rd daily mission 15. 

I would bring it into the game because there are lots of players who don't use that much and if you release it in the game, some players may begin to use them more frequently in MM battles, too. 

I hope you will check this idea and release it in the game. 

Thank you for your answer in advance!

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Hello dear Tanki!

I have one more idea: make it possible to check all kinds of missions (special, daily, weekly, challenge) (both on Mobile and HTML5 version) while we are in a matchmaking battle.

This method was available on Flash version but in HTML5 it was never and I really miss it (I hope I'm not the only one).

I personally liked to check my missions' process because if I was done with a mission, I could claim it. In case, if I want to change my daily mission (even for crystals), I don't want to wait until the battle ends (and I don't want to lose my points and the earnable crystals at the end of the battle). This update can save lots of time to do our daily missions faster and it would make easier concentrating to missions, so to the battle, too.

I suggest you to add an option under the Pause menu (in the matchmaking battle) for checking the missions.

I hope you will check also this idea too and release this update in the near future.

Thank you for your answer in advance!

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Hello dear Tanki!

I suggest you to release a new kind of daily mission: Placing/Deploy mines. At the easiest mission you should have to deploy 5, at the 2nd daily mission 10, and at the 3rd daily mission 15. 

I would bring it into the game because there are lots of players who don't use that much and if you release it in the game, some players may begin to use them more frequently in MM battles, too. 

I hope you will check this idea and release it in the game. 

Thank you for your answer in advance!

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19 hours ago, Tanker-Arthur said:

Yes! This is a great idea. I have 14,000 mines sitting around and I need a good use for them ?

Just place one every time before you're about to use a speed boost. It helps a lot and you sometimes kill people. 

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