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1 hour ago, PirateSpider said:

There is more chances now to get the dreaded top 3 in winners team weekly mission. And if it occupies all three slots, then unless you play more than two hours a day in MM (which is not recommended to do after completing dailies unless you're legend ranked by the way). And there's STILL no way to change it.

 

At least with the old system it only occupied ONE slot.

I don't think its possible to get the "finish battles in the top-3" mission in all slots? I really don't know, but I haven't seen even 2 missions of the same type in different slots. Do you have a screenshot of this? As far as I'm aware you are only going to get this mission in one slot, and the highest you can possible get is "finish 10 battles top-3", which is lower than the 15 we used to get - the other 2 missions are guaranteed to be easier.

I think you are complaining about something which actually isn't in the game - unless you have a screenshot of this? Do show if you do.
 

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So was the old system but so much easier, didn't have to play 24/7 to complete them either. Also did I forget to mention that it was way better?

I hadn't played in just over 2 weeks, but back again today. I completed all my weeklies under the new system in less than 90 minutes - I don't think that is exactly "24/7"? It would have taken probably a good 4 hours of playtime, on 5 separate days to complete all weeklies under the old system - which is quite a commitment away from your weekly schedule - and even the 2nd mission required 3 days per week of play minimum. Now you can do all in one day, and in less hours playtime than before - so how is it not better?

Edited by DestrotankAI9
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Hello

I have few suggests around the game and I'm asking if possible to be made some changes to the weekly missions which is tracking I'm pretty sure that it's gonna be a very heavy job to but it might be worth it in the long run. That idea is tracking and what that means is when new weekly missions roll it some could be finished in a day maybe 2 or 3 depending really on the player and how long and often they log for a day to play doesn't matter which platform they use to play. Next the tracking system that hopefully can be implemented will track the progress for players and when a weekly mission is done the time for a new one shortens since basically some times you might need to wait between 3 to 5 days at the very least to get a new weekly I think that the new weekly containers and there update  states are good however depending on how difficult it is the reward should be more as in the number of containers weekly or regular also you could add a bar in the weekly where the more missions you complete with tracking the close you get to other prices like drones,supplies,containers,crystals,skin or ultra containers something that will make the game a bit more dynamic and play lot more then just log in finish all your missions and go do something else it will add a new spec to the game and more play time I do agree that my idea is a bit crazy however it's similar to the pass but it allow access to player who are free to play also you could add individual like side missions for each Hull and Turret similar to the achievement system where for example using let's say wasps overdrive 50 times will give you an extra reward similar to those we get in the special tab but I feel like we should get more missions like this cause that way we csn get more stars and items for the F2P since people always complain that the game is pay to win and I understand its harsh since they don't understand that games aren't P2W it's just that when you invest money and time your progression is quicker similar to that of a real life company but that's off topic.

So please whoever took the time to read all of this take notes of the import bits in all of it and make a poll or show them to the community and ask them if they like similar mechanic to be implemented into the game and if my ideas actually are good I'm glad to help make the game better for all the players and I'm sorry if its a hard task for the devs to pull it off

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40 minutes ago, DestrotankAI9 said:

I don't think its possible to get the "finish battles in the top-3" mission in all slots? I really don't know, but I haven't seen even 2 missions of the same type in different slots. Do you have a screenshot of this? As far as I'm aware you are only going to get this mission in one slot, and the highest you can possible get is "finish 10 battles top-3", which is lower than the 15 we used to get - the other 2 missions are guaranteed to be easier.

I think you are complaining about something which actually isn't in the game - unless you have a screenshot of this? Do show if you do.

I remember that someone said that the toxic mission occupied two of their weekly mission slots.

 

42 minutes ago, DestrotankAI9 said:

so how is it not better?

Top 3 in winners team mission. As long as there's increased chances of getting it in one of the slots, then its a major down grade from the previous system, especially since we can't change it. 

If a change button is added to weekly missions, then I would gladly agree. Until then, I'm gonna stand by my point that the old system was better.

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21 minutes ago, PirateSpider said:

I remember that someone said that the toxic mission occupied two of their weekly mission slots.

That's likely because they had an unfinished top 3 x 15 mission previously. One of my accounts had an incomplete "Use 50 Overdrives" mission, and one of the new slots for the updated weekly missions was occupied by another "Use x Overdrives". 

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16 minutes ago, PirateSpider said:

If they just addressed that, then it would've been perfect.

But nope, they decided to do this crap.

You could say the same for a majority of the updates they did in the past 2 years:

 

- Something is wrong with the game

- Developers could've easily addressed that one wrong thing and fixed or improved it

- Nope, the decide to add something random and new as a "fix" to the original problem, but not fixing the original problem itself. So the original problem still presents itself in the game to anyone who cannot obtain the new thing that has the ability to counter the original problem.

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7 hours ago, PirateSpider said:

I remember that someone said that the toxic mission occupied two of their weekly mission slots.

 

 

It is not a toxic mission, it is a mission that push people to not mult in battle, the only bad thing is that you have to be in a winning team which do not depend on you but on how strengh your team will be. Still at the beggining you have some indicator that will show which team has more chance to win:

With experience, i acquired some technics to be in the winning team almost everytimes, and i am in mobile i can see even less than these, but that mean if the team doesnt follow everything mentionned bellow, you should leave.

- the team which has more premium users -> they are thirsty for crystals so they want to win

- the team which has the less low rank players 

-the team which has the more 9999/9699 gears players

additional one: the team which has the more russian nicknames

Moreover if you really dont want to spend time, assault in defending side, when you have a good team is almost an assured win. Siege can be good too because when the first team capture the point, players in the opposite team start to leave so that means if you manage to get the first point, you have like 80% of winning, atleast for me.

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12 hours ago, numericable said:

It is not a toxic mission, it is a mission that push people to not mult in battle,

It is a toxic mission. It encourages people in the winning teams spots to sabotage their competition.

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@mjmj5558 I understand the point of them however are you willing to wait a whole week if you have finished your weekly in a day or two depending on how much you play Tanki? If you do ok but I prefer the game to be better and to improve in a better directions for all types of players I'm tired also of seeing people always finding something to complain about the game so I suggested few solutions 

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27 minutes ago, vanio_95 said:

@mjmj5558 I understand the point of them however are you willing to wait a whole week if you have finished your weekly in a day or two depending on how much you play Tanki? If you do ok but I prefer the game to be better and to improve in a better directions for all types of players I'm tired also of seeing people always finding something to complain about the game so I suggested few solutions 

Another reason why the old system was better.

It only required a small amount of time everyday to complete the mission.

This new system has no incentive to play more than one day a week.

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Not a big issue. But I tend to be more focused on the battle than on the missions, and therefore sometimes will forget I have OD ready until the battle ends. And I'm sure there are some who are also like that.

So my suggestion is to make it so that it'll count towards mission progress if your OD charge reaches 100% even if you don't activate it.

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Seems a bit illogical to count potential overdrives as opposed to actual activation of it. Either way, the new interface will make a charged OD more obvious, so you'll be less likely to miss it.

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On 9/3/2021 at 2:43 AM, PirateSpider said:

This new system has no incentive to play more than one day a week.

Daily missions to complete the challenge, as well as get 1.5 extra containers per day? ?

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3 hours ago, Maf said:

Daily missions to complete the challenge, as well as get 1.5 extra containers per day? ?

Well, that's if the challenge gives good rewards. And not like now, where there's no skin container. Think the only valid reason to play after finishing weekly missions is to get shards.

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2 hours ago, PirateSpider said:

Well, that's if the challenge gives good rewards. And not like now, where there's no skin container. Think the only valid reason to play after finishing weekly missions is to get shards.

To me the augments were always the top reward, ever since they started appearing in challenges.

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35 minutes ago, Maf said:

To me the augments were always the top reward, ever since they started appearing in challenges.

Eh, depends on the augments. If its a status augment or a broken augment like some of the rapid firing ones, then no thanx. I'd rather just let them rust in my garage than resort to using them.

 

If its a fun augment like RRE for striker or hyperspace rounds for railgun or adrenaline or kill to instant reload augment concept or adds splash or bouncing effect or heavyweight construction for hulls like Viking or hornet that suffer most heavily from knockback. These augments would be cool to play with.

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1 hour ago, fire_shoter said:

ofc , coz u already had every skin

Even before that, the augments were more valuable to me as prizes since they change the way I play the game and make it more interesting, whereas a skin is just some pixels.

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The "be in top three in the winners team" mission should be changed to "be in top three in any team" 

As it is now it is extremely difficult, and it encourage people to quit if there are in a weak team that is unlikely to win. If the mission were just to be in top three, then it would get strong players to stay and help a weak team as they still could complete their mission

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