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That moment when you find that all your missions will give you supplies, (AKA drugs), so you click change and what you expect is a crystal reward but what you actually get is not only do you remain with drugs but you get even less <_<

They are finding new and more boring variations.  Today it offered me 12 repair kits and 22 double damage for earning 1000 exp in DM.   I hit change and was blessed with 50 speed boost for capturing a Gold Box.  I am now getting about one box a month, so I will take the day off and change again tomorrow.

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Good strategy, I normally wait till next day to change as well if it doesn't give me a better reward. And so far I only got 2 Gold Boxes in my entire TO career. I almost had one yesterday, and then fell off a bridge :mellow:

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YES! That's the word I was looking for when arguing against daily missions; it's a chore! Couldn't agree more. It's not fun in any way, it's a chore. I for instance get sick of constantly getting missions where it says "Gain experience on Rio map". I don't like to play in that map at extended periods of time and/or every single/every other day; it gets boring! But if I want more crystals or supplies I HAVE to do it if I have already changed a mission for free, otherwise have to pay for it!

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The tedium is half the point.  With daily rewards players could just log in to six accounts every day and stock up.  Now you only get rewards if you sit down and play for an hour or more.  Besides with the reduction in the likelihood of crystal rewards and rewards with single digit supplies given precedence I wouldn't be surprised if on average the payout was lower.  Yes it has the potential to be much higher, but how many days do most people go without getting a single crystal mission?  Someone should probably collect data and make a spreadsheet of the average rewards for players on the forum.

 

That said I like the mechanics of daily missions.  It can popularize unused maps, it has successfully brought back tdm, and for awhile it revitalized the economy.

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They are a chore every time I log in and I feel like I have to complete them instead of enjoying the game. It was much better when I received a surpise gift each day.

Topic merged

 

Daily Missions balance the amount of rewards given out to players and reduce the advantage of having multiple accounts. If daily gifts were still here, you would have to deal with players, who have multiple accounts and thousands of supplies because they collected the daily bonus from all accounts every day, but didn't play. I suggest you just ignore the missions and complete them as you play, or find friends and get them to help you complete missions.

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It can popularize unused maps, it has successfully brought back tdm, and for awhile it revitalized the economy.

Oh yes because Rio,Silence,Polygon and Sandbox are all very unpopular maps  :rolleyes:

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i had four  of those missions with 9999 xp or kill and i changed all  of them because the reward was not what i wanted . 

 

i wanna have rail and hornet xt .

 

so by changing the missions can i finally find them or should i first complete the ones i mentioned above ?

 

Thanks .

You can finally find them by changing the missions, but it'll cost you loads of crystals as the chances to get XT equipment as a reward are very low. You don't have to complete the ones you mentioned.

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Oh yes because Rio,Silence,Polygon and Sandbox are all very unpopular maps  :rolleyes:

Sadly, trying to get people to join these rare maps is very difficult. I've tried doing it, but nobody joined, sadly.

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Daily Missions balance the amount of rewards given out to players and reduce the advantage of having multiple accounts. If daily gifts were still here, you would have to deal with players, who have multiple accounts and thousands of supplies because they collected the daily bonus from all accounts every day, but didn't play. I suggest you just ignore the missions and complete them as you play, or find friends and get them to help you complete missions.

In other words, "Tough.  Those of us who have paid real money for at least enough ¢rystals to keep our turrets and hulls reasonably current don't want the peasants to get delusions of adequacy.  Your purpose here is to supply us with moving targets."

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In other words, "Tough.  Those of us who have paid real money for at least enough ¢rystals to keep our turrets and hulls reasonably current don't want the peasants to get delusions of adequacy.  Your purpose here is to supply us with moving targets."

Not really. As for the game overall - then maybe, but the missions actually helped non-buyers fight back against buyers.

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Sadly, trying to get people to join these rare maps is very difficult. I've tried doing it, but nobody joined, sadly.

I guess you didn't get my sarcasm. You said "Daily Challenges bring/can variety in maps", but the only maps they're suggesting are Rio,Silence,Polygon,Sandbox etc, the already popular maps. They should suggest less popular maps, like hill for example? :D

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First Sorry my English not so good , I want say it's a shame of a lot of mistakes I will say some like:

if my mission Example Collect Speed I can Create Map and in fast I will collect what I need and out

2-  when I play and my team big Score most of player out because they Finished Mission !!!

3- I can and my friend create map and finish what we need of mission DM Or Point only 2 player can do it.

4- we play about 30 minute and in the end we got low Crystal but some mission collect speed or!!! and take 750 Crystal!!!! lol

I don't remember more but sure it is big Mistakes but nice Idea need for some amendments     

 

 

Thanks

Edited by k102030

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