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New score calculating idea which will bring score balance and define clear player roles...


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To not force players to play unsuitable situations ( a mammoth trying to capture a flag at the end of the battle, a hornet-ricochet waiting on the base, a railgun capturing the only point etc...), we should fix the point system. :)

 

How to do? 

 

Like that! VVVV 

We will add some "score gaining modes" to the game, this will be related to the players playing styles. :)

You will prefer one of them related to your equipment, and you will be able to change it in every 10 minute(the time may change with maps and ideas)

Related to the map and total number of players, some modes won't exceed a limit; so more suitable players and teams will appear.

 

Basically; in a 4 vs 4 CTF game, you won't see 4 shafter or 4 wasp on the same team! 

Or more basically, You won't lose your position on the list because you can't get flags while your team is winning, or you can't take a point because you are a great ranged camper! 

 

 

Okay, let's read examples:

Note: I am not sure how can we decide where is "the base".  

Note2: Winnig also means  if your team has got x3 high score than the opponent team in the last 5 minute.

Note3: They are just examples, numbers may change with "balance".

Flag Capturer Mode:

Capturing a flag gives 15*enemy number points(while you are losing, or the score is the same)(total point)

Capturing a flag gives 8*enemy number points(while you are winning)(total point)

Returning a flag gives 6*enemy number points(while you are losing, or the score is the same)

Retuning a flag gives 3*enemy number points(while you are winning)

Killing an enemy on the enemy base gives 10 points(or 15 total, reated to the mode)

Killing an enemy on the middle area gives 10 points(or 15 total, related to the mode)

Killing an enemy on the team base gives 5 points(if you are losing, gives 10 points)

Spending time on the opponent base gives 1 point per 3 seconds.

Spending time on the team base "deletes" 1 point per 2 seconds.

Dying on the opponent base gives 5 points(unless you are losing)

Available for all light hull players, medium hull players unless shaft and railgun users(may change related to maps)

 

Middlefielder Mode:

Capturing a flag gives 10*enemy number points(while you are losing, or the score is the same)(total point)

Capturing a flag gives 5*enemy number points(while you are winning)(total point)

Returning a flag gives 7*enemy number points(while you are losing, or the score is the same)

Retuning a flag gives 4*enemy number points(while you are winning)

Killing an enemy on the enemy base gives 15 points(or 25 points, related to the mode)

Killing an enemy on the middle area gives 15 points(or 25 total, related to the mode)

Killing an enemy on the team base gives 10 points(if you are losing, gives 20 points)

Spending time on the opponent base gives 1 point per 6 seconds.

Spending time on the middle area gives 1 point per 3 sesonds

Spending time on the team base "deletes" 1 point per 3 seconds.

Dying on the opponent base gives 5 points(unless you are losing)

Available for all light hull players unless short range players, medium hull players, and heavy hull players unless

short range guns(may change related to maps)

 

Long-Medium range Defender (just available for some maps)

Capturing a flag gives 4*enemy number points(while you are losing, or the score is the same)(total points)

Capturing a flag gives 6*enemy number points(while you are winning)(total point)

Returning a flag gives 7*enemy number points(while you are losing, or the score is the same)

Retuning a flag gives 4*enemy number points(while you are winning)

Killing an enemy on the enemy base gives 15 points(or 25 points, related to the mode)

Killing an enemy on the middle area gives 15 points(or 25 total, related to the mode)

Killing an enemy on the team base gives 20 points(if you are losing, gives 30 points)

Spending time on the opponent base "deletes" 1 point per 2 seconds.

Spending time on the middle area gives 1 point per 3 sesonds

Spending time on the team base gives 1 point per 3 seconds.

Available for heavy hull players and medium hull players with shaft, railgun, vulcan(may change related to maps)

 

Short range Defender

Capturing a flag gives 5*enemy number points(while you are losing or the score is the same)(total points)

Capturing a flag gives 7*enemy number points(while you are winning)(total point)

Returning a flag gives 8*enemy number points(while you are losing, or the score is the same)

Retuning a flag gives 5*enemy number points(while you are winning)

Killing an enemy on the enemy base gives 5 points(or 25 points, related to the mode)

Killing an enemy on the middle area gives 10 points(or 25 total, related to the mode)

Killing an enemy on the team base gives 15 points(if you are losing, gives 20 points)

Spending time on the opponent base gives deletes 1 point per 2 seconds.

Spending time on the middle area gives 1 point per 3 seconds

Spending time on the team base "deletes" 1 point per 3 seconds.

Spending time on the flag gives 1 point per 2 seconds(just for heavy hulls)

Dying on the opponent base deletes 5 points. 

Available for all light hull just with isida, medium hull players with short range guns, and heavy hull players with short range guns and twins

 

Any of the roles cannot exceed %40 of the players.

 

 

I think that I've explained that. :)

Thanks...

 

 

EDİT: Why to add it?

 

Because someone sitting on the flag half less that flag capturer! Because a long range camper can't farm by capturing flags at the last of the battle! Because players get ruder and ruder at the and of the battle for capturing one flag,and some of the mare pretty unable to do.

 

Why do I need to be some spesific style of players to be the first player? Always capturers get the first position, does it what should be?

 

Not just that! Dying is something worthy! Dying wasted opponents time and gives your team an advantage!  :) Moreover, this will encourage players to try more!  ^_^ 

 

Who wants to see 5 shafter on Monte Carlo 5 vs 5 battle? Who wants to see 8 hornet players on any long range map? Who wants to see a one-point CP team including hornets half of them?(This will also prevent them getting crowded, even maybe prevent them to enter if the system doesn't allow them choosing some modes)

 

Moreover, please! If you are using hornet-ricochet, go to opponent base and let me defence, at least your corpse won't prevent me reaching the attacker!  :angry: If you will prefer playing with lots of "roles", you can prefer middlefielder mode, or you can change your mode on every 10 minute! :)

 

And teams will have more quality! :) Everyones role will be clear and players will be more professional, battles will be more fun and we will have more option to play(because they will encouraged to play their profession, this means they may prefer their "suitable" maps :) )

 

Basically this idea is for a better game!  :)  ^_^ 

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Can you please explain further with more detail why this is needed? I didn't quite get what you meant in the beginning.

Campers will get more points with killing and capturers will get more point with capturing. :)

Now I am adding! :)

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So you suggest having different "positions" like you have in football, so that everyone has a particular task that they have to do? (e.g. goalie, defender, attack, mid-field, etc.)

 

That won't work because people often switch equipment in battle.

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So you suggest having different "positions" like you have in football, so that everyone has a particular task that they have to do? (e.g. goalie, defender, attack, mid-field, etc.)

 

That won't work because people often switch equipment in battle.

Good point, but isn't 10 minute enough or should we do that in shorter time? 

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Good point, but isn't 10 minute enough or should we do that in shorter time? 

Equipment switching? The current system is fine, imho.

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Equipment switching? The current system is fine, imho.

Have you read the topic!?  :blink:

 

Moreover, please! If you are using hornet-ricochet, go to opponent base and let me defence, at least your corpse won't prevent me reaching the attacker!  :angry:[/size] If you will prefer playing with lots of "roles", you can prefer middlefielder mode, or you can change your mode on every 10 minute! :)[/size]

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So you suggest having different "positions" like you have in football, so that everyone has a particular task that they have to do? (e.g. goalie, defender, attack, mid-field, etc.)

 

That won't work because people often switch equipment in battle.

Well, I think like Mafi said, the current status of your suggestion is not very good.

Please rethink it. 

I like the main thing anyway.

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Well, I think like Mafi said, the current status of your suggestion is not very good.

Please rethink it. 

I like the main thing anyway.

I want to add that what he probably didn't is that

 

Moreover, please! If you are using hornet-ricochet, go to opponent base and let me defence, at least your corpse won't prevent me reaching the attacker!  :angry:[/size] If you will prefer playing with lots of "roles", you can prefer middlefielder mode, or you can change your mode on every 10 minute! :)[/size]
But thanks :)

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