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Let's Discuss Game Balance


Maf
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In my opinion there only are 3 over powered turrets, these are:

 

*Hammer, because: The damage of a hammer is way too high for its 3 shots. This should be balanced a lot harder, by example you could change the reloading time after the 3 shots real hard, or just make the dmg less insane ... When i played against a hammer m1 while i am a hornet m2 i noticed that the time that hammer needs to kill me is way lower then every other gun (except firebird, but fire has a way lower range), with a double damage it could even 1 hit kill me when it standed next to me. When you look at railgun, it can do the same but! railgun only got 1 shot and a slow reload, hammer has 3 shots and then a little reload ...

 

U forgot something like RANGE ?

 

Hammer m3+ damage = 111 and its short-medium range

Railgun m3+ damage = +190 and its LONG range

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a really smart hammer-related fix could be slighty lowering the damage to make one-hit kills on hornets with dp impossible at same m's.

we know hammer m3 got 89.7 damage and hornet 166 hp. what about 166/2 = 83 (-something) damage for hammer m3? no onehit for hornet but same shots for all the other tanks.

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A perfectly balanced game? Sure, that's easy... All you have to do is...

 

1) Nerf FIREBIRD

2) Restructure isida's healing factor

3) Nerf SUPPLIES

4) Give hammer more impact force

5) Rebalance freeze

6) Return Original battle format

7) Reformat supply drops

8) Fix daily missions

9) Stop promoting overpowered kits

 

 

But of course, all of these suggestions will probably never happen

 

 

*** POINTLESS TOPIC ***

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a really smart hammer-related fix could be slighty lowering the damage to make one-hit kills on hornets with dp impossible at same m's.

we know hammer m3 got 89.7 damage and hornet 166 hp. what about 166/2 = 83 (-something) damage for hammer m3? no onehit for hornet but same shots for all the other tanks.

r u serious?

 

So hammer would have lower damage and lower range than thunder + no splash effect... No one would use that turret lol

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a really smart hammer-related fix could be slighty lowering the damage to make one-hit kills on hornets with dp impossible at same m's.

we know hammer m3 got 89.7 damage and hornet 166 hp. what about 166/2 = 83 (-something) damage for hammer m3? no onehit for hornet but same shots for all the other tanks.

If we followed your idea that would mean hammer can no longer kill a viking in 3 shots, hammer m2 already struggles to kill a vking m1 in 3 shots, the idea is that a player will be lucky enough not to get hit by a hammer in 3 direct shots, any user will not feel that intimidated by a hammer unless they had enough skills to hit direct shots

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a really smart hammer-related fix could be slighty lowering the damage to make one-hit kills on hornets with dp impossible at same m's.

we know hammer m3 got 89.7 damage and hornet 166 hp. what about 166/2 = 83 (-something) damage for hammer m3? no onehit for hornet but same shots for all the other tanks.

You are going all wrong with this. The damage is fine as it is, and was even recently nerfed multiple times. It's the range and speed of Hammer that makes many people complain. At M3+ it can shoot almost halfway across the Polygon map and still do enough damage with DP to kill. If anything, the damage should be increased, while the range made short.

 

But I know a lot of people are going to complain no matter what stats you change. I say we should hold a poll on what stats should be changed, but I guess in the end devs get the final word...

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I'm sure many of you have noticed as well. I don't know WHAT tanki did to the firebird, but it is rediculously over powered now. I can't even play on DM anymore cause it's nothing but FIREBIRDS. De-op the firebird! In the tanki v-log once, they said that the Hornet was every-other-hull. Well now the firebird is every-other-turret!! Idk what it's like for you liuetenants and Generallisimo's, but it is MURDER for warrant officers, and lower. Sorry if this goes to as a rant, but it is a rant. I am so sick of the firebird, I just wanna break it in half. What do you guys think?

Topic merged

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I'm sure many of you have noticed as well. I don't know WHAT tanki did to the firebird, but it is rediculously over powered now. I can't even play on DM anymore cause it's nothing but FIREBIRDS. De-op the firebird! In the tanki v-log once, they said that the Hornet was every-other-hull. Well now the firebird is every-other-turret!! Idk what it's like for you liuetenants and Generallisimo's, but it is MURDER for warrant officers, and lower. Sorry if this goes to as a rant, but it is a rant. I am so sick of the firebird, I just wanna break it in half. What do you guys think?

This is because all Firebirds are M1 with probably a few Micro Upgrades. I for one am just tanking out the firebirds until I can get Hornet M1, which will last much longer. You can try Micro Upgrading your paints and protection on your Hulls, the Marine paint offers 10% protection at first but can be upgraded to 30% protection from Firebird.

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I think that most people miss the point of a balanced game. I, for one, have played most turrets and I agree with the game at it's current state. Nerf Hammer? You need to be able to kill a mid hull with a clip, else you won't be doing anything useful. Nerf heavy hulls? As a rail player I can 3-shot a Mammoth, or 2-shot on DD. That's quite enough for me considering that I can usually hide and wait. The only thing that needs to be rebalanced is Shaft-Mammoth, the camping gamestyle especially with a pet Isida makes it impossible to oneshot, and if you don't kill it right away, the Isida will just heal it up, and will respawn if it dies. I do admit, the Mammoth Shaft is crucial in breaking through sniper pins and can actively turn the game, but a camping Mammoth Shaft can shut down an entire section of the map for a team, and be a nuisance to all who want to just play the game.

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A perfectly balanced game? Sure, that's easy... All you have to do is...

 

1)-8)

9) Stop promoting overpowered kits

 

 

But of course, all of these suggestions will probably never happen

 

 

*** POINTLESS TOPIC ***

That's a key way for the game to make money. Come on, they do have to pay for server space, power, work hours, etc.

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That's a key way for the game to make money. Come on, they do have to pay for server space, power, work hours, etc.

I could play the game for 12 hours a day for 3 weeks straight and i could still buy those kits, they are just as worse as the old ones, they lack variety and they are over promoted for too long

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Vulcan is the only weapon that I have seen dominate a battle,  a drugging vulcan mammoth  in zeus paint and it is pretty much game over. If they have an isida sitting beside them it's just leave battle time.

The other weapons can be over come with a little strategy but vulcan close, medium or far range and it is still as deadly plus you cant even drive in a bloody straight line to get to them if they shooting you.

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Vulcan is the only weapon that I have seen dominate a battle,  a drugging vulcan mammoth  in zeus paint and it is pretty much game over. If they have an isida sitting beside them it's just leave battle time.

The other weapons can be over come with a little strategy but vulcan close, medium or far range and it is still as deadly plus you cant even drive in a bloody straight line to get to them if they shooting you.

100% agreed!

 

there should be more recoil as well

like a real machinegun, that can only fire straight in short salvo 's.

Prolonged firing will just mean shooting up in the sky.

 

To make this possible, they consequently should shorten the spin up and spin down time,

or Vulcan would be unusable.

 

Would make it a "smarter" weapon as well, because you can 't just keep on firing till overheating.

 

TO will not like this idea I think, because Vulcans together with Twins are afaik the largest repair kit

consumers. 150 crystals each if undiscounted: so they are vital for the economy.

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Twins, Vulcans and Firebirds are truly overpowered. I can understand fires having reload time, but what about twins?

I have gotta say continuous and very high damage for any turret is a really bad idea by tanki, and twins m2 or above with any hull higher than hunter is basically game over for any opponent (and it also comes with that really heavy impact force which can even topple a hunter m1 backwards).

And the fact that one cannot even move when a vulcan is shooting is quite true...gotta bring the impact force down a bit. And I really got annoyed when Rico's damage was reduced. :angry:

Edited by Indra_TheChosenOne

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What is the point of "balance" if drugs dominate?

And to those who say "Well you can kill a drugger, slowly.".

What hacks do you use?

Druggers are impossible to kill, especially the mammoths.

OooOoOOooh god the mammoths!

​The balance will be achieved once they remove drugs, enough said.

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that isnt gooing to happen. they make a ton on drugs, plus the way to kill a mamoth that is drugging is to drug on your own mammy. i totaly agree about vulcan, i cant even kill it with my fire, even though i can kill a mammy twins with my fire. and has anybody thought about the fact that in dm it can just team with a freeze and the freeze gos against the burn affect. like jesus. twin m0s dont dominate, ewoks do. but at m1 even, players are just killing. and the other day i played a game against tons of m2 twins that drugged. like seriously. the only thing that beats them is m3 twins drugging. :)  also, they should up freeze a little. the damage. m2 does as much as an m1 fire. less if you count in burn. i like firebird how it is, cause its short range. it just blasts people and dies. it cant get close to a twins or vulcan. and shouldnt hammer have less of a range. think about a shotgun. a shotgun cant be used as a longrange gun. hammer just splays damage and dominates team matches. maybe make it twice as long as fire m3

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It literally used to be epic, it still is, but it dwarfs the epicness it used to have 2 years ago, dictator and viking used to be well balanced, drugs were a little overpowered but were still ok, and there was no need for a heavy display of skills 

 

Unfortunately if i were to join as a new player now i might quit in a few weeks time (if lucky) Because it seems the game forces you to buy to actually enjoy it

 

Gets worse if your not skilled enough, either games become completely lobsided, you get called names and/or the team gets ripped apart in terms of teamwork

 

Unity is coming soon and it doesn't have to repeat the same mistakes as the current version of the game, which ill explain below

 

What caused the game balance to go into decline?

 

Tanki online is still a good game, but clearly there are issues which are clearly being ignored, the game itself for one thing and the battles for the other, after playing various different battles with my alts and main, i can come to this conclusion

 

Kits are over promoted

 

Kits that are offered at a cheaper price are incoherently and effectively a discount, that basically means the kits are supposed to be limited, which was the purpose of rebalancing them from the previous ones

 

Unfortunately i was wrong, whether it was the new or old kits, they have effectively spoilt the game balance even further, for example the jackhammer kit, when it first appeared, has spent a total of over 3-4 months+ in the garage in total, which to me seems way to long

 

Turrets aren't balanced (they are worse than balanced)

 

We can all agree that all m3+ equipment appears to be balanced, however the rest of the equipment aren't
 
Firebird is still overpowered, we understand it has greater damage to give lower ranks a chance to compete with higher ranks (and to compete with freeze m3) but it gives an unfair advantage to most turrets
 
The turrets that have a major disadvantage
 
1) Hammer
2) Smoky
3) Thunder
 
At the time my hammer was m3, half micro upgraded and my hunter fully upgraded m2, even with loam firebird m1 still half of my health got taken out, not good
 
Smoky did get an amp in damage, but m3 unlocks really late, theres virtually no point of buying it anymore, its better than thunder 1 vs 1, but thats about it, against isida m3's its useless; which have again been made popular due to the disproportion of kits, there are many viking m3's around brigadier to marshal, again because of kits, kits in effect have made the game disproportional 
 
I could go on but you can clearly see theres something really odd with the turret balance
 
Constant rebalances
 
When a car breaks down, and it keeps getting repaired, it eventually becomes unrepairable. The game mechanics keep getting changed twice a year, based on statistics. it may work the first time but after a while the game becomes stale "Theres no point of buying firebird in july because its stats will be lower than, say freeze" This needs to change
 
Drugs
 

Still, nothing has changed, so i wont waste my time on this topic, all ill say is that if drugs were removed and replaced with something else other than smart cooldowns, enough players might have stayed

and we wouldn't be complaining, adding drugs to an imbalanced game results in lobsided matches, half finished games and relentless battles

 

Maps

 

No one has brought this issue up but its a problem, but i was aware of it ever since. Since the update which saw rank limits and the hiding of battles you can't join, has changed the way people view the game

 

It seems every update that tanki does makes the game more restricted, it limits our freedoms to play a game that's actually fun and not based down to grinding every single obvious factor (older players will know what i mean) so thats disappointing

 

What im trying to say is, without those updates, previous maps that used to be popular would still be popular today, as a recruit, you could play silence, combe and other maps, you had a lot of adrenaline, as a marshal, its impossible to find these maps now, and even if you do, its not a good balanced match

 

 

 

Unity doesn't have to repeat the mess the current version is facing, we can all pretend the game is fun or not, but it has problems, and thats the bottom line

 

_img_20b4685240414c7ffded_comp_logo_503_

 

 

Dont let us down again tanki  :D 

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Firstly, the current game balance in Tanki is carefully calculated (and frequently re-calculated) by analyzing game data from hundreds of thousands of players. Of course it's never perfect, but considering that the ideas you have for changing game balance are based upon your in-game experience alone, it only makes sense that the current game balance is beyond a doubt more even than your it would be with your proposed changes. I'm not trying to be mean here -- but numbers don't lie, and the current game balance is based upon lots of them, whereas your proposed changes aren't.

 

Second, the idea that having the ability to play all maps as a Recruit would make players play in a greater variety of maps doesn't make much sense to me. If you could provide more explanation I'd be glad to read it.

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