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Let's Discuss Game Balance


Maf
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Yes mults, and hakers are plage. Last time there is lots of accidents.

- tanks who are not protected by paint - are very or fuly resist on weapons.

Like wasp + hamer vs  fire m3,5 and no efect - 2 full reoladed attacks.

In the same round, other tanks were destroyed in half load weapon.

 

Aim hack, shoting threw walls, why not, no metter - there will be only reward...

 

If You only writhe to them - they are hackers, you got ban.

I do not metion about lags - it is sooooo comon last time.

 

And mults is a good pilow into coffin of this game. GREAT JOB MULTS....

It is very interesting how will it help to TO when people are mad bercouse of destroying games, and multing robbing founds... good luck, by the way - people do not die on cancer just with out reason...

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90% of all turrets used is firebird... :/

If you play Wasp-Fire battles, then maybe :D

But no, the most popular gun by far is Railgun, while Firebird is somewhat average...

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The game is unbalanced on purpose. Whether you are talking about mults or turrets and hulls doesn't matter. The unbalanced nature of this this game encourages people to spend money. Some will buy supplies, some will buy better equipment. So don't expect them to do anything about any of these issues.

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Smoky: Fine, a slight increase of damage maybe.

Firebird: Fine.

Twins: Fine.

Railgun: Fine.

Isida: Nerf healing, maybe self-healing or range. As I said in another topic, in maps like Polygon, two Isidas or more makes their team win 95% of the time. 

Thunder: Make reload time shorter, and maybe reduce the area of splash damage a bit. Thunder is kinda weak at medium ranges due to its reload time. Splash damage is not that useful 75% of the time (when shooting at a lonely tank)

Freeze: Maybe increase range, and decrease time needed to completly freeze a tank. This is the main aspect of the turret, but it is not as used as it could be.

Ricochet: Fine, perhaps a slight buff of damage.

Shaft: Fine. maybe decrease reload time a little bit.

Hammer: Fine.

Vulcan: Decrease time needed to start and to stop firing, and increase self-damage when overheating. Vulcan is of course strong, but (depending on the map) sometimes, while it starts firing, the target goes out of its line of fire, which is very annoying.

 

All this block of text is of course my personnal feeling about he game, coming from my own experience. I totally undersand that some people would not find this perfectly balanced, but that is my opinion, and I hope it could be useful.

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Ricochet: Fine, perhaps a slight buff of damage.

I know it's your own opinion and we all think different, but that's a big NO for Rico. It's really OP at M3-M4 and buffing it more will make it ridiculous. The reason you think it's weak is probably because every Rico at your rank is the lame Lieutenant M2 version, which is pathetic at high ranks unless mu'd.

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Vulcan, Twins and Isida is OP. I hate how the noob weapons (where you can put some weight on space bar and use arrows only) are supported by tanki this much. Twins m3 deals 60-70 damage/sec without MUs.

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I know it's your own opinion and we all think different, but that's a big NO for Rico. It's really OP at M3-M4 and buffing it more will make it ridiculous. The reason you think it's weak is probably because every Rico at your rank is the lame Lieutenant M2 version, which is pathetic at high ranks unless mu'd.

Fortunatly I said "perhaps" ^^.

Problem with Rico is the gap between M2 First Lieutenant and M3-4 Commander. As you said, unless fully MUed, which is expensive as hell,  it is not usable at ranks around Marshall. But increasing damage is feasible only for M2 I guess, or even only for MUs around 15/18 for M2.

While we're at it, nerf M3 Rico lol.

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I'm going to give out some of my thoughts on turrets on this very thread

 

Isida - It's self healing thing in my opinion is far too over powered, and I think that needs taking down by a notch or two.

 

Vulcan - The impact force is far too over powered, I think that, that needs decreasing and the burning damage with Vulcan needs decreasing too. Same as Twin's impact force. 

 

Firebird - The afterburn damage is too long in my opinion, needs decreasing.

 

Freeze - Freezing time is only 4 seconds? That's a bit of a joke in my opinion, freezing time needs increasing.

 

Thunder - Needs a bit of increase in reload, reload is a bit too long ._.

 

Smoky - Meh, that's fine as it is.

 

Hammer - Also fine as it is.

 

Shaft and Railgun - Perhaps a slight increase in rotation speed. Honestly, the rotation speed turns slows as a Turtle walks ._. even at M3+ I'm not even joking

 

Ricochet - Leave my baby alone! There's no need for any nerf on my bae ok  :angry:

 

And all of the Hulls are fine just as they are in my opinion.

 

So yeah...

Edited by Unthinkable

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 and wasps armour. The reason I think this is because, if Wasp's armor increased then many more people would use it, the reason more people would use it would be because it's armour is high and speed exellent.

Yes. Increase wasps armour at m3 byt 10 hp points to 159. It is worth the 60k extra crytslas

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Ricochet - Leave my baby alone! There's no need for any nerve on my bae ok  :angry: YAAY another ricochet lover.amen brother

 

And all of the Hulls are fine just as they are in my opinion. but wasp need more hp at m3(10 hp more)

 

So yeah...

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Rico m4 is way OP for its 8 shots. Then it has to reload. I avoid it for those 8 shots then kill it easily with my m4 thunder.

12*

 

And I have no idea how you can possibly avoid Rico's shots in close combat...

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Just because tanki owns the game does not mean they can just do anything they want. 

Yes it does. It literally says in the E.U.L.A. that they reserve the right to change the game however they like without prior notice.

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Premium accounts unbalance the game. If there was premium accounts, you should not have to buy it for money ($$$$) but instead you can do a super mission such as 9999 kills or something that will give you the premium account for a  number of days. I think this premium account messed up the game's balance and I think it is far too biased for buyers. 

 

Overall I personally think that premium accounts should not be there for purchase but instead for a super mission reward.

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I mean they cant change the game anyway they want and have me as a customer. I AM THE CUSTOMER. If they want to sell they HAVE to PLEASE the CUSTOMER. They do not please me. There are many other games. They have competition. Competitors like unhappy customers.

You're not a customer in a usual sense. In the case of this game - you are just a person, who decided to donate some money to the developers to thank them for their work, and in return they thanked you by giving you crystals and premium. Yes, it's in their interest to please you, but they still have the right to do whatever they feel necessary, even if it's completely inconvenient for you.

 

In fact, as I said a few times before - the conditions of an LLC like Tanki is that they could even close the project completely whenever they want. If you buy $10000 worth of crystals and they shut down the game on the next day - you won't have the right to get your money back. Just keep that in mind.

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if I pay for something it is my property, NOT yours

You're missing the point here. You are not "paying for something". You are donating money to the company. Once you donate something you can't ask for it back regardless of circumstances.

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You're not a customer in a usual sense. In the case of this game - you are just a person, who decided to donate some money to the developers to thank them for their work, and in return they thanked you by giving you crystals and premium. Yes, it's in their interest to please you, but they still have the right to do whatever they feel necessary, even if it's completely inconvenient for you.

 

In fact, as I said a few times before - the conditions of an LLC like Tanki is that they could even close the project completely whenever they want. If you buy $10000 worth of crystals and they shut down the game on the next day - you won't have the right to get your money back. Just keep that in mind.

Actually if paid with a credit card the charge would be reversed. It would be no risk if such a thing happened. Been there, done that. Always pay with a credit card - then you don't have to worry about it (in the case of US law because the Tanki headquarters are more than 50 miles away from the billing address it would not be an issue to get a refund).

 

If I bought crystals today and Tanki nerfs anything tomorrow I have the same rights.

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You're missing the point here. You are not "paying for something". You are donating money to the company. Once you donate something you can't ask for it back regardless of circumstances.

Wrong. Credit card merchant agreements would be enforced in such a case and the charge would be reversed if within 30 days the company changed the terms of sale.

 

A company cannot accept credit card payments and then change the terms of sale once the money is received.

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You're not a customer in a usual sense. In the case of this game - you are just a person, who decided to donate some money to the developers to thank them for their work, and in return they thanked you by giving you crystals and premium. Yes, it's in their interest to please you, but they still have the right to do whatever they feel necessary, even if it's completely inconvenient for you.

 

In fact, as I said a few times before - the conditions of an LLC like Tanki is that they could even close the project completely whenever they want. If you buy $10000 worth of crystals and they shut down the game on the next day - you won't have the right to get your money back. Just keep that in mind.

 

Hmmmmmm.....

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