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Let's Discuss Game Balance


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Reply To SatansRotweller

 

I like your name.

 

As with guns fitting the map…I’ve notice that some guns work better on some maps than others.

 

But as one who can not buy crystals, I can have only two guns (not counting my smoky, for which I don’t use)  and afford the upkeep. Even with only two guns I have financial problems. And then there the upkeep on my track, on top of my guns. No one who doesn’t buy crystals can afford a gun that’s suitable for many maps.

 

And the same  goes for my track, too. I have only one track because I cant afford another one and upkeep that one on top of all my other expenses.

 

So you can be annoyed all you want on in a game with mismatch guns because the reality is the same for most Tanki gamers as it is for me. We only have the crystals we earn in game.

To your problem of not having the resources to continue upgrading multiple turrets, the answer is not buying.  Play in long battles (45min +) and you will see that many players, even those with many points, will drop out leaving you and the few who stay in the battle to collect massive funds.  If you play for an hour a day, you can easily gain 2,000+ crystals a day, not including gold boxes.  By timing my buys with sales and planning ahead, I got three M2s at the rank they became available.  

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Vulcan is a very OP turret. If you havent noticed its auto aim is too op, it can get you from angles that you cant even reach. Especially in maps with elevated landscapes, one vulcan can control the opposite side of the lower elevated landscapes. It gets annoying since 1 vulcan can equip a mammoth and sit on a flag and basically stop everything from getting close to it. Dont get me wrong, i am a vulcan lover, i love rapid fire guns, however the auto aim is worse than ricochets and it makes it virtually impossible to escape a vulcan. 

 

I have no ideas in terms of how to rework it. All i can say is that the auto aim is overpowered and needs to be reworked.

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MMO Gamers be like

 

 

nerf

WAY OP

 

nerf

 NO IT"S UNDERPOWRD

 

 

nerf

 

 

OP O P OP 0p

 

IT IS TO WEAK MAKE THE VULCAN BETTER

 

OP OPOP

 

nerf

 

 

 

Ahhh, can't we just leave it the way it is..

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I use fire and I find pretty easy to take out any Vulcan...be it on a mammy or on a hornet...

The self damage always stops them from firing...or if they drug, I become a merry-go-round around them..:P

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To your problem of not having the resources to continue upgrading multiple turrets, the answer is not buying.  Play in long battles (45min +) and you will see that many players, even those with many points, will drop out leaving you and the few who stay in the battle to collect massive funds.  If you play for an hour a day, you can easily gain 2,000+ crystals a day, not including gold boxes.  By timing my buys with sales and planning ahead, I got three M2s at the rank they became available.  

That is only IF you win in long battles... There's also a possibility of losing, raiders and mults in last minute that may throw your efforts to waste.

Edited by QueenSeraphina

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I'm sure many of you have noticed as well. I don't know WHAT tanki did to the firebird, but it is rediculously over powered now. I can't even play on DM anymore cause it's nothing but FIREBIRDS. De-op the firebird! In the tanki v-log once, they said that the Hornet was every-other-hull. Well now the firebird is every-other-turret!! Idk what it's like for you liuetenants and Generallisimo's, but it is MURDER for warrant officers, and lower. Sorry if this goes to as a rant, but it is a rant. I am so sick of the firebird, I just wanna break it in half. What do you guys think?

I struggle more with Twins and Ricos than with the Firebird.

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You're not a customer in a usual sense. In the case of this game - you are just a person, who decided to donate some money to the developers to thank them for their work, and in return they thanked you by giving you crystals and premium. 

 

 

Sounds like communism (or charity). Sorry.

Where is the button "DONATE" in game? I can see only "BUY" everywhere.

BTW; EULA  - 17. Paid Service & 18. Purchase of Paid Service http://tankionline.com/en/eula/

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Where is the button "DONATE" in game? I can see only "BUY" everywhere.

It's labelled "buy" to avoid confusion from players. But since you can't get your money back as a refund if you aren't happy with the product, then it's kind of like donating to a charity.

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There are three guns I believe are grossly overpowered. These guns are so over powered one who is three ranks below me can easily kill me. I have no defense against these guns in the hands of lower ranks, and this is why I call these guns “In house cheats”

 

On the top of my hit list is the Flame thrower. The m1 seems to have normal damage power, but the m2 is grossly overpowered. So much so that if a flame touches me for a mere one second, I will slowly cook to death. This overpowered gun can kill wreck three tanks at a time. A little major can easily kill me. I don‘t see how this is fair. Many of  a game has been ruined because of this “in house cheat“

 

Next on the list are the M2 Twins. These weapon are so overpowered that a Lt Col. Can pound the hell out of me and kill me in less than five seconds. There is no defense against this gun either. Funny thing though: I look at the stats in the garage, and the numbers don’t seem to reflect the power of this gun.

 

The hammer, too is overpowered,  with no mods, it starts at a whooping 76.7 for kill power. And then to make it worst, reload time before mod out is only 2.04 seconds. I don’t think this is fair. Overpowered and with a 2.04 second reload?! Ridiculous!

 

Some will make comment/suggestions that I think are dumb.

 

They might say: by a certain paints that will protect you from x gun. Really? Then I would be valuable to the other guns. And further more…. Who (except those who buy crystals) would be that rich?

 

Some might say buy a heavier tank. Again - also dumb. How many are rich enough to start from scratch with a new tank and still maintain the guns they own?!

 

Or someone might suggest buying one of these guns…..Again who would be rich enough to buy another gun from start from scratch?

 

These dumb comments will irritate me. Please pause and think before you post.

 

I would like to know if anyone else but me are complaining about these “In House Cheats”

I definitely agree. I have almost all of these turrets on my other account, but some hacker hacked it, so I'm starting over from saving up to m2 twins. Hammer is definitely pretty good. At least two direct hits from it can destroy a hornet with the same modification as your hammer, as long as there are no drugs being used. Hornet is one of the most common hulls, so hammer is effective. However, with it's long reloading speed, slow hulls are not exactly good with it, because you will have to wait for it to reload. Hammer is also very good at parkour.

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Hey fellow EN tankers and all tankers that can read and speak English, now before you read I will tell you that I'm simply a Warrant Officer 1 and this topic and my suggestion might by very disliked by many people, which I hope not, but that's okay! I'm just expressing how I feel about the situation. So enjoy reading.

 

I find that Railgun and all its successing modifications need 2 shots to take out light/medium armoured hulls. Now, as much as it might be fun to shoot once, then run around, dodging shots and all, in more important situations where you have the opposing team's flag and all you want is to get it back to your flag and you have one enemy in front of you, you can't spend too much time on them or else your other enemies will be chasing you from behind to return their flag. So you pray to god that the enemy in front of you is already down to low health or you know that you don't have enough time for 2 shots, plus that slightly long reload time and that 1.2 second charge for your shot time, therefore you will not be able to get those 2 shots out, will die, and will lose the flag for their returning. This has annoyed me so many times, and more so, those times when I'm right next to my flag and it happens.

 

Now you higher-levelled tankers might say "Suck it up, it's life" or "What a noob, he's complaining about something simple", but think back to the time that this happened to you, and I know it happened to EVERYONE.

 

You know what's even more annoying? You got the flag so far, even right next to your flag, and you die, your teammate takes it, captures it, and he gets credit for ALL your hard work.

 

I absolutely know there will be people hating on this topic and how stupid what I'm complaining about is, but again, this is how I feel.

 

So what I'm asking for is that Railgun has a slight buff in damage so it can get that one-shot out that could determine the fate of your team, or yourself. Say "Aye" to agree or "Nay" to disagree.

 

Thank you all so very much for reading and great job on Tanki X Semyon Kirov and the Tanki Developers and Team!

Edited by OoCRYONICoO

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 I'm asking for is that Railgun has a slight buff in damage 

At the moment Railgun is the most balanced gun in the game - its stats haven't experienced major changes for a few years and the fact that it's the most popular gun and the official weapon of eSports means that adding such a massive change as a buff in damage to allow light hulls to be one-shot would ruin gameplay for a lot of experienced clan players.

 

There are two very simple solutions to your issue:

  1. Whenever you are in a desperate situation when you MUST kill that enemy and you can only get one shot, use Double Damage and kill them. Supplies are there to be used when necessary, so don't be afraid to use them.
  2. Alternatively, simply buy a different turret with shorter reload like Twins or Smoky. That way the damage you deal will be more consistent and you won't have a problem where you shoot your enemy once and get killed during reload just because they have that tiny bit of HP left.

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Not really anything to do with balance, but I've always found the names of hulls/turrets a bit ridiculous and childish.

They didn't put much thought behind it.

 

ix6uj5.png

 

Isida is the only creative name.

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Not really anything to do with balance, but I've always found the names of hulls/turrets a bit ridiculous and childish.

They didn't put much thought behind it.

 

I don't know, I think they are quite catchy...  Better than naming them KV-2, type 105, T-34, etc.

And they do kind of reflect the character of the hull: Wasp and Hornet are fast and agile, Hunter is an effective camp/chase hull, Viking - tough, Dictator - proud leader, Titan - heavy and strong, Mammoth - huge. By the way "Titan" is named not after the moon, but after the race of Titans in the Greek mythology.

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At the moment Railgun is the most balanced gun in the game - its stats haven't experienced major changes for a few years and the fact that it's the most popular gun and the official weapon of eSports means that adding such a massive change as a buff in damage to allow light hulls to be one-shot would ruin gameplay for a lot of experienced clan players.

 

There are two very simple solutions to your issue:

  1. Whenever you are in a desperate situation when you MUST kill that enemy and you can only get one shot, use Double Damage and kill them. Supplies are there to be used when necessary, so don't be afraid to use them.
  2. Alternatively, simply buy a different turret with shorter reload like Twins or Smoky. That way the damage you deal will be more consistent and you won't have a problem where you shoot your enemy once and get killed during reload just because they have that tiny bit of HP left.

 

In plain English, the two soultions are:

 

1. Use as many supplies as you can then buy new supplies. Money Money.

2. Buy new turret. Money Money.

 

These give one conclusion: Pay Tanki.

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There is also another turret in Tanki Online that needs to be improved. That is "Railgun". The parameters of the "Railgun" turret also needs to be improved. I have played with the "Railgun" turret before and I found it too weak to destroy enemy tanks. The "Railgun" turret needs to be more accurate as well, and it needs to be twice as strong as it is currently.

 

The "Railgun" turret needs to be more powerful so that only one shot can destroy one enemy tank. It's laser beam needs to be a bit wider too, just to make it more powerful.

 

On the first sentence of the "Railgun" description on the Tanki Online Wiki it says that "Railgun" is (A gun for professionals), but is this really true.

 

What about beginners that sign up for a new account, who never ever played Tanki Online. How can you expect beginners to use the "Railgun" turret if it is only suitable for professionals. That does not make sense.

 

I am not asking for a second version of the "Railgun" turret, but, just asking for it to be improved.

 

Please pass this suggestion to the creators and administrators of Tanki Online so that they can improve the "Railgun" turret. Thank you.

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This would destroy XP-BP. If this idea were implemented, both hornets and wasps will be one shot rather than two. And it will be less skillful because it will be easier to aim with a wider beam.

Personally, Railgun is not that weak. It is my most used turret and I actually prefer it to other turrets in nearly all maps. The reason Railgun is so underrated is because half of the player base spends its time in Noise and Polygon, two maps that are very unsuitable for Railgun.

And, even if Railgun were a little under powered, your update would go way to far. It would make Railgun one shot nearly every hull. I can't see how this would be balanced, and who would use shaft anymore?

I do agree that Railgun is one of the most tricky turrets for newbies to master. Railgun is a tricky turret to operate in general. But I don't think that there should be any significant changes made just because it is difficult for a recruit to learn to use Railgun.

Edited by Contradiction

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Railgun needs to be improved anyway. For Pakour, XP & BP, it would not destroy them. Railgun needs to be more accurate and powerful for killing enemy tanks, but it should remain the same only for (Pakour, XP & BP) types of battle. What I mean by a wider beam is a slightly increase in width. Just 1% increase in the beam's width will do. These improvements would not break the balance of Tanki Online turrets.

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