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Let's Discuss Game Balance


Maf
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I've been playing a lot with Rico, as well as encountering Ricochets while playing with other guns. From my own experience Rico is extremely OP in every way, shape and form, while Twins is... rather poopy.

The only situation I can think of when Twins is a better weapon is if you have a heavy hull and an Isida behind you and a constant flow of enemies at close range. In that situation Twins' no-reload feature is useful as Rico would run out of oranges quite soon. But in that case Twins is better only in battles like Polygon CP, so if you are a normal person that goes to different battles and game modes instead of doing the same thing over and over, Rico is a much better choice.

Come on ! It takes 14 shots-Rico's full energy bar has 12 shots- to kill M3 Titan , How could it be better than twins then ?! Twins will finish u before u even shoot all the 12 shots :D

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Come on ! It takes 14 shots-Rico's full energy bar has 12 shots- to kill M3 Titan , How could it be better than twins then ?! Twins will finish u before u even shoot all the 12 shots :D

That's not actually true. Because of Twins' no reload feature it has to have lower damage than Rico, at least in the first few seconds when Rico didn't run out of ammo yet.

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If you are within a usefull twins range (between max and min damage), you see that there is not much difference in the damage output of

- a rico (shooting all 0,47sec, while is has energy in its clip)

- a twins (shooting all 0,25sec)

They are in fact quite simmilar, as long as the rico clip is still not empty.

 

Then - a rico has a reload pause after some shots - while the twinns keeps going.

So a rico can outclass the twinner only if the rico makes use of it's longer range and of it's bouncing-oranges feature ;)

Also rico pilots tend to have a better aim, then twinner pilots.

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Good video that shows exactly how freaking long a Mammoth M4-Vulcan M4 can shoot

before it overheats, does self-damage and finally explodes.

 

1. Mammoth M4-Vulcan M4 no protective paint              no DA:    26 seconds (00:10 till 00:36)

2. Mammoth M4-Vulcan M4 with 50% protective paint   no DA:    43 seconds (00:46 till 01:29)

3. Mammoth M4-Vulcan M4 with 50% protective paint     + DA:    57 seconds (01:34 till 02:31)

 

So we have to face 26 till 57 seconds of ungoing, strongly immobilizing OP Vulcan firepower.

(not to mention the incredible firing angle and the ability to cut through corners like a Railgun)

 

The maker of this video didn 't even include the usage of healthkits which can double

these numbers.

 

And that is what you have to face in many high rank battles these days: 

and that is what TO calls "balance" <_<

Edited by Lord-of-the-Snipers
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Good video that shows exactly how freaking long a Mammoth M4-Vulcan M4 can shoot

before it overheats, does self-damage and finally explodes.

If we talk about a non-drugged battle, he is down in 11 seconds.

 

It takes 3x RailgunM4 shots to take him down (11 seconds: shot-load-shot-load-shot>Down = 2 load cylces with 5,5sec each).

Most of the time it is better to wait for him to heat up, and then give him 2 shots (about 6sec) and wait for him to selfdestruct pretty soon.

 

Some turrets can take out others pretty efficient. But I have to admit, that most midrangers are lost against Vulcan, as they dont get close enough. In a good team (Vulcan + Isida + mid-range guard) is a pretty hard obstacle..

 

 

 

If we talk about a drugged battle.. then that Mammuths are a real pain.. you work and work to take them down as they are on double armour, and then short before he is down, he drugs health -.-

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The main way we're taken out is a well-placed arcade shot, wait for us to be near death then shoot us and we'll have no time to react due to there being no telltale signs of a Shaft. (The laser.)

That should always be the thing you do when fighting anything bigger than hunter. 1 railgun shot cant 1 shot any hull(without dd) so you shouldnt just shoot when you see someone.

 

Now this goes to anyone with long range/high damage turret. Watch them to see how they react to someone comeing-backing up a bit would indicate someone with a bit less health while seeing someone charging a bit more then they have closer to full health- so shoot if they look low but wait a bit if they look like they have a bit more health. You really need to do that when you see a mammy,titan, dictator, or even just a turret that would crush you if you shoot them and they dont die....

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Good video that shows exactly how freaking long a Mammoth M4-Vulcan M4 can shoot

before it overheats, does self-damage and finally explodes.

 

1. Mammoth M4-Vulcan M4 no protective paint              no DA:    26 seconds (00:10 till 00:36)

2. Mammoth M4-Vulcan M4 with 50% protective paint   no DA:    43 seconds (00:46 till 01:29)

3. Mammoth M4-Vulcan M4 with 50% protective paint     + DA:    57 seconds (01:34 till 02:31)

 

So Tankers in this example have to face 26 till 57 seconds of ungoing, strongly immobilizing

(sometimes even flipping) OP Vulcan firepower.

(not to mention the incredible angle in which it can fire and the ability to cut through corners like a Railgun)

 

Ok, not every Vulcan player will have everything at M4, but many do use DA and a good firepaint,

so 30 seconds should be achievable for most.

Finally the maker of this video @Mr_STIFFLER didn 't include the usage of healthkits which can

double these numbers.

 

And that is what you have to face in many high rank battles these days: 

and that is what TO calls "balance"

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This is from June...

Looking at your profile you are one of those Vulcan players.

With a Titan instead of a Mammoth, but there 's not that much HP difference in those heavy hulls.

Just a question of mere seconds.

 

You say "from June": so are the numbers not correct?

Well, you have the equipment yourself, so you can even proof that they are false.

Which they aren 't afaik.

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I've timed my m3 Vulcan-Titan-Zeus with 1 step MU on all three a few days ago. I was able to shoot for 45 sec including barrel rotation, so it was more like 43 sec (without DA or repair). That just so happens to be the same number of m4 Vulcan-Mammy-Zeus, which makes no sense to me. So, I believe the stats you acquired are from a previous update, and the date the video was published confirms it

Edited by HaloScorpionV2
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I've timed my m3 Vulcan-Titan-Zeus with 1 step MU on all three a few days ago. I was able to shoot for 45 sec including barrel rotation, so it was more like 43 sec (without DA or repair). That just so happens to be the same number of m4 Vulcan-Mammy-Zeus, which makes no sense to me. So, I believe the stats you acquired are from a previous update, and the date the video was published confirms it

You measured with your combo (Titan instead) which was barely micro-upgraded, without DA and without repair, 43 seconds?

 

In that case the numbers would even be higher nowadays?  :huh: 

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3. Mammoth M4-Vulcan M4 with 50% protective paint     + DA:    57 seconds (01:34 till 02:31)

Considering the fact that repair kits have a 35 second cooldown, that means that a Vulcan like that can keep firing non-stop if he drugs constantly and doesn't get shot by enemies.

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Knowing from my alt (Total_Dram07) Mammoth Vulcan and Zeus and shoot for a very long time before SD. But the chances of that without suffering damage from enemy's is quite rare.

 

Mine which has 12/50 MU's each with DA on can wipe-out an entire team no problem, and even take some out a second time before I die.

 

The main disadvantage for Vulcans is long range weapons like Railgun/Thunder, with Zeus on you die rather quickly.

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Considering the fact that repair kits have a 35 second cooldown, that means that a Vulcan like that can keep firing non-stop if he drugs constantly and doesn't get shot by enemies.

Then if it has a good isida near it too......impossible....then what if theres 2 blocking the way each with 1 or more isida? Im not even close to m2 vulcan and that is a deadly combo for me....

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you are 100% right. Vulcan has ruined the game. 2 of them with isidas attached and game over. It was the worst decision tanki ever made for players but the best business decision for them. Now everyone has to buy Vulcan paint and mu everything just to try and survive. Tanki loves cheating and Vulcan m4 is cheating in my books. More paint and drug sales for tanki. What a joke. If I get in a game now here the other team has 2 orr more Vulcans I just leave. And I have m4 vik and thunder and m4 hammer. I have almost m4 paints. Now I have to buy paint for Vulcan whauch is exactly what the cowards at tanki want.

No it havent ruined anything.

Kill isidas using DD and then sneak up on vulcans using light hulls and drive around them. Its quite funny to watch how they want to kill you, but cant, because you are always in opisite said of their aim.

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Draciron at your rank you should be saving up for your m3s not MU ur m2s. I am a frequent shaft user and you get big money from dm in shaft. Just steal kills, once you get good at it, you will get big money. Don't expect to be good at it when you first start though.

U teach us to become noobs and get hated by everyone becoz of stealing kills when later they team up against you? Like 8vs1?

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If you are within a usefull twins range (between max and min damage), you see that there is not much difference in the damage output of

- a rico (shooting all 0,47sec, while is has energy in its clip)

- a twins (shooting all 0,25sec)

They are in fact quite simmilar, as long as the rico clip is still not empty.

Well, Rico M4 has 12 shots available to shoot before it runs out of energy. It takes around 5.5 seconds to fire all 12 shots in a row. In that time Rico will deal around 420 units of damage (one shot short from killing a Mammoth M4).

Twins M4 deals an average 19 damage per shot with a 0.25 second reload. In the same 5.5 seconds it will fire 22 shots, dealing a total of 418 units of damage.

Now that's a whole TWO UNITS less than Rico, making Ricochet far superior over Twins in any situation.

 

 

Well, I'm joking - I know it's almost no difference, but that was actually news to me. I though Rico dealt a lot more damage with the first 12 shots than Twins in the same amount of time. Still, Ricochet's main advantages are the greater speed of its projectiles and a much greater range. Twins is a short-range gun. Medium only for stationary and slow tanks, while Rico can hit almost any moving target. That's what makes Ricochet more powerful.

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And the fact it's shots can damage the air behind you.

If you're talking about shots dealing damage without visually hitting you, then that's just lag.

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I run at a stable connection, so lag might not be it.

It happens with Railguns too, if that helps.

It happens all the time with me too. Vulcan shoots through walls, Smoky kills me after I kill the Smoky, and Railgun hits behind me and causes damage.

 

Usually it's a combination of how good your connection is, your opponent's connection, and the Tanki server itself. But the guy who shot you did actually land the shot, it just didn't show on your computer until a half second later.

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