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I think Firebird M1 needs to be buffed.

Maybe the stats of Firebird M1 could be moved a little towards M2.. and at the same time the rank for making M1 fire available could be raised as well.

By doing so:

- fire M1 would not be sooo overpowered when it is relased

- fire M1 could compete better in the Leutanand ranks

- the existing balance would not be touched just minor

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Wrong topic.

True

which is better

Now, im basing my stuff off of mu-ed m1 turrets so i couod be wrong, im also basing it off amount of skills needed and how that would effect play.

 

Rico: Very high DPS and bouncyness, so its good for attacking light hulls in twisty maps with little wide open space(feel free to ask what twisty means if you dont know). If your the kind of person who likes ueing skills rather than just puting a brick on the space bar, then you should get this. Its also good for everything smaller than Viking, though you will run out of ammo if you attack too many of them. If you play many maps with large and medium hulls, dont waste your crystals. I used to be a very big Rico player so i know what im talking about but its net very good for Polygon CP and at m1 it sucks, so im waiting for m2 then ill buy it. This is deadly with DD too. Go with your hornet and if you can, buy viking m2 also as Rico/Viking is a very good combo.

 

Smokey: I recommmend this if you are very accurate whe shooting..and really its good no matter what you like to play. Its the most versitile turret in tanki, so thats wy the devs have it as starter. Smokey m1 has been availible for me for many rankw, and i can still be reked by them, even though i have m1 hunter and thunder. Smomey if one of the best turrets in my opinion because you can ise it for any position. Some are better then others, but its still wonderfull. If your accurate then the criticle chance wil go up so much that almost every hit will be crit and you will probebly dominate. Its also deadly with DD, soif you drug a little then its insane...i reccomend useing with your hornet m2

 

Twins: well...the achivements for twins start off as "sit back and relax". Thats pretty self explainitory for how to use them. Also,the last acneivement for them is "a brick will do the trick". If you can, i reccomend going to a store and buying a brick, them go to your keyboard and ductape the hell of of it onto your spacebar. Twins is a fairly good all-rounder, buts its better for defence becajse of its lack of acuracy. Use a heavey hull or dictator and hide near your flag then pop out when the other team comes so then the impact force will most likely make them unable to aim at you. Firebird,freezem and isida will probebly be the only ones who can do any serious damage to you. You could go with Viking with twins and wait near center of map then kill any attackers. Twins is good at attack still, but i personaly think its more effective as defence. If you can, buy Viking m2 too.

 

Buy twins if your not very skilled or you like defence.(if you attack use hornet and try staying ahead of everyone so they dont get in your line of fire)

Buy Rico if your skilled and you go in medium sized maps or maps with many tunnels or bridges(Maddness or Silence)and you like attack or you like attack support.

Buy smokey if your very accurate and your an all-rounder.(dont do Island)

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Ok freeze was one of the best turrets in game now it's nerfed so much that even a nub shaft is better than it. I believe fire and freeze's parameters should be same. Who agrees with me?

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Ok freeze was one of the best turrets in game now it's nerfed so much that even a nub shaft is better than it. I believe fire and freeze's parameters should be same. Who agrees with me?

Yes that could be but if they are, what will be the difference ? burning effect foe fire and ice effect for freeze ?

 

 

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My suggestions would be -

●Increase rate of freezing from 0.15/s to 0.25/s

●Increase un-freezing time from 0.6/s to 1.2/s

●Increase turret freezing to 0.2 from 0.1

 

TBH damage/sec is okay right now. Not comparable to pre-rebalance(2015) but still. The energy compensates for it. But to fully compensate we need a better level of immobilization with which we can unleash the full clip. With better freezing Freeze may gey closer to Firebird and lessen the Freeze-Firebird killing time which is like 5:9 right now.

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This might just be me spitballing here, but I think Vulcan's impact force could do with a few ticks.

 

Now the reason that I'm not super sure this is a good idea is because I'm a lower-ranked officer playing with higher ranks -- colonels, majors, brigadiers, etc., -- so any complaint I make will come off as "a noob complaining about losing", when I'm actually not. The point is, I actually have a legitimate concern about this.

 

The problem is that, after M1, Vulcan's constant impact force goes from throwing off your aim to completely game-breaking. If I'm under fire, I literally cannot turn in one direction because of the impact force. I either get run into a wall, or turn into an out-of-control mess because of the impact force. If you're using anything smaller than Viking, it completely destroys your control. You may as well just give up and sit still since you're gonna be run into a wall anyway.

 

To balance the decrease in impact force, Vulcan M2 and M3 should receive slight damage increases. From what I hear from the higher ranks, they're pretty weak in that regard.

Edited by AlphaNinjaGirl
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Ok freeze was one of the best turrets in game now it's nerfed so much that even a nub shaft is better than it. I believe fire and freeze's parameters should be same. Who agrees with me?

I don't, sorry. Firebird and Freeze are completely different turrets, and should be used differently. As a Firebird and (previously) Freeze user, I've noticed that you have to completely change your playing style when you swap turrets. They aren't the same.

 

Firebird (from what I take it) is great for knocking out tanks like Hornet, Wasp, and Hunter, since due to its burn time you only have to damage them for about a second before they die. It's great for hit-and-run attacks, and if you die while toasting a target, there's a good chance you'll get a revenge kill from the afterburn. Not to mention that it has the potential to be the highest damage-dealing weapon if you line up your targets correctly. Taking out groups of enemies in CP mode is a breeze, since you can damage all of them at the same time, and even after death, you can get revenge kills really quickly.

 

Freeze, on the other hand, is better-suited for larger tanks. If you're a skilled driver, you can easily circle around a Dictator, Mammoth, or Titan and get the kill. It may be harder due to the lessened damage, but you're rewarded with more XP for killing a bigger tank. However, since it does take longer to kill them, you're not gonna want to hit-and-run. It's much better to wait until you've isolated a big tank (say if one guy is protecting the flag while his team is away) and take him out. It's also great for stopping flag-carriers -- even if you die, the guy's gonna be a damaged sitting duck for about seven seconds.

 

Now, I use Firebird because I'm more of a hit-and-run person (hence the name "AlphaNinjaGirl", but I've seen some pretty beastly Freezes that can easily take down almost any target thanks to their awesome driving skills (those targets being me, most of the time... I don't suck!). Your success or failure will revolve around how you use the turret, and which tanks you target.

 

However, the reason for the imbalance is that there are a lot more Firebird-compatible targets out there. Almost everyone uses either Wasp, Hornet, or Viking, and I've seen very few Titans and Mammoths out there, so of course more people would use Firebird over Freeze. But there's nothing wrong with the weapons themselves, it's just the people who don't know how to use them.

 

Anyway, I've rambled for long enough on this.

Edited by AlphaNinjaGirl
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I recently upgraded to M1 Vulcan and the impact force is already subtly high...

Whenever I'm tipping over a ramp and fire it lifts me up and I point straight out, as if I'm sitting on an invisible platform.

I can't say from much experience, with me only being M1, but I know I can make flying Hornets do somersaults with it.

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I recently upgraded to M1 Vulcan and the impact force is already subtly high...

Whenever I'm tipping over a ramp and fire it lifts me up and I point straight out, as if I'm sitting on an invisible platform.

I can't say from much experience, with me only being M1, but I know I can make flying Hornets do somersaults with it.

lol 1 time i went on a hornet with rail he shot me and i flipped 5 times in the air then i went on a hornet and hammer i flipped twice

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Firebird in now too OP, since the update that changed that i didn't play in a single DM that didn't have firebird in it!

It's OP and to get m1 you need 8 000, atleast it could be more expensive, like freeze. Plus you are making some weapons over powerd, while destroying others.

Don't understand what am i talking about?

Just look at shaft..... they added the laser, made it less powerful.....

They made shaft less powerful, just becouse there are stupid people out there saying it's overpowerd, it's mostly those that haven't even bought shaft m0.

 

And look at railgun, they made it powerful enought to flip a hornet, just becouse most of the players use it.

But this isn't fair to the other players.

 

And i also think that the problem is that the hulls aren't powerful enught.

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Firebird in now too OP, since the update that changed that i didn't play in a single DM that didn't have firebird in it!

You can't hate on something for being popular, otherwise Railgun would be the "most OP turret evar!" Yeah, a lot of people use Firebird, but it wasn't the "update that changed it" that made them use it. Firebird used to be even more powerful, with the stock M1 having a 12.1 burn time. Now it's 5.7.

 

Also, you do realize that, as a sniper, you're a Firebird's primary target, right?

 

It's OP and to get m1 you need 8 000, atleast it could be more expensive, like freeze. Plus you are making some weapons over powerd, while destroying others.

Firebird and Freeze are completely different weapons. While they seem to be similar, the play styles they require are very different. I can't stand people who compare the two as though they were the same thing. Heck, you've never even USED Firebird or Freeze. Try 'em out before trying to give sound advice on them, m'kay? ;)

 

Just look at shaft..... they added the laser, made it less powerful.....

They made shaft less powerful, just becouse there are stupid people out there saying it's overpowerd, it's mostly those that haven't even bought shaft m0.

Shaft was overpowered. It was a 1-shot kill at almost any range, but without the laser you wouldn't know what hit you, or even where the sniper was. I don't care what you say -- getting killed by something that you can't see isn't fun, but getting killed over and over by the same thing really kills any fun you may have been having.

 

And you really shouldn't call people "stupid" because their opinions don't match yours. I suggest taking that back.

 

And look at railgun, they made it powerful enought to flip a hornet, just becouse most of the players use it.

But this isn't fair to the other players.

Railgun actually used to be more powerful, and received a nerf. This was because of the auto-aim update, where you'd automatically target the turret of an enemy tank instead of the hull. The nerf caused some controversy, but it was ultimately accepted. If you want to go back before the nerf, be my guest, but you'll end up being flipped a lot more.

 

Again, you can't hate on something just for being popular. Railgun is like a lightsaber -- it's hard to learn how to use, but it's deadly when you do learn. Also, you're jumping to the conclusion that Railgun's "overpoweredness" was based solely on how many players use it, when in reality, Tanki has been shown to do the opposite.

 

Tanki likes to make an underused turret overpowered to force players to buy it, thereby increasing their profit from crystal purchases.

 

And i also think that the problem is that the hulls aren't powerful enught.

Really? You want more health?

 

If this were to take effect, only the high-damage turrets would be any good. Turrets like Vulcan, Smoky, Isida, Twins, and Ricochet would be worthless because it'd take so many shots to kill a target. This kind of short-sightedness causes a lot of imbalance, and I really don't think you understand the situation here as well as you think you do.

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Firebird in now too OP, since the update that changed that i didn't play in a single DM that didn't have firebird in it!

It's OP and to get m1 you need 8 000, atleast it could be more expensive, like freeze. Plus you are making some weapons over powerd, while destroying others.

Don't understand what am i talking about?

Just look at shaft..... they added the laser, made it less powerful.....

They made shaft less powerful, just becouse there are stupid people out there saying it's overpowerd, it's mostly those that haven't even bought shaft m0.

 

And look at railgun, they made it powerful enought to flip a hornet, just becouse most of the players use it.

But this isn't fair to the other players.

 

And i also think that the problem is that the hulls aren't powerful enught.

Wait....you said firebird was op and very cheap.....so why dont you have it?

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True

Now, im basing my stuff off of mu-ed m1 turrets so i couod be wrong, im also basing it off amount of skills needed and how that would effect play.

Rico: Very high DPS and bouncyness, so its good for attacking light hulls in twisty maps with little wide open space(feel free to ask what twisty means if you dont know). If your the kind of person who likes ueing skills rather than just puting a brick on the space bar, then you should get this. Its also good for everything smaller than Viking, though you will run out of ammo if you attack too many of them. If you play many maps with large and medium hulls, dont waste your crystals. I used to be a very big Rico player so i know what im talking about but its net very good for Polygon CP and at m1 it sucks, so im waiting for m2 then ill buy it. This is deadly with DD too. Go with your hornet and if you can, buy viking m2 also as Rico/Viking is a very good combo.

Smokey: I recommmend this if you are very accurate whe shooting..and really its good no matter what you like to play. Its the most versitile turret in tanki, so thats wy the devs have it as starter. Smokey m1 has been availible for me for many rankw, and i can still be reked by them, even though i have m1 hunter and thunder. Smomey if one of the best turrets in my opinion because you can ise it for any position. Some are better then others, but its still wonderfull. If your accurate then the criticle chance wil go up so much that almost every hit will be crit and you will probebly dominate. Its also deadly with DD, soif you drug a little then its insane...i reccomend useing with your hornet m2

Twins: well...the achivements for twins start off as "sit back and relax". Thats pretty self explainitory for how to use them. Also,the last acneivement for them is "a brick will do the trick". If you can, i reccomend going to a store and buying a brick, them go to your keyboard and ductape the hell of of it onto your spacebar. Twins is a fairly good all-rounder, buts its better for defence becajse of its lack of acuracy. Use a heavey hull or dictator and hide near your flag then pop out when the other team comes so then the impact force will most likely make them unable to aim at you. Firebird,freezem and isida will probebly be the only ones who can do any serious damage to you. You could go with Viking with twins and wait near center of map then kill any attackers. Twins is good at attack still, but i personaly think its more effective as defence. If you can, buy Viking m2 too.

Buy twins if your not very skilled or you like defence.(if you attack use hornet and try staying ahead of everyone so they dont get in your line of fire)

Buy Rico if your skilled and you go in medium sized maps or maps with many tunnels or bridges(Maddness or Silence)and you like attack or you like attack support.

Buy smokey if your very accurate and your an all-rounder.(dont do Island)

As a regular twins user, being aggressive on offense puts a ton of pressure on your enemy since you can keep firing bullets without pause. And if you think Being accurate and aiming well is hard, you get better at it with time and practice. Once you get used to its slow traveling plasma shots your brain will automatically lead the shots to account for travel time for the bullets. All these fast hulls that think they can circle strafe me or dodge just get blasted away! Twins user without skill can survive just fine, but twins with skill can thrive and have one of the best k/d ratios and kills/min. Edited by Gigalink

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As a regular twins user, being aggressive on offense puts a ton of pressure on your enemy since you can keep firing bullets without pause. And if you think Being accurate and aiming well is hard, you get better at it with time and practice. Once you get used to its slow traveling plasma shots your brain will automatically lead the shots to account for travel time for the bullets. All these fast hulls that think they can circle strafe me or dodge just get blasted away! Twins user without skill can survive just fine, but twins with skill can thrive and have one of the best k/d ratios and kills/min.

True, but skills can also let you do other turrets too that are even better, but you need skill to make them good. Iv heard many people say Ricochet sucks, yet they have no skill at all with it while some people say its kinda op cause either they arebgreat with it orbthey are unlucky and fight great Rico players alot. Smokey is sort of one of those turret too, as if your very accurate then it becomes extremly powerfull, although you dong need to be pro to use it well unlick Rico. True, Twins with skill is a death machine, but you are very limited with it because of its range and projectile speed, while other turrets can take you out from a distance. Im not saying thats easy, cause thats one reason why i had to stop useing Ricochet as i couldent aim well enough to kill twins and Rico is very underpowered at m1. Twins also seems extrwmly op and what sucks about that is that its mainly buyers who have it, and tbey also drug too, so they are almost impossible to kill at times. If i see twins near me while i have Railgun, ill shoot them but half the time i dont even bother trying to get away as i know i cant reaload quick enough to kill it. And thats exactly why i think twins is a good defender

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True, but skills can also let you do other turrets too that are even better, but you need skill to make them good. Iv heard many people say Ricochet sucks, yet they have no skill at all with it while some people say its kinda op cause either they arebgreat with it orbthey are unlucky and fight great Rico players alot. Smokey is sort of one of those turret too, as if your very accurate then it becomes extremly powerfull, although you dong need to be pro to use it well unlick Rico. True, Twins with skill is a death machine, but you are very limited with it because of its range and projectile speed, while other turrets can take you out from a distance. Im not saying thats easy, cause thats one reason why i had to stop useing Ricochet as i couldent aim well enough to kill twins and Rico is very underpowered at m1. Twins also seems extrwmly op and what sucks about that is that its mainly buyers who have it, and tbey also drug too, so they are almost impossible to kill at times. If i see twins near me while i have Railgun, ill shoot them but half the time i dont even bother trying to get away as i know i cant reaload quick enough to kill it. And thats exactly why i think twins is a good defender

I see what you are saying though, the skill ceiling is higher for other weapons, meaning if you got the good aim and tactics, you benefit more from the turret. Twins is very noob friendly since you can shoot without a break and deal very good dps within your range. Rico on the other hand cant fight head on vs multiple enemies as much as twins bc of reload time when all charges are used up. You have to fight 1 v 1 and use weird angles and your autoaim to your advantage. I totally agree that Twins is very good with defense along with freeze as you said. My main point was saying that you can also be just as successful on offense since I have had success with that. As far as limited range, you just gotta pick the right map and survey your opponent's turret, hull, and paint composition. To get within striking distance vs long range, just duck from cover to cover and once you are close enough, just unload and use your impact force to ruin their accuracy! In deathmatch, pick high density maps with many players so that you can spawn closer to them within a favorable range. In ctf, have your long range friends distract other long range targets, while a small squad of short rangers close in and remove sny point defenses from other short rangers to then reach the juicy long range guns!!

 

Rico is very fun too bc it shoots plasma bullets like twins, however I wasn't very good at it until recently. It's definitely is not noob friendly, especially for those noob hornet ricos that dont know how to turn their turret!

Edited by Gigalink
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I see what you are saying though, the skill ceiling is higher for other weapons, meaning if you got the good aim and tactics, you benefit more from the turret.

Well, yeah, i knew what you meant, but i was just saying how skill can beat op-ness alot.

Twins is very noob friendly since you can shoot without a break and deal very good dps within your range. Rico on the other hand cant fight head on vs multiple enemies as much as twins bc of reload time when all charges are used up. You have to fight 1 v 1 and use weird angles and your autoaim to your advantage.

Yeah...the main reason i had to stop useing Rico was because of its reload time and i couldent use it in Poly bacause of the constant fighting.

 I totally agree that Twins is very good with defense along with freeze as you said. My main point was saying that you can also be just as successful on offense since I have had success with that. As far as limited range, you just gotta pick the right map and survey your opponent's turret, hull, and paint composition.

Yeah, i know twins can be great attack too, but id rather have it in its best position in a battle

 To get within striking distance vs long range, just duck from cover to cover and once you are close enough, just unload and use your impact force to ruin their accuracy! In deathmatch, pick high density maps with many players so that you can spawn closer to them within a favorable range. 

True, I always though Fighter Kit was a little op, and it kinda is in dencer maps and maps like Dusseldorf. I think m1 twins is still op, even though im fighting some people who have m2. ill even be buying m2 i hope, cause that will really bring my k/d up alot. 

In ctf, have your long range friends distract other long range targets, while a small squad of short rangers close in and remove sny point defenses from other short rangers to then reach the juicy long range guns!!

True, though it can be hard to organize anything if your not with Tanki friends or real friends in a battle. most players are stubborn noobs who cant listen to anyone, even if its obvious that they could win with that, while they would lose if they didnt listen

Rico is very fun too bc it shoots plasma bullets like twins, however I wasn't very good at it until recently. It's definitely is not noob friendly, especially for those noob hornet ricos that dont know how to turn their turret!

 

Yeah, lol when i first ranked to unlock M0 Rico, i always though Hornet/Ricos were very pro for their rank. Now whenever i see them its pretty safe to think they are noobs XD

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I totally agree that Twins is very powerful with the current balance, especially with kits, (I know bc I bought it.). I was able to use m2 twins for a looooong time before I had to get m3. I was able to kill m3 equiptment and get first place many times until it slowly faded with more people using protective paints. With m3, not even protective paints will save you, it merely delays the inevitable in my opinion. It does give more chances for enemies to killsteal you though if you are the twins user vs protective paints.

 

As much as I love taking advantage of its op-ness, I was still good at it even before it was like that. I liked it when it was a true mid-range turret that can engage optimally at 40 m instead of just 15 m, even though it had a slower firing rate. I use rico if I want to have a good mid-range game.

 

The best way to kill twins, at least the stuff I die the most of as twins, at least in my rank, is with an Isida M3, bonus if its a drugging Isida. Isida is too good at 1 v 1 situations! Sucks you dry while you barely dent it! Isida M3 is in my opinion, even more OP than twins! Of course, long range is good too, depending on map, if it's spread out and little cover.

 

Haha yeah, I guess that what happens when playing random matches with random strangers! It's hard to get those stupid noobs to trust you! However, if you are a dominant player that scores high in leaderboard, high rank, and has good equiptment, there's a higher chance they will listen to you. At least that's my personal experience. Even if only one of them listens, your chances of winning is a lot higher since chances are, the other team is just as noob with team communication. 

 

Ahhh, those hornet/ricos, when will they ever learn!?

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Twins has to be a little "weak" in 1vs1 situations, as it has no reload pause (constant preassure and make-em-miss) and the highest DPS output of all turrets.

So while the isida maybe kills you and happily survives with 50% health (due to self healing) it can _afterwards_ not even defend itself as it ran dry while killing you. On the other hand, if your Twins manage to kill a tank, you just keep dealing damage to somone else until you die.

If you can drive your maps blindly backwards, then your Twins' impact force will slows the chasing Isida, so it can not even come in range... turns around to run away and you can chase it down.

 

I agree with you, that an Isida on DRUGS is like invincible. It kills you twice as fast; which means it heals itself twice as fast -> it takes almost no damage against many turrets.

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I choose a lot of heavy hulls. Maybe that's why I keep dying from isidas. Most isidas are vikings and hornets. I can deal with hornets, using my titan's health pool, but viking isida is hard. But then again, if I choose hornet, then I will be more suseptible to Hornet Isida instead of viking isida. I do have Irbis, Eternity, and Lumberjack paint which helps a LOT, but still, they are powerful. Usually if I can't beat them with twins, I either use my own isida, use freeze if there is enough room to circle strafe, go rico to attack from weird angles and take advantage of isida's worse autoaim, or use shaft if the map is big. I notice shaft is great vs drugging isidas and druggers in general, bc shaft does very powerful instantaneous damage when fully charged, not giving isida time to sap you. In team battles, I can deal with them well as long as isida is busy attacking a teammate. While isida can do well 1 v 1, it is terrible vs multiple enemies as an attacker, but better used as a healer. In deathmatch, I wait until isida attacks someone, then attack em while they are dry, most DM tankers are good about teaming up against Isidas, bc they know Isida will kill us all and get high score if we don't dispatch it. In DM's I sometimes even ignore the isida and just get my own kills, since twins has highest DPS, I can outkill enemies faster than isida and keep firing like you said.

Edited by Gigalink

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I totally agree that Twins is very powerful with the current balance, especially with kits, (I know bc I bought it.). I was able to use m2 twins for a looooong time before I had to get m3. I was able to kill m3 equiptment and get first place many times until it slowly faded with more people using protective paints. With m3, not even protective paints will save you, it merely delays the inevitable in my opinion. It does give more chances for enemies to killsteal you though if you are the twins user vs protective paints.

 

As much as I love taking advantage of its op-ness, I was still good at it even before it was like that. I liked it when it was a true mid-range turret that can engage optimally at 40 m instead of just 15 m, even though it had a slower firing rate. I use rico if I want to have a good mid-range game.

 

The best way to kill twins, at least the stuff I die the most of as twins, at least in my rank, is with an Isida M3, bonus if its a drugging Isida. Isida is too good at 1 v 1 situations! Sucks you dry while you barely dent it! Isida M3 is in my opinion, even more OP than twins! Of course, long range is good too, depending on map, if it's spread out and little cover.

 

Haha yeah, I guess that what happens when playing random matches with random strangers! It's hard to get those stupid noobs to trust you! However, if you are a dominant player that scores high in leaderboard, high rank, and has good equiptment, there's a higher chance they will listen to you. At least that's my personal experience. Even if only one of them listens, your chances of winning is a lot higher since chances are, the other team is just as noob with team communication. 

 

Ahhh, those hornet/ricos, when will they ever learn!?

 

 

 

Twins has to be a little "weak" in 1vs1 situations, as it has no reload pause (constant preassure and make-em-miss) and the highest DPS output of all turrets.

So while the isida maybe kills you and happily survives with 50% health (due to self healing) it can _afterwards_ not even defend itself as it ran dry while killing you. On the other hand, if your Twins manage to kill a tank, you just keep dealing damage to somone else until you die.

If you can drive your maps blindly backwards, then your Twins' impact force will slows the chasing Isida, so it can not even come in range... turns around to run away and you can chase it down.

 

I agree with you, that an Isida on DRUGS is like invincible. It kills you twice as fast; which means it heals itself twice as fast -> it takes almost no damage against many turrets.

 

Very informative posts :) Gigalink , yours was very helpfull for me as i almost never have a decent strategy other than to just stay out of its range(well, at least when i get to m2 isida). Its not actually that op at m0, and does require a little skill to dominate, so i actually always used it then. its a very fun turret to use too :)

Edited by MrCheezyPotato
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