Jump to content
EN
Play

Forum

Let's Discuss Game Balance


Maf
 Share

Recommended Posts

Yeah I hope that my tips help you survive against the never-ending onslaught of plasma bullets!

 

I have an alternate account (Thefishdude) that I use that I don't purchase any crystals with, unlike my main account, and at m0, Isida's aren't as bad like you said. It's really just M3 Isidas that are so strong! I do also enjoy using Isida myself, though I use it more often as a support weapon than an attacker.

Share this post


Link to post
Share on other sites

Yeah I hope that my tips help you survive against the never-ending onslaught of plasma bullets!

 

I have an alternate account (Thefishdude) that I use that I don't purchase any crystals with, unlike my main account, and at m0, Isida's aren't as bad like you said. It's really just M3 Isidas that are so strong! I do also enjoy using Isida myself, though I use it more often as a support weapon than an attacker.

Well, when isida m0 first comes out its pretty balenced with everything, but when you get to WO1 then it sucks at attack. At m1 its better, but still not very good. It starts getting insane at m2. recently did a 2v2 battle in Ping pong with a Fighter Kit and a Stinger Kit. Istill won, but i think the freeze m2/viking m1 helped ALOT. The twins did go to firebird halfway through battle though, and in some ways it was even harder because of that. My freeze teamate was actually smart and used his freeze to cool me down when i got burned(unlike most players i play/see)

Share this post


Link to post
Share on other sites

Wow, your team was able to beat those kits! Even with powerful kits. You gotta use then on maps that they are good at. Unfortunately for them, they have light hulls on a small map like ping pong while your freeze teammate had viking and you as isida to keep him alive! That's awesome that he actually cools off your tank!

Share this post


Link to post
Share on other sites

Yeah I hope that my tips help you survive against the never-ending onslaught of plasma bullets!

 

I have an alternate account (Thefishdude) that I use that I don't purchase any crystals with, unlike my main account, and at m0, Isida's aren't as bad like you said. It's really just M3 Isidas that are so strong!

and do you think it is because of the stats, or because the pro's have learned when to attack, when to stay back, how to keep their health recharged by assisting in kills and such stuff?

I seldom see very skilled Isidas at lower ranks.. so I honestly can't tell.

Share this post


Link to post
Share on other sites

and do you think it is because of the stats, or because the pro's have learned when to attack, when to stay back, how to keep their health recharged by assisting in kills and such stuff?

I seldom see very skilled Isidas at lower ranks.. so I honestly can't tell.

I think its both stats in relation to the other turrets, and the skill of the player combined. I was useing my alt @Ex.No.023681 today and there were several isidas i saw who never even knew that they could heal teamates. They all got so cu fused when they were trying to attack someone and sometimes they saw our health go up for no reason(they were missing the enemy and were hitting us) so they called us hackers then they actually reported a few people XD

 

Wow, your team was able to beat those kits! Even with powerful kits. You gotta use then on maps that they are good at. Unfortunately for them, they have light hulls on a small map like ping pong while your freeze teammate had viking and you as isida to keep him alive! That's awesome that he actually cools off your tank!

Yeah, its so rare to find soneone who actually tries to help their team with the little prks of their turret... even isidas dont really try to heal. They generally attack the enemy while there is a low health firebird or twins near them fighting the same guy. Instead of stopping attack and healing the teamate so they can both be alive, it just keeps attacking and expects a gokd result. Most of the time, ibsee both players die(isida and teamate). Its kinda irritating how selfish peopke are sometimes....they just want the instant rewards like getting a kill instead of one that is shown at the end of a battle. They would all do much better if they stuck to healing a big vulcan or twins while it went into enemy fire. One time, i got first place in a 30min round with by only healing(i did get a few kills, but it was not really enough to effect score really, i just wantedto ma,e sure my k/d was not really small)with 2k pts. It was awsome, and the battle fund was huge cause everyone was alive longer to make more kills.

 

All the turrets and hulls really would become more balenced is they all came out at the same time, or within 2 ranks, and if they all at the same stats in relation to each other, this wayeverything would just become faster paced and more fun because nobody is really op(exept druggers)

 

Also, it seems Isida m0-m1/2 is best for healing teamates, while m3-m4 is good for attack and healing. Its pribebly best for it to heal more often anyways so that others with longer range stay alive too. Thunder is good to folllow, and it becomes a short range too cause hes not afraid of losing health from splash. Correct me if im wrong, but is Hornet the best hull paired with Isida?

  • Like 1

Share this post


Link to post
Share on other sites

All the turrets and hulls really would become more balenced is they all came out at the same time, or within 2 ranks, and if they all at the same stats in relation to each other, this wayeverything would just become faster paced and more fun because nobody is really op(exept druggers)

I still think that this is part of the monitasation stratgy of the game.

 

By making you face equiment that are far more powerfull then yours (as they unlocked, while you are still one M behind them) the game lures players into purchasing that equiipment.

This strategy was especially effective in the times, when you had to get M0M1M2... all in a sequence. Once you had some decent M2 turret.. and then some other M3 unlocked and overpowered you..the situation was pretty tempting to purchase it as well.

 

Today it's easier.. we can now start off with Twins M0, continue with Fire M1, get Freeze M2, then purchase Rail M1.. and so on.

 

 

 

I made a proposal a week or so ago.. I think it was in this thread.

i proposed that all turrest should start with an M0 price and you could gradulay upgrade them to todays M4 by 100 steps. At each rank a new maximum stepping is unlocked (linearely). At the steps 25, 50 75 and 100 the looks would change (M1, M2, M3, and yes, an M4 design to get people into going the whole way up).

I added some other aspects as well.. must be some pages ago..

A noce mod hinted, that the Tanki X system might work this way... would be cool :)

Edited by BlackWasp777
  • Like 1

Share this post


Link to post
Share on other sites

 

I made a proposal a week or so ago.. I think it was in this thread.

i proposed that all turrest should start with an M0 price and you could gradulay upgrade them to todays M4 by 100 steps. At each rank a new maximum stepping is unlocked (linearely). At the steps 25, 50 75 and 100 the looks would change (M1, M2, M3, and yes, an M4 design to get people into going the whole way up).

I added some other aspects as well.. must be some pages ago..

A noce mod hinted, that the Tanki X system might work this way... would be cool :)

True, it was who said that. Idk if i like the current system better than that would....i might, as i would save many more crystals as i do(or at least used to do) mu upgrades alot. I actually recently finished mu my Dictator m0....i was so happy....until i found out i spent over 50k on a peice of junk that i never use anyways.....i got so pissed off then....idk why the devs did that update to the mu system in octobor(or somewhere near then)...if i had been mu it before, i could have saved at least 20k....and i would have gotten the stuff in the areas i wanted instead of stuff i wanted un upgraded....(power or weight maybe)i alsi think the mu system got more expensive in general too :( oh well....no ise in complaining anymore.....i may already be getting a warning by some mod cause im complaining about what they did(and could be considered as comp,aining about them). This got a bit off topic, but i needed to let off some steam.

Share this post


Link to post
Share on other sites

and do you think it is because of the stats, or because the pro's have learned when to attack, when to stay back, how to keep their health recharged by assisting in kills and such stuff?

I seldom see very skilled Isidas at lower ranks.. so I honestly can't tell.

I think it is both. I use Isida M3 myself and know that it takes more than just a mindless charge to take on an enemy. It does take skill to make sure that you engage in favorable conditions, but when both people are of equal skill, then equiptment matters a lot. Maybe things will change as I rank up or try different strategies than what I am used to. It's so easy to get kills with underhanded equiptment in my non-buying account. Skill in picking favorable engagements allow me to save crystals and get kills despite facing M1s with my M0s. Most isidas at that level don't know how to heal teammates, don't turn their turret, and charge recklessly.

  • Like 1

Share this post


Link to post
Share on other sites

The range on isida really needs to be nerfed.. or at least make damage decrease by range, like fire and freeze. Range is ridiculous right now.

  • Like 2

Share this post


Link to post
Share on other sites

I honestly consider Isidas as balaced... as long as no drugs are involved.

An Isida on D.Damage is overpowered, as its damage as well as it's selfhealing are boosted.

 

Isidas would be much more balanced if the D.Damage would not effect the selfhealing.

 

In my opinion the range is ok as well.. because if you consider that a firebirds burning damage is range independent... those two are eqally powered (each with adv and disadv,).

Share this post


Link to post
Share on other sites

I honestly consider Isidas as balaced... as long as no drugs are involved.

An Isida on D.Damage is overpowered, as its damage as well as it's selfhealing are boosted.

 

Isidas would be much more balanced if the D.Damage would not effect the selfhealing.

 

In my opinion the range is ok as well.. because if you consider that a firebirds burning damage is range independent... those two are eqally powered (each with adv and disadv,).

Well the only time peoole really complain are when drugs are involved, and there are alot of complaints. Also, firebird can take out an isida pretty easy, though isida still has op range. Firebird only wins cause of its burning effect and its insane damage, though i think isida would if it snuck up of the fire. I also fear isidas much more now that i have gotten to where m2 isida is out.....i recently dueled a clanmate who had m2 firebird, and my Hunter m1 stood up against it pretty well. He still won.

Isida is still pretty op....i was also ina 2v2 TDM recently fighting a Stinger kit and a Firebird, while i had hunter/firebird while my teamate had freeze m2/viking and they won so much...they didnt even have much skill.....me and my teamate had to use insane stradegies just to keep up with the other team...they ended up winning with 100-79....the firebird was not really a problem, but i drained my firebird and i couldent kill the Stinger...even when he was afk....my teamate ended up staling most of my kills cause he does more damage and had more charge.

 

My point is that Isida at m2+ is very OP......fire is, well...not so much, though isida at m1 and under could really use an upgrade..

Share this post


Link to post
Share on other sites

The one problem I have with the current game balance is firebird. Its just... very OP. And people use it so often! (especially at my rank) I think I'm not so annoyed by the balance of it as I am the popularity... but i still feel like it could be nerfed just a teeny bit. Not much. Just enough to balance the popularity of the guns a little bit.

Share this post


Link to post
Share on other sites

The one problem I have with the current game balance is firebird. Its just... very OP. And people use it so often! (especially at my rank) I think I'm not so annoyed by the balance of it as I am the popularity... but i still feel like it could be nerfed just a teeny bit. Not much. Just enough to balance the popularity of the guns a little bit.

Firebird is very popular.....and i guess it can use a few nerfs....but not too many. Fire is really only good in small maps(where it dominates) while not great in larger ones (where it is rekd at times)

Share this post


Link to post
Share on other sites

I think the source of this problem is not the firebird itself, it is the paints.

 

You know, if you rank higher there will be paints with 50% protection against firebird.. and there has to be some power left.. so the turrets are damn strong. In my opinion the balance of the game aims at the necessarity to purchase paints if you rank high enough.

 

You can see this positive (paints add another level of gear-tactics and planning to the game)

or negative (Marketing/devs suck crystals out of players by offering overpowered paints and making the turrets alike..)

Edited by BlackWasp777

Share this post


Link to post
Share on other sites

I think the source of this problem is not the firebird itself, it is the paints.

 

You know, if you rank higher there will be paints with 50% protection against firebird.. and there has to be some power left.. so the turrets are damn strong. In my opinion the balance of the game aims at the necessarity to purchase paints if you rank high enough.

 

You can see this positive (paints add another level of gear-tactics and planning to the game)

or negative (Marketing/devs suck crystals out of players by offering overpowered paints and making the turrets alike..)

I never though of it that way..."balence" does seem to revolve around paints, where people are hooked into buying a paint cause it has insane protection, but the turret iself is op so the paint just makes it so it seem far less powerfull than it really is.

Share this post


Link to post
Share on other sites

well.. I (as a Wasp/Rail pilot) am not so effected, as only some paints can really help me (Rail, Thunder and Hammer protection are all I can make use off. Smoky is nice too, but the others are more cruicial).

 

But considering, that the most tanks I see on the non-format battlefield in top ranks are

  • Vikings and
  • Titans
then a paint really makes the difference. They have plenty of health, while a high-tier paint makes them up to twice as hard to kill.

 

Thats also where vulcans overpowerness comes from (IMHO). If an enemy Vulcan dares to camp - even if backed up by an Isida - it just takes two railgunners in my team to take em down. The Isida is usually 2shot (up to Viking) and then the Vulcan will overheat.. then just 2 railshots more so the Vulcan is history (6 seconds after the Isida was taken down).

But as soon as you consider paints, they become unstoppable on long range (and a clever team will block the close range access points - see high tier battles)

 

 

So if there would be

  • no paint with more then 30% protection from a single turret
  • no paint with more then 100% total protection (all % summed up < 100%)
then the ballance would be much better in this game. Eventually they would also sell more drugs, as the people would need more health kits. Edited by BlackWasp777

Share this post


Link to post
Share on other sites

Ricochet's damage should be increased

as its had became the noobest gun in the game.

 

In comparison with isida or firebird it stands nowhere. 

 

Vulcan's continuous damage also make Rico under-powered. 

 

In terms of the rate of damage, smoky and ricochet have almost same rate, but smoky has critical damage as well as unlimited ammo while ricochet has limited amount of ammo.

 

It is very often that the rico-player dies before he has done enough damage to the enemy or has killed him.

 

If you have a light hull, this gun becomes the worst.

 

In a team battle of 2 or more team size, if all the enemies come with Twins and all the allies with ricochet then mostly the winners will be the Twins as they will never stop firing, and we have limited ammo & low damage.

Edited by nrs1998

Share this post


Link to post
Share on other sites

Ricochet's damage should be increased

as its had became the noobest gun in the game.

 

In comparison with isida or firebird it stands nowhere. 

 

Vulcan's continuous damage also make Rico under-powered. 

 

In terms of the rate of damage, smoky and ricochet have almost same rate, but smoky has critical damage as well as unlimited ammo while ricochet has limited amount of ammo.

 

It is very often that the rico-player dies before he has done enough damage to the enemy or has killed him.

 

If you have a light hull, this gun becomes the worst.

 

In a team battle of 2 or more team size, if all the enemies come with Twins and all the allies with ricochet then mostly the winners will be the Twins as they will never stop firing, and we have limited ammo & low damage.

1. I agree Rico is a bit underpowered compared to many of the other turrets...but it is almost always op when the next M upgrade is unlocked...im rekt by Rico m2 now, but i bet that as soon as i can buy it then it will becom UP again

2. Light hulls do not ruin Rico, there are a few very skilled players out there who can destroy everyone with Rioc/Hornet

3. Rico is also not a noob turret, in fact, it is quite the opposite. Rico is a turret that requies skill, so you will so many Ricos that are being used by players who dont know how to use it effectively. Twins, on the other hand, is the noobyest turret ever, as people with not skill at all can be close to top off leaderboard. All you do is turn you turret in the general direction of your target and you will most likely hit it. Rico is a turret that looks cool, and there are some players that dominate with it, so many other players think it is a cool looking op turret until they try to use it and they are destroyed very easily :/

4. Rico also has a slightly higher DPS than smokey too, and it also bounces, so skilled players can take advantage of that so they can get some harder kills. Even though Rico may not fully kill the opponent, it allows teamats to finish him off easily, so the rico does get the most points(unless of course there is an isida)

5. Whats the lieklyhood that all ememys have twins and all teamates have Rico? If teamats are skilled with Rico, they couldbeasily beat the twins, just because of the high damage,bounceing, and longer distance/projectile speed

6. I also love Ruco with a light hull/medium hull. Look at my Viking and see its time used and exp gained....

 

No, they shove em' down your throat. -_-

Sadly...very true....

Share this post


Link to post
Share on other sites

Oh please, Rico is OP at the moment.

Maybe at M3 and M4 it is. Not at M0,M1, and will most likely not be very op at M2 also, as iv heard that it becomes a bit underpowerd a few ranks after it is unlocked, just like M1 and M0 but it is still functional and will still bring you to top of scoreboard if you have skill.

 

Thats the wonderful thing about Ricochet, a skilled player can still get loads of crystals and exp even if it is UP at their rank

Edited by MrCheezyPotato
  • Like 1

Share this post


Link to post
Share on other sites

Rico is not a noob friendly weapon like twins, that's for sure! You need skill to use the bounce effect, large auto-aim angles, and ammo bar management. I have a friend in tanki that is very good with rico m2 and get top boards easily. I'm sure he'll be happy once he gets m3, that thing is a killing machine! >:D

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...