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Maf
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If you want fair-play you'll need to play XP/BP in RU1. 

 

 

I assume you are MUing your M1s because you still don't have a good M2 turret. Just save up and buy M2s. ;)

 

 

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Dude - your cry/exp rating is 1.21 !

 

You are earning crystals far better than many others (for instance, one generalissimo, here above - Amon166 - is a clear noob with a rating = 1).

 

 

What did you do with your crystals, man ??? Have spent them on drugs ???

 

Apparently you are making crystals well above the average tanker, the problem is how you invest your earning !

 

 

Focus on managing your income - save more, wait for discounts, spend some real cash if needed and get some OP kit to play mol comfortably !

Edited by mkuumtawala

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Its called humanity <_<

You cant escape it.... :(

 

Yea, humans are arses.  ya can escape it, but u gotta quit livin amongst 'em! :P

 

Umm..u sure about that? i was in my alt account with vulcan and a friendly freeze was shooting me whenever i started overheating......then another came and figured out what the first was doing....then i ended up shooting for like 3min straight XD

Does freeze not get exp for doing that?  they should!  how about isida, don't they get exp for healing a teammate? 

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Yea, humans are arses. ya can escape it, but u gotta quit livin amongst 'em! :P

 

 

Does freeze not get exp for doing that? they should! how about isida, don't they get exp for healing a teammate?

 

Cant agree any more about your first thing...lol

 

 

Isida does gain exp when healing, but no, freeze an firebird dont get exp for thawing/cooling teamates

Edited by MrCheezyPotato

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I'm sooo tired of everyone using Isida-Viking. Players have started to ONLY use Isida-Viking!!! They're impossible to kill! I may as well switch to Isida-Viking so that I'll stand a chance! The self-healing is wayyy too overpowered. Going head-to-head with it with any turret (except Isida) is suicide. If the developers are pushing players to use different turrets, nerf that damn Isida! Seriously!

 

Now I know what turret I'm getting during Iron Days... -_-

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Isida actually isn't very good until M4 and even then its only good with drugs .but really a good player doesn't fuss . They find/make tactics against them . Like with their limited range. Use wasp/hornet and speed boost+DA and just fly away from them . Or mine an area and watch them die . Or just Shaft+DD and just kill them before they can reach you . Those are just some simple ones . Find some advanced tactics and counter isidas ;)

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Dude - your cry/exp rating is 1.21 !

 

You are earning crystals far better than many others (for instance, one generalissimo, here above - Amon166 - is a clear noob with a rating = 1).

This post makes you look stupid. Sorry, but it really does. First of all - he's a generalissimo. He can play as much as he wants and it won't matter how many crystals he earns, because he can't rank up anymore. Second of all - he may not be collecting crystal mission rewards in battle, but in the lobby chat.

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Isida actually isn't very good until M4 and even then its only good with drugs .but really a good player doesn't fuss . They find/make tactics against them . Like with their limited range. Use wasp/hornet and speed boost+DA and just fly away from them . Or mine an area and watch them die . Or just Shaft+DD and just kill them before they can reach you . Those are just some simple ones . Find some advanced tactics and counter isidas ;)

Bruh... I'd like to see you run from a swarm of Isidas in Noise. Even if you could run in a different map, you wouldn't be helping your team. Shaft only kills one, and another quickly takes its place. Mines don't work, 'cause the Isida goes over them and quickly attacks someone and gets instantly its health back. Or another heals it, which is fine, I'm concerned with the self-healing.

 

The one-man-Isida-wiping-out-an-entire-team thing is just ridiculous. Self-healing is too strong.

 

And don't even go the "but a really good player doesn't fuss" route.

Edited by HaloScorpionV2
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Bruh... I'd like to see you run from a swarm of Isidas in Noise. Even if you could run in a different map, you wouldn't be helping your team. Shaft only kills one, and another quickly takes its place. Mines don't work, 'cause the Isida goes over them and quickly attacks someone and gets instantly its health back. Or another heals it, which is fine, I'm concerned with the self-healing.

 

The one-man-Isida-wiping-out-an-entire-team thing is just ridiculous. Self-healing is too strong.

 

And don't even go the "but a really good player doesn't fuss" route.

. I've used M4 isida+Viking on the test server and it sucked even with drugs cause I kept getting killed by Non drugged railguns and other isidas . Isida+viking isn't that good . Plus the energy bar is practically gone after killing 1 tank (unless you face unlimited Wasps )

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I'm sooo tired of everyone using Isida-Viking. Players have started to ONLY use Isida-Viking!!! They're impossible to kill! I may as well switch to Isida-Viking so that I'll stand a chance! The self-healing is wayyy too overpowered. Going head-to-head with it with any turret (except Isida) is suicide. If the developers are pushing players to use different turrets, nerf that damn Isida! Seriously!

 

Now I know what turret I'm getting during Iron Days... -_-

But you have your very-useful Taiga paint!!

 

hh just use Isida yourself and be OP too then

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. I've used M4 isida+Viking on the test server and it sucked even with drugs cause I kept getting killed by Non drugged railguns and other isidas . Isida+viking isn't that good . Plus the energy bar is practically gone after killing 1 tank (unless you face unlimited Wasps )

In small maps Isida outcompetes Freeze and Fire without a doubt.

 

Even if the energy tank is empty, they do a short burst with what was reloaded and gain a ridiculous amount of health back. I was in a 1v1 with Vulcan m3, 17 step Titan and 5 step Taiga (35% Isida, 25% Fire) against a Isida-Viking-Raccoon. We were both drugged. He went over 2 mines, and repaired himself way before I did. He killed me and drove off and regained his health. <_<

 

It takes an entire team with DD to take out a full drugged Isida. Isidas stay alive 2 or 3 times longer than Freezes or Fires, and kill more. It's a given that they'll live longer 'cause of the self-healing, but it's stupid that they live as long as they do.

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It takes an entire team with DD to take out a full drugged Isida..

:lol: after Iused isida+viking M4 I started using M4 XP (I bought legend kit ) and laying mines . Won a DM against 5 Isida+Vikings (without drugs) it takes skill and mines to take out isida+vikings

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This post makes you look stupid. Sorry, but it really does. First of all - he's a generalissimo. He can play as much as he wants and it won't matter how many crystals he earns, because he can't rank up anymore. Second of all - he may not be collecting crystal mission rewards in battle, but in the lobby chat.

This post makes you look stupid. Sorry, but it really does. 

 

A generalissimo is even more obliged to earn crystals and should do it hard, if not for new equipment, then at least to keep up MUing his current one or else he will be just an easy meal for the advanced players ... unless the one in question is a clear noob and is just incapable of progressing further ... which appears to be the case !

 

so, FC - try using your brains, before spitting out inadequate statements ))

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Isida actually isn't very good until M4 and even then its only good with drugs .but really a good player doesn't fuss . They find/make tactics against them . Like with their limited range. Use wasp/hornet and speed boost+DA and just fly away from them . Or mine an area and watch them die . Or just Shaft+DD and just kill them before they can reach you . Those are just some simple ones . Find some advanced tactics and counter isidas ;)

 

 

Stinger kit with DD can take out my entire team´s defense(including me). My only hope is to ram their side and constantly shoot them with a DA even if im being shot at elsewhere, cause then at least my team may be able to kill them. That tatic only works for me cause i use Hunter(good speed, enough armor so that the Hornet wont kill me first hopefully). I can understand how Isida/Viking is op in high ranks.....A small Noise TDM battle that has one team as 2 isida/viking will basically always leave the isida team winning....even at M1...and most people know how bad Isida is at M1..plus Viking isnt even that good at M1 either.

 

Although I do agree that in Small maps Isida M4 is amazing but only cause of the small range

No, isida range is op.....and isida is op in general...as soon as you rank up to WO5,  you will start to see that :(

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You want to talk about OP turrets!?!  try going up against the viking hammer combo!  Not only does their damage go waaaaaay too far for a close range turret, but lots of times I've seen them kill hornets, hunters with two shots max. My tank is usually done 1 shot but I expect it up close.  but to get the amount of dammage I get from halfway across esplenade?  that's too much.

 

I totally agree with Isida  being OP as well, especially range on both these turrets.

 

I'll say this again, and again... Turrets like firebird, freeze, hammer, are for the kids playin. all they want to do is run around the map blowing up other tanks. It don't take no skill to do that. Ya hear 'em brag, they rank up quicker cuz their K/D ratio is great. Rico and twins are like that also,

 

So if hammer can 1 or 2 shot me,  why can't I do the same to them with my smokey?

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You want to talk about OP turrets!?!  try going up against the viking hammer combo!  Not only does their damage go waaaaaay too far for a close range turret, but lots of times I've seen them kill hornets, hunters with two shots max. My tank is usually done 1 shot but I expect it up close.  but to get the amount of dammage I get from halfway across esplenade?  that's too much.

 

I totally agree with Isida  being OP as well, especially range on both these turrets.

 

I'll say this again, and again... Turrets like firebird, freeze, hammer, are for the kids playin. all they want to do is run around the map blowing up other tanks. It don't take no skill to do that. Ya hear 'em brag, they rank up quicker cuz their K/D ratio is great. Rico and twins are like that also,

 

So if hammer can 1 or 2 shot me,  why can't I do the same to them with my smokey?

Because Smoky isn't impressive until M2.  -_-

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Because Smoky isn't impressive until M2.  -_-

Yup, and even then Hammer will beat it alot...Hammer is SOOOO op then mainly cause of the impact force

 

 

You want to talk about OP turrets!?!  try going up against the viking hammer combo!  Not only does their damage go waaaaaay too far for a close range turret, but lots of times I've seen them kill hornets, hunters with two shots max. My tank is usually done 1 shot but I expect it up close.  but to get the amount of dammage I get from halfway across esplenade?  that's too much.

 

I totally agree with Isida  being OP as well, especially range on both these turrets.

 

I'll say this again, and again... Turrets like firebird, freeze, hammer, are for the kids playin. all they want to do is run around the map blowing up other tanks. It don't take no skill to do that. Ya hear 'em brag, they rank up quicker cuz their K/D ratio is great. Rico and twins are like that also,

 

So if hammer can 1 or 2 shot me,  why can't I do the same to them with my smokey?

Yeah, hammer is im my opinion the most op turret with DD in the entire game......Its damage per shot is nearly Railgun, and its reload is SO much faster..... And the range is actually pretty op considering its damage and speed mini reload between shots....I dueled a Hammer/Hornet the other day with Smoky/Hunter....she nearly beat me because of the drugging, and i only won because of my critical hits that would happen alot(i was pretty accurate). If she stood still, it would take me much longer to kill her than it was for her to kill me...plus, insane impact force against a smoky is not good for the smoky. Be both had M1 combos and neither of us had many mu

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I think the real problem with Vulcan is that it has no exact weaknesses: It doesn't know what it wants to be.

It performs well at every range but has reduced damage over a long range, can play multiple roles, and can decimate anything with help. But it's only weakness is easily countered, and you can't approach it.

 

Take something like Hammer for instance; Hammer has very obvious strengths and weaknesses, it can do very well at close range but it can't fire far. It has three shots but a slow reload period. Hammer has weaknesses that can't be helped. (Unless the fast reload supply everyone wants is introduced.)

 

The only thing that needs to be done is give Vulcan a weakness, then it won't be complained about.

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I think the real problem with Vulcan is that it has no exact weaknesses: It doesn't know what it wants to be.

It performs well at every range but has reduced damage over a long range, can play multiple roles, and can decimate anything with help. But it's only weakness is easily countered, and you can't approach it.

 

Take something like Hammer for instance; Hammer has very obvious strengths and weaknesses, it can do very well at close range but it can't fire far. It has three shots but a slow reload period. Hammer has weaknesses that can't be helped. (Unless the fast reload supply everyone wants is introduced.)

 

The only thing that needs to be done is give Vulcan a weakness, then it won't be complained about.

Totally agree with that, but...

 

People will always find something to complain about :P

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I think Twins is way too OP at all levels. The impact force on Twins M1 can somehow make my Hunter M2 fly (a medium hull one level higher). It has great range and damage too, and the best reload time of any turret. I have not found a single weakness in it yet. I think Tanki should make its impact force a bit less, so it is actually as powerful as the other turrets its own level. For Vulcan, I think the impact force should be decreased slightly as well, because it is nearly impossible to approach it to fight (if you are using a medium or light hull). Vulcan does have a weakness (self-inflicted damage if shot too long), but Twins does not have a clear weakness. I suggest the developers create one so the game becomes more balanced.

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I think Twins is way too OP at all levels. The impact force on Twins M1 can somehow make my Hunter M2 fly (a medium hull one level higher). It has great range and damage too, and the best reload time of any turret. I have not found a single weakness in it yet. I think Tanki should make its impact force a bit less, so it is actually as powerful as the other turrets its own level. For Vulcan, I think the impact force should be decreased slightly as well, because it is nearly impossible to approach it to fight (if you are using a medium or light hull). Vulcan does have a weakness (self-inflicted damage if shot too long), but Twins does not have a clear weakness. I suggest the developers create one so the game becomes more balanced.

Did you get your info mixed up? 

Twins has weakness and Vulcan doesent. Twins also doesent have an insane impact force... I think you meant Twins instead of Vulcan and Vulcan instead of Twins... Reverse everything in that and id agree completely and leave a like

Twins has a clear weakness, it can't fire far and it can't use cover.

You also can't target multiple people with it.

 

Vulcan is the epitome of overpowered. Like the cerebral bore from Quake.

yup :/

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