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Freeze M3 is not UP, it's actually pretty good

Ok, well im not the best Freeze player so i guess thats probebly why i think its bad....

But recently iv ben seeing ALOT more freeze players with high k/d and consistanly on tge top of scoreboare, so i think that the devs either secretly made a little adjustment or peopl are finally starting to use different tatics for it :D

But i still think freeze is a very non-versitile turret, and all the top freeze players i see aee all Polygon CP players and other maps like it

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​Yes it may be true that there are many tactics for battling against the firebird, but if ​the entire map ​excluding like a shaft and a railgun or one twins, the rest is firebirds, which is just a giant slaughter party for everybody's K/D ratio. Plus you will never spend more than twenty seconds alive at a time unless you are a camper, which isn't very respectable.

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​Yes it may be true that there are many tactics for battling against the firebird, but if ​the entire map ​excluding like a shaft and a railgun or one twins, the rest is firebirds, which is just a giant slaughter party for everybody's K/D ratio. Plus you will never spend more than twenty seconds alive at a time unless you are a camper, which isn't very respectable.

Well, then you should use Firebird yourself. I actually like that firebird is so easy to get in low ranks because it helps the mid rankers rank up way faster and get crystals quickly too, so i dont get why people complain about it, Why would someone complain that a turret is op, even though its dirt cheap then becomes kinda bad within 5 ranks?

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guys there is a thing that annoys me. when i go to a small DM  battle like sandbox everyone has RAILGUN and they say to anyone to eguip it or else they will kill him anytime and this is the thing are they doing. what can i do? iwant some advises

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Who has any thoughts and reasons why for the best thing to m4, I have Isida, Railgun, Hammer, Thunder, Viking.

As usual, the best thing is the one you like most and are most comfortable playing with. If I were you, I'd go for Hammer, but if you only have enough crystals to MU 1 item to 50/50, then I suggest that instead you maybe get both 1 turret and 1 hull to 30 steps, rather than just 1 item to 50.

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Who has any thoughts and reasons why for the best thing to m4, I have Isida, Railgun, Hammer, Thunder, Viking.

You should go fo isida or hammer cause both are pretty op in different ways :D

It depends on your playing style though. For general gameplay, i would personelly get Isida since i preder to support teamates more than anything else, but if im gonna be more for kills and parkour then i would buy hammer

(Btw, hammer really is awesome when put on a M0 light hull :D)

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For me no turret is more overpowered that this one.Yes I know there are arguments saying Firebird is the most overpowered and I get it it's overpowered a close range but they have no hope at long range. But the most overpowered turret, the most popular and the common one I see for a long range turret, it's THE RAILGUN. It may sound surprising for you but trust me when you spawn in and see 5 rails right in front of you, you know your going to die. Railguns are HYPER annoying they kill light and medium hull in 2 shots once you get hit once you'll die from another guy. Now you may think "Oh the long reload time will composite for the damage" truth is it doesn't the reload time is not long at all the time to kill is faster on a railgun than a thunder. Also if that persons drug kills in 1 shot. The only one that can survive is the heavy hulls but still they have very little health. Also it's ULTRA annoying when they use that railgun tactic where they use cover to their advantage and it's soo hard to land a hit never mine kill them. And as Macks gets higher the faster reload. What I would like to change is to deal less damage. It will still 2 shot light hulls but deal less damage. On medium hulls they will 3 shot Hunter and Viking. Finally on heavy hulls they'll 5 shot Dictator, 6 shot Titan, and 7 shot Mammoth. Also I would like to see a new charge up system where you have to hold down space to charge up like Shaft but you can still move but slower. The charge up time will be around 6 seconds and decrease with high Macks and the reload time is like the Shafts time. You may think "Why you want this the game is good how it is right now" well the game is good but it will be better with these changes to the railgun. You won't get annoyed when a rail interfered with your battle as it will be harder to use. By the ways in the garage it said the railgun is used by pros, well lets make it that way. Sorry this post is too long but please take the time to read it and tell me what you think Greatest out.    

Edited by greatesttankbattle

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Ricochet's damage should be increased

as its had became the noobest gun in the game.

 

In comparison with isida or firebird it stands nowhere. 

 

Vulcan's continuous damage also make Rico under-powered. 

 

In terms of the rate of damage, smoky and ricochet have almost same rate, but smoky has critical damage as well as unlimited ammo while ricochet has limited amount of ammo.

 

It is very often that the rico-player dies before he has done enough damage to the enemy or has killed him.

 

If you have a light hull, this gun becomes the worst.

 

In a team battle of 2 or more team size, if all the enemies come with Twins and all the allies with ricochet then mostly the winners will be the Twins as they will never stop firing, and we have limited ammo & low damage.

I know Rico is a bit under powered but when you increase the damage of things it never go well soon you'll have complaints saying "It's to overpowered we want a nerf" well I have my ideas. First keep the damage the same but increase rate of fire, travel time ammo count, range that out ranges Twins, and also make it's bounced off plasma balls deal more damage but don't increase the main damage you don't want people to complain about it. I'm perfectly fine if you disagree but this is what changes I want.  

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For me no turret is more overpowered that this one.Yes I know there are arguments saying Firebird is the most overpowered and I get it it's overpowered a close range but they have no hope at long range. But the most overpowered turret, the most popular and the common one I see for a long range turret, it's THE RAILGUN. It may sound surprising for you but trust me when you spawn in and see 5 rails right in front of you, you know your going to die. Railguns are HYPER annoying they kill light and medium hull in 2 shots once you get hit once you'll die from another guy. Now you may think "Oh the long reload time will composite for the damage" truth is it doesn't the reload time is not long at all the time to kill is faster on a railgun than a thunder. Also if that persons drug kills in 1 shot. The only one that can survive is the heavy hulls but still they have very little health. Also it's ULTRA annoying when they use that railgun tactic where they use cover to their advantage and it's soo hard to land a hit never mine kill them. And as Macks gets higher the faster reload. What I would like to change is to deal less damage. It will still 2 shot light hulls but deal less damage. On medium hulls they will 3 shot Hunter and Viking. Finally on heavy hulls they'll 5 shot Dictator, 6 shot Titan, and 7 shot Mammoth. Also I would like to see a new charge up system where you have to hold down space to charge up like Shaft but you can still move but slower. The charge up time will be around 6 seconds and decrease with high Macks and the reload time is like the Shafts time. You may think "Why you want this the game is good how it is right now" well the game is good but it will be better with these changes to the railgun. You won't get annoyed when a rail interfered with your battle as it will be harder to use. By the ways in the garage it said the railgun is used by pros, well lets make it that way. Sorry this post is too long but please take the time to read it and tell me what you think Greatest out.

 

Nope....

Not against me. My best equipment is hunter isida and clay. I survive lots of shots and my Isida can heal me enough.

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Hello guys, I need your helps, I know alot of you have M4 thinks, what is best to upgrade first, for wapons, in my grage all wapons M3, for my M4 colestion are only 

Smoky

Thunder 

Wiking

 

what you sugest me to upgrade to M4, railgun, isada, hammer or ricohet

 

Thank for all help guys

Tim

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See i tell you guys there are 2 ways to play this game -

1) Only Win

2) for fun

And no matter whatever you do in a drug battle the team with isidas has to win best examples are drug wars there is no restriction in equipments but in a well planned clanned isidas are just compulsary there in no single drug war won without isidas then if we talk about indivdual players i see people rarely using tactics they dont want to use mine or teamwork etc and seeing this topic all i estimate is that you guys are talking about turrets coming in 1v1 and thats the worst way to compare balance it only makes it complicated imo try making a clan with decent players and play with tactics and make use of all types turrets coz all of them have different advantages which can make profit to the team in some way take like a noise battle ctf

First comes the defence shaft is uselss huhh ?

Make a shaft sit pointing its aim on the flag and see till where the attacker can run

Then comes freeze it can be used in both defence and attack you can slow down enemies and for taking the flag you can freeze the defenders of opp team and help your teammate go away with flag or urselve take it

Vulcan cant take the flag but can defend alot better dut to impact and contious reload same is with twins

Nowadays people complain bout hamers damage bein UP (yes it is a titan with africa is 6 shots) but its impact force can be used in a lot of helpful ways

Ask me more if you think your fav turrets is useless or anything is too op .

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And the guy posting above bout rico being underpowered just for your info at high rank probattles ru4 rico is like 2x more op than twins

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There is no best Op

 

Vulcan

See i tell you guys there are 2 ways to play this game -

1) Only Win

2) for fun

And no matter whatever you do in a drug battle the team with isidas has to win best examples are drug wars there is no restriction in equipments but in a well planned clanned isidas are just compulsary there in no single drug war won without isidas then if we talk about indivdual players i see people rarely using tactics they dont want to use mine or teamwork etc and seeing this topic all i estimate is that you guys are talking about turrets coming in 1v1 and thats the worst way to compare balance it only makes it complicated imo try making a clan with decent players and play with tactics and make use of all types turrets coz all of them have different advantages which can make profit to the team in some way take like a noise battle ctf

First comes the defence shaft is uselss huhh ?

Make a shaft sit pointing its aim on the flag and see till where the attacker can run

Then comes freeze it can be used in both defence and attack you can slow down enemies and for taking the flag you can freeze the defenders of opp team and help your teammate go away with flag or urselve take it

Vulcan cant take the flag but can defend alot better dut to impact and contious reload same is with twins

Nowadays people complain bout hamers damage bein UP (yes it is a titan with africa is 6 shots) but its impact force can be used in a lot of helpful ways

Ask me more if you think your fav turrets is useless or anything is too op .

#RipPunctuation

 

 

I more or less agree though...i think :P

 

 

I know Rico is a bit under powered but when you increase the damage of things it never go well soon you'll have complaints saying "It's to overpowered we want a nerf" well I have my ideas. First keep the damage the same but increase rate of fire, travel time ammo count, range that out ranges Twins, and also make it's bounced off plasma balls deal more damage but don't increase the main damage you don't want people to complain about it. I'm perfectly fine if you disagree but this is what changes I want.  

Thats only in mid ranks with M1. After that its get op again

 

My only request would be to increase the ammo supply on M1

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guys there is a thing that annoys me. when i go to a small DM  battle like sandbox everyone has RAILGUN and they say to anyone to eguip it or else they will kill him anytime and this is the thing are they doing. what can i do? iwant some advises

Considering that XP/BP formats don't support M0's or M1's, it's impossible for those ranks to play format battles.

 

Just imagine how annoying it would be for them if they're all using Railgun/Hornet and then suddenly some Vulcan/Mammoth or Isida/Viking shows up and messes up the game.

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​Yes it may be true that there are many tactics for battling against the firebird, but if ​the entire map ​excluding like a shaft and a railgun or one twins, the rest is firebirds, which is just a giant slaughter party for everybody's K/D ratio. Plus you will never spend more than twenty seconds alive at a time unless you are a camper, which isn't very respectable.

 Titan/Twins w/ Fire prot paint k

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When a vulcan can blow a m3/4 hornet all over the map and can flip a m4 viking then you know its wayyyyyy to op. If ever there was a turret that should be nerfed a bit the vulcan is it!!!!

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When a vulcan can blow a m3/4 hornet all over the map and can flip a m4 viking then you know its wayyyyyy to op. If ever there was a turret that should be nerfed a bit the vulcan is it!!!!

lol

 

+1

 

Even M0 and M1 are op

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When a vulcan can blow a m3/4 hornet all over the map and can flip a m4 viking then you know its wayyyyyy to op. If ever there was a turret that should be nerfed a bit the vulcan is it!!!!

well a vulcan cant do that to me

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Well, he probebly exaturated the M4 Viking part. But you get the general idea, right?

I drive around in maps with vulcans on DP using wasp m4. If you know how to drive properly it wont happen.

sometimes it happens

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