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Let's Discuss Game Balance


Maf
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Hammer is not op!!!!!!

Yes it is. Mostly the reload rate and knockback

 

Vulcan isnt OP!!!!!!

Yes it it. Mostly the reload rate and knockback and insane firetime

 

No, people just haven't developed anti-Vulcan tactics.

yah, we haz the dumz

 

As a wasp I managed to kill it.... both of us drugging ofcourse.

seriously Guys!!! There is no OP turret!!! There is only OP teamwork and OP tactics.

Yes, combine that wish drugs and a combo thats better than average against a team that doesnt communicate/has poor equipment and then those items are basically op.

 

 

If people with those items constantly do those things, then technically the items are op

 

So they need a nerf so that people are a bit more fairly paired.

 

yes, there are plenty of counter arguments to what i said...but i have a huge headache atm so i really dont wanna think this though alot...

Edited by MrCheezyPotato

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M4 Vulcan isnt OP !! you gotta be kidding me bro :D imagine a drugging M4 Vulcan-Titan on Wave map, it is a nightmare even when i am using M4 Viking and Africa paint

Edited by omarhero1

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M4 Vulcan isnt OP !! you gotta be kidding me bro :D imagine a drugging M4 Vulcan-Titan on Wave map, it is a nightmare even when i am using M4 Viking and Africa paint

On Wave....cause thats kinda small fro Vulcan with weird terrain and little cover for large hulls...

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M4 Vulcan isnt OP !! you gotta be kidding me bro :D imagine a drugging M4 Vulcan-Titan on Wave map, it is a nightmare even when i am using M4 Viking and Africa paint

Thats the same thing as immagine firebird in Long range map! (Idk 2 flying houses in sky with no way to cross them)

Vulcan isnt close range turret but long range!

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Twins is too OP. Somehow an M0 twins and M1 Viking (with black paint and no supplies) managed to destroy my full health, double armoured M1, 50/50 micro-upgrades (319.9 hp [638.8 with double armour]) mammoth, and my smoky M1 with 46/50 micro upgrades. This happened at point blank range, I didn't miss a shot and somehow he could deal 638.8 hp with M0 equipment before I could deal less than 300 hp with M2 level stuff. Makes sense? No.

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I believe strongly that Hammer is OP. 

 

The reason is because it is completely different than any short range turrets. No other short-range turret is capable of the quick damage output at short range that this turret is capable of. Firebird, Freeze, and Isida are good short range turrets but deal gradual damage, not burst damage like the hammer. It basically gives you three weak railgun powered shots to use in a row. The reload rate is also hardly a problem + it has considerable knockback. Also, the damage falloff it has is minimal. This turret is pretty effective at mid range still. I just don't see a point to the weapon and think it brings imbalance to the short-range gameplay. 

Edited by bluedragon182

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Twins is too OP. Somehow an M0 twins and M1 Viking (with black paint and no supplies) managed to destroy my full health, double armoured M1, 50/50 micro-upgrades (319.9 hp [638.8 with double armour]) mammoth, and my smoky M1 with 46/50 micro upgrades. This happened at point blank range, I didn't miss a shot and somehow he could deal 638.8 hp with M0 equipment before I could deal less than 300 hp with M2 level stuff. Makes sense? No.

 

I have several posaibke reasons....

 

 

1st therory: Insane bad luck on your part where you did minimum damage evry time and he did max, he also had m2 viking from mu and m1 twins

 

2nd therory: his equipment was mu-ed and also had some hacks.

 

3rd therory: Server lag/glitch, which ened up makeing him win

 

4th therory: Texture glitch, as in he may have actually been M3 but the texture of his tank was screwed up

 

5th therory: Your pc glitching so you couldnt see his drugs actuve. That has happened to me before.

 

6th therory: Any combonation of the above

 

7th therory: I actually dont really have one....but i wanted to stop at 7 :P

 

 

I believe strongly that Hammer is OP. 

 

The reason is because it is completely different than any short range turrets. No other short-range turret is capable of the quick damage output at short range that this turret is capable of. Firebird, Freeze, and Isida are good short range turrets but deal gradual damage, not burst damage like the hammer. It basically gives you three weak railgun powered shots to use in a row. The reload rate is also hardly a problem + it has considerable knockback. Also, the damage falloff it has is minimal. This turret is pretty effective at mid range still. I just don't see a point to the weapon and think it brings imbalance to the short-range gameplay.

 

At the very least i think hammer's range should be decreased so it is a shirt range turrwt instead of mid....its op...iv seen hammers kill my M2 hunter without dd in 4 shots at tge average range of Thunder.....

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I don't think you guys quite understand the situation. It's not just that I don't like it, it's that there are so many, and the damage is too high. I was up against seven firebirds on a DM map of ten today. I am just begging that Tanki does something about this huge problem.

Storm Paint

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I feel that twins' impact force is too op.  Dropping it down some makes them easier to deal with overall

i thought that too in WO ranks, but the instant you leave WO5 twins will not be soop and you will see many many less twins players in battles. Dont get me wrong, i still think twins are op, but they arnt as common after WO5 :P

 

 

You will start getting pwned by M3 kits once you hit or if you dont have some decent M2 stuff :P Even my Hunter M2 gets ripped to shreads in some battles.... :mellow:

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I know you do all you can to keep a type of balance when it comes to weapons and hulls there at Tanki.. I've seen Firebird with insane killing power and I've seen it turned down a little.. Railgun is my concern though.. It was considered a lethal weapon at one time.. Now everyone thinks its kinda weak and It actually is compared how it was at one time.. Or maybe its my game play that got weak.. Thanks..

 

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I know you do all you can to keep a type of balance when it comes to weapons and hulls there at Tanki.. I've seen Firebird with insane killing power and I've seen it turned down a little.. Railgun is my concern though.. It was considered a lethal weapon at one time.. Now everyone thinks its kinda weak and It actually is compared how it was at one time.. Or maybe its my game play that got weak.. Thanks..

Topic merged

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i thought that too in WO ranks, but the instant you leave WO5 twins will not be soop and you will see many many less twins players in battles. Dont get me wrong, i still think twins are op, but they arnt as common after WO5 :P

 

 

You will start getting pwned by M3 kits once you hit or if you dont have some decent M2 stuff :P Even my Hunter M2 gets ripped to shreads in some battles.... :mellow:

Okay, thank you for clearing this up ^_^

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Vulcan has the ability to flip opponents who are in the air.

Vulcan has also the ability to flip myself when I am in the air (or at least straighten me when I am diving).like rico or hammer or even railgun.

That means it has the ability to effect the hull, so how come when Imy hull lands on the side, then vulcan cannot flip the tank back like all the above turrets mentioned?

 

Vulcan should have the same ability to flip back the hull when it lands sideways.

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Vulcan has the ability to flip opponents who are in the air.

Vulcan has also the ability to flip myself when I am in the air (or at least straighten me when I am diving).like rico or hammer or even railgun.

That means it has the ability to effect the hull, so how come when Imy hull lands on the side, then vulcan cannot flip the tank back like all the above turrets mentioned?

 

Vulcan should have the same ability to flip back the hull when it lands sideways.

Topic merged

 

You are basically suggesting to increase Vulcan's knockback to allow you to flip back on tracks with Hornet and maybe Viking, since those are the only hulls you use. There is no reason to do such a specific change for just one gun, since many others don't allow players to flip back from their side, especially with heavier hulls. So why should Vulcan have that privilege?

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Vulcan cant flip a wasp....

Vulcan doesnt have that high of an impact force.... its just constant so it appears to be high. It cant overcome the ((the integral of [radius^2][distance][Mass] over the total Mass)(OMEGA^2))/2) <《---- 1/2(I•w^2) of energy for every tick of impact force.

Edited by A_R_A_K_E_L_Y_E_N

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Vulcan cant flip a wasp....

Vulcan doesnt have that high of an impact force.... its just constant so it appears to be high. It cant overcome the ((the integral of [radius^2][distance][Mass] over the total Mass)(OMEGA^2))/2) <《---- 1/2(I•w^2) of energy for every tick of impact force.

This is not math class, this is "Learn how to effectivly obliterate each other" class....Simple stuff :P

 

Im decent in math...but i dont evr remember there being entire sentence fragments :P

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Vulcan cant flip a wasp....

Vulcan doesnt have that high of an impact force.... its just constant so it appears to be high. It cant overcome the ((the integral of [radius^2][distance][Mass] over the total Mass)(OMEGA^2))/2)

It's actually possible to flip yourself back with a Wasp Vulcan - you have to shoot up and then quickly go down. And I think it only works when Wasp is at least 2 modifications lower than Vulcan. Either way, it's possible but not effective.

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It's actually possible to flip yourself back with a Wasp Vulcan - you have to shoot up and then quickly go down. And I think it only works when Wasp is at least 2 modifications lower than Vulcan. Either way, it's possible but not effective.

Lol, because Wasp/Vulcan is the BEST combo

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