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And Isida's M2 alt. I don't think Hazel likes isida. 

Yes it seems he doesn't like Isida at all  :lol: However though I haven't tested, I expect the Isida M2 alt. to be about as useful as Freeze M2 alt., which eliminates the Freeze effect, if it is not even better... which means there are at least some situations when it is useful. And for the Isida M2 alt. I see its role clearly as the home base healer, that stays there or in a safe distance away from the front all the time. There it can benefit from a bigger healing capacity (+23%) and in an emergency case when being attacked it can stay alive by the better selfheal per sec. (+40%) -> so it's not about doing damage but to stay alive and heal others.

 

By the way, the Isida M2 alt. is in a way similar to those alterations that have a reduced damage output (by lower damage or slower shooting), but in exchange for this can fire longer and in the end more, like Rico's M1 alt., Vulcan's M2 alt. and Hammer's M2 alt. (the last one is OP tho, because there is no longer reload between the shots).

 

But the Isida M1 alt. is just plainly bad  :D

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striker definitely needs some changes , its useless in most of the maps , especially in CTF & TDM modes , for the time you aim to the enemy they will run away before you shot ! , even you were able to shot once you will probably hit 2-0 barrels only !

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in my opinion , strikers laser beam must not be visible if not then the loading time must be reduced , or at least the turret must stay still while firing like Vulcan .

Edited by nahidb

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Yeah I'm glad I have the Twins alt.  :D and it strikes with awe when it can even dominate in Polygon CP as it is optimized for a bit greater ranges. The funny thing is that Rico's and Twins' M1 alt. got buffed a little after they came out.

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striker definitely needs some changes , its useless in most of the maps , especially in CTF & TDM modes , for the time you aim to the enemy they will run away before you shot ! , even you were able to shot once you will probably hit 2-0 barrels only !

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in my opinion , strikers laser beam must not be visible if not then the loading time must be reduced , or at least the turret must stay still while firing like Vulcan .

I've used striker and its not useless. You just need skill to use it.

Also, if the laser was not visible it would give all players that do not use striker a disadvantage. They wouldn't know where to run, or when to run. Plus if striker does it, it does a lot of damage and unless you have a higher modification you won't survive.

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I wish they would buff thunder back up to where it was at the first of 2015. I had it up to M4 and killed everything. All of a sudden - tanki strikes. Now it is a decent turret but not an OP one.

Thunder would be too OP and it would ruin gameplay.

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I've used striker and its not useless. You just need skill to use it.

Also, if the laser was not visible it would give all players that do not use striker a disadvantage. They wouldn't know where to run, or when to run. Plus if striker does it, it does a lot of damage and unless you have a higher modification you won't survive.

You need skill, yes, but it also depends very heavily on the changing battle situation- where your opponent is, who he's fighting, etc/

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You need skill, yes, but it also depends very heavily on the changing battle situation- where your opponent is, who he's fighting, etc/

That's not a valid argument. You could say that for any turret/hull. Also, the striker doesn't have to launch 4 rockets, it can launch one with fast reloading so its kind of like thunder. Also producing splash damage so even if your enemy is camping behind a wall you can still get them.

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You need skill, yes, but it also depends very heavily on the changing battle situation- where your opponent is, who he's fighting, etc/

Most ranged turrets need some skill to work well. Striker is no exception. It does well if you use it properly. It deals most damage in game when used well.

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That's not a valid argument. You could say that for any turret/hull. Also, the striker doesn't have to launch 4 rockets, it can launch one with fast reloading so its kind of like thunder. Also producing splash damage so even if your enemy is camping behind a wall you can still get them.

  

Most ranged turrets need some skill to work well. Striker is no exception. It does well if you use it properly. It deals most damage in game when used well.

Well actually the rockets will try to barrel through the map props instead of being smart and going around where it could inflict splash. ;)

 

I'm sure it takes skill to use effectively, that it's better with skill, that a skilled user can be very dangerous. But the thing is, compared to the other turrets, it is too unpredictable; regarding its potential in any given situation. It's success depends on so much factors outside the users' control that saying it "just needs a bit of skill" is not entirely true.

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That's not a valid argument. You could say that for any turret/hull. Also, the striker doesn't have to launch 4 rockets, it can launch one with fast reloading so its kind of like thunder. Also producing splash damage so even if your enemy is camping behind a wall you can still get them.

Yeah I regret not buying a half-price m1 Striker turret. I created an alt just to try the Striker and damn it it is pretty fun. Aiming single missiles takes real skill esp while moving tangential to the line of shot. 

 

What I found is .. aim at walls and other terrain. And enemy might be behind that wall but you can slash him to death.

 

The three changes coming up seems exaclty what the turret needs,,, based on very little direct experience.

 

As for rating striker against the other turrets... players have only begun to learn how to fight this new weapon. Too early to make that call IMO.

Edited by LittleWillie

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Yes it seems he doesn't like Isida at all  :lol: However though I haven't tested, I expect the Isida M2 alt. to be about as useful as Freeze M2 alt., which eliminates the Freeze effect, if it is not even better... which means there are at least some situations when it is useful. And for the Isida M2 alt. I see its role clearly as the home base healer, that stays there or in a safe distance away from the front all the time. There it can benefit from a bigger healing capacity (+23%) and in an emergency case when being attacked it can stay alive by the better selfheal per sec. (+40%) -> so it's not about doing damage but to stay alive and heal others.

 

By the way, the Isida M2 alt. is in a way similar to those alterations that have a reduced damage output (by lower damage or slower shooting), but in exchange for this can fire longer and in the end more, like Rico's M1 alt., Vulcan's M2 alt. and Hammer's M2 alt. (the last one is OP tho, because there is no longer reload between the shots).

 

But the Isida M1 alt. is just plainly bad  :D

I disagree that the Isida m2 alteration is well-suited for the static defender. You do get more healing / reload but it is delivered slower, When the enemy is shooting you miss that 15%. Yeah, when you are in a slack moment you have the extra time ... but during slack time that self-heal boost is doing nothing for you.

 

Here;s the thing. I spawn at 100% health every single time. Selfheal does nothing for me until I am wounded. Why should I be more concerned about a backup function (self-heal) than the primary functions (damage enemy / heal friend)?

 

I should not. Yet the Tanki community on the whole believes this myth that the Isida is nothing but junk without a big self-heal.

 

THOSE players are what the m2 alteration is for. For the players who do not want to do anything ore than press 2, 3 and spacebar. Just as the m1 alteration id for thise players who cannot drive and aim. Both Isida alteration are crutches for low-skill players. That;s unfortunate.  But I understand the politics of the m2 self-heal alteration. Players wanted self-heal now they can have it.

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Well, you are right that the self-heal capability has only a minor role and it doesn't have much influence anymore since the update. M2 alt. makes it a bit better but still it is probably pretty negligible. I said above that it can be useful when you are directly attacked in an emergency (as you should always stay safe, in order to stay in your role).

The main reason for the static defender is not the selfheal, but the bigger healing capability. Yes it might have problems when tanks are directly attacked to keep up enough healing power to let them stay alive, but this should be rather rare, as they are in the home base. IMO it often is not necessary for a normal isida to keep up a constant healing, because it heals faster than the enemy is causing damage to the allied tank. So I think it will be sufficient to withstand attacks also with a lower healing rate but keep the healing more constant and longer. In case this is a problem it might be an option to have another Isida with M2 alt. there so they can heal together a single tank, but they can then heal about all the time. In this case these two should be more effective than two stock isidas. Well, it should be tested it I guess...

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Well, you are right that the self-heal capability has only a minor role and it doesn't have much influence anymore since the update. M2 alt. makes it a bit better but still it is probably pretty negligible. I said above that it can be useful when you are directly attacked in an emergency (as you should always stay safe, in order to stay in your role).

The main reason for the static defender is not the selfheal, but the bigger healing capability. Yes it might have problems when tanks are directly attacked to keep up enough healing power to let them stay alive, but this should be rather rare, as they are in the home base. IMO it often is not necessary for a normal isida to keep up a constant healing, because it heals faster than the enemy is causing damage to the allied tank. So I think it will be sufficient to withstand attacks also with a lower healing rate but keep the healing more constant and longer. In case this is a problem it might be an option to have another Isida with M2 alt. there so they can heal together a single tank, but they can then heal about all the time. In this case these two should be more effective than two stock isidas. Well, it should be tested it I guess...

I rented teh two isida powers duriing christmas and IMO both make the turret weaker.

 

The m1 alt is obviously for easier aiming. If you aim well you do not need this at all. 

 

The m2 ateration allows more healing per reload and boosts the beloved self-heal rate. In all other respects it is inferior. It is for DM play IMO because losing healing ability is not a factor in DM. But self-heal is - in the opimnion of the majority of Tanki players at least. But in my experience it was far far better to kill the SOB on the other side as fast as possible.

 

Now it is possible that the m2 alteration might work well if you ar teh sort of player who operates under DA/DD 90% of the time but the other players are not, But if this is the case you STILL don't need the damn thing.

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Now it is possible that the m2 alteration might work well if you ar teh sort of player who operates under DA/DD 90% of the time but the other players are not, But if this is the case you STILL don't need the damn thing.

The M2 alteration won't be good for any type of Isida player.

 

Sure it doubles the self-healing (to a whopping 20%) but at the expense of damage by -30%.

And coincidentally the self-healing is based on ........ damage - which is reduced by the same alteration. What were they thinking?

 

Paying (100,000? crys) for basically same net result? LMAO.

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The M2 alteration won't be good for any type of Isida player.

 

Sure it doubles the self-healing (to a whopping 20%) but at the expense of damage by -30%.

And coincidentally the self-healing is based on ........ damage - which is reduced by the same alteration. What were they thinking?

 

Paying (100,000? crys) for basically same net result? LMAO.

Well. you do self-heal more. I dd notice the bar did refill notably faster.... if I lived through the battle, Problem was, I'd die with the alt up in a battle I'd have won w/o the alt up.

 

What was Tanki thinking?  My guess is this:

 

1) Self-heal turns out to be a monster. We llearned that much. We have to keep it at a low-level fo now on.

 

2) But players know self-heal was the key to their previous uber status, Many players want self-heal to be bigger. They don't care about balance just that they personally are "uber" 

 

3) OK we'll give these people a bigger self-heal sat a high cost... just to shut up the complainers. We don't care if it does not work better than the unaltered Isida. In fact, we prefer it that way., because see #1.

Edited by LittleWillie

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Is it sad that my 7/50 M1 Thunder can 3 shot M2 Hornets with ease? Using DD I can oneshot anything M0 that isn't Viking, Titan, and Mammoth, and both M1 light hulls are 1 oneshots using DD too.

Thunder is definitely OP at the moment and if it gets nerfed then I will personally build a nuclear bomb and send it to AltenitivaPlatform headquarters so that they may pay for their insolence.

The game balance is so broken right now though. I should not be seeing Sergeant Majors using M2 Railgun/Hornet because they fully MUed their Gunslinger kits...

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Is it sad that my 7/50 M1 Thunder can 3 shot M2 Hornets with ease? Using DD I can oneshot anything M0 that isn't Viking, Titan, and Mammoth, and both M1 light hulls are 1 oneshots using DD too.

Thunder is definitely OP at the moment and if it gets nerfed then I will personally build a nuclear bomb and send it to AltenitivaPlatform headquarters so that they may pay for their insolence.

The game balance is so broken right now though. I should not be seeing Sergeant Majors using M2 Railgun/Hornet because they fully MUed their Gunslinger kits...

There's more imbalance at the lower ranks than later on.  Each weapon gets its ranks where they shine.  And buyers also can buy a greater advantage for the same reason.  But those ranks go by quickly.

Edited by LittleWillie

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There's more imbalance at the lower ranks than later on.  Each weapon gets its ranks where they shine.  And buyers also can buy a greater advantage for the same reason.  But those ranks go by quickly.

But still, M2 XP equipment at Sergeant Major is just ridiculous.

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But still, M2 XP equipment at Sergeant Major is just ridiculous.

Hornet M2 may be OP at sergeant major but not M2 rail. In fact, the only thing that M2 rail can one shot is M0 wasp and M0 hornet and M0 hunter if you are very lucky.

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Striker's laser and shaft's laser are the same, which makes it hard to tell what gun is aiming at you. Striker's laser should be a different color or something, for example, yellow, so you know it's striker. Because with shaft, you have no time. They shoot right when it's on you. But with striker, you have a couple of seconds to get out of there. Change the lasers so other players can distinguish between them.

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