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Let's Discuss Game Balance


Maf
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I can't believe all the features they add to some turrets while at the same time removing features from others. Both Rico and twins have fast fire and considerable recoil so they added splash to both.  

 

Ricco is the bane of Smokys in anything smaller than Titan. I absolutely hate the way Viking is bounced around by the recoil of Ricco and twins.

Smoky is supposed to be a mid-range turret - but gets owned by Twins and Ricco due to their fire-rate and impact.

 

They ruined Viking with the "switch" in parameters, and have yet to explain the official reason why.

 

Anyone use Hunter M3+?  Is there a lot more stability?

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Ran into 4 different Rico players today that did nothing but run DA/DD and drive around killing everything ... now one of them could turn his turret so I don't begrudge that player. But the other three never turned it once. When players don't even have to learn how to use their turret isn't that a sign something is amiss?

Well fixed turret has lots of advantages, I only turn when I'm blocked to move or lay on my side to come back on my feet (this seems to work again with my Viking), but no excuse for those using mass supplies, that's the real problem, not fixed turrets...

Advantages of fixed turret:

  - you can aim with moving your hull, Viking turns fast, even when I'm attacked from back, I can quickly turn back, lay a shot on the wall beside me halfway (good chance to hit) and the next shot is directly on my attacker, who's surprised how attacking from behind could make him the prey.

  - you are the smallest possible target when you are faced towards your enemy, which also means the smallest possible knock-off on your edges from him

  - you can't swing your shots when your turret is sideways. I swing every single shot!

 

About the splash damage alteration I feel it's ridiculous, I'm glad that I don't need to buy it. The longshot alteration is a must on the other hand.

Edited by ballet_magnet
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No I agree the mass Supplies are a problem. Someone not turning the turret ... That's up to them. I just happened to notice the other how often that seemed to be the case with Rico players.  As a Smoky I definitely know what you mean about the head-on view absorbing impact... I have to keep this always in mind with my Vulcan/Wasp for example. A butterfly can knock me over if I am firing directly to a flank.

 

Thanks for the insights.

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Firebird can't damage through tanks while those tiny projectiles of Twins can. Where is the logic? Let Twins be non-splash turret again and make Firebird users stronger a bit since they can't damage through and that means that the enemy Firebird is firing on must take all the damage. It may be nothing for buyers 50~100K crystals for an alteration but don't forget us dear developers.

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Firebird + Alteration is a little too strong but stock Firebird at M2, M3, and M4 levels is too weak. Stock Firebirds at these levels really need a buff in the burn feature because that is what makes Firebird unique and useful. The alteration is unlike other alterations and needs to overall not buff the turret or nerf it, just trade off certain parameters for others. Right now people who could afford the alteration have a huge advantage over people who couldn't, even if their Firebird was OP before the update. I'm not willing to pay an additional 100K on top of the 500K+ crystals I have spent upgrading my Firebird M2 just to get it to be at least somewhat competitive against other stock M2s.

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Firebird can't damage through tanks while those tiny projectiles of Twins can. Where is the logic? Let Twins be non-splash turret again and make Firebird users stronger a bit since they can't damage through and that means that the enemy Firebird is firing on must take all the damage. It may be nothing for buyers 50~100K crystals for an alteration but don't forget us dear developers.

Sometimes there's no choice but to grind away to earn those crystals. I had 220,000 before iron days and firebird + alteration + 15 steps used up all of them. I could have got titan M3 with 25 steps but I figured that firebird was worth it. It's the only alteration I'll ever buy.

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Firebird + Alteration is a little too strong but stock Firebird at M2, M3, and M4 levels is too weak. Stock Firebirds at these levels really need a buff in the burn feature because that is what makes Firebird unique and useful. The alteration is unlike other alterations and needs to overall not buff the turret or nerf it, just trade off certain parameters for others. Right now people who could afford the alteration have a huge advantage over people who couldn't, even if their Firebird was OP before the update. I'm not willing to pay an additional 100K on top of the 500K+ crystals I have spent upgrading my Firebird M2 just to get it to be at least somewhat competitive against other stock M2s.

It just proves the lie about alterations that they are supposed to be "performance neutral". Like hell they are.

 

I just fought a Firebird. I knew it was coming. I saw it at distance with an allied tank between me and it. I started firing smoky with +impact at it. It charged me blew up my ally w/o slowing down. By the time I had two shots off it's long range alteration was hitting me and with the afterburn I was dead in less than 2 seconds of exposure.  I knew he was coming and opened the distance he blew me and an ally up anyway.  

 

My confidence the devs know what they are doing is negligible. My confidence they are telling us the truth is lower than that.

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^I fee ya bro.

 

I feel like the game mechanics are becoming too complex. I'll come back to the expense in a sec. But think about this - how would you feel as a new player confronted with a game that you cannot master no matter how much time and money you invest? Sure there are plenty of 'endless' games out there, but this one pretends there is an end (Legend - was Generalissimo) and fools players into getting there as fast as possible. Once you scratch and claw your way you discover that you have mastered nothing. You must now fill out your entire garage and upgrade everything to M4 --- and don't forget to buy three or five protection modules and get those to 50-50-50 percent. Legend isn't and end - it's a whole new beginning.

 

OK now talking costs. A lazy player can buy their way into an M4 garage using lots of bundles, sales, and other discounts but will spend about 5million crystals at a cost of around $1000 in US dollars. I know this from experience and I am not proud.

 

I would love to know how many hours it would take a free player earning average battle funds to be able to afford the same.

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I would love to know how many hours it would take a free player earning average battle funds to be able to afford the same.

5 mio crystals are roughly 2500 hours.

 

or

  • 1250 days with 2h/day - 5years with 250 game days/year
  • 830 days with 3h/day - 3,4years with 250 game days/year

and I do not talk about "cryzy funny battles and playing around with your friends and helping them in missions", I talk about harvest, harvest, harvest.

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the game in M3 and M4 would be much more enjoyable, if the modules were

  • not M3:33% -> M4:50%
  • but instead M3:25% -> M4:33%

 

This would be such a gamechanger, and playing battles would be more fun. You would not have to switch to a turret you do not like, you would not have to play stalemate for ever..

 

 

It becomes visible, if we look at the survival times:

 

25% protection = 133% survival time (bearable)

33% protection = 150% survival time (noticable stronger)

50% protection = 200% survival time (twice the shots)

Edited by BlackWasp777
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After so many "re-balances" you have finally achieved a complete imbalance. Look at what happens at my rank and above. The stats you keep will probably reveal it anyways: big tanks dominate.

 

How could you have made Mammoth so fast and so well armored at the same time? Plus the recent Shaft upgrade? You can't even begin to attack a Mammoth with a Viking/Thunder or Viking/Smoky (which, by the way, are not the worst combinations to choose).

 

You have overdone it, guys. Unless your secret/obvious plan is to lure everybody into buying an OP combination for a while and then shift the parameters around so you have ANOTHER OP combination everybody must buy, I don't see the point.

 

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Topic merged

 

I'm not too sure about Mammoth being OP. Of course it's better on small maps and in DM/TDM modes, but in CTF and on large CP maps a skilled light hull is easily able to dominate everyone else and be the MVP. So I think it's just a case of light hulls being harder to use that makes them seem weaker.

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Topic merged

 

I'm not too sure about Mammoth being OP. Of course it's better on small maps and in DM/TDM modes, but in CTF and on large CP maps a skilled light hull is easily able to dominate everyone else and be the MVP. So I think it's just a case of light hulls being harder to use that makes them seem weaker.

Yeah, the hulls seem perfectly balanced to me.

 

The problem is map diversity, or rather, the lack of it.

 

Which leads us back to LAG.

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I miss a balance breaker that given to all turret.

Its fun and all turret have their way to reach victory.

The paint+module become balancer. Balance breaker become gone.

The paint+module has fine tuned - designed to make diverse turret and add strategic turret teammate.

 

Now, even pro battle non drug, its super boring... spawn, drive, shot, die. Too balance...

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i think that shaft has big power. so it must be balanced! 

Another low-ranker complaining about Shaft. Not again.  :rolleyes:

 

Maybe they should buff M3/M4 Shaft and nerf the M0, though.  Hmmmm....that sounds good. :wub:

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Another low-ranker complaining about Shaft. Not again.  :rolleyes:

 

Maybe they should buff M3/M4 Shaft and nerf the M0, though.  Hmmmm....that sounds good. :wub:

Buff m3/m4 shaft? Yeah, give an extra 1.0 for turning speed and remove everything else since july 2016. That seems about fair.

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The balance that made midium hulls have same protection is the noobest balance

I think the intent of the devs was to nerf ALL the medium hulls because they were too common or powerful at M2 ranks and up.  ;)

Edited by r_I_already_won0

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I think the intent of the devs was to nerf ALL the medium hulls because they were too common or powerful at M2 ranks and up. ;)

Problem is all those tankers shifted to Titan. It's the new Viking. Now Titan is EVERYWHERE.

 

*said approximately a week before the great Titan nerf of 2017 :ph34r:

.

Edited by austen_pierce
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The balance between hulls is terrible now, it was way better back in 2014-2015. 

 

Now Wasp outclasses Hornet, Viking outclasses Hunter/Dictator, and Titan outclasses Mammoth.

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