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Topic merged

 

As with the previous idea of this type, I agree that Striker needs to be buffed, but Hazel says it's OP <_<

Because hazel used m4 striker against m2/m3. He tested if that weapon will be good for buyers.

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Because hazel used m4 striker against m2/m3. He tested if that weapon will be good for buyers.

Yes, he did exactly that. The lead game developer doesn't have any access to detailed statistics of the turrets' usage, so the only way he can determine how powerful something is is by using an M4 version of it in battles against M3 and M2.

 

Oh yeah, I almost forgot to add....

 

 

#TankiOnlineIsGoingDownhill

#TankiIsPay2Win

 

 

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To start it off, imagine yourself with no drugs on and no prot module. Then you see enemy has same equipment like you, he has drugs on and 50% module against you.

I think permanent double armour is too much

Yes, free players are not meant to play according to maf, but still. 50% is a lot. I personaly just ignore people with 50% prot and move on hoping he don't see me.

Max prot should be reduced to 25%. That may mean prot modules should become 50% cheaper too.

To make things fair for people who already bought modules, they could choose 1 module for free.

Example-

I have 5 modules, this update comes, now i can keep my 5 modules and 5 modules for free at my choice. I think spider module could stay 50% prot.

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Topic merged

 

The 50% protection is only from three turrets. If you see someone with 50% protection from your turret - simply try to avoid them and target weaker enemies. That's exactly how modules are supposed to work.

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Topic merged

 

The 50% protection is only from three turrets. If you see someone with 50% protection from your turret - simply try to avoid them and target weaker enemies. That's exactly how modules are supposed to work.

Or try changing the turret in the garage if you really need to.

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Better targetting system for striker

 

hey there

We are all aware that the new turrets introduced recently have an extremely difficult targeting system.

i think that the magnum's op splash damage cancels the negative of its targeting system but for striker i would like to suggest that the turret shold only take half the time it takes to lock on the target and it should take the remaining half to reload.

So, the shots are fired after same interval of time as they are now but the target gets locked before hand, and the heat seaking missiles do the rest "in the hand of a skilled tanker that is"

this would make this turret practically long range, we all know that there are only a few maps in the game that allow a target to be in sight for soo much time when the target is moving at a long range

 

I posted this topic in "ideas for turrets" originally but it is not exactly an idea for a new turret 

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What if you only have one turret but everyone has protection against your turret

Then regret buying railgun or thunder. It was a mistake. I used my thunder a lot and spent all my crystals on it. Mued it to half m4. Then module update came and everyone has 50-75% protection from me. (75% is Da and 50% module) so I no longer use my turret. I use magnum or isida only.

Yes, he did exactly that. The lead game developer doesn't have any access to detailed statistics of the turrets' usage, so the only way he can determine how powerful something is is by using an M4 version of it in battles against M3 and M2.

 

Oh yeah, I almost forgot to add....


#TankiOnlineIsGoingDownhill
#TankiIsPay2Win


Detailed information isnt gameplay experience. That's why tanki is unbalanced. They are not listening to gameplay feedback and relays just on information.
Xp-bp people use rail and have it as the only m3 turret and use it in regular battles. Tanki sees it as popular and op gun. They nerf it. Gameplay experience- you join normal battle, see everyone has drugs and prot module, you die a lot, decide something must change.

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Ok, i'm pretty annoyed at this, does Tanki not see that Vulcan is rarely used in any battles!!!

They nerfed it too much and now hardy anyone uses it.

 

Please make this turret slightly better so that people start using it in battles, nowadays i see more magnums tbh. #BringBackVulcan

 

The only times someone uses vulcan is if they have so many drugs, or so many isidas. otherwise this petty vulcan only tickles even with DD.

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Ok, i'm pretty annoyed at this, does Tanki not see that Vulcan is rarely used in any battles!!!

They nerfed it too much and now hardy anyone uses it.

 

Please make this turret slightly better so that people start using it in battles, nowadays i see more magnums tbh. #BringBackVulcan

 

The only times someone uses vulcan is if they have so many drugs, or so many isidas. otherwise this petty vulcan only tickles even with DD.

I agree as well. Hazel already said, that they will probably redesign Vulcan's mechanism. I expect that they will make buff it with this change as well. On the contrary side, Vulcan M0 is pretty strong, maybe because the maximum temperature is so low. So only the higher modifications of Vulcan should get buffs.

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you join normal battle, see everyone has drugs and prot module, you die a lot, decide something must change.

So if everyone else has a lot of supplies and protection modules, then why don't YOU have one. If you didn't manage to save up enough crystals for either of those things, then it's your fault. Just because someone didn't figure out how the game works and ended up being weaker than others, it doesn't mean that everyone else should be nerved to make up for that player's mistakes.

 

My point is, it IS possible to have a good protection module, high modification, high MUs and a lot of supplies as a free player, so your suggestion for Hazel (or other devs) to go and play with M3 and no supplies vs M4 with supplies does not make sense. It's like telling them to see what it's like to use M0 and not rotate their turret, just because some noob out there somewhere plays like that (because he spent all his crystals on gifts, or something). 

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So if everyone else has a lot of supplies and protection modules, then why don't YOU have one. If you didn't manage to save up enough crystals for either of those things, then it's your fault. Just because someone didn't figure out how the game works and ended up being weaker than others, it doesn't mean that everyone else should be nerved to make up for that player's mistakes.

 

My point is, it IS possible to have a good protection module, high modification, high MUs and a lot of supplies as a free player, so your suggestion for Hazel (or other devs) to go and play with M3 and no supplies vs M4 with supplies does not make sense. It's like telling them to see what it's like to use M0 and not rotate their turret, just because some noob out there somewhere plays like that (because he spent all his crystals on gifts, or something).

If its possible to do, then show me user with 3 golden stars with full m3/m4 garage and 50% prot modules and 1000+ each supply with 0 cents spent on this game. If you can show me one, then okay. I will shut up.
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If its possible to do, then show me user with 3 golden stars with full m3/m4 garage and 50% prot modules and 1000+ each supply with 0 cents spent on this game. If you can show me one, then okay. I will shut up.

It being possible to do doesn't mean that someone's done it. It required way too much time and dedication for any normal player to do it. But I'm fairly confident that such players do exist.

 

In the same way I can ask you to find me a player with a full M4 garage, all modules (full MU) and all paints, otherwise I do not believe when you say that this game is full of buyers.

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It being possible to do doesn't mean that someone's done it. It required way too much time and dedication for any normal player to do it. But I'm fairly confident that such players do exist.

 

In the same way I can ask you to find me a player with a full M4 garage, all modules (full MU) and all paints, otherwise I do not believe when you say that this game is full of buyers.

Show me where i have said it is full with buyers? All what i have said is that. This game is unfair for non-buyers and buyers.

Not even a single time I have said that someone has all modules or everyone is buyer.

But you did said that its possible for non-buyer to compete buyer and if free-player don't have equipment like buyer, then its players fault. When I ask you to show me free-player with buyers garage, you say there isnt one.

That means the fault is in all players, because they can't compete buyer? I think its company fault.

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It's difficult for f2p users to compete, but the game offers them enough opportunities to reduce the gap between them and paid users and I think it's the player's fault if he doesn't make the most of these opportunities. Patience, perseverence and good decision making. If you have these 3 you should be fine.

Edited by TheBlackChick
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I think that at the lower ranks, smoky is way too OP. It should be nerfed slightly, to make it more balanced.

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It's difficult for f2p users to compete, but the game offers them enough opportunities to reduce the gap between them and paid users and I think it's the player's fault if he doesn't make the most of these opportunities. Patience, perseverence and good decision making. If you have these 3 you should be fine.

The game does not offer us enough supplies to play for even 30 minutes a day just to complete missions.

In the end, supplies make the difference in any game in high ranks.

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Not only that but it also consists of the 3 C's: common sense, critical thinking, and creative planning.

You, at your rank see dude with 50% prot module and m4 gear and all drugs on. He is aiming at you. How will you use your common sense or critcal thinking when you will be killed after his first or second shot?

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You, at your rank see dude with 50% prot module and m4 gear and all drugs on. He is aiming at you. How will you use your common sense or critcal thinking when you will be killed after his first or second shot?

 

 

You know you can try to play with lower ranks as well so that you are the strong guy? 

50 % protection? You can somewhat counter that if you have multiple turrets. In time you'll expand your garage and you'll have many turrets and modules to choose from. 

M4 gear? MUs now don't make as much of a difference as they used too and there are also battles with MUs disabled

Drugs? if you complete your daily missions every single day you should be able to drug as much as you need for your missions and maybe a bit more from time to time. You have M2 XP so you could try having some fun in XP/BP after you're done with your missions so that you don't need to use more supplies and have some fun at the same time.  Btw, I've seen many complaining about battles being filled with druggers. It's not that bad. Actually in the battles I enter only half of the players drug constantly. The better you are at using supplies that drop, the more efficient you'll be in battles.

That critical thinking and stuff comes in handy outside of the battle. It's all about making the right decisions. It's about choosing the right battles, buying the right things...

 

I'm not saying it's easy for a f2p users. It's actually really difficult for them to compete, but it's achievable.

 

 

 

The game does not offer us enough supplies to play for even 30 minutes a day just to complete missions.

In the end, supplies make the difference in any game in high ranks.

 I get roughly 300 supplies a week and I usually use 20-30 supplies to complete all my missions (in 1 day) because there are still ways of exploiting the system. If one of my friends needs help in a battle with supplies enabled I will spam 234 and use RK from time to time. I can't relly afford entering drug wars too often because I'll run out of supplies but friends are friends and I still somehow manage to keep 7-8k drugs in my garage so I'm fine with that. After doing my missions I usually go and have some fun in XP/BP. That's my regular day in TO and for me it's going fine.
Edited by TheBlackChick
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