Jump to content
EN
Play

Forum

Let's Discuss Game Balance


Maf
 Share

Recommended Posts

Then just get a firebird protection paint, lol

they need to add protection paints for firebird i have ideas for a third generation of tanki online known as Tanki Xtreme new paints like Iceberg paint 45 % protection from firebird

nitrogen paint 50% protection from firebird yeah we need new paints to 

Share this post


Link to post
Share on other sites

2 vs 2 or 3 vs 3 CP has been fun on this map.  Any more tanks than that - yes - it's just a grind. kinda like polygon.

Nobody joins my Noise CPs: it is "unusually balanced." :(

Share this post


Link to post
Share on other sites

Magnums, Magnums, Magnums..

Oh My!

 

They aren't even pretending to be long-distance turrets. packs of them show up in Polygon CP. They fire toward tunnel as they rush forward.

 

Splash damage is too high and splash radius too wide.

  • Like 1

Share this post


Link to post
Share on other sites

IKR, but Magnum can be even more powerful when you master it at long range shots.

I'm not even paying attention to the charge bar anymore, all I need is the sound it makes when charging.

 

I can ignore the massive drugwars and hide somewhere at the corner of the map and deal damage.

Congrats on ranking by the way.

Edited by splitterpoint

Share this post


Link to post
Share on other sites

How would you join a game then?

 

The game won't start until it's full (10 vs 10)? 

Wonder how long that might take...  6 vs 6 sitting there and cant get 8 more tanks to join...

 

And... what happens when someone drops out - stays 10 vs 9 until over?  maybe even 10 vs 6 until over? :blink:

The matchmaking like we saw it on the testservers a few weeks ago, collects players (like in a queue) and starts the battle once the queue is filled op to a certain trashhold - or even to the max.

But as the players have different loading times, the quick loaders are allowed to move, shoot, cap flags.. but as soon as all are loaded the battle restarts instantly. All players simply vanish and respawn, flags are set to 0-0 and the real battle starts.

 

On the other hand, players will leave. Some leave instantly, as they realize that they do not like the map.. but this is not much of a problem, as

a- some people from the next queue could be pulled in within the first seconds easily

b- Tanki could display the game details (map name, game mode, team color, flag limit, ..) during the loading screen and offer a [cancel] button (at a certain risk..)

 

If we then imagine that the battle is in full swing for .. hmm.. 40 seconds, and suddenly 2 of your team leave, then the other will have the upper hand quickly, 2 more will leave (not wasting time) and soon the auto balance will trigger an early battle termination.

Tanki _could_ also take 4 players out of the next queue and place them in the looser side at once, creating the balance again.. but of course this works only if the flag difference is yet not too much.

 

This approaches have a lot of potential, especially as you could rate the players battle efficiency over time (not the rating today, something more advanced) and create balanced teams from the start.

But we will not see much of that "potential" from the beginning. It is a log way (through quite some failure too) to reach that.

 

Imagine a matchmaking system that provides each team of 10 with 2 heavy druggers each - and most low level druggers to fill the rest.

  • Like 2

Share this post


Link to post
Share on other sites

Isidas are truly problematic. Isidas are back to being totally dominant if they are willing and able to use lots of supplies, and even protection modules hardly matter.

  • Like 2

Share this post


Link to post
Share on other sites

Yes I agree, but rico is even worse right now :angry:

 

I know they nerfed Rail a long time ago, but I still hate it. Half of the time on DD, I can't kill a m0 non-upgraded hornet in one go.

They nerfed everything. I feel they decrease few turrets' rotating speed like Twins :angry:

  • Like 1

Share this post


Link to post
Share on other sites

I can hardly beat Isida and Rico even on double damage :angry: :(

if you stay out of Isidas range, you deal way more damage then the Isida does. Even without double damage.

Can you drive your maps backwards, while shooting at an Isida that tries to reach you? If not, then learn it ;)

  • Like 1

Share this post


Link to post
Share on other sites

If they push you intentionally then yes, then it is sabotage (becuase it would be better to lat you retreat while the Isida focus on you, and focus fire on the Isida together).

I also "love" to see the ones way behind me, which - while I try to go backwards - shoot at the enemy with a Twins, not taking care that I am right in their line of fire. Not only that it slows me down so that I will be reached and killed, it also messes up my aim and protects the enemy from taking damage. But what should I say.. I am sure I also make enough mistakes all day long =)

 

But summed up, a short ranger has a hard life too, and therefore needs a strong damage output, that assures he deals a punch once he manages to reach proximity.

  • Like 1

Share this post


Link to post
Share on other sites

Yes I agree, but rico is even worse right now :angry:

I know they nerfed Rail a long time ago, but I still hate it. Half of the time on DD, I can't kill a m0 non-upgraded hornet in one go.

 

They've nerfed rail at least a dozen times in the past. First it was "it reloads too fast" then it was "it has too much impact" then it was "it has too much autoaim" then "it does too much damage" then "it still does too much damage" then "it has too much impact again", etc. etc.

 

Also, an M0 Railgun could never kill an un-upgraded M0 Hornet in one shot unless it rolled incredibly high damage or had DD.

 

And if you're having trouble killing Hornets with DD you should consider checking to see if they have protections, double armor, and if neither, then consider upgrading your rail.

Share this post


Link to post
Share on other sites

 

They've nerfed rail at least a dozen times in the past. First it was "it reloads too fast" then it was "it has too much impact" then it was "it has too much autoaim" then "it does too much damage" then "it still does too much damage" then "it has too much impact again", etc. etc.

 

Also, an M0 Railgun could never kill an un-upgraded M0 Hornet in one shot unless it rolled incredibly high damage or had DD.

 

And if you're having trouble killing Hornets with DD you should consider checking to see if they have protections, double armor, and if neither, then consider upgrading your rail.

 

 

Rail is still a good turret but only if you have the High Caliber Ammo alteration and you don't come against too many people with modules against it.

Edited by TheBlackChick

Share this post


Link to post
Share on other sites

At my rank isida m0 0/10 melts my titan m1 in seconds, while my vulcan m1 has less dps than it.

 

300 crystals vs 28300 crystals. Is this fair?

No

 

However, try to kill them with your vulcan before they manage to close in enough to attack you, use isida protection as well as repair kits and double armour.

Edited by sorenson_2015
  • Like 1

Share this post


Link to post
Share on other sites

At my rank isida m0 0/10 melts my titan m1 in seconds, while my vulcan m1 has less dps than it.

 

300 crystals vs 28300 crystals. Is this fair?

Firebird M0 also does has more DPS.

 

But your range is a wee bit better no?

 

That's the way it works. If you can't kill or damage it enough before it closes you're on the wrong map or need to change your strategy.

Share this post


Link to post
Share on other sites

If the enemy shoots in a second it's a Shaft. If not, it's a Striker (or a noob Shaft lol).

Yes but what if the laser isn't aimed at you, instead in front of you

Share this post


Link to post
Share on other sites

Hi Tanki Developers, 

 

 

 

 

 

 

 

                                 This is Anand, my nickname in tankionline is anandtanki. 

In my opinion magnum is have most power rather than other turrets. Its biggest advantage is spy attack, it is fine for magnum point of view, But vice versa is not possible for other turrets.It is not at all right taught.

 

->Don't provide visibility effect  for shaft targeting, means don't provide from where shaft is targetting.

 

 So remove this visibility effect from shaft. and provide attacking  for all turrets  through walls and mountains or any obstacles.

 

 

 

 

 

 

 

 

 

-> For provide effect to all other turrets, like single shot and affected by multiple enemies like thunder, fire bird, magnum, freeze, striker.

 

 

 

-> after destroy any enemies after some time only shaft can attack otherwise the shot will be wasted(Means any hull destroyed after some time only this will dis appearing, so please correct this one.So that much time shaft will waits.). This is biggest disadvantage  for shaft especially. 

 

->Coming to isida, in olden days isida has healing power, but right now that is not available. So re introduce that effect also.

 

-> So think about these issues and make proper balance between all turrets and hulls.

 

 

-> Finally introduce exchange facility for any turret/hull with equivalent level turret/hull. Because you guys develop new turrets and hulls, every time it is not possible to purchase new items. Because we play game and earn crystals, using these crystals only i purchase or done my upgrades. 

 

-> Any game developers developed game because of money earning, i know very well. But please consider my requests, we hardly spending our time because of game passion. Like me so many passionate d  players are there. 

 

                                                   So, please consider my request, and take some useful actions regarding my point of view.

 

 

Thanks & Regards[/size]

 

Anand

Edited by BlackWasp777
removed your private contact details.
  • Like 1

Share this post


Link to post
Share on other sites

I think that railgun is UP. Railgun needs about 2-3 shots to kill a light hull which takes him about 10-14 seconds, whereas a shaft can just kill them in 2 seconds with half a charge.

Edited by Strikechard123

Share this post


Link to post
Share on other sites

At my rank isida m0 0/10 melts my titan m1 in seconds, while my vulcan m1 has less dps than it.

 

300 crystals vs 28300 crystals. Is this fair?

Vulcan can technically fire forever, while Isida has a mere 5 second burst of damage. Plus Vulcan can be used in short, medium, and long distances.

 

That's not the life of a F2P player, that's a life of a bad Shafter. Git gud or go home.  B)

 

I think that railgun is UP. Railgun needs about 2-3 shots to kill a light hull which takes him about 10-14 seconds, whereas a shaft can just kill them in 2 seconds with half a charge.

If you think Railgun is UP then I suggest you stop using it 'cuz you are really bad at it. Rails in my rank typically destroy everything in sight since they can typically oneshot most hulls with the high caliber ammo. The only thing stopping them from destroying the game is the fact that a usual battle has 3/4 of the people equip 20%+ Rail protection.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...