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A little buff I thought about, it could reload in the same time of the full magazine reload so it doesn't have to waste more shots

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Could you plelase explain this a bit more? ty :)

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Topic merged

 

Could you plelase explain this a bit more? ty :)

A little buff I thought about, it could reload in the same time of the full magazine reload so it doesn't have to waste more shots. I mean hammer, it can shot 3 times before reloading. What if he has 2 shots left, he would have to waste these 2 shots to make sure he is charged completely. What if hammer could reload 1 shot in the same amount of time of reloading all the clip? this way it doesn't need to waste these shots

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The only reason why hammer was granted that rapid and heavy amount of damage, is that - on the downside - this rapid fireburst is limited to three shots and it has a long relaod after the clip is gone.

 

I think you would turn hammer into the OP area with your proposal.. but it could work as an alteration - if the damage is reduced in exchange.

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I'm sure many of you have noticed as well. I don't know WHAT tanki did to the firebird, but it is rediculously over powered now. I can't even play on DM anymore cause it's nothing but FIREBIRDS. De-op the firebird! In the tanki v-log once, they said that the Hornet was every-other-hull. Well now the firebird is every-other-turret!! Idk what it's like for you liuetenants and Generallisimo's, but it is MURDER for warrant officers, and lower. Sorry if this goes to as a rant, but it is a rant. I am so sick of the firebird, I just wanna break it in half. What do you guys think?

it is of course overpowered in small ranks cause all hulls would be m0 or m1

Edited by 13gokuN2o

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Buff vulcan 25% more damage and more of knockback (I believe this knocksback the opponents) so stay more competitive with other turrets

 

Buffing Vulcans damage would make it so OP. I have m2 version of it on another account and let me tell you, I think its already a bit OP, especially on drugs, and plus not very many vulcan protection modules available. So it's already competitive. The only reason why you don't find too many of them is because, they simply get bored of using the turret.

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Buff vulcan 25% more damage and more of knockback (I believe this knocksback the opponents) so stay more competitive with other turrets 

yesssssss!

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Buff vulcan 25% more damage and more of knockback (I believe this knocksback the opponents) so stay more competitive with other turrets 

They reduced Vulcan's IMPACT because it was so OP it was comical.  Medium hulls could not drive straight and light hulls were flipped.

 

It's one thing to have high impact like smoky or thunder - but - at least they had to reload.  Vulcan can continuously fire for at least 6 seconds so I doubt they would bring back it's OP impact.

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Buffing Vulcans damage would make it so OP. I have m2 version of it on another account and let me tell you, I think its already a bit OP, especially on drugs, and plus not very many vulcan protection modules available. So it's already competitive. The only reason why you don't find too many of them is because, they simply get bored of using the turret.

Nice joke, vulcan is too weak, it has ZERO knockback even in spacemode it can not push anything no knockback at all which is unrealistic, if you need DD to stay competitive with others its not a good turret and vulcan m2 is no where near other m2s in performance even thunder m2 can win vs it.

 

They reduced Vulcan's IMPACT because it was so OP it was comical.  Medium hulls could not drive straight and light hulls were flipped.

 

It's one thing to have high impact like smoky or thunder - but - at least they had to reload.  Vulcan can continuously fire for at least 6 seconds so I doubt they would bring back it's OP impact.

It has zero impact which is more unrealistic, it needs at least a bit impact force if I shoot at a corner of a lighthull nothing happens to it, its literally Zero impact force..

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Nice joke, vulcan is too weak, it has ZERO knockback even in spacemode it can not push anything no knockback at all which is unrealistic, if you need DD to stay competitive with others its not a good turret and vulcan m2 is no where near other m2s in performance even thunder m2 can win vs it.

 

 

It has zero impact which is more unrealistic, it needs at least a bit impact force if I shoot at a corner of a lighthull nothing happens to it, its literally Zero impact force..

If this game was realistic, then why do we have twins, ricochet, freeze, isida, firebird, and shaft?

 

Hmm?

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He was talking about comical wasn't he?

 

What he meant was that before they reduced Vulcan impact, it had such insane impact force that it was often used as a sabotage weapon in team battles.

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What he meant was that before they reduced Vulcan impact, it had such insane impact force that it was often used as a sabotage weapon in team battles.

Vulcan needs a buff either way.

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Why?

Because it can not compete with other turrets and it was nerfed too far?

You said it needed DD to compete with other turrets which means it does not do enough damage so I propose this:

 

 

Buff vulcan 25% more damage and more of Impact force to stay more competitive with other turrets 

You don't even have Vulcan in your garage :) If you drug on your alt account with low ranks does not make vulcan OP

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Because it can not compete with other turrets and it was nerfed too far?

You said it needed DD to compete with other turrets which means it does not do enough damage so I propose this:

 

 

 

You don't even have Vulcan in your garage :) If you drug on your alt account with low ranks does not make vulcan OP

I did not say that it needed DD to be able to compete. It can beat any other turret in a standoff in drug wars and without drugs.

 

 

 

And this is the account that i was talking about. here

 

And yes it's at a higher rank only because it was my first ever account in the game. So it's a 3 year old account.

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About this Vulcan issue...I've made an alt to test Vulcan a while ago: BlackChink

I've checked the D/L, the cry/exp and the exo/hour ratio and I would say I have performed just as good with Vulcan as I did with other turrets on my alts. I was thinking myself of buying it but I have decided to specialise in another field so I got other turrets instead.

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Nice joke, vulcan is too weak, it has ZERO knockback even in spacemode it can not push anything no knockback at all which is unrealistic, if you need DD to stay competitive with others its not a good turret and vulcan m2 is no where near other m2s in performance even thunder m2 can win vs it.

 

It has zero impact which is more unrealistic, it needs at least a bit impact force if I shoot at a corner of a lighthull nothing happens to it, its literally Zero impact force..

This is not true. Vulcan has impact force. You can read it on the data chart and you can see it in play. It is not very strong but it is constant. my Captain runs a Wasp m1_10/10 with Vulcan m2_10/10. After the Vulcan got to MU stage 5 or so I started to notice the impact effect on enemies more. At step 10 it is enough to get occasional disruptions on lighter hulls.  Example a Hornet coming up a ramp. You start hitting it and it takes a couple seconds ore to drop its nose to a level, shoot-back-at-you position. 

 

Perhaps I get ore use out of it because a a Smoky user I am used to aiming for hull corners. But the impact effect does occur.

 

Someone posted that Vulcan is boring. It is if you play the brick-on-spacebar mode. But put it on a Wasp and learn to fight at all ranges it's huge fun. Nothing like blowing up a Firebird who thought he had an easy lunch. When you're clicking on all cylinders it's an awesome fun adrenaline event. Even with all the tip-overs and self-destructs. :)

Edited by LittleWillie
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He was talking about comical wasn't he? 

Are you saying you never saw a Vulcan force a Viking or medium hull to drive off a bridge in Kunger?

Or totally flip a hornet as it came up a ramp?

Yes - those were comical. :D

 

You mention "realistic"...

 

The turret Vulcan is based on the "realistic" weapons GAU-8/A Avenger rotary cannon and the M61 vulcan gatling gun.

Those weapons do their damage with a multitude of AP shells. In essence they shred the target of armor.

Because they use small, high velocity rounds they actually have relatively light impact - they just go right through.

There's your "realism".

 

But this is an arcade game with weapons like Freeze (ever hear of that on an actual tank?) so... don't expect too much realism.

 

Maybe Vulcan could use some upgrade in damage?  Or possibly longer rotations before self damage?  I haven't seen enough to make informed decision.  What I do know is going back to it's previous IMPACT would be... silly.

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I did not say that it needed DD to be able to compete. It can beat any other turret in a standoff in drug wars and without drugs.

 

 

 

And this is the account that i was talking about. here

 

And yes it's at a higher rank only because it was my first ever account in the game. So it's a 3 year old account.

You only spent 5 hours with vulcan, even your railgun m0 is used more than it..

And the ''It can beat any other turret in a standoff in drug wars and without drugs.'' 

standoff is not fair because a smart user would take cover and take shoots in between reload which will render the vulcan useless

The turrets with high fire rate like vulcan, ricochet and twins can beat it head on easy their impact force is much higher too so if they are smart they will knock off its aim, people with turret that have reload in between like railgun and thunder can easily hide and shoot in between reload, firebird freeze and isida will easily beat it head on..

 

 

About this Vulcan issue...I've made an alt to test Vulcan a while ago: BlackChink

I've checked the D/L, the cry/exp and the exo/hour ratio and I would say I have performed just as good with Vulcan as I did with other turrets on my alts. I was thinking myself of buying it but I have decided to specialise in another field so I got other turrets instead.

How does this prove that vulcan is balanced? 

You a person with Legend experience fought a bunch of low ranks with this turret and got a good exp/cry ratio how about try vulcan with m3s with other legends and see how well it performs in a real battle, preferably in a DM.

 

This is not true. Vulcan has impact force. You can read it on the data chart and you can see it in play. It is not very strong but it is constant. my Captain runs a Wasp m1_10/10 with Vulcan m2_10/10. After the Vulcan got to MU stage 5 or so I started to notice the impact effect on enemies more. At step 10 it is enough to get occasional disruptions on lighter hulls.  Example a Hornet coming up a ramp. You start hitting it and it takes a couple seconds ore to drop its nose to a level, shoot-back-at-you position. 

 

Perhaps I get ore use out of it because a a Smoky user I am used to aiming for hull corners. But the impact effect does occur.

 

Someone posted that Vulcan is boring. It is if you play the brick-on-spacebar mode. But put it on a Wasp and learn to fight at all ranges it's huge fun. Nothing like blowing up a Firebird who thought he had an easy lunch. When you're clicking on all cylinders it's an awesome fun adrenaline event. Even with all the tip-overs and self-destructs. :)

I saw it on play and the impact force is not there it may show a bit if they are mid-air or in space mode but its mostly non existent you can use extreme examples like light hull mid-air but that does not really mean anything.

 

Vulcan needs a damage and impact buff.

 

Are you saying you never saw a Vulcan force a Viking or medium hull to drive off a bridge in Kunger?

Or totally flip a hornet as it came up a ramp?

Yes - those were comical. :D

 

You mention "realistic"...

 

The turret Vulcan is based on the "realistic" weapons GAU-8/A Avenger rotary cannon and the M61 vulcan gatling gun.

Those weapons do their damage with a multitude of AP shells. In essence they shred the target of armor.

Because they use small, high velocity rounds they actually have relatively light impact - they just go right through.

There's your "realism".

 

But this is an arcade game with weapons like Freeze (ever hear of that on an actual tank?) so... don't expect too much realism.

 

Maybe Vulcan could use some upgrade in damage?  Or possibly longer rotations before self damage?  I haven't seen enough to make informed decision.  What I do know is going back to it's previous IMPACT would be... silly.

 Are you saying you never saw a Vulcan force a Viking or medium hull to drive off a bridge in Kunger?
Or totally flip a hornet as it came up a ramp?''
Um.. no you are probably talking about the old vulcan you should probably check it out right now its nothing like that, people who don't use vulcan will not understand..
 
I only said realistic because you said comical, a better word for that would be balanced.
You don't use vulcan maybe use it and then discuss game balance? I never said to make it back to its previous impact prove me wrong.
 
 

 

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IMO, the game is VERY balanced atm. Railgun m4+40% damage alt is very strong, but on the other hand, many players have Rail Protection. Only thing is, when someone had magnum skills, it's very overpowered, since not many people have protection against it. But it's their problem :)

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Vulcan needs a buff either way.

I forgot, Vulcan needs buff of 50-100+ damage a second.

 

EDIT: On low rank accounts Vulcan is pretty Good. At Legend rank against m4s not really.

Edited by AbsoluteAlphaZero
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I said nothing about impact force on targets in mid-air. Please do not make up things I did not say. I am saying Vulcan does have an impact effect that does affect enemies. Enemies with treads on the ground.

 

That being said I do agree with you they over-nerfed Vulcan back when the gutted the auto-gyro effect. But I do not think adding impact is the way to undo that over-nerf. I'd suggest looking at adding to Vulcan's vertical shooting arc.

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You only spent 5 hours with vulcan, even your railgun m0 is used more than it..

And the ''It can beat any other turret in a standoff in drug wars and without drugs.'' 

standoff is not fair because a smart user would take cover and take shoots in between reload which will render the vulcan useless

The turrets with high fire rate like vulcan, ricochet and twins can beat it head on easy their impact force is much higher too so if they are smart they will knock off its aim, people with turret that have reload in between like railgun and thunder can easily hide and shoot in between reload, firebird freeze and isida will easily beat it head on..

 

 

 

How does this prove that vulcan is balanced? 

You a person with Legend experience fought a bunch of low ranks with this turret and got a good exp/cry ratio how about try vulcan with m3s with other legends and see how well it performs in a real battle, preferably in a DM.

 

 

I saw it on play and the impact force is not there it may show a bit if they are mid-air or in space mode but its mostly non existent you can use extreme examples like light hull mid-air but that does not really mean anything.

 

Vulcan needs a damage and impact buff.

 

 

 Are you saying you never saw a Vulcan force a Viking or medium hull to drive off a bridge in Kunger?

Or totally flip a hornet as it came up a ramp?''

Um.. no you are probably talking about the old vulcan you should probably check it out right now its nothing like that, people who don't use vulcan will not understand..

 

I only said realistic because you said comical, a better word for that would be balanced.

You don't use vulcan maybe use it and then discuss game balance? I never said to make it back to its previous impact prove me wrong.

I know that my m0 rail was used more than the m2 Vulcan, but that was only because it was the past and besides, almost everyone drugs in standard battles at this rank, and so do I. Even the best buyers with the same modification did not stand a chance. I used it on m2 mammoth and I can do real well in DM. But in any team battles I'm OP as hell because allied isidas will just start healing me and the more isidas that heal me, the harder it is to kill me. Yes, you can kill the isidas that are healing me, but that's really a cake walk compared to killing me. And even if you do kill me, I would have caused such a pandemonium in your team that it would take a while to recover.

 

And I'm not speaking as if I'm the only one that can do it. No, I'm only using myself as an example for all the other skilled Vulcan users here.

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