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Let's Discuss Game Balance


Maf
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There is an alteration for faster turning while firing, I forget what the tradeoff is because I have no use for either Vulcan alteration.

 

I have the answer for you. It increases horizontal rotation speed while shooting by 70%, while reducing 35% of its vertical up aim and 35% of its vertical down aim, I think.

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I have the answer for you. It increases horizontal rotation speed while shooting by 70%, while reducing 35% of its vertical up aim and 35% of its vertical down aim, I think.

Right right right. I remember now.

 

But wait. They added a second alt? When? What does it do?

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Right right right. I remember now.

But wait. They added a second alt? When? What does it do?

Increases overheat resistance, while decreasing barrel start up and slow down times and reducing damage.

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Increases overheat resistance, while decreasing barrel start up and slow down times and reducing damage.

Perhaps the Vilcan Wolverine saw had this alteration. It might have stopped firing but resumed to quickly Wolverine thought it fired continuously.

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Why should I use Vulcan to know how an impact force affects a target?  When you're the target you um... kinda get a feel for it, right.

 

And to clarify - my comment was on Impact force before - and why they lowered it. It was ridiculous. Made smoky look like a pillow-fight.

So that's why it should not have increased impact force. as not designed for that. was designed to deal lots of damage quickly.

 

So maybe it needs a damage buff?  This is where I'm not qualified so much to say.

 

But then again I don't use magnum, but I'm not alone in saying it deals too much danage.

No one said that the impact force would be the same as before..

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Perhaps the Vilcan Wolverine saw had this alteration. It might have stopped firing but resumed to quickly Wolverine thought it fired continuously.

I can see the overheating part.  However... IF damage was reduced from alteration) I'd hate to what damage it does when not reduced. :o

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I can see the overheating part.  However... IF damage was reduced from alteration) I'd hate to what damage it does when not reduced. :o

 

You would get one hell of an OP lawn mower :ph34r:

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You would get one hell of an OP lawn mower :ph34r:

)))

Vulcan isn't a lawn mower. Firebird is the lawn mower...

Sorry couldn't resist that. I was referencing to the Ronson flamethrower systems used in Vietnam for clearing forest areas etc.

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)))

Vulcan isn't a lawn mower. Firebird is the lawn mower...

Sorry couldn't resist that. I was referencing to the Ronson flamethrower systems used in Vietnam for clearing forest areas etc.

Ayy but your reference was too vague. :(

Edited by splitterpoint

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What's the best M4 weapon against legend ranks? I'm thinking isida, but I don't have it.

Depends on playstyle and hull choice.

It's just like asking what the best Tier X in WoT is. There is no "best" Tier X, only what the player can make effective and feels comfortable.

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In other words, make tanki go bankrupt :P

Or maybe allow us to watch video ads for 250 cry each ad or maybe an actual daily rewards system that awards certain items as you progress further.

Like, say, first day means 250 crystals, and after a month of log ins and 1 battle per day, you could be rewarded with 2,500 crystals.

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The way it is now it is overpowered and contributes to battle imbalance.

 

It is not a matter of protection Modules, because in my playing accounts I have and I'm using Magnum protection most of the time and still feel it is overpowered. And at the same time the lack of Magnum protections by many other players affect the balance of battles.

 

The things that are supposed to balance Magnum don't play a role when one team starts to dominate the other. A Magnum that is spawn killing comfortably doesn't need to rotate its turret from left to right, nor it cares of splash damage. For that reason, the impossibility of rotating a turret shouldn't be considered a balancing factor, and thus damage should be reduced significantly.

 

This is my suggestion.

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Railgun needs a serious revamp... A stock M2 Rail can't 2-shot, or even THREE-shot a stock M2 Viking, if you get unlucky. Seriously? 600 to 1200 dmg? What the heck is that damage gap? If I were a dev, I'd throw in a 25% damage boost and make it 1150 to 1500 for M2s... My point is that a stock M2 Wasp should, in no scenario, never ever EVER, be able to survive two Rail M2 shots. EVER. I'm sick and tired of working extremely hard for one turret, hoping that getting better at it would improve my luck... and getting nothing out of it.

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Railgun ..

 

Topic merged

 

You will love the M2 "high caliber" alteration for rail, which you can get for 50k during a 50% sale..

 


 

Vulcan needs unlimited range...


Topic merged

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Did they re-implement the rank restrictions on equipment for Recruits?

 

BSyGYE4.png?2

Yes, though they didn't post a topic about it, I memorize the number of topics in N&A section, so I just noticed a new topic in Patch Notes. 

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I spent alot of time and money developing the hammer turret. Many people complained that it was overpowered so adjustments were made. Now I find it to be the weakest....can't even get more than one shot off against most other turrets. Very displeased with Tanki for doing this and am about to abandon this game for good along with several of my friends.

 

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