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Let's Discuss Game Balance


Maf
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#bringbackfearmachine!

Yayayaayyayayaaayayayayayayayayayay I'm so happy that there is a human with me not against me

 

 

Guys ( mods,devs ) I will explain what he mean with bring back fearmachine he mean railgun must get a freaken huge buff ! And don't worry about think to balance it , I already prepared everything for you guys I know you are very lazy to think to the balance even , here what rail should how to be balanced ,,,

 

 

Why dont tanki re the old rail and replace the m2 altretion with this one from my self-made altretion https://prnt.sc/hf7oj0 and make an auto equpied altretion for xp/bp battles that change there rail stats like the current stats , its like in DR Mode ^-^ auto equpied ^-^ , why this ? Ok here some reason if the old rail back this mean slower reload ( exepct xp/bp its same as now ) slower reload mean less rail shots less rail shots mean less ( dead , dying,death idk ) Rate which mean players will have some extra seconds now to hide or attack or heall etc.

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Ever since the isida nerf, this account has been creeping down from 8 D/L. Today, as of 4 minutes or so ago, I crossed the break even:(

 

Kills:      7465

Deaths:  7466

 

RIP haha

 

Until I cave and break out the supplies (outside of golds, that is. I do drug during golds) it's going to keep migrating down.

(I'm bad at posting screenshots to here since I don't have lightshot, oops.)

 

P.S. I'm sorry, I was going to just put my profile screenshot in the picture of the day, but couldn't get it to upload. This is probably still the wrong place. Sorry mods...

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Apparently Isida was nerfed. Giving it the highest DPS of all short range turrets was a nerf, I guess.

Isida used to steal health from enemies, whenever it fired at an enemy, a portion of the tank's health is restored.

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Ever since the isida nerf, this account has been creeping down from 8 D/L. Today, as of 4 minutes or so ago, I crossed the break even:(

Topic merged

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Apparently Isida was nerfed. Giving it the highest DPS of all short range turrets was a nerf, I guess.

But hey, it can't heal itself amirite? Cause that was the annoying part, not that it could outdamage everything with DD regardless, right?

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Apparently Isida was nerfed. Giving it the highest DPS of all short range turrets was a nerf, I guess.

Uh, yeah. It was a nerf to me. Perhaps you play it differently.

 

I'd take the old (lower) damage and self healing back in a heartbeat. I don't care what the DPS is if I'm dead. It was OP with drugs, and I understand the nerf. It's just a healing oriented gun in my mind, and giving it more damage and removing some of its healing felt weird.

 

But hey, if DPS is the only thing about a turret that we care about, then sure! What a buff. Much wow.

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Apparently Isida was nerfed. Giving it the highest DPS of all short range turrets was a nerf, I guess.

 

So if you use freeze get the m2 alteration? Because dps is all that matters, effects don't.

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I don't care about self-healing if I'm dead. Less DPS = harder to destroy enemy tanks = higher chance of dying, even with healing. Playing against Isidas now, they are much deadlier than before.

Nope. 50% self-heal + DD + DA = Monster

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I don't care about self-healing if I'm dead. Less DPS = harder to destroy enemy tanks = higher chance of dying, even with healing. Playing against Isidas now, they are much deadlier than before.

Oh, I see why we're having a problem. I meant sitting there with a teammate. Where my damage was secondary to my staying alive and keeping them alive so they could do damage, because twins etc are a lot more effective at long duration fights than energy based weapons.

 

Isidas now kill you faster, but it's a lot more pleasant to play against a drugging isida now. Just do enough damage between their RKs and it doesn't matter how many kills they're getting, because they're respawning and you have a break. Before, as long as somebody was within range they had a constant slow repair kit. When they ran out of juice, pop a RK and you're good to go for another 10-15 spawn kills. It happened to me a lot, anyway. Maybe high ranks were different.

 

Anywho. I see your point. Still disagree, but I think it's a playstyle difference.

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After the micro upgrades update came, balence in the game tanked. Now you can get an m3,2,1 after you buy the gun, so lower ranks would get demolished by the same ranks with full 10/10

Tons of people are 10/10 these days

Edited by Agent101us
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As i'm sure many of you can tell through entering any game type, magnum is responsible for about 30%+ of the kill feed in any given game mode. This turret was added as I understood as a long range option comparable to shaft and railgun. However it is WAY too powerful. It's reload time is comparable to railgun yet it puts out more damage per shot, can kill and light or medium hull in one hit without protection, and can kill many tanks at once due to its absurd blast radius. This turret is more effective at medium and short range than smoky and thunder (where those guns should shine) even though it is a long range gun. One of magnums "drawbacks" is that you cannot move the turret horizontally, but for longer range weapon that is almost hardly necessary. Weapons that have long range capability should not be overpowering any medium range turret at medium range. While they should be competitive at this range, they should by no means be winning the majority of the battles they face at medium range. Magnum also lets the player lob the shell letting them reach enemies they cannot see. While I enjoy this feature and think it should stay, travel time of the shells should increase giving players a chance to avoid the shot if they see it get launched from across the map. Currently a Magnum player can stay safe in their own base and repeatedly launch shells onto spawn locations across the map at enemies they cannot see. This takes almost no skill and is currently impossible to defend against. This makes for dull, repetitive, and frustrating gameplay.

 

I would suggest any one or combination of these changes to make Magnum a more balanced turret.

 

-Decrease damage to only kill light tanks in one shot

-Increase air time for shells at least 100%

-Increase reload time by at least 30%

-Reduce blast radius by at least 20%

-Increase self damage

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After the micro upgrades update came, balence in the game tanked. Now you can get an m3,2,1 after you buy the gun, so lower ranks would get demolished by the same ranks with full 10/10

Tons of people are 10/10 these days

Well the counter t this is to MU your own gear. This is why players should MU not save up for kits.  When the rules change, change your strategy to adapt.  Most players have not. 

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i was refering to the difference between M0 and m1, or m1 and m2... modification levels, not microupgrade steps..

Ahh I see. My mistake.

 

Well that depends on the specific item thanks to the odd system TO uses.  the boost from Smoky / Titan m1 to m2 is quite significant. But m0 Fire to m1 not much.

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Ahh I see. My mistake.

 

Well that depends on the specific item thanks to the odd system TO uses.  the boost from Smoky / Titan m1 to m2 is quite significant. But m0 Fire to m1 not much.

But M1 Magnum to M2? Hahahaha... There IS no fight!

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Railgun is weak .

 

 

 

1: return the old railgun (before 2016/10 rebalance)

 

2: Replace the m2 altretion with this https://prnt.sc/hf7oj0 to return the current rail stats if someone bought it

 

3: an auto altretion for xp / bp battles that make there rail as the current rail.

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Twins and Rico are getting more common these days, especially with increased range alterations.

I don't have a serious ricochet nor Twins module yet. :blink:

 

Yeah , but rails are lesser a lot now _ that noon devs I just want to know what ar r that noob devs try improve in this game :-( they just keep making bad ( chit ) updates no one even like it , we want a freaking new re_balance and don't do it suddenly like what happened in 2016/10 re_balance with out even notifcit us , we want a re balance we want it we think it not a devs just developing and not playing like us , we are the players not the devs , so if the noon devs see this message , make a new freaking re_balance from the players opinions noons devs never lestin to us . rail need a huge freaking buff or simply get applied to my idea

1: return the old railgun (before 2016/10 rebalance)

 

2: Replace the m2 altretion with this https://prnt.sc/hf7oj0 to return the current rail stats if someone bought it

 

3: an auto altretion for xp / bp battles that make there rail as the current rail.

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Old railgun should come back, as it had a greater damage, plus XP/BP was fair. All Xp/Bp tanks were destroyed in 2 shots, but now its too unfair. M2 Xp/Bp is too unfair, sometimes they get destroyed in 2 and sometimes in 3 shots. Furthermore eSports was at its peak at that time.


Now everything is too fast in the game, which makes the game annoying. Below are some changes, which made the game much more quicker (annoying):


 


-Fast reload and less damage of Railgun.


-Fast self-destruction


-Fast Spawns


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Point 1 TANKI used to be simple. now even more so spend more win more!

Point 2 TANKI only care about Russian players not the rest of the world

Point 3 Railgun has and always will be TANKI favourite turret proven by its popularity in ESP games.

Point 4 Overdrive is the worst update in history it favours rapid fire weapons over magnum, shaft where you may get 1 shot off in the time.

Point 5 Get rid of the laser for Shaft. The whole point of being a sniper is to remain unseen... do you understand that?

Point 6 Nothing against Russians but please bring back Euro servers. I understand basic French German Spanish so i can fight in Team games. but Russian i have no idea.

Point 7 Get rid of overdrive it has not enhaned the game just Dumbed it down.

 

If you do not leave this post up it shows you do not care!!

 

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Point 1 TANKI used to be simple. now even more so spend more win more!

We have not only easier supplies and crystals to get from mission chains, but a new feature that gives us every supply at once AND can be shared generously with however many people you can chase down.

Point 2 TANKI only care about Russian players not the rest of the world

...Which is why they released the game in Brazil (Creating a new map that is loved by almost everyone in celebration!) and the US.

Point 3 Railgun has and always will be TANKI favourite turret proven by its popularity in ESP games.

Tanki's baby nowadays seems to be Magnum, if the forum and general consensus is to be listened too.

Point 4 Overdrive is the worst update in history it favours rapid fire weapons over magnum, shaft where you may get 1 shot off in the time.

Overdrive, at least in my opinion, created a method of combating extreme supply use not only by yourself but with teammates. If you use them well you can be the catalyst of a battle being a win or a loss.

Point 5 Get rid of the laser for Shaft. The whole point of being a sniper is to remain unseen... do you understand that?

Many, and I mean most, high-level Shafts have learned to either A, hide the laser behind a prop, or B, only use as much of it is possible and change position frequently. The fact people can see in the killfeed that a Shaft is killing everyone and the laser that is visible briefly is already an indicator of it's own anyways. 

Point 6 Nothing against Russians but please bring back Euro servers. I understand basic French German Spanish so i can fight in Team games. but Russian i have no idea.

Have you even SEEN some of the Russian players in action? They tend to be the stronger members of the team. That or 0_O_E_d_g_e_l_o_r_d_O_0.

Point 7 Get rid of overdrive it has not enhaned the game just Dumbed it down.

Once again, Overdrive opened up a new and kind of balanced metagame.

 

If you do not leave this post up it shows you do not care!!

Edited by T-34-3m
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