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Let's Discuss Game Balance


Maf
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What if I told you that the ability to 2-shot light hulls was never a specific ability given to Railgun. It's just a high damage gun (which it still is). There's no solid link between its damage and the number of shots it takes to destroy certain hulls, so using that as your main argument is a complete waste of time.

 

The only reason why Railgun might ever be considered weak is because of the vast amount of protection modules used against it. And since you completely failed to mention that in your post then, no offense, but your argument is invalid.

Do u mean railgun never was able to kill light hulls by 2 shots ? Okay I see ;) .

Look guys ,

In your opinion ,

If railgun get min dmh buff 10% and max DMG nerf 10% will it be balanced and better for all ? .

But why ? , okay I'll explain in xp bo battles for Years and years and tears used to be 2 shots light hulls kill .

I mean just think is it fair that u kill wasp using us m3 railgun by 3 shots while he can kill u by 2 shots ? That's so bad xp bp ruined 100% .

So again would it be better for railgun to kill light hulls by 2 shoots ?

.best thank for everyone .

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Do u mean railgun never was able to kill light hulls by 2 shots ? Okay I see ;) .

 

Do you understand the difference between...

 

What something is capable of doing and what something was designed to do?

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I just bought rail m3 in the sale and played a little with it this morning. I will admit that it is a little weak,

A little? :lol:

 

Those pesky Railers need 18 shots or something to kill my fat Mammoth along with maxed out protection.

They still have the knockback though, it's worse when you use Viking.

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A little? :lol:

 

Those pesky Railers need 18 shots or something to kill my fat Mammoth along with maxed out protection.

They still have the knockback though, it's worse when you use Viking.

Don't forget getting shot by rail and being left with just less than 10% of your Hp

The only feeling that comes close is being Freezed by a Freeze 

Edited by gokuMI6

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ANYONE ELSE THINK ENGINEER IS OVERPOWERED???

I havent tried them 

But there are 12 of them ?

Let's wait till all are released and then start debating ?

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Sorry haven't played for 2 years, has hammer been nerfed or is it a bug? I've hit direct shots and do 0 damage

It is a bug , and you are not alone all turrets are experiencing it 

But the ones with slow reload suffer more

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For some odd reason, I'm not seeing as many Magnums dominating as I anticipated.  Around two weeks ago, fresh off MMS' release, in a Bridge Rugby match, my team was being dominated by my opponents, who had two to four Magnums that quickly obliterated and weakened our defenses. 

 

Now, during the birthday sales, I had bought the Magnum M3 module thinking that there would be similar Magnum-fests in the future.

 

Since purchasing the module, however, I've never been in a match where two to four Magnums on the same team were creating the same degree of havoc.  And this happens regardless of whether I have Magnum protection equipped or not.  Either it was one Magnum racking some kills or two Magnums playing a bit passively (i.e. not kamikaze-ing into the enemy base and subsequently creating havoc with explosive Magnum shots). 

 

Maybe I'm just lucky to not have been in Magnum-fests, though given the spread of Magnum protection use thanks to the custom protection modules update, I'm sure I'm not the only one experiencing the gradual but steady decline of Magnum Domination.

Edited by N3tralRE

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Now, during the birthday sales, I had bought the Magnum M3 module thinking that there would be similar Magnum-fests in the future.

 

Since purchasing the module, however, I've never been in a match where two to four Magnums on the same team were creating the same degree of havoc.

Murphy's law

don't worry.. we all share your pain sooner or later ;)

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ANYONE ELSE THINK ENGINEER IS OVERPOWERED???

Wait to see the 3 new drones  :ph34r: you will change your mind:

* Engineer: support drone - Increase duration time of pick up drops

* Driver: assault drone - Speed up overdrive recharge time each time you kill a tank (+10%) - this one has a nice design

* Supplier : supply drone - increase duration of supply once used and extend their effect to nearby tanks - wow this is like a mini overdrive

 

7FfZZo8.png

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They need to remove Overdrive in general. Waste the time shooting at the enemy just so he can press Shift to activate Overdrive and destroy me. 

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They need to remove Overdrive in general [...]

Overdrive will be getting updated very soon, look at all hulls in the garage description the only hull that you'll be shooting and having them use Overdrive to activate all their supplies is Dictactor, pretty much (from my opinion) a less used hull due to the 10 second Gold boxes. Mah it does get annoying endlessly when that happens but Overdrive looks like it'll be staying for good now :L

http://en.tankiforum.com/index.php?showtopic=363133

 

Edited by DRAKO523

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Wait to see the 3 new drones  :ph34r: you will change your mind:

* Engineer: support drone - Increase duration time of pick up drops

* Driver: assault drone - Speed up overdrive recharge time each time you kill a tank (+10%) - this one has a nice design

* Supplier : supply drone - increase duration of supply once used and extend their effect to nearby tanks - wow this is like a mini overdrive

 

 

 

Hmm.  These seem to smoke the original three.

 

Driver seems by far the most powerful one released. It's good for ppl like me who look to use the OD ASAP (w/in reason). So much for drones don't make much difference.

 

Suplier mjght be a good choice for the dedicated Isida driver, seeing as he's looking to work w/team mates all along.

 

Engineer well 2 out of three ain't bad. This one seems weak; more on par with the first three.  Unless the pick ups are extended much longer than we've seen so far.

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I suspect that the new one will be unlocked at a higher rank.

That will be nice

and looks like a rebalance is coming  :ph34r:

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New rule for me:

 

I come into a game

1. You are not fighting - I am gone

2. You are multing - I am gone

3. You quit - I am gone

4. Isida does not heal me - I am gone - I had three isidas driving by me in a game like I was not even there.

5. At least someone on the team is trying to protect the flag - I am gone

6. You won't drop mines (everyone has 1000's of mines and won't drop them) - I am gone

7. You are stupid - I am gone

8. You don't have drugs - I am gone

9. You ignore and won't activate overdrive to try and help the team - I am gone

10. Team is full of Marshall's and Field Marshall's (noobs) - I am gone

 

In other words I am not wasting my time, drugs, and frustration on losers which means I play 1 game out of every 20. See ya!

As long as both teams have equal number of mults i am happy 

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well right now freeze is superior to isida in every way...

so i don't think game balance is about making all turrets balanced.

game balance is about constantly making some turrets more powerful than others so everyone will rush to buy the better one until something else gets better after a few months.

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