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Let's Discuss Game Balance


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There is no broad topic called "Let's Discuss Hulls" in the Game Discussion's subforums. 

 

There are only individual discussions for each hull. 

 

 

Just like the GIF found here?

I forgot to tell him that if we swap the speed and the acceleration of Viking and hunter, many people would still complain that Viking is too fast.

 

That's why it's better to trade the speed and weight stats of the two hulls, logically and balance wise.

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Seems  pretty selfish

Well why are you suggesting this idea in the first place?

Since you want more stability. The same way you can want more stability than speed-and not be selfish-I can want speed more than stability-and not be selfish.

No?

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Well why are you suggesting this idea in the first place?

Since you want more stability. The same way you can want more stability than speed-and not be selfish-I can want speed more than stability-and not be selfish.

No?

When will you get it through your thick skull? I said I want Viking to have more weight and less speed because it performs better with stability than without for turrets that actually need stability like smoky, thunder, striker, Vulcan, railgun, magnum, and shaft.

 

In the high ranks, the number of close to short range Vikings out number the mid to long range Vikings by about 10 to 1. The speed nerf would likely see this population start to even out a bit more. Anyway, you wouldn't understand because you're just a low rank.

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I have Viking and Titan. When I chose the hulls I had speed and armor in mind. I'm not a camper, thought sometimes the situation calls for it. I use Titan with Vulcan. It has the speed and armor to get closer to the enemy. I use Viking with Firebird. It has speed and armor for hit and runs. If the parameters between Hunter and Viking were switched, I would have chosen Hunter. 

 

Some say Viking is unstable. If you learn how to drive it properly, you would find it's no more unstable than any other hull. I can drive off cliffs, bridges, 2nd floor of Brest buildings and off the side of dirt ramps (instead of going all the way to the bottom) without flipping. Yes, at first, I did have a flipping problem, but now it's a rarity. If you jump straight forward or backwards, yes, you will flip. But if you jump at an angle, you won't. Another advantage to Viking is how the tracks are shaped. If I'm trying to prevent getting hit and I'm sitting in a thigh space against a dirt wall, I can back part way up the wall to get my nose out of line of sight. 

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I have Viking and Titan. When I chose the hulls I had speed and armor in mind. I'm not a camper, thought sometimes the situation calls for it. I use Titan with Vulcan. It has the speed and armor to get closer to the enemy. I use Viking with Firebird. It has speed and armor for hit and runs. If the parameters between Hunter and Viking were switched, I would have chosen Hunter. 

 

Some say Viking is unstable. If you learn how to drive it properly, you would find it's no more unstable than any other hull. I can drive off cliffs, bridges, 2nd floor of Brest buildings and off the side of dirt ramps (instead of going all the way to the bottom) without flipping. Yes, at first, I did have a flipping problem, but now it's a rarity. If you jump straight forward or backwards, yes, you will flip. But if you jump at an angle, you won't. Another advantage to Viking is how the tracks are shaped. If I'm trying to prevent getting hit and I'm sitting in a thigh space against a dirt wall, I can back part way up the wall to get my nose out of line of sight.

 

Well the thing is that at even at m4, Hunter is just slightly slower than Viking while having more of everything else. And also what I meant was that something with impact force hits a corner of Viking, it turns rather violently away, while when hunter gets hit in the corner, it's almost to no effect.

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When will you get it through your thick skull? 

Wait-didn't you read the rules for this section?

"7.  Remember to please keep the discussion friendly and respectful — do not criticise others' ideas for no reason and if someone doesn't like your idea — ask them to explain why and try to improve your point."

 

 I want Viking to have more weight and less speed because it performs better with stability than without for turrets that actually need stability like smoky, thunder, striker, Vulcan, railgun, magnum, and shaft.

This is just an advantage to those turrets-but

 

That's why it's better to trade the speed and weight stats of the two hulls, logically and balance wise.

Why would trading help?-making a Viking a Hunter, and a Hunter a Viking-I don't see why that would help anyone except if you already have a Viking and want a Hunter instead. If we (users of Viking) bought Vikings for the speed-let us keep the speed instead of switching it to Hunter. Technically long-rangers want to be able to use it with stability-but how can you suggest a change if those who bought a Viking don't want the Hunter.

 

In the high ranks, the number of close to short range Vikings out number the mid to long range Vikings by about 10 to 1. The speed nerf would likely see this population start to even out a bit more.

I know-I use shh-Isida-with my Viking. What is so bad that I have the speed to keep my stream of nanobots on you?-I bought the hull to be able to do that so why can't I do that?

A speed nerf would make Viking unusable for short range-but its not like Vikings are taking over the game and need to be kept in check.

 

 Anyway, you wouldn't understand because you're just a low rank.

Don't take it out on my rank-since I am also affected by such changes.

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You said-

Seems pretty selfish.

 

and I just answered:

Please explain the benefits of ...

As I just mentioned-please keep this discussion in an orderly way-without out calling me or anyone else that disagrees with you names.

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Wait-didn't you read the rules for this section?

"7.  Remember to please keep the discussion friendly and respectful — do not criticise others' ideas for no reason and if someone doesn't like your idea — ask them to explain why and try to improve your point." I have already done this about a billion times already, you have yet to improve your point. :rolleyes:

 

 

This is just an advantage to those turrets-but. Why would trading help?-making a Viking a Hunter, and a Hunter a Viking-I don't see why that would help anyone except if you already have a Viking and want a Hunter instead. If we (users of Viking) bought Vikings for the speed-let us keep the speed instead of switching it to Hunter. Technically long-rangers want to be able to use it with stability-but how can you suggest a change if those who bought a Viking don't want the Hunter. You probably werent here before the October 2016 rebalance update. But Viking actually was usable before that update. And that was the stability.

 

 

I know-I use shh-Isida-with my Viking. What is so bad that I have the speed to keep my stream of nanobots on you?-I bought the hull to be able to do that so why can't I do that? A speed nerf would make Viking unusable for short range-but its not like Vikings are taking over the game and need to be kept in check. Don't take it out on my rank-since I am also affected by such changes.

But clearly not by much, it's different the higher up you are.

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 Anyway, you wouldn't understand because you're just a low rank.

Don't sell anyone short just because they have a low rank. I have accounts much lower than this one and much higher. On one of my lower accounts I made a comment and a player said I was lower rank and didn't know anything about the topic and to come back when I had more experience. I logged out and logged back in on my highest account. I quoted my comment and his, then asked if this rank was high enough to discuss such matters. Suddenly the atmosphere in the room changed dramatically. His comment was, "Sorry, I didn't know. I thought you were some noob."

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Don't sell anyone short just because they have a low rank. I have accounts much lower than this one and much higher. On one of my lower accounts I made a comment and a player said I was lower rank and didn't know anything about the topic and to come back when I had more experience. I logged out and logged back in on my highest account. I quoted my comment and his, then asked if this rank was high enough to discuss such matters. Suddenly the atmosphere in the room changed dramatically. His comment was, "Sorry, I didn't know. I thought you were some noob."

He has yet to show me a higher ranked account, which I doubt he has one. Anyway us higher ranks are affected by balance changes much more than lower ranks are.

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He has yet to show me a higher ranked account, which I doubt he has one. Anyway us higher ranks are affected by balance changes much more than lower ranks are.

Maybe as you see it in your chair, but at the lower rank they see it a bit differently. When there are nerfs and buffs to turrets and hulls, I still notice a dramatic change on my lower accounts. It still comes down to "I used to be able to do (this, that and whatever), but I can't anymore. It's not like it was." 

 

Let's say, a player buys an M1 and is still battling against M0s. "Wow. Look at all the kills I'm getting. This turret is great! I love it!" Player ranks up and is now battling against M2s. Suddenly he's not getting the high scores anymore. Why? Because his world has changed. It's a different ballgame. It's all about change.

 

Again, quit picking on the lower ranks. If they don't understand, then be the Leader, the Teacher and explain it to them without insults or implying insults. They are learning the same as we had to. Or did you forget about that part? Share your knowledge instead of blowing it off with insults.

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Maybe as you see it in your chair, but at the lower rank they see it a bit differently. When there are nerfs and buffs to turrets and hulls, I still notice a dramatic change on my lower accounts. It still comes down to "I used to be able to do (this, that and whatever), but I can't anymore. It's not like it was." 

 

Let's say, a player buys an M1 and is still battling against M0s. "Wow. Look at all the kills I'm getting. This turret is great! I love it!" Player ranks up and is now battling against M2s. Suddenly he's not getting the high scores anymore. Why? Because his world has changed. It's a different ballgame. It's all about change.

 

Again, quit picking on the lower ranks. If they don't understand, then be the Leader, the Teacher and explain it to them without insults or implying insults. They are learning the same as we had to. Or did you forget about that part? Share your knowledge instead of blowing it off with insults.

Fine. If you want me to give them a brain tumor with all my advanced teachings. Then I'll teach them. <_<

 

 

However, nothing cures ignorance, and if a low rank is asking the same question a million times and I already have answered that question a million times, well they can just go to my ignore list. ;)

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upgrade firebird/freeze viking overdrive idea [explained]

 

can there please be 5-10% more viking damage? they have made a change where there is less damage for vikings. My firebird can't kill as many tanks now and the juggernauts that are higher ranks than me by a lot are difficult to kill with this new overdrive. Also, the overdrive only comes twice in a full game, while hunters,hornets, and wasps have overdrive for at least 4 times. PLZ make some changes.

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can there please be 5-10% more viking damage? they have made a change where there is less damage for vikings. My firebird can't kill as many tanks now and the juggernauts that are higher ranks than me by a lot are difficult to kill with this new overdrive. Also, the overdrive only comes twice in a full game, while hunters,hornets, and wasps have overdrive for at least 4 times. PLZ make some changes.

Well... Alternativa made the decision to nerf Viking.... But I agree that buffing it will make up its slowest charging rate.

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Well... Alternativa made the decision to nerf Viking.... But I agree that buffing it will make up its slowest charging rate.

Buffing it for the other turrets? No. Buffing it for the melee turrets? Yes. It was sad seeing how my Nanobots Isida totally negated the damage a Firebird with the Viking Overdrive was doing to my Titan teammate. His health was not moving at all while I was healing him. Railguns, Ricochets and Thunders seem to be doing the best with the Overdrive compared to the others.  

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I can agree with this, even though I consider viking overdrive silly.

 

Poor melee turrets already need to get in the face of the enemy to do anything, and their overdrive is the weakest among all the other turrets, which ironically can shoot from much safer spots (Looking at rail viking here, 2x damage and that insane fire rate can literally mow down an entire team in seconds).

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Melee turrets are already strong enough as is, especially firebird which can easily decimate groups of tanks in just seconds without Vikings overdrive.

What I mean is, that when viking OD is against a titan in a dome, the short range turrets don't even deal damage to the titan, while railgun, an infinite range gun, can literally kill the titan inside the dome... They are far too uneven.

Edited by XxStriker

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What I mean is, that when viking OD is against a titan in a dome, the short range turrets don't even deal damage to the titan, while railgun, an infinite range gun, can literally kill the titan inside the dome... They are far too uneven.

That's why we need to nerf both the firing rate of railgun when it has Viking OD activated and titans dome down to about 70% protection or the healing rate down to about 150 hp per second.

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It's not just for Firebird and Freeze, the OD is weak on all turrets. I think the fix should be for all turrets,

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It's not just for Firebird and Freeze, the OD is weak on all turrets. I think the fix should be for all turrets,

I disagree on it being global, have you seen what a rail viking can do? Wiping half team or more in the course of few seconds, from any range, is not weak at all.

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I disagree on it being global, have you seen what a rail viking can do? Wiping half team or more in the course of few seconds, from any range, is not weak at all.

You might be right, with Thunder too you can kill 4 or so if they are clumped together, because of splash, could be the same with Rail because of penetration, but with Rico you're killing about two.

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I agree with you guys; the melee turrets can only kill about 2 people max, while railguns can kill about 4 people. My viking OD only does the amount of damage I have with firebird+double damage. The good thing is that the yellow bar stays full the whole time OD is on. My tank+double damage+OD= almost killing the juggernaut.

 

You might be right, with Thunder too you can kill 4 or so if they are clumped together, because of splash, could be the same with Rail because of penetration, but with Rico you're killing about two.

Edited by RandomGuy

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