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Let's Discuss Game Balance


Maf
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12 hours ago, KillerDiesel said:

Make it's splash radius, splash damage, and damage depend on the amount of time the projectile spends in the air.

This idea had been on my mind for quite a while. Real skill lies in direct bombing enemies from a height, instead of just going in their face and pooping out a shot. But then, what about RGC Magnums? For a fixed distance, they cannot vary the time the projectile spends in the air. And RGC Magnums form a major part of the whole Magnum nuisance.

I think a better solution would be to nerf RGC, make it the stock, and buff stock and keep it as an Augment (those who had RGC before would get it for free). Then implement the above changes. 

With Ares coming soon, they're probably going to do this, anyway.

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My idea a long time ago was to nerf magnum be giving it a short blind zone. This means that magnum's minimum firepower and min/max angle are locked so that Magnums can't hit any tanks in close combat. 

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1 hour ago, Gauss-Hornet said:

This idea had been on my mind for quite a while. Real skill lies in direct bombing enemies from a height, instead of just going in their face and pooping out a shot. But then, what about RGC Magnums? For a fixed distance, they cannot vary the time the projectile spends in the air. And RGC Magnums form a major part of the whole Magnum nuisance.

I think a better solution would be to nerf RGC, make it the stock, and buff stock and keep it as an Augment (those who had RGC before would get it for free). Then implement the above changes. 

With Ares coming soon, they're probably going to do this, anyway.

We could do basically the same thing with RGC like I suggested for all other magnums but instead of having damage depend on air time, we could make it depend on the power of charge since you know it basically turns magnum into a line of sight turret.

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19 hours ago, N3tralRE said:

@DOUBLE-6

What are your thoughts on making every Overdrive Dictator's Overdrive?  Because once upon a time, every player had the same Full-Supplies Overdrive (minus the freezing effect), no matter the hull.  Personally, I wouldn't mind playing that metagame, as it would mean no OP Hornets, no Berserk Vikings, etc. etc.

Been away from the game for a long time. It was when all hulls did the same overdrive. I have been stunned at the hornet/vulcan...killing me in less than 1 second in a mk7-20 viking repetitively...nothing I can do about it. Can't figure out how. I have a vulcan but it doesn't do that much damage. Can a drone make it able to knock out 3000hp in about a second? If so, we can all agree that that is too OP for any form of fun. The guy ended up 30/4. It was really crazy. Hated the game. Nothing you could do.

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Just now, enri_chill said:

Been away from the game for a long time. It was when all hulls did the same overdrive. I have been stunned at the hornet/vulcan...killing me in less than 1 second in a mk7-20 viking repetitively...nothing I can do about it. Can't figure out how. I have a vulcan but it doesn't do that much damage. Can a drone make it able to knock out 3000hp in about a second? If so, we can all agree that that is too OP for any form of fun. The guy ended up 30/4. It was really crazy. Hated the game. Nothing you could do.

Vulcan's DPS increases triples from MK1 to Mk8. At Mk8, it had a DPS of 1,000. With a 20/20 Booster, 1 second of damage is 4k damage, so they're likely using Booster. 

 

In the case that they're not using Booster, Mk8 Vulcan kills unprotected Mk8 medium hulls in 1.5 seconds. 

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1 hour ago, TheCongoSpider said:

Vulcan's DPS increases triples from MK1 to Mk8. At Mk8, it had a DPS of 1,000. With a 20/20 Booster, 1 second of damage is 4k damage, so they're likely using Booster. 

 

In the case that they're not using Booster, Mk8 Vulcan kills unprotected Mk8 medium hulls in 1.5 seconds. 

Wow! I had 44 protection on...he was drugged most of the game...seemed to be a perpetual state of overdrive, too (probably due to toasting us perpetually:))

Felt awful to be on the receiving end of that. Definitely didn't know the vulcan had that DPS. Impressive.

 

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12 hours ago, KillerDiesel said:

Also why is this being merged? And to where?

On 5/6/2020 at 1:53 PM, ILiveOnTheChatBox123 said:

@Maf, do merges to "Ideas for Overdrives" or other categories get forwarded to devs, or its only if the devs want to see ideas for that category. What if its not posted as its own topic first, does that affect it?

 

On 5/6/2020 at 3:22 PM, Maf said:

Yes, they do. We make a minor report every week containing ALL ideas, while the more detailed monthly report only mentions the valid ones.

 

Mods don't like to have many topics crowding up the forum, so they merge them whenever similar. The post I quoted states that still will be sent to the devs, just it won't get the attention from players like a topic that does not get merged.

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On 5/10/2020 at 7:40 PM, KillerDiesel said:

Also why is this being merged? And to where?

Since this is just a nerf suggestion, we give it some time for discussion and then merge it into here: 


The idea will still be included in the weekly report.

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14 hours ago, DOUBLE-6 said:

well ive said all i can about why overdrives should be scrapped from the game ive used them to my advantage in battle many times and had them used against me many times dont like them. hornets is the most OP update ever in the history of the game it can wipe out anything by just blindly shooting in the general direction which i have seen the little rats do on many occasions. been able to kill you before you have even spawned is just so OP and totally unfair. the devs talk a good game and lead you to think they have the players best interests in there mind when bringing out all these new updates but as we are finding out month after month year after year this is not the case. the bottom line is its P2W so whatever generates the most cash they dont give a damn about BALANCE. MM <<<--- useless... woefully un-balanced ranking system...OVERDRIVE which wipes out anything and everything on the entire map with 1 shot...THE SHOP which is sooooo overpriced and favours the russian players only (they get everything at least half the price we pay) AND THATS A FACT BY THE WAY.  before i leave and head off into the sunset hoping a stray magnum/hornet (RAT) hasnt obliterated the life giving force we all need by blindly letting off a shot just for the hell of it , id like to thank all who have liked my comments and agreed with my opinion on all matters concerning a game we all like but have grave concerns in the direction it has been taken for quite awhile now.................(   P2W   )..................HAZEL...chief dev has the power to make changes for the better of all players. so chief dev how about it find a fair balance between generating cash for the game and doing whats right for EVERY player. and in case i forgot to mention it GET RID OF OVERDRIVES.     

When I left originally the overdrive was a simple healing and loading of all supplies. All hulls were equal on that. That seems the most balanced you could make it. I do enjoy the different abilities of the hulls...it is a fun strategy for titans waiting until an enemy sets up a dome or a wasp drops a bomb and then deploying their shield. Fun. For a hunter to wipe out a dome and a bomb in one fell swoop. All those things are great. The hornet OD is OP in my brief two weeks back. I am not sure all that it does...I am not very good with lighter hulls so don't play much with them. I prefer mid-fielding and assisting the glory boys (small hulls) on their flag hunting:)

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11 minutes ago, enri_chill said:

The hornet OD is OP in my brief two weeks back. I am not sure all that it does...

To summarize...

No matter what you equip your tank with, no matter how many crystals you invest in it - hornet-OD allows the hornet to one-shot you if you are in a medium hull.  Can probably do a heavy hull with right drone equipped.

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5 minutes ago, DOUBLE-6 said:

hornet players are scum sucking vermin...its why i went after them at every opportunity before the little rat faced gimps could activate there OP overdrive that lasted like the whole battle.

Problem is... it seems like they have it active for over half the battle.  Not sure how they manage that.

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22 minutes ago, wolverine848 said:

Problem is... it seems like they have it active for over half the battle.  Not sure how they manage that.

From my painful observations in a few battles facing them, it seems as the OD regenerates based on kills/scoring...I might be totally wrong on this. If that is the case, then any OD that is OP will naturally result in a faster recharge for the next OD and voila you have a vicious cycle of OP getting more OP. Now that may not be how the OD works. I also noticed that there is a drone which seemed to give a guy a faster OD recharge. Anyhow, it is an obviously OP situation.

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23 minutes ago, enri_chill said:

From my painful observations in a few battles facing them, it seems as the OD regenerates based on kills/scoring...I might be totally wrong on this. If that is the case, then any OD that is OP will naturally result in a faster recharge for the next OD and voila you have a vicious cycle of OP getting more OP. Now that may not be how the OD works. I also noticed that there is a drone which seemed to give a guy a faster OD recharge. Anyhow, it is an obviously OP situation.

Hornet gets 7% OD for a kill. So those Vulcan Hornets who end up ploughing through the entire enemy team is making back around 60% to 85% if they're really lucky. Driver Drone also makes it possible to get more Overdrives but it doesn't give the survivability that Defender Drone does to actually collect all those kills comfortably. 

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2 hours ago, DOUBLE-6 said:

titans shield is useless now it does nothing against wasp

Actually, titan does a better job at deactivating the bomb than hunter. Just make sure the bomb is placed before you plop the dome down.

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Y'know the funny thing about Magnum is that I found it insanely OP like 2 years ago and even decided to make a petition to rename Noise to Magnum. I kind of forgot that it was OP overtime and right now I have no problems with it.

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5 hours ago, DOUBLE-6 said:

erm no it doesnt it no longer protects you from the bomb you might survive if you have full health with da .......I STAND CORRECTED  if you let wasp deploy 1st then activate your shield it does disable the bomb i havnt played in nearly a month so i didnt no that. and if you deploy shield 1st with DA activated with full health and then wasp deploys its bomb your toast ...just carried out test and the bomb destroyed titan with 6572 hp which should not have been possible as my titan was maxed out and had DA on at the time ....go figure i thought DA boosted your health x2 must only be by x1.5. if it was only 1.5 then that means i was maxed out with 6000 hp protection and not 8000hp ...outcome...toast

The bomb ignores DA.

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6 hours ago, DOUBLE-6 said:

.go figure i thought DA boosted your health x2 must only be by x1.5. if it was only 1.5 then that means i was maxed out with 6000 hp protection and not 8000hp ...outcome...toast

Double armor lives up to its name as far as I can tell. I think it goes back to what @TheCongoSpider said about the bomb ignoring DA, pretty much the same way as hornet OD ignoring all protections.

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My idea is to make it so that with the new supply system, all players who have supplies get to keep them, but if they aren't of the rank required to use them, they can't use the supplies. SImilarly, for equipment, I think it would be beneficial if equipment levels were enforced more strictly. So, for example, if I am a third leuitanant with a Mammoth Mk7 20/20 (I don't know much about the system in the lower ranks so I apologize if this isn't correct), then my Mammoth goes to Mk4, but all the upgrades I installed will be free when I hit the required ranks. I don't know exactly how this would work with kits and all, but all I'm trying to say is that it might make lower rank battles have fewer insanely OP combos.

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I love to play this game but recent update are bugging me. First one is the vulcun, before the update it was very poor but now it is extreme. You guys, don't even know to balance things. I spawned in the battle and there were only to vulcun who were crushing 8 enemies. The second one is the drones, U guys increased supplies for those who have plenty of them but what will happen to those who don't have millions of supplies. The last one is the juggernaut, noobs is our team become jugger and our team loses every time. It should be like this, that all member spawn at once and one of them is the juggernaut and when one of the juggernaut is destroyed all people should be destroyed and the player with highest score during the time becomes the jugger. It would be more entertaining. PLEASE think about these things.

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Ricochet has become such under powered weapon now. It was a good short - medium range turret, But now its hardly a good short range weapon, let aside medium range. And yes, I am not talking its performance after putting alterations, I am talking about the bare metal turret.

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29 minutes ago, nrs1998 said:

Ricochet has become such under powered weapon now. It was a good short - medium range turret, But now its hardly a good short range weapon, let aside medium range. And yes, I am not talking its performance after putting alterations, I am talking about the bare metal turret.

Without alts ricochet comes a little weak weapon. I use it with berseker that gives it a great difference, havent tried the other 2 alts but im secure that i wont feel more comfortable than i do with berseker, when u know how many balls needs to destroy a tank it becomes such a beast. 

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11 hours ago, MINOTOUR said:

I love to play this game but recent update are bugging me. First one is the vulcun, before the update it was very poor but now it is extreme. You guys, don't even know to balance things. I spawned in the battle and there were only to vulcun who were crushing 8 enemies. The second one is the drones, U guys increased supplies for those who have plenty of them but what will happen to those who don't have millions of supplies. The last one is the juggernaut, noobs is our team become jugger and our team loses every time. It should be like this, that all member spawn at once and one of them is the juggernaut and when one of the juggernaut is destroyed all people should be destroyed and the player with highest score during the time becomes the jugger. It would be more entertaining. PLEASE think about these things.

The vulcan isn't anymore op than other turrets. I bet you were facing a vulcan mounted onto a hornet deploying its OD repetitively coupled with a drone to boot. That's when it is OP...you could however swap the vulcan for a magnum and you will get the same horrific outcome. The issue is with the hornets OD rather than the turret mounted to it.

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12 hours ago, MINOTOUR said:

and when one of the juggernaut is destroyed all people should be destroyed and the player with highest score during the time becomes the jugger.

What?

Why would I want to be destroyed when the JUG on my team gets killed.

Why should the highest scorer get JUG?  it's a TEAM battle.  That's like minor sports when the coach keeps playing his "best" player and making others ride the bench.  a TERRIBLE example of sportsmanship.

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