Jump to content
EN
Play

Forum

Let's Discuss Game Balance


Maf
 Share

Recommended Posts

11 hours ago, Warlock1998 said:

Without alts ricochet comes a little weak weapon. I use it with berseker that gives it a great difference, havent tried the other 2 alts but im secure that i wont feel more comfortable than i do with berseker, when u know how many balls needs to destroy a tank it becomes such a beast. 

yeah that is what I am talking about,  bear metal ricochet has become so much under-powered compared to other bare metal turrets. The gun should be balanced without alterations in mind.

Alteration are there to increase the capabilities of the a bare metal gun and thats why they cost so much. They are not there for an under-powered gun to just make it to the level that it can fight other bare metal turrets.

Share this post


Link to post
Share on other sites

Maybe you haven't realised until now, but the main intention of restricting supplies from lower ranks was to encourage buyers to buy supply packs and easy wreck poor F2Ps. Higher levels of equipment only increase your power by a certain degree, while supplies straight away double your statistics; so even if F2Ps get double the amount of crystals as compensation, they'll still be the losers.

Any Tanki update nowadays is practically a new way to strangle non-buyers.

Share this post


Link to post
Share on other sites

On 5/10/2020 at 12:27 AM, DOUBLE-6 said:

The main reason for the un-balanced battles is a combination of p2w overdrives and a ranking system in battles that just does not work. how can a wo5 go up against marshals which i have seen a few times and not get totally wrecked. thats a rank difference of 12. the devs have introduced to many changes in the game and the combined effect of all these changes gives a HUGE advantage to those players who have the funds to keep up with these changes. Example....i have a friend who has a colonel rank he was fortunate enough to have had quite a few M2 protections turrets/hulls maxed out before the new MK system came out and he can comfortably go up against marshal ranks and hold his own in battle. BUT he is in the minority of players who can do this. SOOOOO when he comes up against his own ranks give are take by 2 ranks either way in battle he gets called a hacker/cheat because he is totally wrecking the enemy in there own base, he does'nt even try and get the flag he just wipes them out for a laugh until eventually he gets taken out. then he goes back to there base and starts wrecking them again. this is fun but not for the other team who usually have at least 2 of there team leave the battle way before it ends. my solution to part of this problem is be able to get 75% of all the stuff you need to battle for crystals. leave the game changers in containers but make them very rare so at the very least they are spread across the ranks (law of averages in effect on this 1). that means the buyers have a much smaller chance of getting the GAME CHANGERS are you could bring out a system were you can unlock 1 of these GAMECHANGERS when you reach certain ranks which i think would increase the amount of game time for many players and that has to be good for the game. BUT the main problem shall always be buyers against non buyers along with the fact that you the DEVS introduce changes that favour buyers which in turn gives them a MASSIVE ADVANTAGE  regardless of rank. your biggest mistake was introducing TANKI X and just not getting it right. that was your chance to do the right thing by all of the players as it was starting from scratch and in my opinion you should have learned a lot from the mistakes of the past and put it right in the new version. HTML5 by the way is pants ive played it /dont like it. it is nowhere near as good as flash and a poorer version of the now debunked TANKI X.... AND IF ANYONE COMMENTS ON MY PUNCTUATION ARE GRAMMER U CAN GO BOIL UR HEAD  i do it this way for quickness and cant be bothered with all that crap. PLEASE LIKE IF U THINK WHAT I HAVE SAID MAKES SENSE if not boil ur head twice. ?

Interesting viewpoint.

Share this post


Link to post
Share on other sites

On 12/18/2019 at 11:32 AM, wolverine848 said:

 

I find battles unbalanced because...

1) One side starts with more tanks than other and caps quickly

2) Selfish tankers bail when they realize they will not get 3 stars.

 

FYI - you don't need to buy Pro-Pass to play Pro-Battles anymore.

Something needs to be done to address #2.  I leave at the end of a game and come back later that day or the next day, because you get in a streak of losing battles, due to players leaving battles (usually of the same type - probably due to challenges or preferences).  Sometimes these are mults to purposely cause an imbalance.  No matter why players leave, the imbalance is sometimes hard to recover from.  Sometimes the game is playable by the addition of other players inserted into a partially played battle.  One possible way is to award an extra percentage (like a handicap) to the losing team with less players.  For example, instead of getting 1/9th or 1/10th of what you might normally get, you get 1/5th.  That also means your team is taking a percentage of the points from the team with more players. 

Edited by indyone
clarification

Share this post


Link to post
Share on other sites

Tanki will never be balanced again. Buyers have bought too much stuff and devs find it  impossible to withdraw previous decisions... (nor they really want to), making non-buyers unhappy. Now we have the "milking of buyers" phase, which is supported by these artificial discussion forums (like they matter).

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Why should I see M4s at my rank? 

C-A-T-Y-P-H     This guy is a perfect example how this game is greedy about money they almost forgot there are some non buyers here , Why dont you just make this game for buyers that would be more clarifying and informing since we dont know if we can survive or not. I hope this game dies soon please god.

  • Like 1

Share this post


Link to post
Share on other sites

5 hours ago, l-l.e.a.t_Seeker said:

Why should I see M4s at my rank? 

C-A-T-Y-P-H     This guy is a perfect example how this game is greedy about money they almost forgot there are some non buyers here , Why dont you just make this game for buyers that would be more clarifying and informing since we dont know if we can survive or not. I hope this game dies soon please god.

 @Maf said that you can get OP equipment even without buying. And it's kinda proving to be true. On all my accounts lower than WO1, I have around 30k crystals on each of them, most of them were received from the green containers.

  • Like 1

Share this post


Link to post
Share on other sites

5 hours ago, l-l.e.a.t_Seeker said:

Why should I see M4s at my rank? 

C-A-T-Y-P-H     This guy is a perfect example how this game is greedy about money they almost forgot there are some non buyers here , Why dont you just make this game for buyers that would be more clarifying and informing since we dont know if we can survive or not. I hope this game dies soon please god.

M4... oh you mean mk7+ now... 

That player had m2.10 (upgraded fully for rank I guess) and that was (stupidly) converted to mk7.0 which allows that player to continue to upgrade.

That player will quickly out-rank you.  Must not have been playing much recently to remain at WO3

Edited by wolverine848

Share this post


Link to post
Share on other sites

I was just in a battle on my lower rank account (Captain rank) and I came across a Hunter and Freeze who was extremely powerful. His OD recharged rather fast. I'd say in less than a minute. The player had a Mk6, possibly Mk7 combo and it was too much for me and my team. No idea what their drone was but it was dangerously OP. Nothing can be done about it however I'm sharing this just to prove that this game is too unbalanced. Everyone has a story like this and it's a shame to see.

Share this post


Link to post
Share on other sites

12 hours ago, Russty said:

I was just in a battle on my lower rank account (Captain rank) and I came across a Hunter and Freeze who was extremely powerful. His OD recharged rather fast. I'd say in less than a minute. The player had a Mk6, possibly Mk7 combo and it was too much for me and my team. No idea what their drone was but it was dangerously OP. Nothing can be done about it however I'm sharing this just to prove that this game is too unbalanced. Everyone has a story like this and it's a shame to see.

He likely had the Driver drone equipped or he had one or several dictators on his team, making his overdrive charge relatively fast. I would say it is rather a strategy than being a balance issue

Share this post


Link to post
Share on other sites

40 minutes ago, BloodPressure said:

He likely had the Driver drone equipped or he had one or several dictators on his team, making his overdrive charge relatively fast. I would say it is rather a strategy than being a balance issue

There were only about two dictators on their team but you make a good point about them affecting his overdrive. I'd say it was a balance issue however. I looked around and most of us had Mk4/Mk5 but this player has Mk6 or even Mk7. His Freeze could obliterate us in around 2-3 seconds. Even with us having supplies activated. Thankfully I haven't come across many players like that.

Share this post


Link to post
Share on other sites

6 minutes ago, Russty said:

There were only about two dictators on their team but you make a good point about them affecting his overdrive. I'd say it was a balance issue however. I looked around and most of us had Mk4/Mk5 but this player has Mk6 or even Mk7. His Freeze could obliterate us in around 2-3 seconds. Even with us having supplies activated. Thankfully I haven't come across many players like that.

2 Dictators on 1 team will have a huge impact on how often they get OD - and thus how much they can dominate.  ODs are one of THE deciding factors in how a battle will go.

Plus your supplies are not gonna help much if the hunter is getting OD frequently.

Share this post


Link to post
Share on other sites

1 hour ago, Russty said:

There were only about two dictators on their team but you make a good point about them affecting his overdrive. I'd say it was a balance issue however. I looked around and most of us had Mk4/Mk5 but this player has Mk6 or even Mk7. His Freeze could obliterate us in around 2-3 seconds. Even with us having supplies activated. Thankfully I haven't come across many players like that.

Perhaps his equipment was higher than yours because he has been really lucky with the transition included in the modification update or he just has efficiently spent his crystals. Dictators overdrive is team-orientated rather than focused on attack, having several of them on your team can be extremely beneficial. 

The conversion of modifications has caused some cases of extreme unbalance, most players can agree that the developers should have tackled this problem more properly. However the example you have given me does not come over as an extreme situation, plus you mentioned yourself that you havent encoutered many severe exeptions. 

Again, I would say this is not a large balance issue, but I can agree that your example is mostly due to the general 'failed' modification transition

Edited by BloodPressure
Why do I keep too many typos in my comments
  • Like 2

Share this post


Link to post
Share on other sites

Just bought mk6 smoky and mk5 Vulcan on my colonel account.

 

Smoky is still really good. Still did pretty good even though it was a higher rank. Don't know why everyone's claiming that smoky is weak.

 

As for Vulcan, I really don't see the "OPness" that's being claimed, sure it's better now than it was before the reforge update, but it's not really OP. The only exceptions would be with hornet OD and the infamous alteration duo. But Vulcan in general I think is balanced.

Share this post


Link to post
Share on other sites

35 minutes ago, DieselPlatinum said:

As for Vulcan, I really don't see the "OPness" that's being claimed, sure it's better now than it was before the reforge update, but it's not really OP. The only exceptions would be with hornet OD and the infamous alteration duo. But Vulcan in general I think is balanced.

Mk7 and Mk8 is where the real imbalance is. 

Share this post


Link to post
Share on other sites

2 hours ago, TheCongoSpider said:

Mk7 and Mk8 is where the real imbalance is. 

Like I said, I really doubt it's OP. I'll admit that it's strong enough now that it can be a game changer in battle.

 

But it pales in comparison to what Gauss has done to the game for the past year. Gauss sniper shot is 20 times stronger than that of Vulcans shot. Vulcan has a long lasting trail while gauss's sniper trail is only visible for a tiny fraction of a second.

 

Vulcans damage could be cut by 5% then it would be the most balanced turret in the game. Gauss however needs a complete rework to even be considered somewhat balanced.

Share this post


Link to post
Share on other sites

15 minutes ago, DieselPlatinum said:

Vulcans damage could be cut by 5% then it would be the most balanced turret in the game. Gauss however needs a complete rework to even be considered somewhat balanced.

Ah yes, this nerf will make me survive a stream of Vulcan bullets for 2.1 seconds instead of the current 2 seconds. 

 

15 minutes ago, DieselPlatinum said:

But it pales in comparison to what Gauss has done to the game for the past year. Gauss sniper shot is 20 times stronger than that of Vulcans shot. Vulcan has a long lasting trail while gauss's sniper trail is only visible for a tiny fraction of a second.

They are both sore spots in today's balance, but Vulcan in the higher modifications is too efficient. It is evidenced by seeing so much Vulcan protection in the higher ranks being equipped and the sheer number of Vulcans on the battlefield now. 

Share this post


Link to post
Share on other sites

9 hours ago, TheCongoSpider said:

Ah yes, this nerf will make me survive a stream of Vulcan bullets for 2.1 seconds instead of the current 2 seconds. 

 

They are both sore spots in today's balance, but Vulcan in the higher modifications is too efficient. It is evidenced by seeing so much Vulcan protection in the higher ranks being equipped and the sheer number of Vulcans on the battlefield now. 

I think that's due to the massive upgrade it receives at mk7 and mk8.

Share this post


Link to post
Share on other sites

I have 100k to upgrade a turret but don't know which one.

Vulcan is currently 5/20. Could take it to 10, but I still won't be as powerful as the players using booster drone.

Freeze is currently 5/20. This is a really powerful turret, but I rarely use it.

Hammer, smoky, rico and gauss are 10/20. Gauss is the strongest, but locking on can be frustrating. Rico is pretty strong.

Wildcard would be to upgrade my rico protection to 45% but that's a bit boring.

Share this post


Link to post
Share on other sites

29 minutes ago, ghost-guns said:

I have 100k to upgrade a turret but don't know which one.

Microupgrade every turret you actually use or realistically plan to use, by one. Do not waste crystals with speed-ups. Do microupgrades only on discount days.

  • Like 2

Share this post


Link to post
Share on other sites

Hi. Damage caused by Vulcan is too less,which gets less kills due to its low damage(after the ricochet effect update).This made my favourite turrent disadvantageous to use since When i almost finish killing a guy , by the time either you die or someone else gets the score for killing. Giving the Ricochet effect did'nt even out the reduction in damage causing.It would be nice if you consider about this.

  • Like 4
  • Haha 3

Share this post


Link to post
Share on other sites

Agreed, its like mosquito bites. Can't feel anything.

Nerf the sound, it is sooooooooooo annoying.

Edited by Viking4s
  • Like 4

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...