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Let's Discuss Game Balance


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2 hours ago, wolverine848 said:

Disappointed you did not bring up 4-module system (more protections but lower %)

- with all the new turrets introduced in last few years the modules have already been devalued.

I do like the impact reduction though...

if they do make it lower protections % but 4 slots they better start refunding the crystals spent on those who have 50% 

at least then thunder and rail gun will actually be fun to use without drugs 50% is too much 40% max is good

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1 minute ago, fire199 said:

if they do make it lower protections % but 4 slots they better start refunding the crystals spent on those who have 50% 

at least then thunder and rail gun will actually be fun to use without drugs 50% is too much 40% max is good

An idea I had posted quite a while ago was...

- 4 slots

- if you only fill 3, the max protection per slot is 50%

- if you fill 4 slots the following occurs based on mk7...

--- Max 40% per slot, and it's -10% on each protection loaded.

--- Example... load a 50%/50%/45%/40%  = 40 / 40 / 35 / 30

This way players who have not invested up to the 50% can't take full advantage.

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35 minutes ago, wolverine848 said:

An idea I had posted quite a while ago was...

- 4 slots

- if you only fill 3, the max protection per slot is 50%

- if you fill 4 slots the following occurs based on mk7...

--- Max 40% per slot, and it's -10% on each protection loaded.

--- Example... load a 50%/50%/45%/40%  = 40 / 40 / 35 / 30

This way players who have not invested up to the 50% can't take full advantage.

makes sense, good idea

@Maf look at this ^ too this is a good idea 

Edited by fire199

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The problem with this approach is that it makes the protection module balance dependent on the turret balance. If there is a change in the turret balance (some turrets get nerfed, some get buffed), then the module balance is thrown out of whack.

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1 hour ago, ThirdOnion said:

The problem with this approach is that it makes the protection module balance dependent on the turret balance. If there is a change in the turret balance (some turrets get nerfed, some get buffed), then the module balance is thrown out of whack.

Well yeah, but the thing about it is that turrets like railgun, thunder, ricochet, and magnum suffer from various 50% protection against them because some of their alterations are better in terms of performance hence is the reason why their modules are regularly seen equipped.

 

Other turrets like firebird, Gauss, and twins would eat your tank alive regardless of your protection values.

 

Also, the current system is "whack" as heck already. Wouldn't hurt to make changes to it.

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On 6/19/2020 at 1:39 AM, DieselPlatinum said:

Let's be honest here, some protection modules are just too effective and some aren't effective enough. So let's rebalance it to these values for max values:

railgun-40%, magnum-40%, Gauss-60%,

Why is Gauss 60% when Magnum and LCR Railgun deal the same damage? 

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1 hour ago, TheCongoSpider said:

Why is Gauss 60% when Magnum and LCR Railgun deal the same damage? 

Because its simply easy to use, you could even use it up to a certain point on mobile and still do well, while railgun and magnum aren't so easy to use on mobile.

Basically magnum and railgun both require more skill to use than Gauss.

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6 hours ago, fire199 said:

makes sense, good idea

@Maf look at this ^ too this is a good idea 

We already have it in another topic.

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On 7/9/2020 at 5:02 PM, xgamer932 said:

What are the best turrets and hulls for a first lieutenant?

Mk4 Gauss with dictator for supplies, hornet for OD, hunter for stability and mobility, titan for health.

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37 minutes ago, ReptilianTroll said:

Game balance? I came back to see what the game is like after 5 years of quitting, it's non-existant now.

It must be sad for you to see how it has ended up. You quit a thriving game only to return to a dying one.

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Just now, Russty said:

It must be sad for you to see how it has ended up. You quit a thriving game only to return to a dying one.

 

It is somewhat sad, though I'm glad I enjoyed the years 2011 - 2015, I had so much joy playing in those times. in my opinion once 2015 started the game was gradually going  down hill when more and more Pay To Win features were being added to the game. This game will forever have a place in my heart. ?

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On 7/15/2020 at 5:38 PM, ReptilianTroll said:

 

It is somewhat sad, though I'm glad I enjoyed the years 2011 - 2015, I had so much joy playing in those times. in my opinion once 2015 started the game was gradually going  down hill when more and more Pay To Win features were being added to the game. This game will forever have a place in my heart. ?

I really came to the game in early 2016 and left early 2019. Came back during the lockdown. I definitely enjoyed it the first 2 years. Have not been able to get stable enough connections to do very well since my return. The constant buffing/nerfing is to be expected, but it is funny how the OD's seem to really be the driver for the most OP set ups. Definitely less players now and being unable to pick my battle and map has been frustrating. Still enjoy it however.

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On 5/6/2020 at 6:03 PM, siddhu100 said:

 

 

On 5/6/2020 at 2:21 AM, destroyerrocks said:

 

 

On 5/10/2020 at 6:39 AM, KillerDiesel said:

 

Topic merged

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On 6/6/2020 at 8:04 AM, TheCongoSpider said:

Ah yes, this nerf will make me survive a stream of Vulcan bullets for 2.1 seconds instead of the current 2 seconds. 

 

They are both sore spots in today's balance, but Vulcan in the higher modifications is too efficient. It is evidenced by seeing so much Vulcan protection in the higher ranks being equipped and the sheer number of Vulcans on the battlefield now. 

Vulcan is not overpowered and it got a 12.5% damage nerf already. We all no the real game changer is HORNET, and until that is SERIOUSLY nerfed are overdrives scrapped altogether the balance in battles will remain the same, MASSIVELY in favour of any and all players who use HORNET equipped primarily with MAGNUM who 1 shot any combo with ease.

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1 hour ago, cosmic666 said:

Vulcan is not overpowered and it got a 12.5% damage nerf already. We all no the real game changer is HORNET, and until that is SERIOUSLY nerfed are overdrives scrapped altogether the balance in battles will remain the same, MASSIVELY in favour of any and all players who use HORNET equipped primarily with MAGNUM who 1 shot any combo with ease.

You think Vulcan with 1,000 DPS was balanced? 

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2 hours ago, TheCongoSpider said:

You think Vulcan with 1,000 DPS was balanced? 

More so than HORNET yes. it's hornet that gives the turrets a big advantage in battle.And vulcan does not do 1000 dps ,nowhere near.

Edited by cosmic666
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5 hours ago, cosmic666 said:

Vulcan is not overpowered and it got a 12.5% damage nerf already. We all no the real game changer is HORNET, and until that is SERIOUSLY nerfed are overdrives scrapped altogether the balance in battles will remain the same, MASSIVELY in favour of any and all players who use HORNET equipped primarily with MAGNUM who 1 shot any combo with ease.

You are spot on...the meta always involves Hornet and it's OD

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3 hours ago, cosmic666 said:

More so than HORNET yes. it's hornet that gives the turrets a big advantage in battle.And vulcan does not do 1000 dps ,nowhere near.

Had a feeling you were mixing up something. Vulcan used to deal 1,000 damage. 

 

Before Vulcan was nerfed, Mk8 Vulcan dealt 1,000 DPS. It could do that for 12 seconds before overheating. If it is powerful with Hornet, it is powerful without it, assuming no one has protection against the turret. I used it with Dictator and I found that I was killing players too quickly and comfortably with it. I was able to beat my kill records with it. There were too many Vulcans in Legend battles that weren't only using Hornet. They were using a variety of hulls and not only Hornet. That stays something about the turret itself.

 

It needed a nerf, but I would have nerfed Vulcan in conjunction with Hornet because Hornet was the main problem. Nerfing them both would soften the blow they each receive, but the Devs decided to only nerf Vulcan and it received a heavy one instead of a softened one. 

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44 minutes ago, TheCongoSpider said:

Had a feeling you were mixing up something. Vulcan used to deal 1,000 damage. 

 

Before Vulcan was nerfed, Mk8 Vulcan dealt 1,000 DPS. It could do that for 12 seconds before overheating. If it is powerful with Hornet, it is powerful without it, assuming no one has protection against the turret. I used it with Dictator and I found that I was killing players too quickly and comfortably with it. I was able to beat my kill records with it. There were too many Vulcans in Legend battles that weren't only using Hornet. They were using a variety of hulls and not only Hornet. That stays something about the turret itself.

 

It needed a nerf, but I would have nerfed Vulcan in conjunction with Hornet because Hornet was the main problem. Nerfing them both would soften the blow they each receive, but the Devs decided to only nerf Vulcan and it received a heavy one instead of a softened one. 

Yes it did, because for some reason it was all down to vulcan that the battles were unbalanced. Nothing whatsoever to do with magnum rail paired with HORNET. All vulcans fault, forget the fact that mag/hornet 1 shots anything in battle with it's overpowered overdrive, that lasts for a very long time and ignores spawn protection. GET RID OF OVERDRIVES and see a far more balanced game. Overhaul the MM to further balance out the game. Rework the ranks that face each other in battle to balance out the game even more,do these 3 things and see a drastic change for the better for the VAST majority of players. As for legend battles,lol pure waste of time effort and supplies with the unstoppable OP HORNETS rampaging in every battle you go into.I will never again play at legend rank until overdrives are scrapped, or at the very least HORNETS is nerfed considerably.There are many factors why battles are at times, incredibly one sided. OVERDRIVES..MM..RANKS..AUGMENTS..DRONES..ALTS..THE CHALLENGE (turns some players into complete noobs) take your pick which ones affect you the most.And let's not forget the shocking prices in the shop that are out of reach for the majority of players. I could go on for quite awhile dismantling TO and why it has lost its appeal to all but the die hards, the buyers and the kids, and those with the mental capacity of kids who really don't no any better and think all these updates are just splendid and the more the better. I no the majority of changes that most of the sensible switched on players want will just not happen, the common denominator for these changes never taken place, along with all the other things i have not mentioned here (and there are many) is one word.....CASH.  

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27 minutes ago, cosmic666 said:

Yes it did, because for some reason it was all down to vulcan that the battles were unbalanced. Nothing whatsoever to do with magnum rail paired with HORNET. All vulcans fault, forget the fact that mag/hornet 1 shots anything in battle with it's overpowered overdrive, that lasts for a very long time and ignores spawn protection. 

Did you not see that I said that Hornet was the main problem? Vulcan was a problem as well, but not as bad as Hornet. I said I would have nerfed them TOGETHER so that they won't be nerfed heavily one by one. Vulcan Hornet was a more prominent problem than Hornet Magnum at that time. 

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Just now, TheCongoSpider said:

Did you not see that I said that Hornet was the main problem? Vulcan was a problem as well, but not as bad as Hornet. I said I would have nerfed them TOGETHER so that they won't be nerfed heavily one by one. Vulcan Hornet was a more prominent problem than Hornet Magnum at that time. 

ERM DON'T THINK SO.

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2 minutes ago, TheCongoSpider said:

Did you not see that I said that Hornet was the main problem? Vulcan was a problem as well, but not as bad as Hornet. I said I would have nerfed them TOGETHER so that they won't be nerfed heavily one by one. Vulcan Hornet was a more prominent problem than Hornet Magnum at that time. 

Let's put it this way, do you agree with most of what i posted, not very much of what i posted, are none of it. Forget vulcan HORNET is the problem. 

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