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Let's Discuss Game Balance


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On 10/6/2020 at 11:02 AM, TinBoxGunner said:

Balance does not exist.  Luckily non-buyers are not locked into one account with lots of invested money, therefore not having mental difficulties to start a new account.   Best for a non-buyer is to play one account until WO5 and then start a new account.  That way you can have some balance in the game play and be rewarded for your skills, if any.

Take a look on WIKI for hopper OD.   Pay careful attention to stun time and burn time.  Talk about "balance"... ?

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On 10/3/2020 at 10:21 AM, TheCongoSpider said:

From what I've seen so far, it's too much of a gimmicky hull to be devastating in terms of raw power. It only seems to break flag gamemodes and that's it. 

 

It paired with Crisis (anything paired with Crisis, really) is the biggest problem but it isn't what the majority of the playerbase has or will be using anytime soon. Outside of CTF, Assault and Rugby, it doesn't seem to be making a noticeable impact on anything. 

Well CTF is arguably the most-played mode.  Rugby fairly popular as well.

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On 10/6/2020 at 11:02 AM, TinBoxGunner said:

Balance does not exist.  Luckily non-buyers are not locked into one account with lots of invested money, therefore not having mental difficulties to start a new account.   Best for a non-buyer is to play one account until WO5 and then start a new account.  That way you can have some balance in the game play and be rewarded for your skills, if any.

LOL, that's wasting account for the sake of balance. I mean, game balance is crucial.

 

Here one case that your claim is correct: On one particular battle I played, I saw a Lt. Colonel using Booster Drone. Excuse me? That thing is so OP that not even my M4 setup can stand a chance against it.

 

Edited by FrozenRailgun

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2 hours ago, FrozenRailgun said:

LOL, that's wasting account for the sake of balance. I mean, game balance is crucial.

 

Here one case that your claim is correct: On one particular battle I played, I saw a Lt. Colonel using Booster Drone. Excuse me? That thing is so OP that not even my M4 setup can stand a chance against it.

 

Yep. My latteat acc is "Nothingpersonal. It took only 20 hours to reach rank of 2nd Leautenent due to speedy build up of xp.

Still doing quite well but seeing more and more drones and  augments. But now GS range can be between 800 and 7000, mine is 2800.

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I like the radar part of it, and i can see the disabling the double armor helping, but the titan dome being usless against it, thats a little to much power.

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2 hours ago, TinBoxGunner said:

But now GS range can be between 800 and 7000, mine is 2800.

Mine is over 9,000 if I slap my Brutus. 

2 hours ago, TinBoxGunner said:

Still doing quite well but seeing more and more drones and  augments.

You can do it, but things will get really shaky.

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On 9/28/2020 at 7:30 PM, TheCongoSpider said:

Was considering this, but honestly, the damage is more problematic for me. It shouldn't be able to one-shot light hulls and two-shot heavy hulls with that firing rate. 

I like the approach/format of the suggestions. This is a good starting list that developers could take and work with.  I like the idea of introducing some changes first and then trying out others.  I agree damage is the most problematic, with one shots and two shots.  Sometimes even a one-shot will go through a heavy hull.  Two seemingly equivalent tanks in overdrive, with equal shots should be able to inflict a similar amount of damage for the same amount of time.  In doing this, you also have to take into consideration different firing rates and come up with something balanced.  However, I don't think the overdrives are balanced either.  This is a complicated proces, but I think if this is done right, there will be many helpful changes.

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Spoiler
On 6/11/2020 at 3:57 PM, MJGs said:

 

On 7/26/2020 at 5:59 AM, RIDDLER_8 said:

 

On 8/1/2020 at 1:53 PM, yellowghetto said:

 

On 8/11/2020 at 5:44 PM, militian107 said:

 

On 8/11/2020 at 5:22 AM, ThirdOnion said:

 

 

On 8/9/2020 at 6:36 AM, Antonio_IsidaXT said:

 

On 9/12/2020 at 1:48 PM, mjmj5558 said:

 

Topic merged

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Thunder, rail and Gauss do heaps of damage with very small reload time.

And why are the maps in matchmaking so big and open, like all I see are campers everywhere. They are all the best places to use long range turrets only. No one uses firebird, freeze, Isida, twins anymore. 

I think that they should be nerfed otherwise this game has gotten boring because I do not see a "variety" of users anymore compared to 2015. I can also see that the number of players have gone down from 21000 to only about 6000 when I play. Can you please do something about it otherwise it may lead to your downfall.

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I wonder when will Smoky get the same treatment that Thunder got. And by treatment I mean the removal of the instant projectle.

Years have passed since that change, yet Smoky users are still free to roam around the map with Autocannon and a brick on the keyboard, while us Thunder players got shafted.

 

Between damage dropoff, self damage, projectile speed and 50% Modules everywhere, playing Thunder has become a chore. Also, it's infuriating how the shells impact against any damn teammate they can find, if anyone of your team crosses in front of you, even at medium distance, your shots will hit them instead of the target.

Of course, Railgun and Smoky can shoot through anything with no issue.

______________

14 hours ago, The_one_and_only said:

No one uses firebird, freeze, Isida, twins anymore. 

Those turrets are used less then long range guns, but I still see them regularly. The only one that's quite rare is Isida, especially for healing... no one uses Isida for healing anymore. 

Also, I feel like people are sleeping on Twins, I rarely see anyone with a protection against it, and with plasma accelerators that thing is a beast. 

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Because of the lack of balance, this is a good example of a need for a handicap (for the losing team) when not enough players on a team.  Some players play a series of games in one game mode and dominate the game mode.   In many cases there are less players on the  losing team.  You can change turrets, but it will be a short game anyway. Players leave because it is too difficult.  The players that remain are playing and doing damage, but don't receive much more than a good beating.  Certain turrets dominate the game.  People leave,  All the rewards go to the winning team.  With the handicap, the players on the losing team would get a bigger percentage of the awards, rather than getting almost nothing for playing the game.  I did post something similar to this before.

 

Edited by At_Shin
Broken Image removed.
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tanki-score.png

21 minutes ago, indyone said:

Because of the lack of balance, this is a good example of a need for a handicap (for the losing team) when not enough players on a team.  Some players play a series of games in one game mode and dominate the game mode.   In many cases there are less players on the  losing team.  You can change turrets, but it will be a short game anyway. Players leave because it is too difficult.  The players that remain are playing and doing damage, but don't receive much more than a good beating.  Certain turrets dominate the game.  People leave,  All the rewards go to the winning team.  With the handicap, the players on the losing team would get a bigger percentage of the awards, rather than getting almost nothing for playing the game.  I did post something similar to this before.

I have added a second image so you can see being on winning versus losing team.

21 minutes ago, indyone said:

 

 

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The matchmaking imbalances might be one time where bots could be added to the game to fill it out. I assume that a simple bot AI wouldnt be that difficult to code and could placehold when there arent enough players

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On 11/4/2020 at 8:33 AM, Potdindy said:

The matchmaking imbalances might be one time where bots could be added to the game to fill it out. I assume that a simple bot AI wouldnt be that difficult to code and could placehold when there arent enough players

Actually, making a bot is really difficult to make. You have to code it to make it like there is an actual player playing with the tank. They did this in Tanki X and even though they tried their best, it still didn't match the playing patterns that a human might have.

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18 minutes ago, Zackery459 said:

Actually, making a bot is really difficult to make. You have to code it to make it like there is an actual player playing with the tank. They did this in Tanki X and even though they tried their best, it still didn't match the playing patterns that a human might have.

Even taking into account what you say... I'd rather have a bot substitute in for the mult on my team that zero score after 2 minutes.

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On 10/30/2020 at 5:51 PM, 2shots2kills said:

I wonder when will Smoky get the same treatment that Thunder got. And by treatment I mean the removal of the instant projectle.

Years have passed since that change, yet Smoky users are still free to roam around the map with Autocannon and a brick on the keyboard, while us Thunder players got shafted.

 

Between damage dropoff, self damage, projectile speed and 50% Modules everywhere, playing Thunder has become a chore. Also, it's infuriating how the shells impact against any damn teammate they can find, if anyone of your team crosses in front of you, even at medium distance, your shots will hit them instead of the target.

Of course, Railgun and Smoky can shoot through anything with no issue.

Quiet you - no need to bring attention to this.   ?

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