Jump to content
EN
Play

Forum

Let's Discuss Game Balance


Maf
 Share

Recommended Posts

2 hours ago, wolverine848 said:

Quiet you - no need to bring attention to this.   ?

With so many problems in the game, I'm sure that messing with smoky is the last thing the devs are interested about. 

 

 

Share this post


Link to post
Share on other sites

6 minutes ago, 2shots2kills said:

With so many problems in the game, I'm sure that messing with smoky is the last thing the devs are interested about. 

 

 

Just finished a CTF battle with 2 viking Isidas equipped with defender drones.  3 of us could not kill either one.  It was just ridiculous.  This double-health is really, really stupid.

  • Like 2

Share this post


Link to post
Share on other sites

On 10/31/2020 at 12:51 AM, 2shots2kills said:

I wonder when will Smoky get the same treatment that Thunder got. And by treatment I mean the removal of the instant projectle.

Years have passed since that change, yet Smoky users are still free to roam around the map with Autocannon and a brick on the keyboard, while us Thunder players got shafted.

Between damage dropoff, self damage, projectile speed and 50% Modules everywhere, playing Thunder has become a chore. Also, it's infuriating how the shells impact against any damn teammate they can find, if anyone of your team crosses in front of you, even at medium distance, your shots will hit them instead of the target.

Of course, Railgun and Smoky can shoot through anything with no issue.

______________

Those turrets are used less then long range guns, but I still see them regularly. The only one that's quite rare is Isida, especially for healing... no one uses Isida for healing anymore. 

Also, I feel like people are sleeping on Twins, I rarely see anyone with a protection against it, and with plasma accelerators that thing is a beast. 

I haven't complete reading but any nerfing on smoky is approval

  • Like 1

Share this post


Link to post
Share on other sites

38 minutes ago, wolverine848 said:

Just finished a CTF battle with 2 viking Isidas equipped with defender drones.  3 of us could not kill either one.  It was just ridiculous.  This double-health is really, really stupid.

The problem is not the health in itself, but in the combined power of drones, supplies and protection modules. 

 

As I said, the Devs changed one parameter while completely ignoring the rest. Just like when they introduced Magnum and Hopper. Some maps just do not work with them.

What kind of results do they expect to get? What data? You can't change one thing if everything else is so messed up, it's unprofessional and a waste of time... for them and for us.

 

Today I played some assault. 3 battles. and I gave up halfway in by just sitting in a corner. Why? Mk8 Hoppers with defender and 50% prot. What am I supposed to do, tickle them? I can't even stop them with my hull since Hoppers can just fly through your tank and not give a damn.

So we have 5 minutes battles that are decided in 30 seconds by the equipment of the players alone, there is no skill or strategy required. The only thing that truly matters is how much money you wasted in this game.

 

 

 

 

Edited by 2shots2kills
  • Like 3
  • Sad 1
  • Agree 1

Share this post


Link to post
Share on other sites

5 hours ago, 2shots2kills said:

The problem is not the health in itself, but in the combined power of drones, supplies and protection modules. 

 

As I said, the Devs changed one parameter while completely ignoring the rest. Just like when they introduced Magnum and Hopper. Some maps just do not work with them.

What kind of results do they expect to get? What data? You can't change one thing if everything else is so messed up, it's unprofessional and a waste of time... for them and for us.

 

Today I played some assault. 3 battles. and I gave up halfway in by just sitting in a corner. Why? Mk8 Hoppers with defender and 50% prot. What am I supposed to do, tickle them? I can't even stop them with my hull since Hoppers can just fly through your tank and not give a damn.

So we have 5 minutes battles that are decided in 30 seconds by the equipment of the players alone, there is no skill or strategy required. The only thing that truly matters is how much money you wasted in this game.

 

 

 

 

Assault is broken for 2 weeks. Defenders can't win.

I equipped Defender drone on my Hunter-Ricco and went 6-for-6 on attack.  I won't play defense in that mode.

  • Like 1

Share this post


Link to post
Share on other sites

The biggest problem with the change is that balance is all screwed up. melee turrets got their damage doubled so they kill as quickly as before, allowing them to dominate, while tanks can grab flags/ball and go without fear of getting killed.

Share this post


Link to post
Share on other sites

1 hour ago, Xx.Zeldris.xX said:

I don’t understand why people hate the current state of tanki online.

In my opinion i enjoy the battle and i enjoy helping people in chat :D

I agree with the third statement. The first and second tells me you are new to the game and don't know what the game went through, or you are just a spender in denial.

  • Like 1

Share this post


Link to post
Share on other sites

8 minutes ago, yellowghetto said:

I agree with the third statement. The first and second tells me you are new to the game and don't know what the game went through, or you are just a spender in denial.

Or, maybe he plays mostly PRO battles, plays MM to complete missions, and enjoys chatting with friends? idk though, just saying xd.

  • Saw it 1

Share this post


Link to post
Share on other sites

8 hours ago, At_Shin said:

Hello, 

I would like to clear some misconceptions here - Melee turrets have NOT got their damage doubled. They have got their ENERGY doubled. This means that they can shoot for twice as long they could before this experiment.

Yes you are correct. I must have misread the original post. Ive seen a ton of freezes lately and theyve been wrecking me. Thanks for the correction!

  • Like 1

Share this post


Link to post
Share on other sites

The tank tower that has evolved several times over 11 years

But after a recent update, it became a weapon without special ability, such as a fire bird, freezing, or even twins or ricochet !!
That is why what I suggest is not a return to the past or a return to previous updates, but a special and new update!
Which is that when the ISIDA tank tower destroys an enemy, it raises a certain value of its health !!, for example:
Iseda fights a thunder tank turret! When Isida destroys his enemy, he raises a certain value of his health, but only when he receives a signal that an enemy has been destroyed.
Here are the values that he heals his tank after destroying an enemy:
Mk1 = 10%
Mk2 = 12%
Mk3 = 14%
Mk4 = 16%
Mk5 = 18%
Mk6 = 20%
Mk7 = 22%
Mk7+ =25%
Or percentage values can be replaced with a numeric value, for example:
Mk7 = 700HP

I think you have understood my intention! I do not want to roll back previous updates, we all know that the Iseda tank turret was causing damage and healing itself at the same time, and this disturbed the balance of the game, but the update that I want does not match any update that has passed on this Isida !.
Hope you can try an update which I mean, this will bring life back to Iseda who is no longer important in a team!  Thank!!

  • Like 2

Share this post


Link to post
Share on other sites

This is similar in some way to the TX's Life absorption module. I think, this mechanic (especially in HP experiment's goal) could be interesting as a new drone or augment for several turrets. In Isida's case, I think some little constant self-healing with less damage could make an interesting turret. Unlike any other turret Isida woul live longer, but doing small damage. But it is the other way around with Isida that we have now.

  • Saw it 1

Share this post


Link to post
Share on other sites

15 minutes ago, The_Voltage said:

This is similar in some way to the TX's Life absorption module. I think, this mechanic (especially in HP experiment's goal) could be interesting as a new drone or augment for several turrets. In Isida's case, I think some little constant self-healing with less damage could make an interesting turret. Unlike any other turret Isida woul live longer, but doing small damage. But it is the other way around with Isida that we have now.

I suggested this idea because in this case the Iseda cannot be used in DM battles, and that is what makes it an imperfect tank turret!⛔

Share this post


Link to post
Share on other sites

16 minutes ago, The_Voltage said:

In Isida's case, I think some little constant self-healing with less damage could make an interesting turret. Unlike any other turret Isida woul live longer, but doing small damage.

Then what's the point?

Isida will just run out of energy without doing much.

Share this post


Link to post
Share on other sites

3 minutes ago, wolverine848 said:

Then what's the point?

Isida will just run out of energy without doing much.

Oh. Make healing/attack time somewhat similar. I forgot to write that. Idea — duels with Isida would be longer, than with other melee weapons. This sound like another augment, though.

Share this post


Link to post
Share on other sites

Reducing attack damage and adding a small amount of health will make Isida useless in both!!

Like if we come with a turret with a lot of parameters but every parameter has a small percentage, the turret will be useless in those all

  • Like 2

Share this post


Link to post
Share on other sites

On 11/5/2020 at 12:17 PM, wolverine848 said:

Even taking into account what you say... I'd rather have a bot substitute in for the mult on my team that zero score after 2 minutes.

I am sorry to hear that, but maybe they have the same skill level ?

Share this post


Link to post
Share on other sites

43 minutes ago, Zackery459 said:

I am sorry to hear that, but maybe they have the same skill level ?

mmmm I guess the thought is that something that drives around, equipping armor and shoots will at least keep you from being triple teamed by enemies.

That being said, one benefit to the current system of battle is that fewer games end in spawn killing so it is less needed

Share this post


Link to post
Share on other sites

I'm gonna be flat out and say this. Please consider nerfing the defender drone for these reasons.

Reason 1: It has too high of defense

Reason 2: The time of the defense is too long and not makes it fun to go against especially on heavy hulls such as titan,mammoth, and ares and it is already hard enough to deal with users with defender drones on light hulls.

Reason 3: It can stack on protection moduals and add past 50% protection depending on the modual. To me this is annoying when added with defender now because it can exceed 86% protection when maxed and this is not including titans dome protection and its not fair to go against which takes the fun out of the game. 

  • Like 7
  • Thanks 1
  • Haha 1
  • Saw it 1
  • Agree 3

Share this post


Link to post
Share on other sites

2 hours ago, MysticBlood said:

I'm gonna be flat out and say this. Please consider nerfing the defender drone for these reasons.

Reason 1: It has too high of defense

Reason 2: The time of the defense is too long and not makes it fun to go against especially on heavy hulls such as titan,mammoth, and ares and it is already hard enough to deal with users with defender drones on light hulls.

Reason 3: It can stack on protection moduals and add past 50% protection depending on the modual. To me this is annoying when added with defender now because it can exceed 86% protection when maxed and this is not including titans dome protection and its not fair to go against which takes the fun out of the game. 

I think it should give like 200% protection at level one and immortality at Max Defender Drone, Consumes 3 Double Armors, and only last 3 seconds like the Booster Drone. It would provide more strategic play with the Drone, and you would only use it when you need it most. I think it is noobish when you just have a Long Ranged Turret, use a Max Defender Drone and just rampage over enemy bases.

  • Like 2
  • Saw it 2

Share this post


Link to post
Share on other sites

1 hour ago, yellowghetto said:

and only last 3 seconds like the Booster Drone

The problem is that you can choose exactly when you will shoot, but you cannot choose when you will take damage.

Anyway, I agree that Defender is very powerful, although this is skewed by the ongoing experiment, which will be removed and HP brought back to normal in a few days.

  • Like 8
  • Agree 1

Share this post


Link to post
Share on other sites

8 minutes ago, Maf said:

The problem is that you can choose exactly when you will shoot, but you cannot choose when you will take damage.

Anyway, I agree that Defender is very powerful, although this is skewed by the ongoing experiment, which will be removed and HP brought back to normal in a few days.

I don't get your point on not choosing when to shoot. There are Overdrives in game and as a Legend you should be aware where most players are. It is pretty obvious when someone is shooting at you. A 3 second immortality could be game changing.

Edited by yellowghetto

Share this post


Link to post
Share on other sites

41 minutes ago, Maf said:

The problem is that you can choose exactly when you will shoot, but you cannot choose when you will take damage.

Anyway, I agree that Defender is very powerful, although this is skewed by the ongoing experiment, which will be removed and HP brought back to normal in a few days.

In any case, it should not last 30 seconds. That's just way too long, plus any half-competent tanker can simply cycle supplies and have the effect permanently.
 

People said that the nerf killed it. Far from it. I'd much rather go back to the 15 second duration.

  • Like 6
  • Thanks 1

Share this post


Link to post
Share on other sites

27 minutes ago, Tidebreaker said:

In any case, it should not last 30 seconds. That's just way too long, plus any half-competent tanker can simply cycle supplies and have the effect permanently.
 

People said that the nerf killed it. Far from it. I'd much rather go back to the 15 second duration.

You are a man of culture my friend. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...