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Let's Discuss Game Balance


Maf
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10 hours ago, yellowghetto said:

I don't get your point on not choosing when to shoot. There are Overdrives in game and as a Legend you should be aware where most players are. It is pretty obvious when someone is shooting at you. A 3 second immortality could be game changing.

Because the drone is activated via DA rather than a separate key, waiting for the opportune moment to use it means running around without DA until that moment. And trust me, I experimented with Defender enough times to know that it's extremely difficult and annoying to try and make the most of its 5-second activation time, and you usually end up either wasting it or getting suddenly killed before you can react (because you didn't have DA enabled). For that reason most people who used drones (myself included) decided to go with Booster, at least until Defender got its duration buffed.

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@Maf LOL it seems that you don't wan't the drone to be nerfed. But, like I said before I stated the reason why the defender drone throws off the balance.

Edited by MysticBlood
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1 minute ago, MysticBlood said:

@Maf LOL it seems that you don't wan't the drone to be nerfed. 

Not quite. I'm just saying that a 3-second Defender will be almost completely useless even though 3-second Booster is quite effective, because defence works differently from attack. I think the best setting was when Defender had slightly higher protection and 15 seconds duration, since it required more strategy from the user of the drone and gave enemies a choice to wait out the drone's effect and attack once it's gone.

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On 11/9/2020 at 5:41 PM, Potdindy said:

mmmm I guess the thought is that something that drives around, equipping armor and shoots will at least keep you from being triple teamed by enemies.

That being said, one benefit to the current system of battle is that fewer games end in spawn killing so it is less needed

Well, you really do not have spawn killing that much anyways (unless you are in a very small map). With the spawn immunity that yo have for like 5 seconds, that helps that cause of spawn killing even happening in the first place.

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7 minutes ago, Zackery459 said:

Well, you really do not have spawn killing that much anyways (unless you are in a very small map). With the spawn immunity that yo have for like 5 seconds, that helps that cause of spawn killing even happening in the first place.

This is absolutely correct and one of the better differences in tanki in the last year/s. There are not many games that end with one team slaughtering the other in their base. Spawn protection might be the thing. Also during the mad tanks thing, the extra hp makes it had to quickly kill tanks

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1 minute ago, Potdindy said:

This is absolutely correct and one of the better differences in tanki in the last year/s. There are not many games that end with one team slaughtering the other in their base. Spawn protection might be the thing. Also during the mad tanks thing, the extra hp makes it had to quickly kill tanks

Yeah, for sure. Unfortunately, the Mad Tanks test is ending here in a couple of days, so people will be able to kill each other a lot faster again. Also, if you are worried about spawn killing, the Trooper drone is a great drone to prevent that from happening. I used that drone a lot until Hyperion came out.

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@asem.harbi Yeah I agree defender would be even more OP at low ranks since there is not a lot of drone users at low ranks, but when its max in high ranks its just as tough. now its harder to deal with on heavy hulls such as for example titan and its overdrive.

Edited by MysticBlood

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On 11/15/2020 at 7:58 PM, MysticBlood said:

@Maf LOL it seems that you don't wan't the drone to be nerfed. But, like I said before I stated the reason why the defender drone throws off the balance.

Nope, the FLYING CHEAT is way more OP. And defender along with vulcan got a nerf. The defender drone does not make you fly, stun, and set you on fire all at the same time. Neither can it make you jump onto buildings, the outside edge of walls, are jump in the air to land on of top of an enemy to return a flag.

The FLYING CHEAT can do all of this..........now how is defender OP again? 

If anything throws off balance it's the FLYING CHEAT, and before that it was HORNETS OVERDRIVE.

 

 

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23 hours ago, asem.harbi said:

no one deserve to live that much time in the battle?

FLYING CHEAT seems to survive quite long, way longer than any normal hull without a drone should.

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On 11/15/2020 at 8:02 PM, Maf said:

Not quite. I'm just saying that a 3-second Defender will be almost completely useless even though 3-second Booster is quite effective, because defence works differently from attack. I think the best setting was when Defender had slightly higher protection and 15 seconds duration, since it required more strategy from the user of the drone and gave enemies a choice to wait out the drone's effect and attack once it's gone.

Agree, give it back the 200% and drop the time to 15 secs, np with that whatsoever.

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 @cosmic666 Look how the defender drone is OP I even described as before why, such as the use on it on heavy hulls and the protection modual being stacked with defender. And the defense is too high and the time for it is too long.. "It should not last  30 seconds" as Tidebreaker said before. 

Edited by MysticBlood

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1 minute ago, MysticBlood said:

 @cosmic666 Look how the defender drone is OP I even described as before why, such as the use on it on heavy hulls and the protection modual being stacked with defender. And the defense is too high and the time for it is too long.. "It should not last longer than 30 seconds" as Tidebreaker said before. 

Don't care, deal with it, just like i have to deal with the FLYING CHEAT dominating battles from mid ranks right up to legend.

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And a heavy hull with defender drone has no chance whatsoever against the FLYING CHEAT, which just goes up, comes down, gets flag and caps with ease.

I have seen this ridiculous legal hack do this many, many times.

It's a game changer just like hornets overdrive was when paired with magnum.

 

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Just now, MysticBlood said:

@cosmic666 No you just don't want the drone to be nerfed despite the evidence I gave and how it will make the game one sided.

No i don't, why should i. 

Nerf the FLYING CHEAT, then let's discuss defender along with all the other OP stuff in the game.

 

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@MysticBlood        

Actually IMO defender was nvr op that it made the game unbalanced until the mad tanks update. After this update it will be balanced and it wont make much of a difference, Ik ur talking abt nerfing defender drone cause most of the time those players hve 50% prot against rail which is annoying. But whts even more unbalanced is the nerfing of hornet od and introducing augments cable of doing exactly the same and more efficiently. Now Siege is pretty much messed up cause there will be a dictator and titan with titans dome activated whenever they reach the point which makes it hard to even reach the point to activate hunter od and hornets od effect will finish in 10 sec so its impossible to kill once the dome is activated. 

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@Thankxtu Still it was still op prior to the update too. the defense was still too high and titans used it more often and light hulls. it would still be tedious to kill a tank with a maxed defender drone regardless. since it can still stack on any defense.

Edited by MysticBlood

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Yeah and thats why hornets od made it balanced. I would hve accepted the hornets nerfing to 10 sec but they shouldnt hve made it into status effect type and where the effect is only applied to those tanks u see cause right after u finish killing a titan there will be a viking with very high defence against my turret and I will be killed in an instant while i get to see how much health he has.

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7 hours ago, MysticBlood said:

 @cosmic666 Look how the defender drone is OP I even described as before why, such as the use on it on heavy hulls and the protection modual being stacked with defender. And the defense is too high and the time for it is too long.. "It should not last  30 seconds" as Tidebreaker said before. 

Did you read cosmic's post?  He mentioned 15 seconds.

I notice most of your hours are spent on Rail-Hornet.  Did you advocate to have Hornet OD nerfed during all that time?

I also notice you have very weak modules.  Maybe that's one reason why you are having issues.  Consider upgrading those ASAP.

 

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3 minutes ago, MysticBlood said:

@wolverine848 Actually, I have many alt accs to experiment with meley turrets and others. And I can make a final conclusion how op the drone is.

Oh really?   ?

 

And you did not answer any of my questions.  Why is that?

Edited by wolverine848
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