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15 hours ago, asem.harbi said:

Yes, it's a base that every OD is OP... but Hopper is OP of OPs

Especially the feature of stunning the enemies and losing flags is really broken cause its an even more better feature than hunters od which requires atleast 2 sec to activate but hoppers stun is almost instant. 

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2 minutes ago, Thankxtu said:

Especially the feature of stunning the enemies and losing flags is really broken cause its an even more better feature than hunters od which requires atleast 2 sec to activate but hoppers stun is almost instant. 

many players here and I, agree that OD is horrible update, and no need of them.

It give every player the chance to kill you once, even if you beat him a lot, when he use OD he will kill you... so it ruined the game. Wronged the skilled player more than benefit the less-skilled player

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Not sure if this is the place, but I just experience gauss/hopper/crisis for the first time and jeez....they gotta change something. He would come in at blazing speed bounce over us after emp'ing our supplied and then stunning us with the overdrive. There was nothing we could do. We had a great defense too, but he was too fast and the gauss alt undid a lot of our work. One or both, crisis or that gauss alt need to be reworked. 

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On 11/18/2020 at 2:07 PM, Akame said:

I personally think hunter's OD is fine with it's delay, yes it gets shafted by giving away the action, and by a hopper. But it lets you move into a dome with that 1 second, or premeditate a stun of someone jumping in etc. Learning the timing, thinking ahead and also knowing whether a titan or wasp or hunter or hopper or viking or ares will have their OD's, it will yield results if used wisely for the team rather than selfishly. Considering how many Hull OD's it can counter, it's pretty balanced tbh.

Having a good OD retention may be needed for Hunter though.

This is TO we're talking about...

On 11/18/2020 at 3:46 PM, yellowghetto said:

That would make Hopper even more awkward. It is a light hull so it has less reaction time than compared to a Hunter which has better protection and its Overdrive also removes enemy supplies. 

How does it have less "reaction time"?

It might have less health, but's it's also closing the distance much faster than Hunter, taking fewer shots.

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On 11/18/2020 at 11:46 PM, yellowghetto said:

That would make Hopper even more awkward. It is a light hull so it has less reaction time than compared to a Hunter which has better protection and its Overdrive also removes enemy supplies. 

Excuse me that is my first time I would say to someone explicitly "Stupid logic". not you, but your logic

Hunter is a medium hull so it supposed to have a higher protection and lesser speed, Hopper is a light hull lesser protection and higher speed. You play what you prefer either medium hull or light hull no compensation about that.. If you want more armor go to Hunter

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4 hours ago, asem.harbi said:

Excuse me that is my first time I would say to someone explicitly "Stupid logic". not you, but your logic

Hunter is a medium hull so it supposed to have a higher protection and lesser speed, Hopper is a light hull lesser protection and higher speed. You play what you prefer either medium hull or light hull no compensation about that.. If you want more armor go to Hunter

Less reaction time, as in less health, and less power. You can survive much longer with Hunter, and the hull is much more stable, meaning turrets placed on the hull, will have an easier time aiming. 

If you are talking about Overdrive sense, you can literally see if they will have their OD's ready or not. If you are the Hunter player about to shock the Hopper player, well, you better be prepared, because he might just turn off yours. As the Hopper player, it is pretty subjective. Is it worth sacrificing your OD to save yourself? Or is it better to save it for later?

Also what the heck do you mean about 

4 hours ago, asem.harbi said:

no compensation about that..

Isn't this topic about the seconds delay on the Hunter hull?

I also noticed that you hardly have any play on Hopper. You can't argue about something you haven't played with much. That's a one sided biased. 

 

Yes, I like to use Hopper only now, but I face against a ton of other Hopper players too, some even with Crisis. And the same point I am trying to argue, certain Drones are what makes Hopper look so OP. Hopper with the Drones that don't improve protection and speed are still fairly easy to destroy. Or, you just can't aim.

Edited by yellowghetto

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10 minutes ago, yellowghetto said:

Less reaction time, as in less health, and less power. You can survive much longer with Hunter, and the hull is much more stable, meaning turrets placed on the hull, will have an easier time aiming. 

It's not just about how long you survive.

It's also how quickly you close the distance to deliver the OD.  The light hull with it's much greater speed will take less fire before it hits shift.  Look at wasp and the bomb.  Whereas the Hunter, because it's slower, will take more shots that eat up it's extra health.

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2 hours ago, wolverine848 said:

It's not just about how long you survive.

It's also how quickly you close the distance to deliver the OD.  The light hull with it's much greater speed will take less fire before it hits shift.  Look at wasp and the bomb.  Whereas the Hunter, because it's slower, will take more shots that eat up it's extra health.

I'm also a Hunter user you know.

I don't have a problem sneaking up. Or surviving as long as a Hopper.

Edited by yellowghetto

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5 hours ago, yellowghetto said:

Less reaction time, as in less health, and less power. You can survive much longer with Hunter, and the hull is much more stable, meaning turrets placed on the hull, will have an easier time aiming. 

Those is Hunter's advantages (medium hull advantages) if you want those you can move to Hunter (though I know you didn't want to leave your OP Hopper OD)..

Also Hopper is faster, and floating, also no one can push you... so those are advantages to Hopper against Hunter is advantages

5 hours ago, yellowghetto said:

you can literally see if they will have their OD's ready or not. If you are the Hunter player about to shock the Hopper player, well, you better be prepared, because he might just turn off yours. As the Hopper player, it is pretty subjective. Is it worth sacrificing your OD to save yourself? Or is it better to save it for later?

You here explain precisely how Hopper Overdrive is OP

5 hours ago, yellowghetto said:

Also what the heck do you mean about 

10 hours ago, asem.harbi said:

no compensation about that..

Isn't this topic about the seconds delay on the Hunter hull?

we talk about Hunter and Hopper, I haven't jump to Railgun to tell me this isn't related to the topic..

5 hours ago, yellowghetto said:

I also noticed that you hardly have any play on Hopper. You can't argue about something you haven't played with much. That's a one sided biased. 

I neglected your Hopper 42 hrs, though I noticed it from yesterday.. tbh, 42 is something a lot as the hopper is new.. so I think I know why you're something biased

5 hours ago, yellowghetto said:

Yes, I like to use Hopper only now, but I face against a ton of other Hopper players too, some even with Crisis. And the same point I am trying to argue, certain Drones are what makes Hopper look so OP. Hopper with the Drones that don't improve protection and speed are still fairly easy to destroy. Or, you just can't aim.

Agree.. but still OP even without drones imo?

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I asked on tankisupport before few days about this and got answer that this option will "Broke the game mechanics". So now I am posting it here.

WHY THERE IS NO SELL OPTION FOR TURRETS/HULLS? 
We don't need refund price of 100% but 50% is also ok. This can be further discussed.
But let me explain why this Sell option for turrets  hulls is needed.

Lets say you play this game long time. You got high rank and you have 1-2 turrets that you play. 
You decide to switch to new turret. But you don't know are you gonna be good and do you like that style. So, how will you know? If you buy it and play it. 
BUT, with current game "balance" it is impossible to play MK1-2-3 turret, once you achieve higher ranks. And you will end up every game with 1-15 and 20-40 score. 
To prevent that you buy MK7 of that new turret. And you play some time, and end up with that you don't like that style of play and you are bad with that turret. 
END RESULT: You lost crystals, you lost game interest, and you stop playing. 
 

In my case I spent lot of time collecting crystals, bought Titan + Striker MK7  packet (380k crystals), and later to see that striker is not for me (or it is not good balanced comparing to others).  Probably the only game that i can recall now where you can not "UNDO" something that you bought. At least let us DESTROY them :D 

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9 hours ago, yellowghetto said:

I'm also a Hunter user you know.

I don't have a problem sneaking up. Or surviving as long as a Hopper.

My point was Hunter arguably does not have an advantage due to it's health when trying to get close to enemies in order to use it's OD.

Moderate speed + moderate health is ~ good speed + lower health. 

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3 hours ago, Pato96 said:

I asked on tankisupport before few days about this and got answer that this option will "Broke the game mechanics". So now I am posting it here.

WHY THERE IS NO SELL OPTION FOR TURRETS/HULLS? 
We don't need refund price of 100% but 50% is also ok. This can be further discussed.
But let me explain why this Sell option for turrets  hulls is needed.

Lets say you play this game long time. You got high rank and you have 1-2 turrets that you play. 
You decide to switch to new turret. But you don't know are you gonna be good and do you like that style. So, how will you know? If you buy it and play it. 
BUT, with current game "balance" it is impossible to play MK1-2-3 turret, once you achieve higher ranks. And you will end up every game with 1-15 and 20-40 score. 
To prevent that you buy MK7 of that new turret. And you play some time, and end up with that you don't like that style of play and you are bad with that turret. 
END RESULT: You lost crystals, you lost game interest, and you stop playing. 
 

In my case I spent lot of time collecting crystals, bought Titan + Striker MK7  packet (380k crystals), and later to see that striker is not for me (or it is not good balanced comparing to others).  Probably the only game that i can recall now where you can not "UNDO" something that you bought. At least let us DESTROY them :D 

I kinda think you shouldnt buy something until you know you will like it. Striker is very powerful but hard to use. You shouldnt buy it unless you really like how it works. 

But just think! Now you have titan as an mk7 hull and striker is a really strong turret once you learn how to use it. i have a friend who was basically always on too of battles with striker and hunter. Super Op

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4 hours ago, Pato96 said:

I asked on tankisupport before few days about this and got answer that this option will "Broke the game mechanics". So now I am posting it here.

WHY THERE IS NO SELL OPTION FOR TURRETS/HULLS? 
We don't need refund price of 100% but 50% is also ok. This can be further discussed.
But let me explain why this Sell option for turrets  hulls is needed.

Lets say you play this game long time. You got high rank and you have 1-2 turrets that you play. 
You decide to switch to new turret. But you don't know are you gonna be good and do you like that style. So, how will you know? If you buy it and play it. 
BUT, with current game "balance" it is impossible to play MK1-2-3 turret, once you achieve higher ranks. And you will end up every game with 1-15 and 20-40 score. 
To prevent that you buy MK7 of that new turret. And you play some time, and end up with that you don't like that style of play and you are bad with that turret. 
END RESULT: You lost crystals, you lost game interest, and you stop playing. 
 

In my case I spent lot of time collecting crystals, bought Titan + Striker MK7  packet (380k crystals), and later to see that striker is not for me (or it is not good balanced comparing to others).  Probably the only game that i can recall now where you can not "UNDO" something that you bought. At least let us DESTROY them :D 

Start a new account.  Play it for some of those "trials".

Edited by wolverine848

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5 hours ago, Pato96 said:

I asked on tankisupport before few days about this and got answer that this option will "Broke the game mechanics". So now I am posting it here.
WHY THERE IS NO SELL OPTION FOR TURRETS/HULLS? 
We don't need refund price of 100% but 50% is also ok. This can be further discussed.
But let me explain why this Sell option for turrets  hulls is needed.
Lets say you play this game long time. You got high rank and you have 1-2 turrets that you play. 
You decide to switch to new turret. But you don't know are you gonna be good and do you like that style. So, how will you know? If you buy it and play it. 
BUT, with current game "balance" it is impossible to play MK1-2-3 turret, once you achieve higher ranks. And you will end up every game with 1-15 and 20-40 score. 
To prevent that you buy MK7 of that new turret. And you play some time, and end up with that you don't like that style of play and you are bad with that turret. 
END RESULT: You lost crystals, you lost game interest, and you stop playing. 

In my case I spent lot of time collecting crystals, bought Titan + Striker MK7  packet (380k crystals), and later to see that striker is not for me (or it is not good balanced comparing to others).  Probably the only game that i can recall now where you can not "UNDO" something that you bought. At least let us DESTROY them :D 

The first and last one sell items comes in tanki ----> I invite you to read my topic

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18 hours ago, asem.harbi said:

The first and last one sell items comes in tanki ----> I invite you to read my topic

Maybe that is what the game currently needs, another huge rebalance like in 2013. And I really enjoyed that option to think again and spent your crystals smart. It was like you just found tanki and start with playing it. Now if you spent good amount crystals and later change your mind, good luck collecting crystals again while you end every game 1-15, 2-20.   

Currently everyone is using "drugs", you die every 5-15 seconds and there is 0% fun. 
We saw the last 2 weeks test where all hulls got x2 more HP. I would say it was more fun like normal game,  but some of the turrets were useless against double HP hulls. 

 

So I would say:
1. Rebalance the hulls HP and turrets DAMAGE in order to achieve longer time in battles. This will make players gain less exp but it probably can be solved by increasing the battles sizes for example 10 vs 10 players. 

2. Reduce the supplies effects... There is no logic if Mamooth and Titan can be one shooted...

I know this will break something other but currently it is so bad  experience playing the game. 

Edited by Pato96
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4 minutes ago, Pato96 said:

Maybe that is what the game currently needs, another huge rebalance like in 2013. Currently everyone is using "drugs", you die every 5-15 seconds and there is 0% fun. 
We saw the last 2 weeks test where all hulls got x2 more HP. I would say it was more fun like normal game,  but some of the turrets were useless against double HP hulls. 

So I would say:
1. Rebalance the hulls HP and turrets DAMAGE in order to achieve longer time in battles.

2. Reduce the supplies effects... 
I know this will break something other but currently it is so bad  experience playing the game. 

First it's nice to me that you read the topic..

Agree with you that buying ruined the game, but disagree with you with the way you described it.

Drugs now didn't have that big affect like in the past, now everyone buyer or no buyer have a hundreds of them (supposed)

but now Augments (especially for tanks and Heat immunity), and Drones, and tankoins product kits, and exclusive items for buyers, and premium account... those all ruined the game more than supplies, supplies maybe just in the past (2016 and before)

Also the worst experiment x2 HP, was horrible to me, and it helped the buyers with Defender drone more... btw, the discussion about it is existence until now in Mad tanks topic

And reducing the supplies effects.. I didn't understand you mean by it's strength or time, if you mean by its strength, I would like to tell you from Tanki first days this didn't have any change on them, so it's meaningless to change them, on the contray RK get a nerf than what it was... but if you mean nerf by the time not strength, this will hurt non-buyers more as you have to use more supplies (as what happens now with those 30 seconds)

And no, don't worry if this will break something.. as the game isn't completely broken right now? 

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9 hours ago, Pato96 said:

Maybe that is what the game currently needs, another huge rebalance like in 2013. And I really enjoyed that option to think again and spent your crystals smart. It was like you just found tanki and start with playing it. Now if you spent good amount crystals and later change your mind, good luck collecting crystals again while you end every game 1-15, 2-20.   

Currently everyone is using "drugs", you die every 5-15 seconds and there is 0% fun. 
We saw the last 2 weeks test where all hulls got x2 more HP. I would say it was more fun like normal game,  but some of the turrets were useless against double HP hulls. 

 

So I would say:
1. Rebalance the hulls HP and turrets DAMAGE in order to achieve longer time in battles. This will make players gain less exp but it probably can be solved by increasing the battles sizes for example 10 vs 10 players. 

2. Reduce the supplies effects... There is no logic if Mamooth and Titan can be one shooted...

I know this will break something other but currently it is so bad  experience playing the game. 

Rebalance really needs to happen.  I posted something like this before.  Agreed on Mammoth and Titan.  The game would be more fun if it took longer to kill tanks.  You can join a battle, do some damage and come out with 0 crytals.  That is mainly because of the lack of balance.  Balance could be improved by matching teams using a mix of levels and not just random.

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On 11/21/2020 at 8:48 AM, Pato96 said:


 

See, I would suggest that hulls and turrets are mostly very balanced. Heavy hulls cant get one shotted I believe. If they have DD in your illustration, you must have DA equipped to make it a fair comparison. 
its like saying "this tank is powerful if you have full supplies".

Every tank is powerful when you have supplies vs someone not using. Learning how to use supplies is a big part of skill in the game

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3 minutes ago, Potdindy said:

Voyez, je dirais que les coques et les tourelles sont pour la plupart très équilibrées. Les coques lourdes ne peuvent pas être abattues, je crois. S'ils ont DD dans votre illustration, vous devez avoir DA équipé pour en faire une comparaison équitable. 
c'est comme dire "ce char est puissant si vous avez plein de provisions".

Chaque réservoir est puissant lorsque vous avez des fournitures contre quelqu'un qui ne l'utilise pas. Apprendre à utiliser les fournitures est une grande partie des compétences du jeu

there is no skill. All spam players on 1 2 3 4.

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19 minutes ago, Dridrien said:

there is no skill. All spam players on 1 2 3 4.

I dunno. If we all spam 1234, I tend to beat a lot of other players, so some must spam 1234 a lot better than others

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33 minutes ago, Potdindy said:

Je ne sais pas. Si nous spammons tous 1234, j'ai tendance à battre beaucoup d'autres joueurs, donc certains doivent spammer 1234 beaucoup mieux que d'autres

it depends which turret you have, if you are using a drone, if you are using a module.

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5 hours ago, Dridrien said:

there is no skill. All spam players on 1 2 3 4.

Cooldowns. You need to think what supply you activate after another. It is incredibly stupid, though. Drones could make it more smart. But, in most cases they just get rid of it...

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18 hours ago, Pato96 said:

Maybe that is what the game currently needs, another huge rebalance like in 2013. And I really enjoyed that option to think again and spent your crystals smart. It was like you just found tanki and start with playing it. Now if you spent good amount crystals and later change your mind, good luck collecting crystals again while you end every game 1-15, 2-20. 

If you give players their crystals back, they will simply invest in whatever is meta. If you do not invest in what is meta, you will be at a massive disadvantage. Do you really want everyone to be using the most annoying and most powerful combos? And do you really want to be screwed over if you don't want to use any of those combos? A refund will be a disaster. In fact the 2013 rebalance was a disaster from an economic standpoint.

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