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Let's Discuss Game Balance


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On 1/23/2021 at 6:43 PM, asem.harbi said:

I think the biggest problem is the 50% protections, I think protections should be nerfed to 40% or 35% maximum. 50% protection is a way too much, 50% of your damage is gone. Especially against Railgun LCR, it's really slow to kill a hull with 50% protection, especially when they use a RK after that. Btw, it's very disgusting against any turret, 50%.

I really hate when I found someone with 50% against my turret, especially if he was Juggernaut.

50% protections are unreasonable, I suggest to nerf them to 35% (if haven't suggest more). So yes if there are an annoying Twins who killed you, you can equip some immunity against him "35% protection" not a whole destroyer 50%. So you can prevent those annoying turrets by your equivalent modest protections, but not to 50%.

So I think this also will solve the problem in the topic, and 35% wont make a lot of a disappointment, and for sure wont force you to change your turret just because the players. And will still protect you from getting one-shot killed by Shafts or Magnums.

Just make it 4-5 module slots but decreased protection given per module (still giving total of 150%). Basically, 37.5% on 4 modules or 30% on 5 modules if used.

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Its funny how most you guys said so far in the comments that it depends on the Skill on the user. Well then I see no problem with this augment change idea. Lol and compare this idea with incinary band and heat immunity this combo litteraly takes  no skill and effort to kill tanks. Well on my idea you have to get really good with it to make it stronger.

Edited by MysticBlood

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1 hour ago, MysticBlood said:

Its funny how most you guys said so far in the comments that it depends on the Skill on the user. Well then I see no problem with this augment change idea. Lol and compare this idea with incinary band and heat immunity this combo litteraly takes  no skill and effort to kill tanks. Well on my idea you have to get really good with it to make it stronger.

How?

How would you fail to kill a tank when it doubles each time?

The only hard part is the first shot.  Big deal.  Shoot a second time and fill-er-up and start your killing spree.

As ThirdOnion indicates - who cares if you can't see entire team.  It's not limited like hornet OD.  Kill a tank - search for a new one - preferably a light hull early on as they are easier to kill.  After one or two kills (4x damage) the augment should have no problem killing any tank in the battle.  It's not even dependent on high skill.

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12 hours ago, MysticBlood said:

You know what im sticking to this idea bc of constant falcon and defender abuse when maxed.

 

I think more op updates to fight against existing op equipment would make the game even more unbalanced and especially more complex.

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11 minutes ago, wolverine848 said:

How?

How would you fail to kill a tank when it doubles each time?

The only hard part is the first shot.  Big deal.  Shoot a second time and fill-er-up and start your killing spree.

As ThirdOnion indicates - who cares if you can't see entire team.  It's not limited like hornet OD.  Kill a tank - search for a new one - preferably a light hull early on as they are easier to kill.  After one or two kills (4x damage) the augment should have no problem killing any tank in the battle.  It's not even dependent on high skill.

Its not doublimg each time. As i said before if the shot is x2 it will go to 2.5. meaning it will just increase by .5,  that is  not doubling. Its in incriments of .5

 

Edited by MysticBlood

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2 minutes ago, MysticBlood said:

@wolverine848 I forgot to mention if double damage is used it will start at  x4.0 then 4.5 still following the incrimemt of .5

 

Well x4 and then x4.5  is still a huge issue.   I can't imagine many tanks a Rail can't kill with x4 damage.  All they need is one light tank that does not have Defender equipped.  After that sit back with the popcorn and rack up the kills.

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1 minute ago, wolverine848 said:

Well x4 and then x4.5  is still a huge issue.   I can't imagine many tanks a Rail can't kill with x4 damage.  All they need is one light tank that does not have Defender equipped.  After that sit back with the popcorn and rack up the kills.

Still defenders are still gonna be the issue with ap immunity and more Op combos. I proposed this idea to make death harold more effective and useful. Thus It can still be balanced since you still have to be good with it. Please give this idea a chance if it is validated.

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1 minute ago, MysticBlood said:

Still defenders are still gonna be the issue with ap immunity and more Op combos. I proposed this idea to make death harold more effective and useful. Thus It can still be balanced since you still have to be good with it. Please give this idea a chance if it is validated.

Without some kind of time limit on how long the bonus lasts?   No.

The Rail can just wait for easier targets to build up a very large bonus that will allow one-shotting of ANY tank.

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1 minute ago, wolverine848 said:

Without some kind of time limit on how long the bonus lasts?   No.

The Rail can just wait for easier targets to build up a very large bonus that will allow one-shotting of ANY tank.

How about a time limit of 3 seconds

 

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1 minute ago, MysticBlood said:

How about a time limit of 3 seconds

 

Getting more reasonable.

Would need a bigger drawback than +10% charge which is already not much of a drawback at all.

Edited by wolverine848
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8 hours ago, FrozenRailgun said:

Just make it 4-5 module slots but decreased protection given per module (still giving total of 150%). Basically, 37.5% on 4 modules or 30% on 5 modules if used.

Horrible idea

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On 1/28/2021 at 2:25 PM, FrozenRailgun said:

Just make it 4-5 module slots but decreased protection given per module (still giving total of 150%). Basically, 37.5% on 4 modules or 30% on 5 modules if used.

I agree with Asem, don't forget defender drone exists still, it would make that an abomination;
unknown.png

Explanation; a 37.5% with defender would be like having 58.3% vs those 4 turrets along with 33.3% spectrum module for the rest, a 30% for 5 is the same as 53.3% prot for 5 turrets and then 33.3% spectrum for the rest.

As if 50% modules werent bad enough, defender makes adjusting this a very, very hard thing.

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On 1/27/2021 at 10:58 PM, MysticBlood said:

Trust me this idea for rework is not op as  incinaryband and heat immunity which basically invincible. Or you have emp gauss with fast reloading after supershot.  Or Ap immunity with titans dome. And so on... (These are some examples) 

Yeah, I agree it's not as annoying as EMP Gauss and Fire Vulcans with Infinite Ammo...

But it is very annoying for lower ranked players and pro battles where supplies are not as prevalent.

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49 minutes ago, Akame said:

I agree with Asem, don't forget defender drone exists still, it would make that an abomination;
unknown.png

Explanation; a 37.5% with defender would be like having 58.3% vs those 4 turrets along with 33.3% spectrum module for the rest, a 30% for 5 is the same as 53.3% prot for 5 turrets and then 33.3% spectrum for the rest.

As if 50% modules werent bad enough, defender makes adjusting this a very, very hard thing.

Just yeet defender out of the game ?

Ok a bit of sarcasm, but now fr, just decrease the amount of HP defender gives, now it gives you +3k HP ? Nerf those numbers down to 2k or even 1,5k. Not everyone uses drones and drones are not meant to be the standard equipment you have to have every battle, make drones a bit of a less impact on the turn of the game, drones should help you get easier score, not a easier win. But to satisfy both of those values is almost impossible I assume 

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12 minutes ago, Excited said:

Not everyone uses drones and drones are not meant to be the standard equipment you have to have every battle

Whether you like it or not - they are now.

If you are playing at high rank battles and you don't equip a drone, you are at a significant disadvantage.

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3 hours ago, wolverine848 said:

Whether you like it or not - they are now.

If you are playing at high rank battles and you don't equip a drone, you are at a significant disadvantage.

It's not really a significant disadvantage and I understand they are a part of the game but it is just a fact something like a drone shouldn't be mandatory to have equipped every game. It's overrated, I do well at legend rank either way. 

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Reading through these comments I see that I must play in a completely different Tanki version.

All of my MK 7+ are one and two shotted in every match, or drilled to death by Railgun or rapid fire Smokey.

Every match I play is completely dominated by Legends with high gear scores and all the extras.

I have, as of today, Jan 29th, 2021, in conjunction with the new update, come to the conclusion that Tanki is no longer interested in fairness, match balance, proper competition, or players that don't pay.

Tanki took a hard turn in the wrong direction when it brought back Gauss; it's been steadily getting worse since then.

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Actually I am glad the developers decided to nerf smoky. ( 2 main Reasons below why I am glad the smoky got nerfed.)

1. Smoky was meant to be a short-Medium range turret, but apparently before the nerf, smoky was still almost making the same amount of damage at long range due to its instant hit and crit damage.

2. Auto-cannon: The auto cannon augment with its instant hit was very annoying, if you guys think auto-cannon was annoying enough when played on the PC/Browser/Client version of the game, the mobile version was worse. For many of you guys that don't know, the mobile version of the game with the auto-Shoot feature with auto-cannon augment for smoky was just game breaking and more infuriating to go against. Plus with very good aiming mechanics on the mobile version of the game it just made it where it would always hit you never missing and critical hits would often land. 

What I like about the smoky nerf and what I think about the new augments.

1. It got the same treatment as thunder 

2. smoky is less annoying now since it can function the way it should.

3. It's balanced 

4. I haven't really experimented with the new augments lol because they are in ultra containers at the moment but I am curious what these new augments bring.

But so far overall I like these changes. (Oh I forgot to mention that the HD skin for smoky looks really nice.) 

 

Edited by MysticBlood
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6 hours ago, Excited said:

It's not really a significant disadvantage and I understand they are a part of the game but it is just a fact something like a drone shouldn't be mandatory to have equipped every game. It's overrated, I do well at legend rank either way. 

Well no one said they are "mandatory".  Not using one puts you at a disadvantage compared to the many that do.

If you do well without them then I'm not sure what your comments are for.

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