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7 hours ago, wolverine848 said:

Well no one said they are "mandatory".  Not using one puts you at a disadvantage compared to the many that do.

If you do well without them then I'm not sure what your comments are for.

I'm talking about those who can not use drones for whatever reason that might be, low supplies or just the expenses. Someone has to speak for those who can't, I'm gonna speak for them if needed, I could use a drone easily but I see no point for it because it's just overrated and IMO decreases your actual abilities in the battle overtime and you start depending on drones too much. 

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5 hours ago, Excited said:

I'm talking about those who can not use drones for whatever reason that might be, low supplies or just the expenses. Someone has to speak for those who can't, I'm gonna speak for them if needed, I could use a drone easily but I see no point for it because it's just overrated and IMO decreases your actual abilities in the battle overtime and you start depending on drones too much. 

Why do you need to speak up for those who are not using an "overrated" item?  Seems contradictory.   ?

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26 minutes ago, wolverine848 said:

Why do you need to speak up for those who are not using an "overrated" item?  Seems contradictory.   ?

Maybe because they'd wanna use it but can't.. Not everyone uses the forum you know ? 

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Just now, Excited said:

Maybe because they'd wanna use it but can't.. Not everyone uses the forum you know ? 

You mistake my meaning.

Either drones are OP and those that can't use them need a voice.   OR...

As you say they are overrated (not OP).  In that case the players don't need a voice to use an overrated item. They should be able to get by fine without them.  Just because people might want them does not mean they deserve them.  That's what the economy is for - you have to make choices.

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9 minutes ago, wolverine848 said:

You mistake my meaning.

Either drones are OP and those that can't use them need a voice.   OR...

As you say they are overrated (not OP).  In that case the players don't need a voice to use an overrated item. They should be able to get by fine without them.  Just because people might want them does not mean they deserve them.  That's what the economy is for - you have to make choices.

Mmm, I understand now what you mean, well not everyone has the same playstyle and not everyone is skilled enough to play w/o them, I'm not saying I'm skilled but experienced a lot I guess and you yeah they are overrated, people depend on them too much but getting demolished as a new player by a drone is kind of hard, they don't know of the era before drones so them having enough skills to counter and react to drones is on a low level. 

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Gauss EMP should be removed from the game and the people who bought it should be refunded or given something else. That thing has no place in the game because everyone relies on supplies and to have the enemy "switch" them off is basically legalised cheating.

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What if defender drone didn't boost your armor, but instead boosted your protection modules?

Right now if I use my fully upgraded defender drone and fill all three slots with fully upgraded protection modules, the turret that I have a protection module on from shoots me and gets 25% of their damage. EVERY other turret INCLUDING juggernaut, mines, and afterburn status effect only gets 75% damage. There is like what, 17 different forms of damage including afterburn damage? So right now, fully upgraded defender drone players are only taking 25% damage from 3 things, and they are taking 25% less damage from the other 14 forms of damage in the game for ALL 7 MINUTES OF THE MATCH

With my idea, fully upgraded defender drone would add 40% to the 50% modules giving the player 90% protection from the ONLY three turrets (or mines) of their choosing. (no protection from juggernaut or afterburn damage)

Just think about what it is right now. -------> Defender drone cuts your damage down to 25% with modules and 75% against all other damage including juggernaut and afterburn.

VS

90% protection with a fully upgraded defender drone and modules from ONLY three things, and of course, DA is always on if you use your supplies correctly.

think about this: a firebird protection module doesn't do anything to firebird afterburn anymore

think about this: there are hull augments against hornet and hunter overdrive, but nothing to protect you against the most common over powered hull's overdrive, VIKING

Do you die to viking overdrive while in titan shield? NO because you have 90% more armor from everything while under that shield! 

Is no one fed up with all those hoppers using defender drone in rugby and CTF?

What about Helpers always using defender drone? With this idea, those helper modules using 20-25% modules from every form of damage would be nerfed a little from 45-50% protection down to 38-45%

Module percentage x .8 added back to the percentage

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6 hours ago, ghost-guns said:

I leave the game immediately when there is an EMP user.

I unfortunately have it. Got it from special missions, really lucky. Nevertheless i really think it should be nerfed. It is especiallly broken in solo modes. I even got like streak of 5 battles with 30 kills on halloween. But i would say the deadliest thing on the augment is not the effect it self. It is the combination with increased reload speed after snipe. Thus you can finish paralised enemy absurdly quickly and he cant do anything against it. I thing the really smart way to balance it would be adding the EMP even to self damage and little bit of reload decrease. The thing, that overally makes it OP is its effectivness even on close range. You can just destroy everyone (except EMP immunity uers) if you dare so. 

PS: I constantly feel bad for por the pople, who are jst leaving when I hit them. It is so bad...

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The fact that almost every single counter measure against these powerful and awfully unbalanced augments and drones is being hidden behind the paywall makes the game extremely difficult for free users. I think over the past year or two, free users have been stripped of so many things.

If you take the EMP for example, it could be balanced with the EMP immunities if they were at least moderately distributed in challenges. But who knows if those will ever even appear in challenge, and even if they do it might take literally months before you get the EMP suiting your equipment.

More and more powerful equipment is being hurled into the game, but it is literally given only to a one spectrum of their player base, the buyers.Now don't get me wrong, I am not complaining about buyers in any way, they are essential and needed for the game, but I get the feeling they have been given an extreme edge over the regular player base.

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@Excited One time I was about to capture the flag, but a Hammer user have Booster drone came near me, I ran from a far distance as I know he have Booster. But he caught me and basically used the Double Damage and killed me. Defender drone allow you to have x1.5 health, so if you have Viking 3000hp with DA it's 6000 with Defender it's 9000. And don't forget, you can two supplies at the same time with Booster and Defender, so it's a high advantage. And lastly Hyperion (least OP) but it allows you to have a full supplies all the time approx, you usually when you try to catch the flag, there is a time when you will be with no supplies and in very crucial health. I think Drones are a very crucial and important, don't forget Booster gives you 300% damage, so you guarantee one kill for anyone you want (especially the ones who cares the flag or a ball).

On 1/30/2021 at 1:39 AM, MysticBlood said:

2. Auto-cannon: The auto cannon augment with its instant hit was very annoying, if you guys think auto-cannon was annoying enough when played on the PC/Browser/Client version of the game, the mobile version was worse. For many of you guys that don't know, the mobile version of the game with the auto-Shoot feature with auto-cannon augment for smoky was just game breaking and more infuriating to go against. Plus with very good aiming mechanics on the mobile version of the game it just made it where it would always hit you never missing and critical hits would often land. 

Agree with you completely here, but I think you wronged Smoky something. If nerf needed for an Augment, the nerf should be for the Augment not for the turret. I think it's a basic logic, alright? Scout is OP, but the nerf shouldn't be in Stock Railgun, but it should to be on the Augment. Veeery easy, true?

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17 minutes ago, asem.harbi said:

@Excited One time I was about to capture the flag, but a Hammer user have Booster drone came near me, I ran from a far distance as I know he have Booster. But he caught me and basically used the Double Damage and killed me. Defender drone allow you to have x1.5 health, so if you have Viking 3000hp with DA it's 6000 with Defender it's 9000. And don't forget, you can two supplies at the same time with Booster and Defender, so it's a high advantage. And lastly Hyperion (least OP) but it allows you to have a full supplies all the time approx, you usually when you try to catch the flag, there is a time when you will be with no supplies and in very crucial health. I think Drones are a very crucial and important, don't forget Booster gives you 300% damage, so you guarantee one kill for anyone you want (especially the ones who cares the flag or a ball).

Well, I haven't really gotten in the place I got really killed by a booster whilst carrying a flag or a ball, I probably did but don't remember much about it, anyways it is a big advantage but I really couldn't care less about them trying to beat money with skills, I usually end up 2nd place to the 3rd, rarely 1st though, I play mostly in VCs and clear out the base so others can capture and that's the moment if someone has a booster they'll use it on me, anyways booster is overrated imo. 

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Day X of never needing EMP immunity, for me, 50% module is enough in many cases, especially most 1v1 scenarios;unknown.png

I'll take the free supply reset :)

If you are able to play without other modules and have a Gauss module that's decently upgraded, you're okay to go head to head with most EMP salvo players. It'll be a free supply reset if you are able to suvive 5s, unless the EMP player just keeps locking onto you, just evade the followups.

I understand many people need other modules, I personally stick to my set, mines, railgun and gauss protection, so I can face all others without modules, yes even the annoying magnums, populated thunders and melees.

But in many games, you won't really need EMP immunity, others may help more in most cases, i.e Heat Imm against IB etc, Cold Imm against shock etc and Stun against Hopper/hunter od etc.

Right now EMP is still limited to 3 items, first being Hunter OD, second being EMP Gauss, third being EMP Smoky which I've heard hits EMP's less often.

EMP salvo is pretty OP, but nonetheless, it's just a meme when I face these. If you have like 2+ in the enemy using EMP, then that's a bad situation.

Maybe MM can in the future take in augment accounting and no changes allowed so that they can limit it to up to 1 EMP a game, idk. The abomination of EMP has been created, we can only really live with it for now and try to urge potential nerfs.

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44 minutes ago, Excited said:

Well, I haven't really gotten in the place I got really killed by a booster whilst carrying a flag or a ball, I probably did but don't remember much about it, anyways it is a big advantage but I really couldn't care less about them trying to beat money with skills, I usually end up 2nd place to the 3rd, rarely 1st though, I play mostly in VCs and clear out the base so others can capture and that's the moment if someone has a booster they'll use it on me, anyways booster is overrated imo. 

I was about to say you are the one who cares about kills more than flags, but I retreated something as it's not a polite thing to pre-judging. But after seeing this, I think I could something understand that.

To clear what I mean more, you play like if you play in DM, you wont get a real disappointed after crossing a far distance caring the flag then get destroyed by a one who in real couldn't destroy you but the drone.

 

@Akame I was agree with you but I was in a baffle before I gave you a like because of this?

44 minutes ago, Akame said:

The abomination of EMP has been created, we can only really live with it for now and try to urge potential nerfs.

No for sure it's a wrong, Tanki isn't a charitable game or a forced thing to us to live with it. It's just our rights to criticize, and when the fun from the game ends for sure it's everyone's right to leave.

Btw, agree with you something about EMP Gauss, I have a 30% protection and it could kill me by 2 sniping-shot and one arcade shot. So it couldn't even kill me with 2 shots in sniping, this if it was Mk8, but if it was lower then it will be more than 2 sniping shoots. But this isn't the biggest problem, first the incredible 20m radius that terminate a big distance of a team, second the contradiction that made EMP didn't affect its user when it be in the splash radius, third the EMP is constant 5 seconds even for the one in the farthest point in the 20m. Lastly the -50% after sniping is a pure OP. The only disadvantage that I can put in EMP Gauss and I don't consider it as a disadvantage is The kills are easily stolen by his teammates.

Edit: also don't forget you forced to equip a protection against it, you haven't left it for Freeze protection or Firebird, so you're obligaized to use this protection and it's something that describe its Overpowerdnes.

Edited by asem.harbi
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1 hour ago, asem.harbi said:

 

Edit: also don't forget you forced to equip a protection against it, you haven't left it for Freeze protection or Firebird, so you're obligaized to use this protection and it's something that describe its Overpowerdnes.

Yes, that is why I use Railgun and Gauss module, both can be arguably the most OP/common turrets. I use mine prot just to eat mines for my team and for the memes. But yeah, I can fight all other items without modules as it is, for me the rest feel balanced atleast compared to Railgun and Gauss. I just assume I avoid melee contact with melee items, and try dodge ranged shots where possible. But playing without module for the other items has made me better in a sense that I can play against those without modules. Now If I strip myself of the Gauss and Railgun module, I may be have a bad time in games.

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90% of Defence to 3 turrets? Jesus that's way too OP. Now add AP immunity and Titan's Dome, you only take practically 1% of the incoming damage (excluding DP and Booster).

I can't imagine if everyone who have Defender are going to beef up their Falcon/Owl module even further, adding even more frustrations.

 

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This would kill Firebird.....and it's already dead.

Seriously, even with Heat Immunity, tons of people still use Firebird Modules.


And don't forget about Railgun........Falcon Modules are the most used module in the game.

This update isn't just a supposed "nerf" to Defender, it's also the death blow to turrets that are very popular with their modules.

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5 hours ago, asem.harbi said:

I was about to say you are the one who cares about kills more than flags, but I retreated something as it's not a polite thing to pre-judging. But after seeing this, I think I could something understand that.

To clear what I mean more, you play like if you play in DM, you wont get a real disappointed after crossing a far distance caring the flag then get destroyed by a one who in real couldn't destroy you but the drone.

If I understood correctly, you are saying I play the same way I would play in DM, which is part true, but I let my teammates try to take the flag whilst I clear out the base, that's teamwork otherwise the ones that would get targeted would be the ones with a flag, someone has to do the killing for the win and I totally like seeing those red numbers ?

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10 hours ago, master_howitzer said:

What if defender drone didn't boost your armor, but instead boosted your protection modules?

 

I wanted to give you my experience and thoughts of seeing others, and me, use Defender Drone:

I have Thunder as my favorite Turret I use.

  • It does 880 base damage to the enemy.
    • If the enemy has Double Armor, I see that my damage goes to 440.
    • If the enemy has DA and Defender Drone (max), the damage goes to 220. This is 880 / 4 = 220.
  • This means that with Defender Drone, we can take 1 / 4 damage from all turrets.
    • If you have 50% Protection, Thunder does 440 damage as well.
    • With DA, Defender Drone, and 50% Protection, I see my Thunder do 110 damage. 
    • (With Double Damage, it goes to 220 again.)
  • So we have 1/4 from DA and Defender, plus 1/2 from Protection Modules.
  • This is 1/8 if we have all 3 things equipped.
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4 hours ago, JustBlackWolf said:

LOL

What do you mean "LOL"? This is serious.

3 hours ago, Tanker-Arthur said:

This would kill Firebird.....and it's already dead.

Seriously, even with Heat Immunity, tons of people still use Firebird Modules.

And don't forget about Railgun....Falcon Modules are the most used module in the game.

This update isn't just a supposed "nerf" to Defender, it's also the death blow to turrets that are very popular with their modules.

I don't like that idea as well. That just gives Defender even more power than before.

I'm sorry master, but I have to downvote your idea.

Edited by FrozenRailgun
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Just now, wolverine848 said:

As a Shaft/Gauss/Rail module I fully endorse this proposal.  ✅

No.jpg

How are 50% Eagle/Owl/Falcon not enough???? I am not against you using those modules but a 90% damage reduction tosses balance off the window.

Edited by FrozenRailgun
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9 hours ago, Akame said:

I understand many people need other modules, I personally stick to my set, mines, railgun and gauss protection, so I can face all others without modules, yes even the annoying magnums, populated thunders and melees.

That's me right here except a bit different.

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11 hours ago, Akame said:

Day X of never needing EMP immunity, for me, 50% module is enough in many cases, especially most 1v1 scenarios;unknown.png

I'll take the free supply reset :)

If you are able to play without other modules and have a Gauss module that's decently upgraded, you're okay to go head to head with most EMP salvo players. It'll be a free supply reset if you are able to suvive 5s, unless the EMP player just keeps locking onto you, just evade the followups.

I understand many people need other modules, I personally stick to my set, mines, railgun and gauss protection, so I can face all others without modules, yes even the annoying magnums, populated thunders and melees.

But in many games, you won't really need EMP immunity, others may help more in most cases, i.e Heat Imm against IB etc, Cold Imm against shock etc and Stun against Hopper/hunter od etc.

Right now EMP is still limited to 3 items, first being Hunter OD, second being EMP Gauss, third being EMP Smoky which I've heard hits EMP's less often.

EMP salvo is pretty OP, but nonetheless, it's just a meme when I face these. If you have like 2+ in the enemy using EMP, then that's a bad situation.

Maybe MM can in the future take in augment accounting and no changes allowed so that they can limit it to up to 1 EMP a game, idk. The abomination of EMP has been created, we can only really live with it for now and try to urge potential nerfs.

Nice one, just faced that same player in battle about half hr ago, EMP gauss with spectrum module.

I was the only player that knew he was the main reason we were losing so went after him every time. 

He looks good getting blown to bits, never liked these spectrum module players. Makes you wonder why they give up their 50% modules for 22%. 

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