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8 minutes ago, wolverine848 said:

Premium does not boost score.  It boosts experience and doubles the crystals they get based on where they placed on the scoreboard before Premium is applied.

But it's disgusting in every battle I win and dominate it, there are someone in my teammates take more rewards than me. At least at least if it was like in Flash, showing two columns one for the real rewards and the other for premium, not gathering it?‍♂️

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1 minute ago, asem.harbi said:

But it's disgusting in every battle I win and dominate it, there are someone in my teammates take more rewards than me. At least at least if it was like in Flash, showing two columns one for the real rewards and the other for premium, not gathering it?‍♂️

In the end does it really matter?  YOU know how score and rewards are divied up.  So what if someone gets more crystals than you because of their premium.  It did not affect what you received.

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4 hours ago, wolverine848 said:

With these changes, why would anyone play dictator?

They give boosts to team-mates, and that includes their OD.  If they get OD more often they should generate a much higher score, as ODs on many hulls are quite OP.  If those team-mates fail to capitalize on supply and OD boosts, it's on them.

But dictators OD is not OP unto itself.  Free supplies?  Big deal.  Won't help it kill massive amount of enemies.  And the SB won't do much for capping as Dictator is slow and clumsy.

Dictators are not nearly as prevalent as you suggest.  Still way more hoppers, hornets and vikings in battles.

There have been other changes suggested in this whole thread, I suggest you read unto the last few, especially the ones with the images in the spoiler, when you get score for 'free repairs' which don't even heal allies cuz they are at full health. Top utility right atleast?

Let me reiterate volts adaptation with some changes;

Mechanic drone, grants up to 10 (just a basic quick example) score per player, proportionate to HP healed. Since it essentially can fully heal an ally (bar mad tanks double hp event). This sounds very fair. If a player is full health, NO score bonus is needed if you give a repair to a 'full hp' player. This is utility breakdown.

Dictator OD, grants 3 score for all players it provides the supplies to, also grants up to an additional 5 score proportionate to how much HP is healed per player, and up to 2 score for each person it gives an 'overdrive charge bonus' to, if a player already has an overdrive, then it does not get this 2 score bonus. This is utility breakdown.

Dictators OD is pretty good in solo games too, it's in effect an anti-EMP OD, essentially a double repair mechanism, IT is GOOD for DM games too.

Possible adjustments to provide a supportive role score bonus can be done to hulls like hornet which many feel is underwhelming right now and often not used FOR the sake of the TEAM. Selfish Titan OD could be converted into a utility item that can reward score for using it with more allies around. Still the Ares OD, which could be adjusted to deal a max of 8k damage or heal a max of 8k hp, and the heals would be converted to 

The point is, MOST mechanic activations don't heal squat and get a full 7 score, WOW that is helping right??? As far as Dic OD goes, it's okay, the score system can surely be adjusted too.

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6 hours ago, wolverine848 said:

In the end does it really matter?  YOU know how score and rewards are divied up.  So what if someone gets more crystals than you because of their premium.  It did not affect what you received.

First this thing many times disappointed me when I see someone with higher rewards from the battle than me. Yes it didn't affect me, but the game is a competitive and wining is the most important thing in the game

6 hours ago, wolverine848 said:

YOU know how score and rewards are divied up.

When you lose a battle because of Hoppers, you wont worry because you know really in your heart that they won with their OP hull. no for sure.. I won I don't want to see anyone with higher rewards than me.

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9 hours ago, Akame said:

I'd rather face broken Defender+module players and Crisis players.

Haha, I'm a free-to-play player and if I don't have something to help me compete against buyers using Defender and Crisis so I can finish the "Finish in the top 3 places on the winning team 15 times" weekly mission, I might as well quit the game. 

Without Mechanic, it's literally impossible for me to finish such missions. And since we cannot change weekly missions....
if I can't finish those missions, it will mean there's a high chance I am losing the 100 tankcoins granted during the challenge.

9 hours ago, Akame said:

Seeing people who don't aim to play and aim to sit back and just try farm score, that's just disgusting.

Sure, it may annoy you...

But it's not as annoying...heck, it's not as game-breaking as someone wrecking your entire team with say.....

Gauss EMP

Or capping flags left and right with Hopper-Crisis.

I'd say those things also have "no-skill" associated with them. The only skill you need to use those effectively is to have a good wallet....or grind a lot for those crystals, something a casual free-to-play player can almost never do in a short period of time.

I'd rather see someone using Mechanic than someone using Hopper Crisis or something like that because things like Mechanic, Supplier, Engineer, Dictator's OD don't BOOST your stats.....they just grant extra durations to supplies..

And usually, non-boosted supplies are very easy to counter, especially since almost all the hull overdrives can insta-kill you....as well as Crisis and Booster players.

Whereas things like Defender's stupid triple armor effect is extremely hard to take out unless you manage to spend tons of crystals upgrading your Booster Drone, which, itself will easily take out most players who don't have Defender or Crisis to boost their double armors.

9 hours ago, Akame said:

Last time I checked, it was mostly the 'buyers' abusing such a combo (especially for efficiency), free to play? I bet.

 

I'm a free to play and I too, "abuse" the combo, because if I don't, I will be unable to finish my Finish in top three weekly mission, and thus I'd be missing out on the challenges.

And I'd rather have the buyer use the weaker score-boosting item than use the much, much, much stronger stuff. 
It's a win-win. They get better crystal rewards, in exchange for being easier to kill by their enemies. 

9 hours ago, Akame said:

Mechanic is already OP, it can fully heal teammates. THAT itself is the reward, IT does NOT need bonus scores, same with Dictator OD.

Mechanic isn't that OP. People only use it more than Lifeguard because Mechanic is wayyyy cheaper.
And no, many, many, many times, the healing of Mechanic gets interrupted by something even MORE OP, such as Gauss or Magnum.

AND....something like a Wasp's bomb can instantly take out a whole group of players using Mechanic.....

But if the players used Lifeguard, they will survive the bomb, effectively "breaking the game". Aka, Legal-Hacking.

And if Dictator doesn't award a bonus score I'd much rather use Viking cause it's far more "no skill", and wayyyy more powerful than Dictator, as it insta-kills literally almost everyone except those who are hiding under no-skill Titan domes.

5 hours ago, Akame said:

 

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I suggest BEFORE the score earnings of Dictator's OD, Mechanic, Engineer, Trickster, and Supplier are nerfed....

The following items MUST be nerfed...heavily:

Drones

  • Defender
  • Crisis
  • Hyperion
  • Lifeguard
  • Booster
  • Blaster

Hull Overdrives

  • Wasp
  • Hornet
  • Hopper
  • Viking
  • Hunter
  • Crusader
  • Ares
  • Titan

That way, we can actually have a reason to use Dictator's OD, Mechanic, Supplier, Engineer, and/or Trickster. Otherwise, if I can get better rewards using Lifeguard because it makes me immune to a frigging Wasp Bomb, whereas Mechanic only works if you spend repair kits to heal strangers but there's barely any bonus score involved, I'd much rather use Lifeguard.....if I can even manage to save up the crystals to upgrade it to max, which for a player like me, will probably take 1-3 years, depending on how often sales happen. 

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4 hours ago, Akame said:

Dictator OD, grants 3 score for all players it provides the supplies to, also grants up to an additional 5 score proportionate to how much HP is healed per player, and up to 2 score for each person it gives an 'overdrive charge bonus' to, if a player already has an overdrive, then it does not get this 2 score bonus. This is utility breakdown.

Dictators OD is pretty good in solo games too, it's in effect an anti-EMP OD, essentially a double repair mechanism, IT is GOOD for DM games too.

Well in your utility suggestions I might as well save it for myself, as the average score given will be 4 or 5.  Not worth boosting my team-mates who would easily pass me on the scoreboard.  It is only in specific MM battles like Siege where many players congregate in one place that Dictator "farms" score.  In many other battles the team-mates are quite spread out and it's often 1 or 2 others that get boosted.  You want to overhaul scoring because of one or two examples?

Dictator OD pales in comparison to the damage other ODs can do.  If you took away the scoring entirely to see how it does, you see exactly what we had before the boost scoring was introduced - almost no-one used Dictator.  And that was before hopper was introduced.  There'd be even fewer dictators today than there were 2 years ago.

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I don't have any problem with this method and I think it's good as-is. Isida's healing has been shafted so hard, this is pretty much the best option if you want to play a supportive role. It's not completely overpowered either, the downsides are you are basically helpless to any attackers, and you use a LOT of Repair Kits and Batteries, both of which are expensive and the hardest to come by out of the supplies. A steady stream of healing, Repair Kits and full supply recharges can help teammates regain a foothold to make a comeback and not use so many of their own supplies.

Also, it is NOT buyer-exclusive. I got these scores back in August when my Mechanic was 3/20.

Spoiler

unknown.png

unknown.png

 

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3 hours ago, wolverine848 said:

Well in your utility suggestions I might as well save it for myself, as the average score given will be 4 or 5.  Not worth boosting my team-mates who would easily pass me on the scoreboard.  It is only in specific MM battles like Siege where many players congregate in one place that Dictator "farms" score.  In many other battles the team-mates are quite spread out and it's often 1 or 2 others that get boosted.  You want to overhaul scoring because of one or two examples?

Dictator OD pales in comparison to the damage other ODs can do.  If you took away the scoring entirely to see how it does, you see exactly what we had before the boost scoring was introduced - almost no-one used Dictator.  And that was before hopper was introduced.  There'd be even fewer dictators today than there were 2 years ago.

Above I already ran a scoreless test to see what I would get if the score didn't exist, guess what, I was still first. Now you may blame me being maxed, I used thunder mech and dic, i removed the bonus score by checking my video to see how much bonus score I got. And it was 46% or so of my battle score which was free, you don't see that as broken?! Especially when I intentionally wasted a few repairs alone.

Mechanic isn't meant to be used for free score, it's meant to be used to heal players that are damaged, it's being used to heal full hp players and that gives free score, there is ZERO logic in that. 4-5 score is still a game changer, but by all means use it alone, if THAT is your inherent gamestyle.

 

3 hours ago, Tanker-Arthur said:

I suggest BEFORE the score earnings of Dictator's OD, Mechanic, Engineer, Trickster, and Supplier are nerfed....

The following items MUST be nerfed...heavily:

Drones

  • Defender
  • Crisis
  • Hyperion
  • Lifeguard
  • Booster
  • Blaster

Hull Overdrives

  • Wasp
  • Hornet
  • Hopper
  • Viking
  • Hunter
  • Crusader
  • Ares
  • Titan

That way, we can actually have a reason to use Dictator's OD, Mechanic, Supplier, Engineer, and/or Trickster. Otherwise, if I can get better rewards using Lifeguard because it makes me immune to a frigging Wasp Bomb, whereas Mechanic only works if you spend repair kits to heal strangers but there's barely any bonus score involved, I'd much rather use Lifeguard.....if I can even manage to save up the crystals to upgrade it to max, which for a player like me, will probably take 1-3 years, depending on how often sales happen. 

Hyperion needs a nerf? That's quiet a funny deal for the extra supplies consumption, explain the deal here.

Crisis only really needs a speed nerf and maybe a an increase in time penalty for switching. Booster still only a 3s deal unless you get lucky for a dropbox in rotation. Lifeguard does what it does, especially anti-shaft and used for meteor golds. Blaster is op?! Only if you keep running into the player if you can't waste his drone. Defender for sure could be reduced to a 15s or 10s too, but we need to appreciate this reduction to 20 and report that it's still a bit much.

Hull OD's need to be nerfed?! Wasp?!?! Hornet?! Crusader?! Plus the rest of the hulls, you are joking right? :TOKekW: 

Mech also grants a 500hp bonus, which iirc essentially gives you an instant 1500 hp heal instead of the regular 1k instant. That itself is good enough. You can't manage to save up crystals because the game is such that you end up using a bit more supplies than you gain in rewards, especially true for any drone player as is, you wan't dull gameplay with free score, it's okay to say so. Literally sales happen every 2 or so weeks, along with boosted funds etc too.

You say mechanic only works to heal strangers, but hardly any bonus score, man, did you even see a bunch of the images above about a player streaming the game, you LITERALLY get FREE SCORE for giving a FREE REPAIR to a full player.

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3 hours ago, GrayWolf8733 said:

I don't have any problem with this method and I think it's good as-is. Isida's healing has been shafted so hard, this is pretty much the best option if you want to play a supportive role. It's not completely overpowered either, the downsides are you are basically helpless to any attackers, and you use a LOT of Repair Kits and Batteries, both of which are expensive and the hardest to come by out of the supplies. A steady stream of healing, Repair Kits and full supply recharges can help teammates regain a foothold to make a comeback and not use so many of their own supplies.

Also, it is NOT buyer-exclusive. I got these scores back in August when my Mechanic was 3/20.

 

Using lots of RK's and batteries, also not buyer exclusive, that is part on the contrary let's be honest, unless you're using the extra crystals gained to buy RK's and batteries, that makes the usage in the end totally redundant.

Mech is essentially a drone that lets you get free score for an AOE Heal for allies that are at full HP. Man, you can't even heal players pass the full HP mark with Isida, shall we let isida continue getting experience and score if it continually heals a full hp player?

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Just now, Akame said:

Hyperion needs a nerf? That's quiet a funny deal for the extra supplies consumption, explain the deal here.

Hyperion is basically Trooper Drone but the effect lasts forever. You can activate all three supplies at once, whenever you want.

And extra supplies consumption doesn't mean anything at all to buyers. To them, they have infinite supplies and batteries.

Just now, Akame said:

Crisis only really needs a speed nerf and maybe a an increase in time penalty for switching.

True. The time penalty should be more like 5 seconds at max level.

Just now, Akame said:

Booster still only a 3s deal unless you get lucky for a dropbox in rotation.

Booster is OP because combined with Gauss or Magnum, you can wipe out an entire group of enemies.

Also, it means a Shaft can practically one-shot anyone, which effectively wastes player's crystals when they buy protection modules or double armors.

I honestly think Booster should only increase the double damage effect by 25 or 50%, so when you equip double damage, instead of doing 200% more damage than normal, you'd only do 125% or 150% It's still a lot, but players with double armor can better survive it. To compensate, the duration can be extended to 5 seconds or so. 

Just now, Akame said:

Blaster is op?!

Yes, it is OP.
It's basically a better, more OP version of Firebird's afterburn

You do damage after death, but unlike afterburn, Blaster will insta-kill most enemies, and thus unless you have a beefy hull, the repair kit, which normally stops afterburn, is unable to stop Blaster.

Just now, Akame said:

Defender for sure could be reduced to a 15s or 10s too, but we need to appreciate this reduction to 20 and report that it's still a bit much.

?

Just now, Akame said:

Hull OD's need to be nerfed?! Wasp?!?! Hornet?! Crusader?! Plus the rest of the hulls, you are joking right? :TOKekW: 

No, I'm not joking.
Compared to Dictator, the rest of the hulls provide insane amounts of damage of protection. 
Dictator is only "balanced" with those hulls because it grants a large amount of extra points. If you were to reduce the points or remove them entirely, than Dictator is useless in battles.

Why will it be useless?

  • Dictator grants Double Damage....but double damage can be countered by double armor...
    • Hornet's OD however, allows you to bypass all double armors, effectively allowing you to do full, or even double damage to all enemies in the line of sight.
    • Viking's OD allows to to practically insta-kill anyone you point your turret at. It cannot be countered by double armor, and the only reliable way to null the effect is to use Titan's Dome.
  • Dictator grants Double Armor....but double armor is countered by double damage....
    • Titan's OD however, affects a much larger area AND instead of providing 50% damage reduction, it provides 90% of damage reduction, which can be stacked wth double armors, defenders, and protection modules, making you practically immune to all damage except Wasp bombs.
  • Mammoth's will insta-kill dictators. 
  • Hunter's will remove the supplies from Dictator's OD instantly
  • Crusader is like Hornet......but it also freezes you allowing it to strafe around you.
  • Hopper is just annoyingly OP. 

Additionally, out of all the medium hulls, Dictator is the slowest and the biggest, meaning it is the easiest to shoot at. So unless if you buff Dictator's Overdrive when removing the score boost, OR nerf all the other hull overdrives, Dictator will be useless.

Just now, Akame said:

You say mechanic only works to heal strangers, but hardly any bonus score, man, did you even see a bunch of the images above about a player streaming the game, you LITERALLY get FREE SCORE for giving a FREE REPAIR to a full player.

Sigh...

I meant "IF you were to remove the bonus score"....THAN "mechanic only works to heal strangers, but hardly any bonus score"  ⬇️

Just now, Tanker-Arthur said:

Otherwise, if I can get better rewards using Lifeguard because it makes me immune to a frigging Wasp Bomb, whereas Mechanic only works if you spend repair kits to heal strangers but there's barely any bonus score involved, I'd much rather use Lifeguard.....if I can even manage to save up the crystals to upgrade it to max, which for a player like me, will probably take 1-3 years, depending on how often sales happen. 

I meant, if the developers decided to accept your idea and remove the bonus score from Mechanic.....than the quote above is my opinion of it.

Edited by Tanker-Arthur
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10 hours ago, Akame said:

Above I already ran a scoreless test to see what I would get if the score didn't exist, guess what, I was still first. Now you may blame me being maxed, I used thunder mech and dic, i removed the bonus score by checking my video to see how much bonus score I got. And it was 46% or so of my battle score which was free, you don't see that as broken?! Especially when I intentionally wasted a few repairs alone.

You what? ??

What do you mean free?   If you are boosting other tanks, it is in no way "free".  That's how Dictator is supposed to score in a world where other ODs allow tanks to cap at will or destroy an entire team, etc...

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2 hours ago, wolverine848 said:

You what? ??

What do you mean free?   If you are boosting other tanks, it is in no way "free".  That's how Dictator is supposed to score in a world where other ODs allow tanks to cap at will or destroy an entire team, etc...

The fact that mechanic gives 7 score per ally even though they have full hp, how is that helping a teammate, the teammate is already full, you're just leeching free score because you used an RK next to an ally etc. It practically provides 0 utility, THIS IS FREE SCORE.

Side example;

Image 1-2; ally isida mech used an RK, he got 14 score, he healed me by like 200hp, and the mammoth was already full HP, he got 14 score, for providing like 200hp heal, how is that even logical;

Spoiler

unknown.pngunknown.png

 

Image 3; i used OD, got 20 score, but hey, remember the mammoth, he already has od and is full HP, I only extended his supply duration, and got a whole score of 10 off him? Also the isida, he was full hp, all i did was boost his overdrive and give him supplies, an easy 10 score from him too; getting full exp for little changes;

Spoiler

unknown.png

Image 4-5; 1 damaged medium hull ally and a recently spawning ally; I heal the damaged ally fully, and i give the spawning ally with spawn immunity a 'free repair' that does nothing, but hey, I get 14 score for this half hearted of a 'help;

Spoiler

unknown.png

unknown.png

Gif 1; Oh look, I 'healed' my full hp teammates and in return I got 28 free score, wow i'm so good at helping my teammates with a repair that didnt even heal 1 hp;

Spoiler

ezgif.com-gif-maker_37.gif

These are solid examples of how people are getting FREE SCORE from this, for literally just hitting a key, that in actuality helps NOONE.

Now, if you use it like this, just tell me you like to get free score, but now, if you actually try to heal people with the mechanic drone, then it can be adjusted to give score only when heals are actually provided, this is what it means to provide help to the team and not leech of their positioning.

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Maybe the score for Mechanic and Dictator should stay the same, but two small changes should be made.

1. Mechanic only gives points if a teammate does not have full health

2. There should be fewer _____ points Special Missions. The required number is ridiculously high so it encourages people to play strategies with the highest scores. It would be better if there was Special Missions to get exp or crystals (without counting Premium)

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12 hours ago, Tanker-Arthur said:

Hyperion is basically Trooper Drone but the effect lasts forever. You can activate all three supplies at once, whenever you want.

And extra supplies consumption doesn't mean anything at all to buyers. To them, they have infinite supplies and batteries.

 

Did you forget the repair and mine cooldown stay the same, a player that can get a dropbox with a mechanic can essentially have the 'hyperion' feel for some time. Dictator OD, free hyperion for a while too.

12 hours ago, Tanker-Arthur said:



You do damage after death, but unlike afterburn, Blaster will insta-kill most enemies, and thus unless you have a beefy hull, the repair kit, which normally stops afterburn, is unable to stop Blaster.

 

If you let a blaster get to you before you waste his blaste, i'm afraid you gotta improve and be more proactive in the game, unless ofcouse they're using shockfreeze, gg with that.

12 hours ago, Tanker-Arthur said:

 

  • Dictator grants Double Damage....but double damage can be countered by double armor...
    • Hornet's OD however, allows you to bypass all double armors, effectively allowing you to do full, or even double damage to all enemies in the line of sight.
    • Viking's OD allows to to practically insta-kill anyone you point your turret at. It cannot be countered by double armor, and the only reliable way to null the effect is to use Titan's Dome.

@mjmj5558 quoted directly 'hornet OD is weak', period, go figure.

Viking OD has a very long charge rate for that special ability.

12 hours ago, Tanker-Arthur said:

 

  • Dictator grants Double Armor....but double armor is countered by double damage....
    • Titan's OD however, affects a much larger area AND instead of providing 50% damage reduction, it provides 90% of damage reduction, which can be stacked wth double armors, defenders, and protection modules, making you practically immune to all damage except Wasp bombs.

Yet a titan is confined to it's own dome, hold up, wasp bomb u say, heyyy, hornets survive wasp bombs, wasps do? stop comparing it to only dic, COMPARE the OD to other OD's too.

12 hours ago, Tanker-Arthur said:

 

  • Mammoth's will insta-kill dictators. 

Mammoth insta kills all other hulls too (bypasses titan dome too :TOKekW:, what a jokeman.

12 hours ago, Tanker-Arthur said:

 

  • Hunter's will remove the supplies from Dictator's OD instantly

Only mediocre players would use dic od when a hunter player with a readily available OD is on the lurk.

12 hours ago, Tanker-Arthur said:

 

  • Hopper is just annoyingly OP. 

For everyone, not just dic.

 

12 hours ago, Tanker-Arthur said:

 

Additionally, out of all the medium hulls, Dictator is the slowest and the biggest, meaning it is the easiest to shoot at. So unless if you buff Dictator's Overdrive when removing the score boost, OR nerf all the other hull overdrives, Dictator will be useless.

Sigh...

I meant "IF you were to remove the bonus score"....THAN "mechanic only works to heal strangers, but hardly any bonus score"  ⬇️

I meant, if the developers decided to accept your idea and remove the bonus score from Mechanic.....than the quote above is my opinion of it.

Easiest to shoot at, but the offmounted turret provides special vantages at many times. I mainly suggested a score reduction or a change in how score is given depending on the help or utility it provides for allies. This is to make it so people don't leech free score, like in the post above this. The main issue is, people are abusing these combo's to get free score off people who they either don't or hardly benefit. This isn't team-play, it's a parasitic gameplay, which is disgusting.

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6 minutes ago, GrayWolf8733 said:

Maybe the score for Mechanic and Dictator should stay the same, but two small changes should be made.

1. Mechanic only gives points if a teammate does not have full health

2. There should be fewer _____ points Special Missions. The required number is ridiculously high so it encourages people to play strategies with the highest scores. It would be better if there was Special Missions to get exp or crystals (without counting Premium)

1. Idea will not work if a whole 7 score is given for a 1hp mechanic heal, people will just get splash turrets and self splash and abuse it that way. It needs to be in some way proportionate to the heal provided.

2. Tanki don't even have any ideas for special missions anyways, they will ALWAYS have score missions.

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1 hour ago, Akame said:

The fact that mechanic gives 7 score per ally even though they have full hp, how is that helping a teammate, the teammate is already full, you're just leeching free score because you used an RK next to an ally etc. It practically provides 0 utility, THIS IS FREE SCORE.

Side example;

Image 1-2; ally isida mech used an RK, he got 14 score, he healed me by like 200hp, and the mammoth was already full HP, he got 14 score, for providing like 200hp heal, how is that even logical;

  Reveal hidden contents

unknown.pngunknown.png

 

Image 3; i used OD, got 20 score, but hey, remember the mammoth, he already has od and is full HP, I only extended his supply duration, and got a whole score of 10 off him? Also the isida, he was full hp, all i did was boost his overdrive and give him supplies, an easy 10 score from him too; getting full exp for little changes;

  Reveal hidden contents

unknown.png

Image 4-5; 1 damaged medium hull ally and a recently spawning ally; I heal the damaged ally fully, and i give the spawning ally with spawn immunity a 'free repair' that does nothing, but hey, I get 14 score for this half hearted of a 'help;

  Reveal hidden contents

unknown.png

unknown.png

Gif 1; Oh look, I 'healed' my full hp teammates and in return I got 28 free score, wow i'm so good at helping my teammates with a repair that didnt even heal 1 hp;

  Reveal hidden contents

ezgif.com-gif-maker_37.gif

These are solid examples of how people are getting FREE SCORE from this, for literally just hitting a key, that in actuality helps NOONE.

Now, if you use it like this, just tell me you like to get free score, but now, if you actually try to heal people with the mechanic drone, then it can be adjusted to give score only when heals are actually provided, this is what it means to provide help to the team and not leech of their positioning.

You keep using the term "FREE". But it's not free - the dictator has to generate the OD.  The OD does not really help dictator cap, nor does it allow it to kill en mass.   But you want to nickel-and-dime it because someone has full health but maybe only one supply.

Wasp hits shift-key, drops a bomb that can destroy 2-8 tanks sitting under a dome.  What's the difference?

1 hour ago, GrayWolf8733 said:

Maybe the score for Mechanic and Dictator should stay the same, but two small changes should be made.

1. Mechanic only gives points if a teammate does not have full health

2. There should be fewer _____ points Special Missions. The required number is ridiculously high so it encourages people to play strategies with the highest scores. It would be better if there was Special Missions to get exp or crystals (without counting Premium)

Well the points missions are offset by kill missions are they not?  Viking and hornet have a much easier time at those.  Heck even wasp with freeze can nab anywhere from 2-8 tanks with it's bomb.

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i use Mechanic with my Isida because it's the only way for me to remove the burning effect from my teammates, since Isida was nerfed, it's immensely useful, and i certainly don't care about scores.

The only thing that sucks is 1 battery/minute consumption

Also cooldown reduced for Repair kit which allows me to stay alive longer, totally getting this over Lifeguard.

Edited by JustBlackWolf

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Just now, Akame said:

a player that can get a dropbox with a mechanic can essentially have the 'hyperion' feel for some time.

Dropboxes are actually really rare in battles, especially in battles where it's 12v12 or higher, where tons of players are crawling around collecting such boxes.

Just now, Akame said:

If you let a blaster get to you before you waste his blaste, i'm afraid you gotta improve and be more proactive in the game, unless ofcouse they're using shockfreeze,

First of all.....

How am I supposed to know my enemies are even using Blaster? The drones are super small, and many of them look relatively the same when seen from a distance. If you have 20-20 vision, good for you, but as a person who needs to wear 300 dollar glasses, I am not putting my face an inch away from the screen just to look out for a small drone.

Most of the time, I get destroyed by a player using Blaster drone because I didn't even know he had the drone equipped. There's no obvious visual indicator besides a tiny little blip flying beside the tank.

Just now, Akame said:

@mjmj5558 quoted directly 'hornet OD is weak', period, go figure.

Haha, yeah....
But Hornet's OD can still completely negate the double armor effect of Dictator's Overdrive.

Just now, Akame said:

Viking OD has a very long charge rate for that special ability.

9 hours ago, Tanker-Arthur said:

You're right....but...
The most popular hull in the high ranks is Viking. So the long charge rate practically doesn't exist if like 75% of the enemy team is using Viking.
Only game mode where I see less Vikings than normal is Siege, where Titans rule the mode.

Just now, Akame said:

Yet a titan is confined to it's own dome

Yeah, but the dome takes up a huge area. Its practically indestructible on defense......

And if a Titan invades the enemy base and sets up a dome...not only will it be GodMode..
But potentially all of its teammates can also utlize the dome and become GodMode too, and thus wreck the enemy team without letting the enemies even leave their own base. Only way for the enemies to survive is if they have an overdrive conveniently charged, but a lot of the times, Hunters and Wasps will die before they can even get to the done to disarm it.

Just now, Akame said:

COMPARE the OD to other OD's too.

I'm comparing DICTATOR's Overdrive to other Overdrives. All the other hull overdrives either make you.....

  • One-shot the enemy

or...

  • Make you invincible to the enemy

Dictator's doesn't do any of that. It just grants you supplies, which are easily counter able. 
Heck, a Gauss EMP can instantly disable Dictator's overdrive in one shot. And AP Augments completely null the double armor.

Just now, Akame said:

Mammoth insta kills all other hulls too (bypasses titan dome too :TOKekW:, what a jokeman.

Yeah, but a Viking or Wasp can one-shot a Mammoth.

Dictator can't do anything about it. Mammoths will steam-roll Dictators. 

Just now, Akame said:

For everyone, not just dic.

I know. That's why I used the word "just". 

Just now, Akame said:

This is to make it so people don't leech free score, like in the post above this. The main issue is, people are abusing these combo's to get free score off people who they either don't or hardly benefit. This isn't team-play, it's a parasitic gameplay, which is disgusting.

None of these scores are "free".

In fact, technically, the only thing that gives you "free score" is the Engineer Drone, because it gives you a score when you collect dropboxes and dropboxes are free.....
But even with the "free score" you still need to work for it by driving to a supply box and collecting it. You don't just sit in battles and farm score. You need to actually move around and find supply boxes to collect.


But otherwise...

  • Mechanic Drone is NOT FREE. In order to use it, you must spend one of your repair kits. This is effectively 150 crystals spent per use.
  • Supplier Drone is NOT FREE. In order to use it, you must spend one of your double armors, double damages, and/or speed boosts. This is effectively 50 crystals spent per use.
  • Trickster Drone is NOT FREE. In order to use it, you must spend a speed boost. This is effectively 50 crystals per use.
  • And Dictator's Overdrive isn't free either. If you decide to just sit and wait for it to passively charge, you're basically wasting your time. So yeah, you're technically paying time to get the overdrive. And if you decide to actively earn it, you need to work by killing enemies and capping flags/balls/points. 

So yeah, none of this is "free score".

OH, and guess what? You need to pay crystals to obtain these drones and Dictator in the first place. So much for being "free score".

These drones benefit free-to-play players because they award lots of score, without costing as much as something like Lifeguard or Hyperion.

Players with Lifeguard, Crisis, Hyperion, can earn just as many points as the free-to-play drones (Mechanic, Supplier, etc) do, because drones like Lifeguard make you overpowered against players that don't have them, and thus you will earn more points if it's easier for you to cap flags, kill enemies, etc.

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1 hour ago, wolverine848 said:

You keep using the term "FREE". But it's not free - the dictator has to generate the OD.  The OD does not really help dictator cap, nor does it allow it to kill en mass.   But you want to nickel-and-dime it because someone has full health but maybe only one supply.

 

Don't forget mainly mechanic. You think it's free score is fair, especially cuz it HeLpS AlLiEs leeches off allies existence for scores.

Killing tanks for score+exp is different to providing nothing usually for free score and no exp.

9 minutes ago, Tanker-Arthur said:


How am I supposed to know my enemies are even using Blaster? The drones are super small, and many of them look relatively the same when seen from a distance. If you have 20-20 vision, good for you, but as a person who needs to wear 300 dollar glasses, I am not putting my face an inch away from the screen just to look out for a small drone.

I can spot drones from far, maybe because I have max graphics, also explosions from blaster players are different, it doesn't take a big brain to know what a blaster looks and feels like at a moderate distance.

 

10 minutes ago, Tanker-Arthur said:

 

Haha, yeah....
But Hornet's OD can still completely negate the double armor effect of Dictator's Overdrive.

You're right....but...
The most popular hull in the high ranks is Viking. So the long charge rate practically doesn't exist if like 75% of the enemy team is using Viking.
Only game mode where I see less Vikings than normal is Siege, where Titans rule the mode.

Yeah, but the dome takes up a huge area. Its practically indestructible on defense......

Hornet OD, make them waste it to minimise their AP LoS, take a hit for the team why not. A Hornet OD can be wasted in the worst way and usually still is, a Dic OD is never wasted unless the person uses it alone with full HP and full supplies.

Vikings? They're usually a meme especially when they use splash weapons, made a few self destruct today.

Titan? Oh dome? Bide the time of the dome big deal or rely on allies. Isn't that what Dic OD also does? Boost ally OD's? If you want to leech score off them, also rely on them.

14 minutes ago, Tanker-Arthur said:



In fact, technically, the only thing that gives you "free score" is the Engineer Drone, because it gives you a score when you collect dropboxes and dropboxes are free.....
But even with the "free score" you still need to work for it by driving to a supply box and collecting it. You don't just sit in battles and farm score. You need to actually move around and find supply boxes to collect.

 

Also You: Dropboxes are actually really rare in battles, especially in battles where it's 12v12 or higher, where tons of players are crawling around collecting such boxes.

Engineer is more tactful and actually gives supplies bonuses to all allies that have spawned, BUT only 1 score per person, meanwhile mech is 7 score per person and whilst most know about the score farm, by all means they can bag 28 score per activation on average vs a measly 5-6 depending on who has spawned and not which is dependant on needing supply boxes.

You know you have hardly seen engineer, free score? If it was as op as mech, people would be using it.

17 minutes ago, Tanker-Arthur said:


But otherwise...

  • Mechanic Drone is NOT FREE. In order to use it, you must spend one of your repair kits. This is effectively 150 crystals spent per use.
  • Supplier Drone is NOT FREE. In order to use it, you must spend one of your double armors, double damages, and/or speed boosts. This is effectively 50 crystals spent per use.
  • Trickster Drone is NOT FREE. In order to use it, you must spend a speed boost. This is effectively 50 crystals per use.
  • And Dictator's Overdrive isn't free either. If you decide to just sit and wait for it to passively charge, you're basically wasting your time. So yeah, you're technically paying time to get the overdrive. And if you decide to actively earn it, you need to work by killing enemies and capping flags/balls/points. 

So yeah, none of this is "free score".

The score is free, using the drone may not be. But if you have even the slightest notion to try to understand how the abuse has been happening, if you even checked the images in the prior post of spoilers, where full HP tanks still give an easy score bonus of 7. Tell me, HOW is that not free, you literally didn't help a player, but got free 7 score from them, leech much??

Supplier is harder to use since Dic OD overrides ability of usage.

Trickster even harder in most cases because due to having to save an SB.

Dic OD is ofc free, you can sit doing nothing or pick up a nuclear box, when grouping just one of you need to get it prior to the other and then rotate around your od's simple farming, this is what occurs.

As for crystals spent, most who abuse this are 'buyers' or endgame players and even helpers, supplies mean nought. Free score, period.

25 minutes ago, Tanker-Arthur said:



OH, and guess what? You need to pay crystals to obtain these drones and Dictator in the first place. So much for being "free score".
 

Like I said above, hardly any f2p players abuse this. It hurts f2p's to even use drones. F2P's have the pain of having to compete with score leechers who usually don't need anything.

 

26 minutes ago, Tanker-Arthur said:



Players with Lifeguard, Crisis, Hyperion, can earn just as many points as the free-to-play drones (Mechanic, Supplier, etc) do, because drones like Lifeguard make you overpowered against players that don't have them, and thus you will earn more points if it's easier for you to cap flags, kill enemies, etc.

Lifeguard is a meme sir, better drones exist for offensive and defensive plays. If you're scared of blaster and wasp od's, think smart, avoid them.

 

All of you, answer this one question first.

For mechanic; getting a full 7 score for healing a player who is at full hp is fair? Like what utility or help did you provide to that player to deserve the score of 7 from them??

Answer this first before you respond to anything else.

 

 

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Just now, Akame said:

For mechanic; getting a full 7 score for healing a player who is at full hp is fair? Like what utility or help did you provide to that player to deserve the score of 7 from them??

Answer this first before you respond to anything else.

 

It's perfectly fair.

Cause you can either use Mechanic to heal all nearby teammates for 7 points each....but succumb  to most forms of instant-death or high damage...

Or you can use Lifeguard to survive a wasp's bomb, a shaft shot, etc, making them waste their overdrives or their shots.

Or use Lifeguard and catch a meteor gold without dying. NOW THIS is abusing the game. Free 1000 crystals just because your drone protects you from instant death, while everyone else near you dies from the meteor. 


Lets not forget about other forms of true abuse....
For example, Vulcan with Heat Immunity. 
Gauss with EMP Salvo

Hopper with Crisis

Defender with Titan

 

Those aforementioned combos don't provide extra score...
But they sure as heck make you invulnerable in battles. 
 

Things that provide extra score don't make you invulnerable. You can wipe out a group of mechanic farmers by using Hornet's Overdrive, with Gauss, and with Double Damage activated.

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Just now, Akame said:

Killing tanks for score+exp is different to providing nothing usually for free score and no exp.

Yeah, but a free to play person who doesn't have the money to buy such overpowered equipment like Crisis will need some type of way to have a chance of actually coming out on top.

I'm mainly concerned about the "Finish in top 3 in winning team" missions. Especially the weekly mission version of that. If the below-average F2P can't finish it, they'll be stuck on the same weekly and thus, they can't finish the challenge.

Just now, Akame said:

I can spot drones from far, maybe because I have max graphics,

That's great!

Anyways, I don't have the best computer in the world, and I'm pretty sure not a lot of other people do either.

Just now, Akame said:

it doesn't take a big brain to know what a blaster looks and feels like at a moderate distance.

I know, because they have the reused Magnum shot explosion.

But what if the battle just started and they never died yet? I have no idea who has the drone until I witness them die for the first time.

Just now, Akame said:

Dic OD is never wasted unless the person uses it alone with full HP and full supplies

LOL, tell that to people using Gauss EMP

On my Dictator account, many times, my OD is disabled legit, the moment I activate it because a Gauss EMP was locked onto me at the same time. What a waste of an overdrive.

Just now, Akame said:

Vikings? They're usually a meme especially when they use splash weapons, made a few self destruct today.

Lol, they don't really tend to do that. Most of them use long-ranged weapons and stand at a far distance to avoid ramming.
Oh, and a thing called RAILGUN exists. Oh, and Ricochet too.

Just now, Akame said:

Boost ally OD's?

Countered by enemy Hunters.

Just now, Akame said:

Also You: Dropboxes are actually really rare in battles, especially in battles where it's 12v12 or higher, where tons of players are crawling around collecting such boxes.

Yeah, I was saying you actually need skill to use Engineer. Duh.
The rare boxes means you need to spend more time to search for a box.

Just now, Akame said:

Tell me, HOW is that not free, you literally didn't help a player, but got free 7 score from them, leech much??

It's not free...because you have to spend one of your own repair kits to activate the score. 

For free-to-play players, repair kits are rather hard to come by. I never manage to get a lot more than 1000 at a time, and my lower accounts usually only have around 200 or so.

Just now, Akame said:

As for crystals spent, most who abuse this are 'buyers' or endgame players and even helpers, supplies mean nought. Free score, period.

I'm happy about this :D

I'd rather have a buyer use a Mechanic than have them use Defender. 

If it makes them easier to kill, than I'm happy with it. I don't care whether or not they earn a boatload of battle score, as long as I can kill them and they don't wreck me repeatedly, I'm perfectly fine with it.

Just now, Akame said:

Like I said above, hardly any f2p players abuse this. It hurts f2p's to even use drones. F2P's have the pain of having to compete with score leechers who usually don't need anything.

 

My Dictator account "uses" this.

My main account (this one) uses Mechanic. It works great in Siege. 

So yeah, I'm a f2p player who "uses" it so I can finish my missions.

Like the special missions that make me have to earn 10000 points or something. It's impossible unless I have one of those drones. I don't have the money for crisis or Gauss EMP, so I use Mechanic, join a Siege match, and use the drone so I can finish the mission in a game where a large amount of Legends are buyers.

Just now, Akame said:

Lifeguard is a meme sir, better drones exist for offensive and defensive plays. If you're scared of blaster and wasp od's, think smart, avoid them.

I'm using Lifeguard as an example.

Of course, I also meant stuff like Defender, Booster, Crisis, all that collectively. 

And like I said before, how can I avoid Blaster players if I can't tell they're using Blaster?

Edited by Tanker-Arthur

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