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There are multiple reasons behind this problem.

Assault in general, is a really terrible mode to make an example of because you can see how badly the game is affected there by all the newest additions to the game like drones, augments and overdrives. The fact the objective of the mode for one team is to defend just one single spot creates a "sandwich effect".  This sandwich effect (basically many players stacked in relatively small area) is the source of most problems in Assault.

Other major factor contributing to this is the currently huge number of players per battle. With 16v16 or 12v12 you obviously have a higher chance of getting massive exp gains, because it is more likely that you will find lots of teammates to share your Overdrive. In a 8v8 battle, the EXP gain from Overdrive sharing would be hugely mitigated (outside the completely broken ASL, which is broken also because of many other pieces of equipment) because it would be far harder to find multiple teammates in one place.

Now another problem, imho, is that a lot of equipment in Tanki is broken because it can be combined with other pieces.

Examples:

Heat Imunity + Vulcan/IB

EMP Salvo + Supplies + Drones

Hooper + Crisis

Heavy hulls + Defender

Isida/Dicta/Drones with exp boosting effect

It's almost as if Tanki is looking on equipment only from the perspective of that singular item, and not from the perspective of how it can potentially be combined with other equipment to make it extremely broken, or they just outright don't care about it because they need to make bucks.

Lastly, why I think Dicta should keep at least some sort of exp gain from his OD sharing.

First thing first, I think the OD in itself when it comes to effectiveness for the user is lower than that of many other ODs. It gives you all three supplies which is nice, but it's nothing special, I see so many players constantly on all three supplies these days even without drones and Dictators that it isn't anything special. it also heals you which is nice, but very situational and the freezing effect just feels okayish at best. Not the worst, but not groundbreaking either.

The other reason why Dicta OD should get at least some exp point gain is because sharing your OD actually gives other nonDicta players bigger advantage than Dicta user gains himself. That's because teammates' ODs also get a 50% boost bonus you do not get. So while Titan's dome and Hornet's AP also help teammates, they do not give your teammates any additional advantage in relation to you.

Hope that makes sense. 

 

 

Edited by Flexoo
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On 2/4/2021 at 10:04 AM, Akame said:

Now to just give a bit of an introduction. Ever seen people using Mechanic drone and Dictator often? Yes, ofcourse we all have. It's a broken piece of item that allows players do get disgusting free score without gaining experience.

Current Stats:

  Reveal hidden contents

Dictator OD - 10 score per person benefiting - 20m range

Mechanic - 7 score per person benefiting - 15-25m range

Supplier - 5 score per person benefiting - 15-25m range

Trickster - 10 score per person benefiting - 20-30m range

Engineer - 1 score per person benefiting - Infinite range

We have all seen some games where a player is conveniently high. Let us assume you get 3 players atleast, 3 od's a game and roughly 10 mechanic drone activations with 3 players. That's around 90 score from the 3 od's with 3 players and 210 score from 10 mech uses with 3 players. 300 score for free casually seems pretty amazing to want to abuse right?

Literally no other hull awards score, Ares doesn't get score for players that heal from the BFG Cannon, Titan doesn't get scores relative to the damage reduction it's dome gives it's allies.

Why does dictator OD give the user score just for using it with allies? You might as well give Titan bonus score for players in their dome that take less damage per second too, so maybe we may see more titans not camping and using their overdrive in spawn during a SGE game etc. Same with Ares depending on the heal provided to the team.

And now, mechanic can be used pretty much anytime without being shafted, whereas supplier is limited to having a supply not active to use it.  Also supplier gets shafted when ally's or own Dic OD is used due to the prior reason.

Trickster, a difficult one to use, especially when you have to force yourself to be slow and reach the objective to use it with the team, also ally dictator OD's will prevent you from being able to use it.

Engineer drone, a drop orientated drone gets shafted in a small map especially where allies play without understanding the drones usage, 1 score per person is hideous, anyone who uses engineer drone deserves much more than a bonus score of 1. Whilst it works well in maps like stadium, it's not like we can pick our maps.

My score adjustments (ranges kept the same):

  Reveal hidden contents

Dictator OD - 2 score per person benefiting - 20m range

Mechanic - 1 score per person benefiting - 15-25m range

Supplier - 3 score per person benefiting - 15-25m range

Trickster - 3 score per person benefiting - 20-30m range

Engineer - 2 score per person benefiting - Infinite range

This should hopefully reduce the amount of ridicule seen in the game.

If people are not happy with these score adjustments, you either, A) care for efficiency so you farm score, B) you simply don't understand why this change needs to be made.

If people don't like the adjustment's I have made, then sobeit, we can have different changes proposed:

  Reveal hidden contents

Ares OD - gets score relative to isida does with it's healing,

Titan OD -> CHANGE up OD, status effects exists, being inside the area of a dome will give you 200 'bonus' armor for as long as you stay inside the dome, once you leave, the bonus armor is gone, or once you die or once the dome disappears. The user gains 3 score for each ally that gained a bonus armor initially.

Of course these are just ideas, but seeing people use a combo to mainly farm efficiency, I don't want to see a single one of them in my games.

Point to note; I do not use any of these items; I am not doing this for my own benefit in bias, I have seen what this does, it just isn't right, it deserves a change, I could start abusing 'score farming' but unfortunately, I have better ways to enjoy playing this game.

I must agree with you, using Drones and OD's combined to break the game is really bad. You have EMP Gauss and Incendiary Band people, who destroy you with firepower, but for those who use Mechanic, Dictator, and Isida have an advantage when it comes to points and battle fund. But, I don't think these nerfs will actually work.

The whole point of Dictator gaining points for boosting the team is the fact that it's a Support OD, and that you should be allowed to benefit off of helping your team out. You'll be missing out on points if you decide to use it by yourself, but sharing with your team will help you in return. Also compared to other OD's, Dictator won't exactly help in combat. If I can't gain points for supporting my team, what's the point? I think it would cause a lot of players to not use Dictator anymore. 2 points per person is pretty insignificant compared to the 15 points you gain from destroying another tank, or 50 points you gain from capturing a flag. I think 10 points is reasonable seeing as no other teammate is going to be alerted that you have 100% OD charge. In fact, most people don't even care if you have your Overdrive ready. There's not much teamwork in the matches to begin with. You'd be lucky to even get 3 people to boost with your Overdrive. One last thing, Dictator is known for boosting other Hulls' ODs by 50%, but a Dictator can't boost another Dictator's OD, thank god.

As far as the drones go, I don't mind whether they get nerfed. My belief is that they should all get deleted, whether they're op or not. Drones just don't work out in Tanki. I would also say the same thing with Overdrives, but since I will not be explaining my alternative for Overdrives at the moment, I'm not going to suggest deleting them.

Also, you can now gain points from Ares' OD now. It was a recent update the Devs added, as well as a Defender Drone nerf, which is cool.
 

 

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6 minutes ago, Flexoo said:

 

Assault in general, is a really terrible mode to make an example of because you can see how badly the game is affected there by all the newest additions to the game like drones, augments and overdrives. The fact the objective of the mode for one team is to defend just one single spot creates a "sandwich effect".  This sandwich effect (basically many players stacked in relatively small area) is the source of most problems in Assault.

Other major factor contributing to this is the currently huge number of players per battle. With 16v16 or 12v12 you obviously have a higher chance of getting massive exp gains, because it is more likely that you will find lots of teammates to share your Overdrive. In a 8v8 battle, the EXP gain from Overdrive sharing would be hugely mitigated (outside the completely broken ASL, which is broken also because of many other pieces of equipment) because it would be far harder to find multiple teammates in one place.

 

Agreed with this, remove ASL mode, but then SGE is also used by some players like Algos to score farm.

7 minutes ago, Flexoo said:

 

Now another problem, imho, is that a lot of equipment in Tanki is broken because it can be combined with other pieces.

Examples:

Heat Imunity + Vulcan/IB

EMP Salvo + Supplies + Drones

Hooper + Crisis

Heavy hulls + Defender

Isida/Dicta/Drones with exp boosting effect

 

Let's also add Smoky with some of the new effects and the common annoying autocanon.

 

8 minutes ago, Flexoo said:

 

Lastly, why I think Dicta should keep at least some sort of exp gain from his OD sharing.

First thing first, I think the OD in itself when it comes to effectiveness for the user is lower than that of many other ODs. It gives you all three supplies which is nice, but it's nothing special, I see so many players constantly on all three supplies these days even without drones and Dictators that it isn't anything special. it also heals you which is nice, but very situational and the freezing effect just feels okayish at best. Not the worst, but not groundbreaking either.

The other reason why Dicta OD should get at least some exp point gain is because sharing your OD actually gives other nonDicta players bigger advantage than Dicta user gains himself. That's because teammates' ODs also get a 50% boost bonus you do not get. So while Titan's dome and Hornet's AP also help teammates, they do not give your teammates any additional advantage in relation to you.

 

That does make sense, BUT instead of just giving score, also give experience.

45 minutes ago, Akame said:

 

 

All of you, answer this one question first.

For mechanic; getting a full 7 score for healing a player who is at full hp is fair? Like what utility or help did you provide to that player to deserve the score of 7 from them??

Answer this first before you respond to anything else.

 

 

@FlexooAnswer this.

17 minutes ago, Tanker-Arthur said:


 

LOL, tell that to people using Gauss EMP

EMP players are bots, they eat my 50% to just give me a free supply reset.

18 minutes ago, Tanker-Arthur said:

 

It's not free...because you have to spend one of your own repair kits to activate the score. 

And other players don't use repair kits in the game either to heal themselves? Lifeguard doesn't also use additional repairs either? Mech is an AOE heal which negates the need of an Isida in the game.

 

19 minutes ago, Tanker-Arthur said:



Like the special missions that make me have to earn 10000 points or something. It's impossible unless I have one of those drones. I don't have the money for crisis or Gauss EMP, so I use Mechanic, join a Siege match, and use the drone so I can finish the mission in a game where a large amount of Legends are buyers.

 

But you have enough money for repairs and batteries, that is nice to know.

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1 hour ago, Tanker-Arthur said:

It's perfectly fair.

Cause you can either use Mechanic to heal all nearby teammates for 7 points each....but succumb  to most forms of instant-death or high damage...

Or you can use Lifeguard to survive a wasp's bomb, a shaft shot, etc, making them waste their overdrives or their shots.

Or use Lifeguard and catch a meteor gold without dying. NOW THIS is abusing the game. Free 1000 crystals just because your drone protects you from instant death, while everyone else near you dies from the meteor. 


Lets not forget about other forms of true abuse....
For example, Vulcan with Heat Immunity. 
Gauss with EMP Salvo

Hopper with Crisis

Defender with Titan

 

Those aforementioned combos don't provide extra score...
But they sure as heck make you invulnerable in battles. 
 

Things that provide extra score don't make you invulnerable. You can wipe out a group of mechanic farmers by using Hornet's Overdrive, with Gauss, and with Double Damage activated.

Free 1000 crys for using 2 repair kits per 30s and 1 battery a second, which you might not always get. But using 1 RK every 30s to get such a boosted score for allegedly healing an ally who was at full hp to make it on top of the score board for around 5k crystals or even more.

Mech also gives a 500hp bonus, so an instantaneous 1.5k hp heal rather than a regular 1k heal, still thats clearly nothing for itself because you guys only see one picture here.

 

How about capping the score bonus to 4 per ally if the allies only get up to a 1k hp instantaneous heal and thereafter an additional 2 per second continued.

If a group were to go about right now, on god they could literally pull 1k+ scores for the memes and make the low score earners enjoy the lower scoreboard.

Edited by Akame
Corrections made

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5 minutes ago, JustBlackWolf said:

i also find Assault to be extremely unfun on the attacking side, it just makes no sense, enemies just camp and attacking is extremely boring

Defense vs Offense. Instead of Defense/Offense vs Defense/Offense. It's a good idea honestly.

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I think there are huge disadvantages of using dictator that being able to get points from it is quite okay. It’s a very large hull so much so that tanks using shaft can hit damage it by locking on to the tip of its weapon whilst its behind a wall relatively easily.

It’s also slower compared to the medium hulls and it’s not easy for a dictator/isida/mechanic user to keep up with other hulls in ctf scenarios. 

Another thing is that by gaining points for its overdrive it’s promoting being team player. If you enter match making battles you’ll notice a lot of players aren’t a team player. They will use magnum or shaft or just camp or treat ctf like a tdm and run through a health kit box while the guy behind you is after it and you don’t need it. 

I use dictator Isida often and it isn’t the most fun at times trying to support the team but no one else is making a team effort so I decide to. 

IMO it’s also considered score farming when one team rushes 3-4 flags, captures them and then just defend for 5 minutes. That helps them build a huge score and result in a massive amount of crystals while the other team just waste their time and enemy team are just building up their rewards. Something like this can’t be tweaked because in a way all games are designed to be score farming. 

When your using mechanic your using up batteries and also not using offensive drones like booster or crisis which are even bigger score farmers in the right situation. 

All in all it’s not a big deal.

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2 minutes ago, Piety said:

I think there are huge disadvantages of using dictator that being able to get points from it is quite okay. It’s a very large hull so much so that tanks using shaft can hit damage it by locking on to the tip of its weapon whilst its behind a wall relatively easily.

It’s also slower compared to the medium hulls and it’s not easy for a dictator/isida/mechanic user to keep up with other hulls in ctf scenarios. 

Another thing is that by gaining points for its overdrive it’s promoting being team player. If you enter match making battles you’ll notice a lot of players aren’t a team player. They will use magnum or shaft or just camp or treat ctf like a tdm and run through a health kit box while the guy behind you is after it and you don’t need it. 

I use dictator Isida often and it isn’t the most fun at times trying to support the team but no one else is making a team effort so I decide to. 

IMO it’s also considered score farming when one team rushes 3-4 flags, captures them and then just defend for 5 minutes. That helps them build a huge score and result in a massive amount of crystals while the other team just waste their time and enemy team are just building up their rewards. Something like this can’t be tweaked because in a way all games are designed to be score farming. 

When your using mechanic your using up batteries and also not using offensive drones like booster or crisis which are even bigger score farmers in the right situation. 

All in all it’s not a big deal.

So you're saying a Dictator can't be a winner in solo games i.e DM games? I have seen otherwise.

All ingame items are essentially viable for use in DM modes, with an exception of support nanobots augment. This includes overdrives. Now no one says you must fight an overdrive with an overdrive. Noone says that you must use a drone to fight an overdrive either. You fight with the cards you have, in a timely manner, isn't that what separates a smart player from a beserker?

Anyone who caps flags and holds the last, they're even worse for sure, hence why I stick to playing CP, a mode where you don't really encounter specific but a variety.

All other drones also have a heavy pay off mostly, with some that still need reworking for certain. And most drones show up when facing weaker players especially. If you ever witness a good endgame game, you will see an awesome game, but MM always will be full of ridicule.

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5 hours ago, Akame said:

Killing tanks for score+exp is different to providing nothing usually for free score and no exp.

No.

Those other tanks kill because their ODs gives them a giant leg up on doing that.  Dictators does not.

And your examples are extreme examples. 99% of the time Dictators are boosting team-mates while doing other things as well.

As for your seeing dictator winning solo (MM) battles... few and far between all things being equal.  The viking sporting a Defender drone will almost always beat a Dictator.  Why?  Because the viking can emulate the dictator with it's OD, while the reverse is not true.  The viking can easily punch through a dictator, even if i has Defender on.

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10 hours ago, Akame said:

@FlexooAnswer this.

All of you, answer this one question first.

For mechanic; getting a full 7 score for healing a player who is at full hp is fair? Like what utility or help did you provide to that player to deserve the score of 7 from them??

Answer this first before you respond to anything else.

I agree on that one with you. There is no reason to award score for effect that did not take place.  The score should be based on two conditions

1.) Whether the effect actually took place (e.g. repair kit: whether teammates HP was actually restored)

2.) How big was the effect - how much HP was restored e.g.

So for example on Dicta. If it awards 10 points, the points can be distributed as follows

4 points for recharging teammates OD

3 points for healing him completely

1 point for each supply activated

Those points would be deducted if the effect did not took place, or took place only partially. So for example, if you activate OD on a teammate who has a charged OD, you won't be awarded those 4 points, if you activate it on full HP, full Supplies teammate you won't be awarded those 6 points for supplies, etc. Not sure how well it could be programmed though.

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54 minutes ago, Flexoo said:

I agree on that one with you. There is no reason to award score for effect that did not take place.  The score should be based on two conditions

1.) Whether the effect actually took place (e.g. repair kit: whether teammates HP was actually restored)

2.) How big was the effect - how much HP was restored e.g.

So for example on Dicta. If it awards 10 points, the points can be distributed as follows

4 points for recharging teammates OD

3 points for healing him completely

1 point for each supply activated

Those points would be deducted if the effect did not took place, or took place only partially. So for example, if you activate OD on a teammate who has a charged OD, you won't be awarded those 4 points, if you activate it on full HP, full Supplies teammate you won't be awarded those 6 points for supplies, etc. Not sure how well it could be programmed though.

You will get 1-1 points for supplies anyways, because even if the ally has active supplies, dictator OD "resets" the supply, so it will last 30s counted from the activation. Also, i think it should get 5 points for OD and 2 points for healing.

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14 hours ago, wolverine848 said:

No.

Those other tanks kill because their ODs gives them a giant leg up on doing that.  Dictators does not.

And your examples are extreme examples. 99% of the time Dictators are boosting team-mates while doing other things as well.

As for your seeing dictator winning solo (MM) battles... few and far between all things being equal.  The viking sporting a Defender drone will almost always beat a Dictator.  Why?  Because the viking can emulate the dictator with it's OD, while the reverse is not true.  The viking can easily punch through a dictator, even if i has Defender on.

But then again, dictator OD is also a free repair and supply refresh, works well in many scenarios, On a side show, mammy OD fully heals the player has a melee AT field and status immunity and no supplies, in many occasions than can be simply seen as a knockoff lifeguard/instant repair function if players keep their distances. All OD's are fairly balanced when we assume a DM mode, along with charge rates, a few exceptions maybe on hoppers burning, which iirc many people want changed. Viking OD with its slow recharge whilst on dic you get your OD much sooner than a viking. but all in all, the when you use OD, is the key. Now if you decide to use your dic OD when let's say a thunder viking OD is activated far from you, then that would be the wrong time to use it. Now if you were in it's melee range, you could be upclose to him and get him to self damage too, been there and done that often to viks without having wasted an OD.

We're still going off topic on the mechanic score application though.

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unknown.png

Balance for score missions.

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How it turned out, he used Gauss Dictator mk7 something and Mechanic level 2;unknown.png

He managed to get a pretty good score gap, in a CTF.

Period.

I'm simply going to have to suggest this combo to everyone for it to flood games a bit more for it to feel like more of an issue to become pertinent? Maybe get a couple youtubers to show this combo with a title of 'How to earn score - EASY'.

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3 hours ago, Akame said:

Now if you decide to use your dic OD when let's say a thunder viking OD is activated far from you, then that would be the wrong time to use it. Now if you were in it's melee range, you could be upclose to him and get him to self damage too, been there and done that often to viks without having wasted an OD.

Rarely happens.  It's amazing how often they DO NOT self-destruct when I am very close.  But of course I'm 100% dead...

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19 hours ago, Akame said:

EMP players are bots, they eat my 50% to just give me a free supply reset.

EMp players can chain EMPs because the reload is faster than the EMP effect.

Also, it's super annoying for a free to play player to have their supplies practically stolen from them. 

19 hours ago, Akame said:

And other players don't use repair kits in the game either to heal themselves?

Of course they do.

BUT...sine you have to buy mechanic with your crystals...

Than unless you use repair kits to heal teammates or get score from them...

You just practically wasted a chunk of your crystals buying the drone. 

19 hours ago, Akame said:

Lifeguard doesn't also use additional repairs either?

I think you forgot something I said on the first page of this topic...

But extra supplies being consumed means NOTHING to buyers. For them, they literally have infinite supplies.

19 hours ago, Akame said:

Mech is an AOE heal which negates the need of an Isida in the game.

True, which is why I want Tanki devs to buff Isida's healing. Why nerf it in the first place when a drone that does a much better job is added?

It's also super weird that the only turret that's meant to heal also has the highest damage per second of all turrets in the game.

19 hours ago, Akame said:

But you have enough money for repairs and batteries, that is nice to know.

That's cause repairs and batteries are much cheaper than spending 200,000 crystals on something like Lifeguard, or 300,000+ crystals for Hyperion...

Or spending 50 US Dollars on Gauss EMP.

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5 hours ago, Tanker-Arthur said:

 

That's cause repairs and batteries are much cheaper than spending 200,000 crystals on something like Lifeguard, or 300,000+ crystals for Hyperion...

Or spending 50 US Dollars on Gauss EMP.

Did you miss out on the free lifeguard during tanki bday? Unless someone missed it and already has made it to legend rank real quick.

Many f2p players also have Gauss EMP from the surplus of mission UC's recently.

5 hours ago, Tanker-Arthur said:


But extra supplies being consumed means NOTHING to buyers. For them, they literally have infinite supplies.

Like I said, it's the buyers/max garages mainly abusing this.

6 hours ago, wolverine848 said:

Rarely happens.  It's amazing how often they DO NOT self-destruct when I am very close.  But of course I'm 100% dead...

It can be made to have their OD's wasted if players play smart. Most viking players don't turn their turret, usually paired with magnum or thunder, if you have one in the game, you gotta be aware of those too.

You ever try to fight a horde with a dic mech on their side, like great, you try to hit, but here, there's a repair, oh wait that's not enough, here comes the OD, full supplies and a repair and ally od buffs, and kaboom you got returned to death by the horde in most scenarios. It does what it needs to very well in games with and without teams.

5 hours ago, Tanker-Arthur said:

 

True, which is why I want Tanki devs to buff Isida's healing. Why nerf it in the first place when a drone that does a much better job is added?

It's also super weird that the only turret that's meant to heal also has the highest damage per second of all turrets in the game.

 

Apparently the turret was the least used or something even though it felt more than viable enough every time I used it.

But you see, there is no need to use Isida when you can use your own turret and have a healing aura every 30s. I guess the dev's don't understand that this has also had a knock-on effect on the game balance.

 

You saw how I just recommended the combo to a friend and how he easily gained first casually like that with a decent score gap. Other people will also increase in doing this. And no, still mainly players in the endgame.

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10 hours ago, Akame said:

Most viking players don't turn their turret, usually paired with magnum or thunder

You can't base a strategy on hoping your opponent does not know how to turn their turret.

At Legend those are rarer than the players that self-destruct with their OD.

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2 hours ago, wolverine848 said:

You can't base a strategy on hoping your opponent does not know how to turn their turret.

At Legend those are rarer than the players that self-destruct with their OD.

Actually in my experience they're pretty common, I guess everyone experiences different players.

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How to get easy score and crystals:

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He's totally a f2p player who needs crystals right, it's okay, just let the players leech scores cuz at the end of the day, it clearly doens't change game balance. The endgame players still accumulate more crystals to keep spending, as if it even matters. 

?

 

Edited by Akame

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It doesn't need much of a nerf. Just its reload. It is so OP! My full snipe nearly always one-shots tanks and reloads in like 3 seconds! I feel bad for others. It's too OP.

 

Also facing Shaft players in maps like Highways/Brest for either ASL, RGB, CTF, they just end up ruining the game as the objective never gets completed. 

I think it should be like old Shaft. More reload with the more ammo you consume when sniping.

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Not too OP but it need a nerf to be an exact of 3000dmg to be exactly the same HP of Medium Hulls or to be exactly 2999dmg.

Btw, the one-shot in the game is the most horrible thing for me, so I have protections against Shaft and Magnum and Gauss. Yes, lastly I switched my protection against Railgun in some battles, I think I wronged it too much, Magnum overpassed Railgun with ages.

Btw, I think ranged turrets couldn't be balanced, as the long reload time wouldn't terminate the fact that you will still one-shot. And the nerf in damage will make them directly UP as if you haven't killed the enemy with one-shot he will use RK and you have to shot him again and a third shot to kill him. Which is an impossible thing to do with Sniper turret, as who that stupid enemy that will let you to shot him 3 shoots without hiding or something.

I think balancing Sniper turrets is a tough mission and challenge for developers, except except Gauss and Magnum for sure as those turrets are intentionally buffed up especially Gauss?

Edited by asem.harbi
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The reload of shaft was buffed when the arcade range was halflved, so if you want to nerf the reload, give us back the range. Also, gauss can technically deal more damage if we compare the reload + lock on time to shaft, so nerf gauss first. 

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