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Let's Discuss Game Balance


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21 hours ago, Tidebreaker said:

Buffing SN in its current state would be overkill. It's already near impossible to take out an Isida train all with SN and Defender, and this will just make it even more ridiculous.

Not really, that wouldn't be as broken as there's tons of things that can stop said train, plus i don't see people playing Isida with this augment at all in normal games, the two Isidas would only be able to heal each other, but all you need is a freeze to stop them both, the energy consumption in attack mode and the damage reduction doesn't allow both Isida to perform well (if they both attack said freeze, they would just deal the damage an Isida would do without augment, and plus they wouldn't be able to heal each other, if only one Isida heals and the other attacks, the healing Isida will die). Plus if they continued healing each other, they'd run out of ammo, Both Isidas wouldn't survive if slowed down by a freeze and focused by an entire team.

What if the Isidas have freeze immunity? Well say hello to Hunter's very balanced stun + emp overdrive :P

 

I hardly survive when i play, as everyone sees me healing my teammates and therefore i get focused.

 

Seriously, there's more overpowered things in this game, like Hopper + anything else to worry about than "buffing Support Nanobots, it would be overkill"

Hopper can carry CTF games alone, literally, when you need multiple players to stop ONE single guy that jumps around hack-style, it's clear that there's something wrong.

I wonder why they don't just test it smh

Also i won't express my opinion on this idea.

Edited by JustBlackWolf

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Isida was in the past able to heal/attack 2 allies/enemies at the same time, and was able to restore health while attacking others. And it wasn't OP

I don't know why developers seeing the healing while attacking is OP and couldn't be balanced, while they're in contradict of this having Gauss that's disgustingly OP either Stock or EMP.

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On 3/2/2021 at 1:46 AM, The_one_and_only said:

Remember what the developers said about Isida when they nerfed its healing - they wanted the players to choose whether they use it as an offensive or supportive turret. This augment is supposed to promote the latter but overall I do not think its working very well because of its very boring changes.

 

I feel Isida's regular weapon and Support Nanobots are pretty balanced currently.

If someone wants to focus on Isida's attacks and destroying enemies, then they can.

If others want to heal teammates and get points, then they can focus on that.

 

We don't want Isida to do both self-healing and healing others by too much. This can make it too powerful for tankers to destroy.

This is why we have separate Augments for each ability. So Isida is not too strong/annoying, but not too weak either.

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7 hours ago, JustBlackWolf said:

Not really, that wouldn't be as broken as there's tons of things that can stop said train, plus i don't see people playing Isida with this augment at all in normal games, the two Isidas would only be able to heal each other, but all you need is a freeze to stop them both, the energy consumption in attack mode and the damage reduction doesn't allow both Isida to perform well (if they both attack said freeze, they would just deal the damage an Isida would do without augment, and plus they wouldn't be able to heal each other, if only one Isida heals and the other attacks, the healing Isida will die). Plus if they continued healing each other, they'd run out of ammo, Both Isidas wouldn't survive if slowed down by a freeze and focused by an entire team.

What if the Isidas have freeze immunity? Well say hello to Hunter's very balanced stun + emp overdrive :P

 

I hardly survive when i play, as everyone sees me healing my teammates and therefore i get focused.

 

Seriously, there's more overpowered things in this game, like Hopper + anything else to worry about than "buffing Support Nanobots, it would be overkill"

Hopper can carry CTF games alone, literally, when you need multiple players to stop ONE single guy that jumps around hack-style, it's clear that there's something wrong.

I wonder why they don't just test it smh

Also i won't express my opinion on this idea.

There is one sure way not to get overrun by these FLYING HACK chavs (especially at legend rank) with crisis drone equipped, just exit asap, it's what i do every time i see these OP cheats doing 1000 mph towards my base.

Let these legal hacks get on with it, i pick and choose my battles now, mainly because of the flying hack and EMP gauss. 

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1 hour ago, thunderhunter123 said:

We don't want Isida to do both self-healing and healing others by too much. This can make it too powerful for tankers to destroy.

This is why we have separate Augments for each ability. So Isida is not too strong/annoying, but not too weak either.

❔

Currently Isida is boring, having to choose between one extreme or the other...

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5 hours ago, Unleash said:

Yes but remove stun and fire from overdrive will make hopper balanced.

You can't make a Flying Tank balanced. It flies above the ground tanks. Big advantage. Big cash grab by Tankionline. ?

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On 3/3/2021 at 1:15 PM, JustBlackWolf said:

Not really, that wouldn't be as broken as there's tons of things that can stop said train, plus i don't see people playing Isida with this augment at all in normal games, the two Isidas would only be able to heal each other, but all you need is a freeze to stop them both, the energy consumption in attack mode and the damage reduction doesn't allow both Isida to perform well (if they both attack said freeze, they would just deal the damage an Isida would do without augment, and plus they wouldn't be able to heal each other, if only one Isida heals and the other attacks, the healing Isida will die). Plus if they continued healing each other, they'd run out of ammo, Both Isidas wouldn't survive if slowed down by a freeze and focused by an entire team.

What if the Isidas have freeze immunity? Well say hello to Hunter's very balanced stun + emp overdrive :P

 

I hardly survive when i play, as everyone sees me healing my teammates and therefore i get focused.

 

Seriously, there's more overpowered things in this game, like Hopper + anything else to worry about than "buffing Support Nanobots, it would be overkill"

Hopper can carry CTF games alone, literally, when you need multiple players to stop ONE single guy that jumps around hack-style, it's clear that there's something wrong.

I wonder why they don't just test it smh

Also i won't express my opinion on this idea.

I guess you haven't seen:

Spoiler

dicmecsida.png

 

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On 3/3/2021 at 10:26 PM, wolverine848 said:

❔

Currently Isida is boring, having to choose between one extreme or the other...

I invite you to use Adrenaline on Isida, best of all worlds, what's great is the extra unneeded 10% isida damage buff that came about recently. Let's you play offensively and heal a bit more when damaged.

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10 minutes ago, JustBlackWolf said:

I have, that type of player plays only for the scores :P

Yeah, they exist in SGE/ ASL Defence often

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16 minutes ago, TinBoxGunner said:

 

Imbalance is done on PURPOSE to encourage players to buy stuff.  Battles are out of balances in 90 % of the battles.

Topic merged

Please keep all criticism constructive.

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5 hours ago, FrozenRailgun said:

Nonsense. As much as I dislike the P2W aspects, what evidence do you have that dev want imbalance?

Because they said so in a V-log a while ago.

For whatever reason, they seem to think players will get bored if battles are balanced.  hard-fought 5-4 battles are apparently boring.

I kid-you-not.  You can't make this stuff up.

 

And... how do you explain hornet OD running amok for 2 years, and now Hopper with it's ridiculous advantages.

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7 hours ago, FrozenRailgun said:

Nonsense. As much as I dislike the P2W aspects, what evidence do you have that dev want imbalance?

 AP turrets have no disadvantages !!

Maybe I can consider developers as a less-thinkers (by your assumes) and they tried to balance EMP Gauss as it have advantages/disadvantages, but AP turrets doesn't have any cent disadvantage.

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2 hours ago, asem.harbi said:

 AP turrets have no disadvantages !!

Maybe I can consider developers as a less-thinkers (by your assumes) and they tried to balance EMP Gauss as it have advantages/disadvantages, but AP turrets doesn't have any cent disadvantage.

And it looks like its not going to end with  AP augments too

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