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Let's Discuss Game Balance


Maf
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Point 1 TANKI used to be simple. now even more so spend more win more!

We have not only easier supplies and crystals to get from mission chains, but a new feature that gives us every supply at once AND can be shared generously with however many people you can chase down.

Point 2 TANKI only care about Russian players not the rest of the world

...Which is why they released the game in Brazil (Creating a new map that is loved by almost everyone in celebration!) and the US.

Point 3 Railgun has and always will be TANKI favourite turret proven by its popularity in ESP games.

Tanki's baby nowadays seems to be Magnum, if the forum and general consensus is to be listened too.

Point 4 Overdrive is the worst update in history it favours rapid fire weapons over magnum, shaft where you may get 1 shot off in the time.

Overdrive, at least in my opinion, created a method of combating extreme supply use not only by yourself but with teammates. If you use them well you can be the catalyst of a battle being a win or a loss.

Point 5 Get rid of the laser for Shaft. The whole point of being a sniper is to remain unseen... do you understand that?

Many, and I mean most, high-level Shafts have learned to either A, hide the laser behind a prop, or B, only use as much of it is possible and change position frequently. The fact people can see in the killfeed that a Shaft is killing everyone and the laser that is visible briefly is already an indicator of it's own anyways. 

Point 6 Nothing against Russians but please bring back Euro servers. I understand basic French German Spanish so i can fight in Team games. but Russian i have no idea.

Have you even SEEN some of the Russian players in action? They tend to be the stronger members of the team. That or 0_O_E_d_g_e_l_o_r_d_O_0.

Point 7 Get rid of overdrive it has not enhaned the game just Dumbed it down.

Once again, Overdrive opened up a new and kind of balanced metagame.

 

If you do not leave this post up it shows you do not care!!

 

Have some disagreement on the OverDrive comments.

 

It creates more unbalance in a battle.  OD gets generated by scoring points (plus time).

The team currently winning is more than likely scoring more points. That means they will get overdrive faster.

Then winning team shares OD and they can score even more points.  It becomes a loop.

 

So the "losing team" gets killed more often and does not generate OD often - you can't really generate OD efficiently when you are dying.

 

OverDrive helps the "winning" team way more than the losing team = greater separation.

Edited by wolverine848
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Have some disagreement on the OverDrive comments.

 

It creates more unbalance in a battle.  OD gets generated by scoring points (plus time).

The team currently winning is more than likely scoring more points. That means they will get overdrive faster.

Then winning team shares OD and they can score even more points.  It becomes a loop.

 

So the "losing team" gets killed more often and does not generate OD often - you can't really generate OD efficiently when you are dying.

 

OverDrive helps the "winning" team way more than the losing team = greater separation.

On the other hand, having more enemies to fight means more points. Meaning the losing team can pull themselves out of a pinch and use the overdrives from killing the enemy to fight back.

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On the other hand, having more enemies to fight means more points. Meaning the losing team can pull themselves out of a pinch and use the overdrives from killing the enemy to fight back.

Being outnumbered is never an advantage - just leads to spawn-killing.

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Being outnumbered is never an advantage - just leads to spawn-killing.

Which leads to killing a bunch of spawnkillers, which leads to retaliation. Or you can be a wuss and leave.

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Because people are such quitters.

There is a reason in chess why the best players in the world tip their king. There same reason exists in TO.

Edited by LittleWillie
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And you're one of THOSE. Rifle drooping sissy!

You seem confused - no rifles in Tanki.  Or do you bring a knife to a gun-fight?

 

I get it, you don't really value your time.  However, I do, and don't waste it on unbalanced battles.

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OK, this is gonna be an unpopular opinion but I think freeze and firebird are really bad now. When I try using them, I'm like a sitting duck on the battlefield waiting to be killed. The problem is that everything outranges it. You legitimately will get shot and the only thing you can do is take cover. Unlike other guns, freeze + firebird cannot shoot back. They are never in range. If I try using wasp or hornet I will get one or two shotted by a thunder so there really is no point. So, the only map I can play in is island, which requires me to have a PRO pass to play in. 

 

(When i mean just freeze I mean both freeze and firebird. I'm too lazy to write both): 

Freeze vs Magnum: Magnum camps from far away and one shots freeze

Freeze vs Shaft: Same approach as above

Freeze vs Railgun: Same approach as above

Freeze vs Striker: Same approach as above

Freeze vs Thunder: Same approach as above

Freeze vs Smokey: Same approach as above

Freeze vs Twins: Same approach as above

Freeze vs Ricochet: Same approach as above

Freeze vs Hammer: Hammer out-damages freeze, can also shoot out of range of freeze with strong effect

Freeze vs Isida: Isida heals itself way too quick and Isida kills and can outrange freeze

 

Yah so really the only way you can use freeze/firebird is if you decide to defend or you sneak up on them. 

 

I remember when they (just firebird tbh) were the most common turrets in battles. Now, legit no one uses them. 

 

 

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OK, this is gonna be an unpopular opinion but I think freeze and firebird are really bad now. When I try using them, I'm like a sitting duck on the battlefield waiting to be killed. The problem is that everything outranges it. You legitimately will get shot and the only thing you can do is take cover. Unlike other guns, freeze + firebird cannot shoot back. They are never in range. If I try using wasp or hornet I will get one or two shotted by a thunder so there really is no point. So, the only map I can play in is island, which requires me to have a PRO pass to play in. 

 

 

(When i mean just freeze I mean both freeze and firebird. I'm too lazy to write both): 

Freeze vs Magnum: Magnum camps from far away and one shots freeze

Freeze vs Shaft: Same approach as above

Freeze vs Railgun: Same approach as above

Freeze vs Striker: Same approach as above

Freeze vs Thunder: Same approach as above

Freeze vs Smokey: Same approach as above

Freeze vs Twins: Same approach as above

Freeze vs Ricochet: Same approach as above

Freeze vs Hammer: Hammer out-damages freeze, can also shoot out of range of freeze with strong effect

Freeze vs Isida: Isida heals itself way too quick and Isida kills and can outrange freeze

 

 

Yah so really the only way you can use freeze/firebird is if you decide to defend or you sneak up on them. 

 

I remember when they (just firebird tbh) were the most common turrets in battles. Now, legit no one uses them. 

Firebird is not bad - kills most tanks even if it dies.

 

Isida does not heal itself any more.  If you mean RK - well any tank can do that.

 

Most ranged weapons will beat short-range weapons if they can get enough shots off. That's the way it should work.

 

Freeze can beat isida - you need to freeze and circle - once behind Isida is dead.

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Hi guys .

 

 

Lets talk about the game balance as the tpoic says .

 

 

Railgun need a buff , coz to kill hornet and wasp in 3 shots are unfair. So the devd need to buff railgun min DMG like 15% for all M1.2.3.

 

I'm not sure for m4 its look quit good or just buff the m4 min DMG by 5% are good :-) I hope devs do this to improve railgun balance and its gameplay.

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I have m4 flamer and m4 freeze. Flamer, like wolverine said, is not bad. You just have to pick your map carefully. Smaller maps with lots of hiding places and you can do great. DM's you can do great. One thing that I have found is to always use speed. You can get there much quicker and get to burning.

 

Freeze on the other hand is harder to use but can be effective. You almost have to come up from behind people and freeze before they can turn around. For DM's it is pretty good or for defending the flag.

 

But freeze needs a buff. When I first started in the game 3 or 4 years ago freeze was the holy terror. Now not at all. And if the guy has freeze protection you are hosed.

 

I agree ,

 

Frz protection shouldn't effect on freezing ability , and more important think ! Why don't they increase the protections price , I mean if some one bought 50% against rail :-) r.I.p railgun

 

For frz , I recommend 15% more freeze effect

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I think rail is already the most powerful damage in the game.

 

What needs to happen is rail players need to use rail like it was intended. Rail is a long range weapon. For sitting behind cover and popping out and shooting. Rail players that do that are very successful. Rail players who attack or try to capture flags are not successful.

 

ok . what will be happen if my idea applied ?

 

1: return the old railgun (before 2016/10 rebalance)

 

 

 

2: Replace the m2 altretion with thishttps://prnt.sc/hf7oj0 toreturn the current rail stats if someone bought it .

 

 

 

3: auto equip alteration for xp/bp battles that automatically change rail stats like the current stats

 

this wont effect xp/bp coz the auto alt.

 

and gonna increase dmg . so now when the hidd behind cover and shots other with more dmg points and for xp/bp remain the same .

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I think rail is already the most powerful damage in the game.

 

What needs to happen is rail players need to use rail like it was intended. Rail is a long range weapon. For sitting behind cover and popping out and shooting. Rail players that do that are very successful. Rail players who attack or try to capture flags are not successful.

*Every Magnum main's collective snobbish laughter could be heard worldwide as they burst out laughing*

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Long distance alterations for Rico and Twins are overpowered. They make turrets like Smoky and Vulcan pretty much useless. 

Firebird compact tanks alteration is also OP, unstoppable with DD. They simply touch you and your tank burns to death. 

Ricco seems balanced to me. ;)

 

Undecided about Vulcan - have seen more of them recently (usually heavy hulls) and they have been devastating.

 

And still Striker is only playable on maps like massacre where not as many places to hide from lock-on...  Give it an alt so the salvo can actually be used in a battle.

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Long distance alterations for Rico and Twins are overpowered. They make turrets like Smoky and Vulcan pretty much useless. 

Firebird compact tanks alteration is also OP, unstoppable with DD. They simply touch you and your tank burns to death. 

Hence I own this module (Flame/Twins/Rico) on all accounts, except my Striker.

Edited by LittleWillie

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Waiting out just another blowout match after getting spawn killed all over.

Well, I ended up first because of Magnum but my K/D went from 78039.52 gone to 0.49.

 

 

j64ztf.png

 

Seen here attempting to climb onto the wall for a tactical advantage.

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Long distance alterations for Rico and Twins are overpowered. They make turrets like Smoky and Vulcan pretty much useless.

Firebird compact tanks alteration is also OP, unstoppable with DD. They simply touch you and your tank burns to death.

Smoky still has the advantage of being able to knock the instant they shoot. Range alterations might double projectile speed but they still don't hit their target instantly. This means that while they might be able to hit opponents they can't hit them at the correct place and knock them exactly where and how they want to unlike how smoky can. You fire, he doesn't have time to dodge, but he still changes position such that he doesn't get affected by your impact like how you would have liked him to be.

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Smoky still has the advantage of being able to knock the instant they shoot. Range alterations might double projectile speed but they still don't hit their target instantly. This means that while they might be able to hit opponents they can't hit them at the correct place and knock them exactly where and how they want to unlike how smoky can. You fire, he doesn't have time to dodge, but he still changes position such that he doesn't get affected by your impact like how you would have liked him to be.

I have them both, with the same upgrades.  Ricco with ALT outperforms Smoky.  It's not really close.

 

The Devs have nerfed smoky too much over last yr or so and it mostly sits in my garage.

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